Advance Wars Returns: Amazing ROM Hack!

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  • Опубликовано: 28 сен 2024

Комментарии • 659

  • @Mangs1337
    @Mangs1337  3 года назад +103

    ▷ You can download the hack here: tinyurl.com/4awjrz8z

    • @generalbitter6660
      @generalbitter6660 3 года назад +4

      Looks like a great hack i would like to play in the future!
      I forgot this hack but its great that you show it to us now!
      Will you do the campaign?

    • @generalbitter6660
      @generalbitter6660 3 года назад +3

      Will you do a Tier List about this game too?
      Mangs Lash/Jess/Adder vs Panzergraf Sami/Hawke/Sturm

    • @hydracollector3588
      @hydracollector3588 3 года назад +1

      thanks,i saw your videos last month a now i play AW every single day,and with this new hack i will play even more,cuz the maps certainly will refresh my experience.

    • @darkmeraldpvp6531
      @darkmeraldpvp6531 3 года назад +3

      @Mangs I'm playing on Mobile ummm i had try to patch my emulator
      (My Boy) doesn't detects it as a GBA file once i did it
      Ummm is there even a Fully patched Rom link for this Game?

    • @gillian6792
      @gillian6792 3 года назад +2

      @@darkmeraldpvp6531 did you have extract it ? I exit rom patcher app for android and ios ;)

  • @denwur4367
    @denwur4367 3 года назад +336

    Can we please, PLEASE have a campaign playthrough? This ROM hack looks great so far!

  • @ianleather5699
    @ianleather5699 3 года назад +213

    Sonja is slowly becoming Sturm with the way she moves through forests. Before long, she'll be the one putting on the mask

    • @dirkbastiaandejong997
      @dirkbastiaandejong997 3 года назад +72

      "Nobody cared who I was until I put on the mask"

    • @Eladio316
      @Eladio316 3 года назад +21

      @@dirkbastiaandejong997 why did I know that somebody wrote this under OPs comment before I opened the replies lmao

    • @a-s-greig
      @a-s-greig 3 года назад +20

      @@Eladio316 baneposting is absolute

    • @brandonwilliams6119
      @brandonwilliams6119 3 года назад +9

      Sonja about to become the Tiki of Advance Wars

    • @sevret313
      @sevret313 3 года назад +7

      Nah, putting on a mask would restrict her view from all the death and destruction she's creating. Why start a war if you cannot see your enemies scream in pain.

  • @rakaydosdraj8405
    @rakaydosdraj8405 3 года назад +342

    If anyone gets Sturm's old "ignore terrain" ability, it should be flak. He seems the type to barrel rockets and recons through woods at max speed.

    • @Bunnymafia8150
      @Bunnymafia8150 3 года назад +69

      Imagine if he took damage by doing it as a trade off, but allowing treads and tires to go through mountains. That’d be pretty damn scary

    • @Nightmare_52
      @Nightmare_52 3 года назад +99

      what do you mean you cant cross a mountain in your truck?!? *tosses them over it and it takes 1-2 damage*

    • @megatennepster3833
      @megatennepster3833 3 года назад +49

      Don't forget indirect bombers

    • @Nightmare_52
      @Nightmare_52 3 года назад +63

      thats just flak chucking the bombs out of the plane instead of letting them drop properly

    • @zinoneus3733
      @zinoneus3733 3 года назад +11

      This comment section is gold!

  • @baldbro3693
    @baldbro3693 3 года назад +78

    Balanced Naval units? That ought to be fun!

  • @soulwarrior_ex1140
    @soulwarrior_ex1140 3 года назад +37

    Kanbei must have counterattacks too!

    • @HighLanderPonyYT
      @HighLanderPonyYT 3 года назад +9

      I shall deploy a mountain of counterattacks!

  • @demonzabrak
    @demonzabrak 3 года назад +29

    If you know the guy that made the mod, please ask them to swap the names of Sami’s abilities. I don’t know why they thought double time shouldn’t be the speed increase and why victory March shouldn’t be the capture increase, but… obviously that’s backwards.

    • @NeatChill
      @NeatChill 3 года назад +7

      Think they used this logic:
      Double time - doubling capture rates
      Victory *march* - marching = movement and moving affected by speed.
      Honestly I think you could justify it either way round though since double time is a military phrase I think ?

    • @demonzabrak
      @demonzabrak 3 года назад +13

      ​@@NeatChill Yeah, it is. It means "march at doubled speed." A Victory March is when you form up and march through a recently captured area as a show of force, to pacify the non-combatants. It shows off how not-to-be-fucked-with you are. I was in the infantry, it's backwards. They literally swapped the meanings of the two phrases.

    • @neonoah3353
      @neonoah3353 3 года назад +3

      I agree with this, i popped victory march twice thinking that it had its og effect, only to remember that yeah, they swaped the effects...

  • @ghillieguy52
    @ghillieguy52 3 года назад +8

    best thing about the hack is the more situational powers can exist while the other power is good in any game mode

    • @calemr
      @calemr 3 года назад

      That was my first thought on seeing Andy's. Recover from damage, Or make a push forwards.

  • @nngnnadas
    @nngnnadas 3 года назад +46

    +20% defence to transport, really good, in particular vs the AI amiright?

