⭐Check out the highest-rated Unreal Engine course on Udemy - www.udemy.com/course/building-medieval-worlds-unreal-engine-5-modular-kitbash/?referralCode=F936D687808F3AE55AF2
You touched on very important issues. Those who take ready-made 3d objects, create a composition, render and share, present their work as if they had done it, without even citing the source.
I agree with everything. I went to college for Game Art/development and I learned basically nothing. which sadly I regret now. I did know early on I wanted to be a environment artist building worlds and environments. so happy I found this I can change things up. i was spending so much time jumping from program to program to get some knowledge of programs that many game companies want employees to have. that I myself didn't learn much about the program I was using.
It is unfortunate to hear. I think people should talk of this more openly so those who are planning on going to college/university would have more to consider.
I'm in his position at the moment. Second year of community college (not paid for since I'm from the UK) and I've barely learnt anything from it. I assumed I would learn a plethora of practical skills and have in depth lessons but that doesn't seem to be the case. I've pretty much realized is although you attend college for the diploma, you will need to learn yourself the majority of the time. I'm passionate about it but have had a lack of motivation and self confidence in my skills and future as I've recently seen a negative stigma around 3D modelling as of late but am considering going to Uni next year and sticking with it. I aspire to be a 3D environmental artist and although I understand It won't be an insanely lucrative career for the majority, you can still make a comfortable living (I would say close to 80k a year with a few years of industry experience from what I've seen while researching) Any advice on my situation? @@3DTudor
Breaking into the 3D modeling industry, especially with the rapid advancement of AI, indeed presents challenges, but with a focus on developing problem-solving skills and a consistent, job-like approach to honing your craft, a successful career is achievable. Self-learning plays a crucial role outside of formal education, as it allows you to tailor your skills to meet industry demands. Despite the negative stigma you might encounter, remember that passion and persistence are key. In the UK, starting salaries for 3D artists typically range from £20,000 to £25,000 annually. Gaining experience and specialized skills can significantly increase earning potential over time. Treating your development as a professional commitment and actively engaging in networking and portfolio building can pave the way to a comfortable living as a 3D environmental artist.
Older video but worth watching. At a milestone right now (between jobs). After 3 years of learning and still learning I am trying to find my Niche to pursue.
Great video, thanks for sharing. I've been leaning modeling for about 2 years now mostly through courses on Udemy and RUclips. I'm breaking away from instructor led tutorials and starting to make my own models. I'm just enjoying the learning process and stopped posting everything to get critiques from others. Not because I don't want the input but I kept getting thirsty for the likes and now I just post stuff to build my online portfolio. I have a few courses from 3DTudor on Udemy and so far I've completed the Pumpkin carriage course. I do use others models in my work but I don't pass them off as my own. I just find it easier to grab a model from Maximo for a seen and it is a great tool for quickly animating a character that I created.
Absolutely, at the end of the day, it is a process and we control which path we take within it. I wish you all the best and hopefully, I will see you in our other courses as well :)
Hello my young friend. The Sci Fi tutorial was very high quality. I also subscribed to your youtube channel. I will recommend it to my students. Stay cool.
nice video, it conrfirms what I thought about modeling. I suck at modeling, and I don't like it, but I really need it for my projects. And whenever I use refs, I start copying it, even thought I want to make something completly different. This is a nice video 👌 But on the other side, Im only doing 3d for fun (for now)
Good on you telling people there is no money in this. On the whole, there is not. It is a hobby for enjoying, that very very remotely may bring in a very few coins. Basically, 3D in a computer is really just making Airfix kits, or painting a picture at home. It is great fun doing it, beats watching tv passively, or tediously playing the same old games. What staggers me is the number that appear to think they can make a game. They are all the same and look very old, and primitive, walking about shooting pixels, as no one has the millions needed to make a good up to date one. Enjoy the doing, making.
there is no money if you are not good at it. i have been employed by the time 2 years after i started learning. no profession is easy and people who try to make a quick buck doing 3d won't be able to because they have no in depth knowledge. much like a hobbyist!
While minimizing self-promotion can attract subscribers, occasional, well-placed self-promotion is sometimes necessary for audience growth and engagement :)
⭐Check out the highest-rated Unreal Engine course on Udemy - www.udemy.com/course/building-medieval-worlds-unreal-engine-5-modular-kitbash/?referralCode=F936D687808F3AE55AF2
You touched on very important issues. Those who take ready-made 3d objects, create a composition, render and share, present their work as if they had done it, without even citing the source.
Absolutely!
I like how you showed a brief glance of Darrin Lile's UV course. He also make great courses like you.
Yeah, he does :)
I agree with everything. I went to college for Game Art/development and I learned basically nothing. which sadly I regret now. I did know early on I wanted to be a environment artist building worlds and environments.
so happy I found this I can change things up. i was spending so much time jumping from program to program to get some knowledge of programs that many game companies want employees to have. that I myself didn't learn much about the program I was using.