    • @nonymouswisp8176
      @nonymouswisp8176 3 года назад +13

      I would make a funny comment but I’m distracted by the scary apcs

    • @nameplease8811
      @nameplease8811 3 года назад +3

      I mean advance war 2 ai isn’t that dumb

    • @ShowersTheVap
      @ShowersTheVap 3 года назад +4

      APC go brrr

    • @NicoTheCinderace
      @NicoTheCinderace 3 года назад +3

      @@nonymouswisp8176 Yeah, the APC's are the root of all evil. >:(

    • @nonymouswisp8176
      @nonymouswisp8176 3 года назад +1

      @@NicoTheCinderace agreed

  • @AdmiralTails
    @AdmiralTails 3 года назад +30

    27:25 You missed the fact that fighters now have 6 vision instead of 2, letting them do something useful beyond just destroying other air units, as a flying super-recon.
    29:55 Are you sure that being able to play hard campaign from the start isn't just your save file you loaded to have all the COs? Clearing the campaign is a requirement for that after all...

    • @neonoah3353
      @neonoah3353 3 года назад +5

      No, you can play the hard campaign at start by holding select when choosing New game.

  • @DrewPicklesTheDark
    @DrewPicklesTheDark 3 года назад +22

    I always loved the COs where the normal and super powers had completely different effects, so this is neat to see.
    Quite disappointed with Sturm though, he got the Blizzard nerf (i.e. this is pretty OP and needs to be nerfed, so let's nerf it until it's useless). 5 stars for 1 missile, and you don't even get the atk/def bonus? Not to mention his other "improves his d2d power" ability, and his d2d is just Grimm (i.e. not great). For Sturm I personally would make his units 110/110 on D2D (his "power" of lack of says it needs to make D2D stronger) and also have the no terrain penalty, but weather cripples him more (rain is like snow, snow reduces everything to 1 move). His CO power needs to either be cheaper, have the meteor do more, or give his units a buff. A single missile is not worth 5 stars.

  • @quentinlatreille5775
    @quentinlatreille5775 3 года назад +23

    I would like you to play Hawke actually to see how good he is cause thats hard to tell.
    Adder could be intetesting too !

    • @neonoah3353
      @neonoah3353 3 года назад +2

      Idk about multiplayer, but in the campaign, that defense boost is REALLY annoying.
      That 1 sonja mission where you have to capture his hq, unless you bring 2 artillery with the apc/infantry, his tank in the hq is pretty much indestructable.

  • @pepperoni6616
    @pepperoni6616 3 года назад +11

    The two powers thing is gonna be fun to see in pvp. You'll never know which power is popped until you attack and with both costing the same, this should, in theory, change how ending the turn will play out. Can't wait to see more from you Mangs

  • @MrMarinus18
    @MrMarinus18 2 года назад +4

    With Kambei actually putting it back to 30% atk/def but keeping his no-counterattack downside is a good way to balance him. What makes him so powerful is that he gives such devastating counterattacks with his increased stats which makes it impossible to fight him. Without counter-attacks you can beat him by just chipping away at his units.

  • @hhluca8062
    @hhluca8062 3 года назад +51

    your first match should be Hawke vs Kanbei, the match will never end, infinity stream.

    • @HellBound1100
      @HellBound1100 3 года назад +1

      Not really, with this balancing Hawk would smoke Kanbei.

    • @hhluca8062
      @hhluca8062 3 года назад +1

      I think it's closer than that, but I do give the advantage to Hawke

    • @whichDude
      @whichDude 3 года назад +8

      Kanbei Vs Flak. Kanbei can't counter attack. Flak has 50% firepower penalties on counter. Neither can do damage on enemy phase. Just a slow brutal game with player phase offense only.

  • @shoopdahoop678
    @shoopdahoop678 3 года назад +11

    I personally would like to see a change whereby air units don't obstruct unit movement. Battleships on bridges makes sense since you'd reasonably have to open up the drawbridge to allow the ship to pass, which would block ground unit movement, but the idea that a fighter flying at 2km altitude somehow blocks tanks from passing underneath is kinda weird.

    • @megatennepster3833
      @megatennepster3833 3 года назад +2

      So give them pass, but also enemies also have pass against them? Could give them some utility

    • @RunicRhino22
      @RunicRhino22 3 года назад +1

      Or we could say that the bridges are really high enough for battleships to clear the bridge unimpeded? :P

    • @AlphaSquadZero
      @AlphaSquadZero 3 года назад +1

      That sounds like it would need an entirely new system just to be able to interact with the unit you actually want to select/attack.

    • @ShadowOfCicero
      @ShadowOfCicero 3 года назад

      In the mobile knockoff Petit Wars, a unit could block a unit if and only if it could shoot at it.

  • @HanakkoLove
    @HanakkoLove 3 года назад +8

    I think someone working in that hack had a crush on Sonja ngl... 👉👈

  • @Albortomagico
    @Albortomagico 3 года назад +5

    I entering the video: *WOW is Falk finally gonna be good?*

  • @shooby9496
    @shooby9496 3 года назад +5

    I like that naval units can pass under bridges but I kinda have reservations about them being able to be parked on bridges to block them.

    • @calemr
      @calemr 3 года назад

      Sorta like putting infantry around a jet fighter so it can't move...

    • @shooby9496
      @shooby9496 3 года назад

      @@calemr True.

  • @Orillion123456
    @Orillion123456 3 года назад +11

    Olaf I feel a bit sad about. Should maybe have been "1 damage + snow weather" or "stat boosts + snow weather", I don't like that one of them is just the damage without any weather at all.
    Colin changes seem exactly on-point. The day-to-day are now exactly what you'd expect from the thematics of the character (cheap but garbage) and his gold rush is a reasonable 4 star instead.
    Kanbei... oof. Where to begin? I think the "cannot retaliate" change would only make sense balance-wise if he was WAY more focused on defense. Like +20%/+40% or +30%/+60% or something. Nerfing the day to day bonuses down to +20%/+20% would make sense as a nerf on it's own (as dual strike did), but to do that ON TOP of the ridiculously gamechanging removal of counterattacks is just ... not okay. Not to mention that "not counterattacking" does NOT fit his thematic whatsoever considering the original devs gave him a counterattack-focused superpower. Please leave that on flak where it belongs and just give us a mild version of AW2 Kanbei, not this thematically-unfitting not-countering cripple.
    Sonja changes feel cool and thematically fitting, but it's probably too strong to have treads only cost 1 to move through forests. Splitting countering and FoW utility into two separate powers is perfect, tho.
    Sensei changes are on-point mechanically and thematically. Same for Eagle, both well thought through and reasonable.
    Sturm and Hachi have descended down from their unapproachable S-tier thrones and joined the mortals in the fray? Huh. I don't like that Sturm has become Grimm, maybe he should have been more defensively-oriented instead, but i guess it's still fine.

  • @edgelord8337
    @edgelord8337 3 года назад +127

    Anything that balances naval units is a good mod since they are overpriced and easily shut down by air units and can be ignored.

    • @IONATVS
      @IONATVS 3 года назад +15

      While anything to make naval units more useable is great, honestly I would’ve preferred if they were rebalanced by buffing their defense and power (and making it so battleships can move & fire in the same turn) instead of just making them cheaper-the core fantasy of fielding a navy is that they are hard to kill, expensive to operate JUGGERNAUTS that land and air units can only touch with luck, numbers, and strategy, so balancing them by making their cost a better tradeoff with land and air units, while *effective* isn’t as interesting or cool as leaning into that and upping their power to JUSTIFY their massive investment, IMO. Good enough for a homebrew balance patch, but just not quite ideal IMO.

    • @demonzabrak
      @demonzabrak 3 года назад

      @@IONATVS facts

    • @the_bane_of_all_anti_furry
      @the_bane_of_all_anti_furry 2 года назад

      me would just make battleships have more health and make cruisers be able to shoot at land targets and have lower price but also a weak naval attack
      for submarine i would increase is fuel and is speed

  • @rhettorical
    @rhettorical 3 года назад +53

    I really don't like the way powers are done, but I appreciate the creativity in this hack. The dream would be for Nintendo to add modding tools to the reboot so people can do stuff like this. Which won't happen, but I can dream.
    I also don't like boats stopping on bridges and moving over shoals, just because shoals are shallow water so it doesn't make sense, and it's not like you can park a boat on a bridge and stop people walking on the bridge.

    • @JuanMatteoReal
      @JuanMatteoReal 3 года назад +2

      Yup. Rip Nell's and Eagle's normal power.

    • @lecoutcritique8854
      @lecoutcritique8854 3 года назад +10

      Actually this way of handling power is really fun to play, it had a real tactical choice for the players

    • @jerri1918
      @jerri1918 3 года назад +12

      the old co power system gave you the tactical choice of using your cheaper and less powerful co power, or waiting it out for longer to go for the stronger super co power

    • @rhettorical
      @rhettorical 3 года назад +8

      @@jerri1918 Which I feel is better, personally. I'm not opposed to the two-choice single-power feature, I just don't like it personally.

    • @Snocone333
      @Snocone333 3 года назад +11

      the logic of the game's movement already is wack. Why can heavier infantry move further in mountains despite having more equipment? Why cant planes fly over pipes, why can everything with treads move farther than wheeled things on paved ground where they should be slower.
      its gameplay balancing worth the disbelief, in my opinion. We shall see how it plays if it was worth further "AW logic!"

  • @Kralex121
    @Kralex121 3 года назад +8

    I get that the creator wanted to differentiate Nell and Flak more while also giving Nell a second power that has something to do with luck, but I don't care for Flak in this game. Basegame Flak has one of the most fun ideas for a day to day ability, so if you get rid of it, it better be something good. Giving him better first strikes but bad counter attacks just seems worse. Especially if the trade is gonna be as ridiculous as 10% vs 50%. Feels like an unneeded nerf for an already bottom tier CO.
    Also Kanbei was hit pretty hard. Maybe I'm just overestimating the importance of counter attacks, but it seems like he would need more defense to make that work.

    • @EdicRoss
      @EdicRoss 3 года назад +1

      Hilariously enough, Mangs when talking about Kanbei when originally reviewing him, he pointed out that it was just not feasible to go against Kanbei's units in equal trades. You will always end up losing. Kanbei's units would just resist your attacks and then hit back harder (using the attack/def bonuses in tandem), so I understand the concept of removing counterattacks entirely from him. This makes Kanbei players forced to play more thoughtfully and have to be more overall aggressive. They cannot just sit on properties and be unkillable.