It is unfortunate to hear. I think people should talk of this more openly so those who are planning on going to college/university would have more to consider.
I'm in his position at the moment. Second year of community college (not paid for since I'm from the UK) and I've barely learnt anything from it. I assumed I would learn a plethora of practical skills and have in depth lessons but that doesn't seem to be the case. I've pretty much realized is although you attend college for the diploma, you will need to learn yourself the majority of the time. I'm passionate about it but have had a lack of motivation and self confidence in my skills and future as I've recently seen a negative stigma around 3D modelling as of late but am considering going to Uni next year and sticking with it. I aspire to be a 3D environmental artist and although I understand It won't be an insanely lucrative career for the majority, you can still make a comfortable living (I would say close to 80k a year with a few years of industry experience from what I've seen while researching) Any advice on my situation? @@3DTudor
How've you progressed since then? Did you end up pursuing a degree for it? I'm currently in your position.
Breaking into the 3D modeling industry, especially with the rapid advancement of AI, indeed presents challenges, but with a focus on developing problem-solving skills and a consistent, job-like approach to honing your craft, a successful career is achievable. Self-learning plays a crucial role outside of formal education, as it allows you to tailor your skills to meet industry demands. Despite the negative stigma you might encounter, remember that passion and persistence are key.
In the UK, starting salaries for 3D artists typically range from £20,000 to £25,000 annually. Gaining experience and specialized skills can significantly increase earning potential over time. Treating your development as a professional commitment and actively engaging in networking and portfolio building can pave the way to a comfortable living as a 3D environmental artist.
At least I will be using more then 3 references from now
Thanks for all the tips 😊
It will help a ton basically keep them open on your other screen and get them for every little detail. :)
@@3DTudor sure ,I will use PureRef for that.
😎
Older video but worth watching. At a milestone right now (between jobs). After 3 years of learning and still learning I am trying to find my Niche to pursue.
Thank you for your kind words. Best of luck on your journey :)
Great video, thanks for sharing. I've been leaning modeling for about 2 years now mostly through courses on Udemy and RUclips. I'm breaking away from instructor led tutorials and starting to make my own models. I'm just enjoying the learning process and stopped posting everything to get critiques from others. Not because I don't want the input but I kept getting thirsty for the likes and now I just post stuff to build my online portfolio. I have a few courses from 3DTudor on Udemy and so far I've completed the Pumpkin carriage course. I do use others models in my work but I don't pass them off as my own. I just find it easier to grab a model from Maximo for a seen and it is a great tool for quickly animating a character that I created.
Absolutely, at the end of the day, it is a process and we control which path we take within it. I wish you all the best and hopefully, I will see you in our other courses as well :)
These are some great tips. That I need. I’m still kinda a beginner at blender still
Glad it was helpful!
"Your model is not good enough to be in the next GTA". Me watching this as a Rockstar 3d Artist: 😰 But seriously.. very good points here!
Thank you @sylph83!
love you
Glad you liked it ^^
Hello my young friend. The Sci Fi tutorial was very high quality. I also subscribed to your youtube channel. I will recommend it to my students. Stay cool.
Much appreciated!
nice video, it conrfirms what I thought about modeling. I suck at modeling, and I don't like it, but I really need it for my projects. And whenever I use refs, I start copying it, even thought I want to make something completly different. This is a nice video
👌 But on the other side, Im only doing 3d for fun (for now)
Did the same thing in beginning this video's aimed at people who want to get to a pro level in a short space of time. Really glad you enjoyed it 🙂
@@3DTudor I think this can still be useful for any beginner
Good on you telling people there is no money in this. On the whole, there is not. It is a hobby for enjoying, that very very remotely may bring in a very few coins. Basically, 3D in a computer is really just making Airfix kits, or painting a picture at home. It is great fun doing it, beats watching tv passively, or tediously playing the same old games.
What staggers me is the number that appear to think they can make a game. They are all the same and look very old, and primitive, walking about shooting pixels, as no one has the millions needed to make a good up to date one.
Enjoy the doing, making.
Glad to hear you agree!
there is no money if you are not good at it. i have been employed by the time 2 years after i started learning. no profession is easy and people who try to make a quick buck doing 3d won't be able to because they have no in depth knowledge. much like a hobbyist!
this jumpscare at 6:30 💀💀💀
XD its a Viking horn
@@3DTudor and it scared me so much lmao
I am proud of myPM MODIJI and my INDIA. THANKS. PRANAM.
awesome!
WHAT IS THE THUMBNAIL? :-)
Just tells you straight of the bat what the videos about 😂
You will attract more subscribers if you refrain from self-promotion in your videos. When viewers hear self-promotion, they quickly become skeptical.
While minimizing self-promotion can attract subscribers, occasional, well-placed self-promotion is sometimes necessary for audience growth and engagement :)