  • @hexkirn
    @hexkirn 3 года назад +6

    22:07 *gain* 120% defense. That is either a typo (i. e. raise defense to 120%) or quite a strong power.

  • @GyaruRespecter
    @GyaruRespecter 3 года назад +3

    One thing I never understood is why Rachel gets the extra 1 HP healing, but Andy does not. A lot of people meme about repairs not mattering because you need to pull the units from the frontline, but there are a lot of situations where it's a decent tactic. Since Andy is already supposed to be about healing, that would give him a day-to-day bonus while also keeping up with his playstyle.
    Make it interesting as well, you could even throw in an extra HP point if the unit is healing in an naval base or factory (but not airports, of course) and make those HP points not cost any extra funds.

    • @KopperNeoman
      @KopperNeoman 3 года назад +2

      Nerfing Andy's air units compared to his others because "lol andy not know what airport is" seems like a weird thing for a serious balance mod.
      Especially since AW1 was clear that Andy only didn't know the WORD Airport - he knew what the structure was.

    • @HighLanderPonyYT
      @HighLanderPonyYT 3 года назад

      I'd like a D2D where if a unit was repaired last turn, it has more offense this turn. Could be cool with Andy, Rachel, or someone new.

    • @GyaruRespecter
      @GyaruRespecter 3 года назад

      @@KopperNeoman Your sarcasm detector is working wonders today.

  • @demonzabrak
    @demonzabrak 3 года назад +2

    The implication of Colin’s math is that you need to divide your money by your income, so for each day of saved money you earn 40% attack. This means for the max of 300, you need 7.5 days worth of money. This assumes that during you capture no cities between when you start saving for the boost and when you use it.

    • @megatennepster3833
      @megatennepster3833 3 года назад

      That... that sounds kinda trash, but "sounds" and "is" are not the same. Maybe it's a better ability than I think, but it does go against the idea he's supposed to used several units.

    • @demonzabrak
      @demonzabrak 3 года назад

      @@megatennepster3833 honestly the mod seems at least as broken as the base game, just with all the tiers changes around.

    • @megatennepster3833
      @megatennepster3833 3 года назад

      @@demonzabrak I mean, it seems slightly less broken, not by much though. It's more Advance wars, but with slightly fewer cheap mechanics. Even that's arguable, tho

    • @demonzabrak
      @demonzabrak 3 года назад

      @@megatennepster3833 I finally finished the video (I stopped before the units because I wanted food), and unless they also changed the base stats of the units, not super impressed. Making naval units somewhat cheaper doesn’t really fix the problems with them. They needed to add a second gun to the battleship for anti air, remove the minimum range, and allow counter attacks. Also double it’s health, and leave the cost the same. 8000 cheaper as the only balance change is silly.
      Kanbei doesn’t counter attack, what the actual fuck. The mod clearly over corrects on some things and then somehow under corrects on everything else. In what world would a commander have his troops indoctrinated to not defend themselves? And yet, Colin only gets a 10% decrease to defense? It’s a bad mod.

    • @demonzabrak
      @demonzabrak 3 года назад

      @@megatennepster3833 to be clear, not a single bit of my annoyance is aimed at you. Tis but a game.

  • @HighLanderPonyYT
    @HighLanderPonyYT 3 года назад +7

    Overdrive is now almost both Max powers combined. Lol And for one fewer star. The balance still seems borked. :D

    • @neonoah3353
      @neonoah3353 3 года назад +1

      Yeah, playing through the game i noticed how theres some cos that are way stronger while others are either the same as before or worse.
      Jess overdrive is ridiculously op, i would have made it cost more or remove the +1 movement and put it on her other co power.

  • @stephen4006
    @stephen4006 3 года назад +7

    Cool power idea for Adder:
    His units lose 1 movement, BUT they can actually move through enemy units like his own!

  • @Zetact_
    @Zetact_ 3 года назад +2

    The calc on Colin's Power of Money is interesting. It works based on your money compared to your income (say you have 10 properties but in the prior turn you ended with 5K money remaining, you start your turn with 15K and so your boost is increased from 40% to 60% because your 15K funds / 10K income = 1.5x), so saving money gives higher boosts, and if for whatever reason you spend before popping (likely just repair costs) you get a slightly smaller boost.
    I think the prevention of counterattacks are a neat idea to try but not as a day to day demerit, Kanbei is really strong normally but that seems a bit much.
    Sonja I think it'd be better if she moved faster only through her scouted firsts and reefs. The idea seems to be that she needs buffs for people if they don't play fog. If she needs to scout forests or use her power to get the bonus movement I think that might take off the Sturm feel.

    • @2097Pyros
      @2097Pyros 3 года назад

      Basically, there's actually less incentive to just flooding the map with Colin's units. Sure, his other power mitigates that somewhat, but as stated, it's now harder to use that one.

  • @Donlot_
    @Donlot_ 3 года назад +8

    Can one of you play Drake? Would be cool to see some naval action

  • @prestodanford2247
    @prestodanford2247 3 года назад +6

    5:47
    If the +10% Atk bonus is added first before the counter-attack reduction/penalty then Flak would counter with 55% the original strength, not 60% (Although the 5% difference isn't that big of a deal anyway). Unless I'm wrong and that the Atk bonus is added after the penalty.

  • @JokinAround
    @JokinAround 3 года назад +2

    Thanks for coming back to AW videos, I've missed them.
    My favorite ones are AWBW ones, I hope to see more.

  • @HanakkoLove
    @HanakkoLove 3 года назад +3

    Advance Wars Stream? LET'S FOCKIN GOOOOOOO

  • @nin10doadict
    @nin10doadict 3 года назад +2

    Ooh, I would love to see you play through the campaign and new war room maps for this hack. They probably designed the maps around the new balance changes so that would be cool to see

  • @NekuZX
    @NekuZX Год назад +1

    A lot of people, Including Mangs seem to really think Kanbei is very crippled by the lack of counterattacks.
    Having actually tried the character, I think its actually pretty well balanced. His defense is genuinely terrifying, and Samurai armor lets him do insane pushes against really heavy hitters. I've had Artillery on a road take damage from a full HP neotank and only take 3 HP damage in return. Its bonkers.

  • @ShowersTheVap
    @ShowersTheVap 3 года назад +3

    As much as Sonja does look pretty broken in this state, I really like the way they handled her luck - it fits her so well, being the cold and calculated sort, always dealing exactly the amount of damage she planned on doing.
    As for tomorrow's match, I'd kinda love to see you two playing Adder and Jess, seeing how some of your favourite COs feel under these new adjustments~
    (Disclaimer: I'm biased, I am also a Jess waifu supporter.)

  • @SodaScarletMachine
    @SodaScarletMachine 3 года назад +3

    I'd love to see some sick Sonja tactics!

  • @arcturus64
    @arcturus64 3 года назад +1

    Given both player's favorite COs I'd guess the matchup would be Adder vs Jess?
    You could always switch it up by having Mangs play Jess and Panzergraff Adder.

  • @yoshifan2334
    @yoshifan2334 3 года назад +9

    What mangs didn’t point out is that Adder’s sidewinder DOESNT have the “no bonus stats” text, meaning that with the innate 10/10 on most powers, sidewinder is now a 2 star +2 move at +10 def, essentially a 2 star sidewinder from OG AW2 (since it didn’t give atk on powers). He’s gonna fuggin love Adder.
    Tbh Sturm seems kinda weak ngl. I get that this hack tried to bring balance to the COs, but if anyone would be allowed to be a bit on the powerful side I think it’d be Sturm. Especially odd as he only has one power with the text “to improve day to day performance” yet he still has such a glaring weakness. As Mangs pointed out, even with terrain freedom, Grimm stats D2D are pretty full of holes, and having the tied most expensive power in the game be literally just a missile, not even any stat buffs seems pretty underwhelming.
    EDIT: also Kanbei not having any counters d2d is kinda yikes. Seems to be balanced by the massive numbers on his powers, but that seems to make him kinda volatile. Could perhaps do with 10% less on both powers in exchange for a 10-20% defense buff when being attacked (IE: blocking like stated in his description)

    • @iiiDandudeiii
      @iiiDandudeiii 3 года назад +1

      Adder defeninlty op I think 2 stars for the plus 2 movement and as mangs has said about Colin 10% less fire power is nothing really I'd use it 90/110 units. Max had a 4 star power for plus 2 movement granted it didn't come with 10 percent loss in fire power but twice the cost of adder and in the case of kanbai I think reducing his counter to 0.5 would be good no counter at all your just a sitting duck even if your units have increased attack and defence kanbai was annoying because if you attacked first or he did he always got the drop on you at least reducing his counter makes it worth attacking him with a direct unit rather than just indirects

    • @pvtblu1613
      @pvtblu1613 3 года назад

      I would say remove kanbei's cost penalty

    • @robertharris6092
      @robertharris6092 3 года назад +1

      Adder will have 90/110 when using sidewinder. The extra 10% never stacks ontop of the bonus they already get.

  • @mauricesteel4995
    @mauricesteel4995 3 года назад +3

    I actually would love to see you and Panzergraf play with Andy Adventure Flak.

  • @Drakken00
    @Drakken00 3 года назад +2

    I think, for Colin, Funds/Income = Days of income actually in your wallet.
    So with 5000 Income you gain +40% Attack every 5000 funds.
    with 12000 Income you gain +40% Attack every 12000 funds.
    With 7.5 x Income in your wallet you gain the cap bonus of +300% Attack.
    PS: Sorry for my limited english.

  • @slyllamademon2652
    @slyllamademon2652 3 года назад

    You know what would be an interesting concept? A CO with no powers, but they can deploy infantry from cities for increased cost, which means that if they gain ground somewhere they’re not supposed to be, they can push out of there and force the enemy away from the frontline.

  • @LazerBlade-yp1lf
    @LazerBlade-yp1lf 3 года назад +3

    thank you for show casing this mod, I would of never found this mod.
    downloaded it and patched it and played it. its really nice.

  • @Nekufan1000000
    @Nekufan1000000 3 года назад +2

    It's a neat idea, but I feel like some CO's got more overtuned and others got massively nerfed. Sturm is basically useless, though that might have to do with story things since it referenced the end of AW2 in his bio, some powers are just basically better than the other power the CO has in pretty much any given situation (Adder having +1 and attack up is probably better than +2 move and a -10 attack in anything but a capture rush as one example), and some COs are basically unchanged, but it's a nice concept. I think there could be some more tweaks to this and it could end up a really well-balanced hack. It's already moving in that direction with the naval units.

  • @skiller5034
    @skiller5034 3 года назад +1

    So I've been theorizing a sort of "berzerker"-type CO that would have one power that sacrifices defense for firepower, and the other would give a substantial firepower increase to damaged units. the more damaged the unit is, the bigger the firepower increase, so a 1-HP unit would deal as much damage with the power as, say, a 5-HP unit would without the power. And their day-to-day bonus would be a very small firepower increase to all their units for each allied unit lost during the battle, obviously capped (say, a 2% per unit lost, capped at 30%).
    I predict that it would be a very tricky CO to fight and might lead to unintuitive decisions by all players. Figthing them, do you hunt down and finish off their low-HP units and give them the small day-to-day increase or do you leave them on low HP and run the risk of them coming back to bite you real hard the turn the power is popped? And as them, do you actively sac a low-HP unit into a full-health enemy unit (as in, actually attack them) for the small day-to-day increase, or do you try and hide it in a forest or a reef to save it for a power turn? In both cases, both options seem valid depending on the circumstances.
    Of course, this is just a concept, and the few numbers I provided are in no way final and they all can be tweaked for balance.

  • @biomerl
    @biomerl 3 года назад +2

    Sturns left eye is a plus symbol.

  • @HenT8991
    @HenT8991 3 года назад +6

    Great reworks, my only concerns over the characters new abilities is Kanbei's Hawke's and Sturm's. I think they can keep Hawke how they worked his co power, but I think he should get 10% in attk and def, and maybe reduce his star rating by one, maybe not. Hawke and Sturm feel like they became the same 2 Sturms from AW1. Between Hawke and Kanbei I am iffy on their inability to counterattack.

    • @mrbigotes9974
      @mrbigotes9974 3 года назад

      Kanbei doesn't really feel it thar much, since unless your still on the capture game (S Armor basically secures caps), S spirit will be popped always, and in the end it makes it a more interactive end-game instead of a permanent 20% stronger army.
      Sturm was OVERNERFED like crazy. He's really bad xD Turning into Grimm is thrashy.
      Hawke's... interesting. His playstyle is lile rushing with an army of Baymaxs, and control as much space as you can. He doesn't do shit, but his presence is really annoying. He would really like making his power 4 stars tho.

  • @SigmaExcel
    @SigmaExcel 3 года назад +1

    You should also try out another new AW ROM hack. "Advance wars Alpha".
    Also made from the same guy who made Andy's adventure! It's really great!

  • @WildBassfly
    @WildBassfly 3 года назад +2

    Play as Adder, obviously!!

  • @MarcterChief
    @MarcterChief 3 года назад +3

    I'd be happy to see Hawke and Kanbei, I'm very curious how the changed to them willl play out.

  • @pvtblu1613
    @pvtblu1613 3 года назад +1

    Let's see here. Kanbei has 2 weaknesses. The standard extra cost and Flak's weakness taken to extreme. It's as if they implemented it BEFORE reducing his stats.
    I may be wrong but all that may be enough to put him in Flaks tier.

  • @Maawaa
    @Maawaa 3 года назад +2

    I don't know if anyone said this, or if you said it later, or if you play it at some point and see, but surely Sami's Double Time doubles her already 130% capture rate? Which would mean that units with 8 health+ would be able to cap in one turn (8*1.3*2 = 20.8 capture points).

    • @pepperoni6616
      @pepperoni6616 3 года назад +2

      Had to test because this puzzled me as well, but 9hp units under double time only cap 18. I think the text is confusing but double time doesn't count the 30% and instead just straight doubles the standard unit cap rate

  • @nicholasdale2712
    @nicholasdale2712 3 месяца назад +1

    Dropping samis capture power to 30% while giving 20% defense to transports is fair

  • @TeeQueueSA
    @TeeQueueSA 3 года назад

    for colin: 40%* Funds/income means "If your cities owned is 16 and you're getting 16k a day, at 16k gold in the bank you get a 40% power boost"
    You need to have between 7 and 8 times the amount of money as you do daily income in order to have power of money get that 300% boost, and on average it'll only be worth around 40% if you're playing well and using your income every turn.

  • @EssenceOfBanana
    @EssenceOfBanana 3 года назад +1

    Adder vs. Olaf might be an interesting match. Adder's movement boosts against Olaf's ability to generate snow.

  • @anders8204
    @anders8204 3 года назад +8

    Mangs, you forgot the somewhat important detail in Samurai Spirit where units counterattack at FULL FORCE.
    Did the opponent wipe out 9 out of your 10 medium tanks? Boom, full retaliation.

    • @ninjaexperto7217
      @ninjaexperto7217 3 года назад +2

      are you sure that is how that works?

    • @Nirual86
      @Nirual86 3 года назад +4

      if that is the case it should be worded more like Sonja's Counter Break. Pretty sure it just means they counterattack as they normally would if he didn't have the penalty. Which is still pretty scary.

    • @KopperNeoman
      @KopperNeoman 3 года назад +4

      I read the mechanics changes - it's just a normal counter.

  • @megarotom1590
    @megarotom1590 3 года назад +2

    Custom co idea #8: quill: honorable duelist:
    +30% attack and 10% defense against units with greater than or equal to hp, but -30% and -10% against units with less health.
    4 stars: 1 on 1: An additional +20% attack when initiating combat on units you have not attacked this turn but -20% attack to those you have. The enemy gains the same thing except only 5%
    9 stars: To the Death: Enemy units that can attack units of the same type (direct/indirect) without moving may not move, attack units of the opposite type, or capture buildings. D2D changes to 25% attack and 15% defense.
    He is the second in command of the main group (first is the last stand specialist)
    The strategy is weakening off stronger units (to avoid complication, I just made it hp though hp*cost could work) and forcing units to attack who he wants.

  • @LordJudgement1818
    @LordJudgement1818 3 года назад +22

    Sonja is looking fun! An I like the flavor win of her having no luck. She doesnt need luck because she has the Intel an tactics an information. She dont need to. E lucky

    • @SomeFreakingCactus
      @SomeFreakingCactus 3 года назад +3

      It’s worth noting that that means one could accurately calculate her units’ health based on how much damage they do, which is an interesting side-affect.

    • @DraconisMarchVII
      @DraconisMarchVII 3 года назад

      Sonja definitely looks fun if you like facerolling your opponents with overpowered COs.

  • @kesegoe9488
    @kesegoe9488 3 года назад +5

    Colin gets nerfed 😳

  • @TNTColonel
    @TNTColonel 3 года назад +2

    Hey Mr Mangs, please consider uploading some videos of you playing through the campaign!

  • @FriendlyKillbot
    @FriendlyKillbot 3 года назад +2

    Can't wait for the tier list! And the inevitable post-tier list game that makes you re-consider your b-tiers.

  • @vampirtulpe3606
    @vampirtulpe3606 3 года назад +3

    I would like to see Drake in action tomorrow.

  • @FIamestalker
    @FIamestalker 3 года назад +3

    Not sure about the naval changes, this price reduction seems a bit too much. I think I like Days of Ruin's approach of making naval units incredibly strong if left alone better, it forced fighting onto water while keeping it a big investment. Also why double up on both bridges and shoals being navigable for the big ships, just bridges would've been enough. Its what made the gunboat so fun in DoR as it could make creative manoeuvrers over shoals that the other ships couldn't

  • @Plutoniumcube
    @Plutoniumcube 3 года назад +1

    I wonder what was meant by Kanbei’s Samurai Spirit causing units to counter “with full force”. It might mean they just do normal counterattacks, which makes the case for Samurai Armor stronger since Samurai Spirit does very little (if anything) for Kanbei on the opponent’s turn.
    This hack reminds me a lot of the AW-like Warbits, where a lot of the units were cheaper than their AW counterparts and players bought a wide selection of weaker powers (some of which being ripped from AW day-to-days), as there were no unique COs.

  • @coolblubird
    @coolblubird 3 года назад +3

    Good Naval Units?
    Give me 16 copies.

  • @HighLanderPonyYT
    @HighLanderPonyYT 3 года назад +4

    Play the campaign, yess.

  • @jerry3115
    @jerry3115 3 года назад +4

    Imo this hack goes a little too far in trying to be different with the CO balance but overall I really like this hack from the sounds of it

  • @NeedsMoDakka
    @NeedsMoDakka 3 года назад +2

    Honestly I wish Missiles would do more than hit Air Units
    Make em 3-6 Range and hit all units, but they're only 'effective' against air units; against ground and sea units they do 50-70% damage that artillery or rockets do. They would keep the extended vision range though.
    I would make similar changes to Fighters; make them able to hit all units, but at reduced fire power [e.g. 30-40% vs tanks]
    Cruisers and Submarines (Sea to land missiles / torpedos, perhaps?) should be able to attack land units. Hell i'd give Cruisers 1-2 range

  • @BooperSchmooper
    @BooperSchmooper Год назад +1

    Naval units couldn't move through shoals unless you built a temporary port on the tile. excluding lander/gunboat.

  • @rakaydosdraj8405
    @rakaydosdraj8405 3 года назад

    Power of money = 40% times funds divided by income.
    So if you spent all your money last turn and pop the CO power right after getting money, it doesnt matter if you have 1 property or 50, your funds equals your income, so you get 40%*1 firepower. Save up for 2 turns, you get an 80% firepower boost. It maxxes at +200%, or 5 turns of saved money.

  • @Artemas_16
    @Artemas_16 3 года назад +2

    4:53 But if she capping 30% faster, her infantry with 9-8 lives still could one turn cap with power, no?

    • @KopperNeoman
      @KopperNeoman 3 года назад +1

      No, Sami goes from 130% caps to 200% caps with that power.

    • @ninjaexperto7217
      @ninjaexperto7217 3 года назад +1

      no, that not how it works.

    • @mauricesteel4995
      @mauricesteel4995 3 года назад

      If the power sets the capture rate to 200%,no
      But if it increases capture rate by 100% (net 230%)
      Or double capture rate(260%) then yes.

    • @ninjaexperto7217
      @ninjaexperto7217 3 года назад +1

      @@mauricesteel4995 i just tried it, and whith a 9 hp infantry the city goes down to 2 so, its 200% of the hp of the soldier, in other words "hp times 2" so only 10 hp soldiers can cap in 1 turn.

  • @Marluxiaify
    @Marluxiaify 3 года назад +2

    The normal campaign is about as hard as the original game's hard campaign. I can't get past the second mission, holy shit.
    Update: made it to the Orange Star Factory. A little spoiler-ish, but the Factory has a very interesting Rocket placement.

  • @jrbehr4643
    @jrbehr4643 3 года назад +10

    COs aren’t really balanced, just different

    • @megatennepster3833
      @megatennepster3833 3 года назад +1

      I mean, they are slightly more balanced, I guess, but not by much. It's more like the binding of Isaac's tainted characters

  • @JLarks1337
    @JLarks1337 3 года назад +1

    Adder vs Sturm - a fight to see who has the best movement?

  • @ekkehard8
    @ekkehard8 Год назад +1

    I love this version of Kanbei

  • @TheKrazyk2010
    @TheKrazyk2010 3 года назад +3

    I was hoping that they gave Max the Plus 50%..

  • @stevengu1253
    @stevengu1253 3 года назад +1

    Adder sounds like an S rank CO.

  • @mauricesteel4995
    @mauricesteel4995 3 года назад

    Colin Power of Money is based on how many times you have stored money over your income, lets say,
    you have a 10000g income, and you have stored 40000g, 40% x (40000/10000) equals 40%x4 for a 160% firepower boost.
    If you use it with high income and low funds, it becomes really bad.
    Income is 20000g but your funds are 10000g, use power of money and you get 40% x (10000/20000) equals 40%x1/2 or a 20% firepower boost.

  • @HighLanderPonyYT
    @HighLanderPonyYT 3 года назад +12

    I dislike the powers. The idea of letting you choose one out of two is nice but for some, these both feel underwhelming without their other effects.
    Flak's look cool though.

    • @megatennepster3833
      @megatennepster3833 3 года назад +3

      I feel like there should have been the ability to use both in the same turn if you could save twice the meter. Or maybe twice, plus one star

    • @SomeFreakingCactus
      @SomeFreakingCactus 3 года назад +2

      From an advanced (heh) gameplay standpoint, it’s interesting. But it means you won’t get that satisfaction of a fully-charged meter before tearing into your opponent.

    • @EdicRoss
      @EdicRoss 3 года назад

      I disagree to anyone saying that Flak has been nerfed (hilarious to think about). Is he a hard to play CO? Definitely. But imo he's definitely much better than what he was. He has 50% weaker counterattacks sure but he doesn't have any defense reduction. Idk, I always liked Flak.

  • @vkaa3k190
    @vkaa3k190 3 года назад +3

    Hawke 20% atk reduction
    Kanbei no counterattack
    Garb rom. Creator has room temp iq

  • @Artemas_16
    @Artemas_16 3 года назад +3

    24:34 But Adder still gets 10% power as all COs and it cancels out, so after Sidewinder he should just have 100% power.

    • @KopperNeoman
      @KopperNeoman 3 года назад +1

      I think this mod actually cancels out the generic boost whenever appropriate, so Adder would have -20% + 10% firepower on Sidewinder.

    • @Artemas_16
      @Artemas_16 3 года назад +4

      @@KopperNeoman but there is note about it, when it cancel, like with Sturm. Adder has none of it.

  • @MrMarinus18
    @MrMarinus18 2 года назад +1

    I hope they will make one for dual strike as well.
    With Grimm especially instead of making him more moderate I hope they double down on his gimmick. Keep his defense at -20 but give him +50 attack. Maybe one power could be something like "caution to the wind" which goes even further. Putting his firepower to +100 and his defense to -40. His other one could actually be something akin to "dig in" which flips his stats. So he will have -20% firepower but +50% defense though without the additional 10% on top of that.

  • @robertarcher5833
    @robertarcher5833 3 года назад

    I don't know why, but I wish Jess's power Overdrive was instead called Blitzkrieg. My reasonimg for that is becausr the way this power looks to work is exactly the same as what a Blitzkrieg is, and that is going on the extreme offensive in a very swift manner, which can be very effective.

  • @Chetj-x2b
    @Chetj-x2b Год назад

    You said lash's prime tactics gave her a 50% firepower increase per star but it's actually 15% bonus. Just pointing that out for everyone

  • @MHFelem
    @MHFelem 3 года назад +1

    Hi Mangs, when is the first episode I am sooo excited for the new story

  • @OldManTastic
    @OldManTastic 3 года назад

    If naval units can move on bridge tiles, use it to create choke points.

  • @IYPITWL
    @IYPITWL 2 года назад

    I think Max special needs to be worded like this (set to 170%) so you aren't left wondering if his special is added to his everyday boost for x2 damage bonus
    I like the Flak change. Give him a bit more of a different space than Max with +dmg but without the artillery range debuff.
    Nell's gamble would average out to +15 % dmg.
    Kanbei change NO COUNTERATTACK really drops him to bottom of tier list imho.
    Hawke seems like the other side of the coin to Kanbei similar to how Max/Flak are so similar.
    The naval units are amazing now. Water maps were impossible to play before because of how expensive/slow it was to get out units and get the battle rolling

  • @virajkhatri7574
    @virajkhatri7574 3 года назад +3

    Some of these I REALLY REALLY LIKE, but some of these changes are absolutely broken. Sami /Sonja are going to be S++ god tier in pvp with these changes.

    • @cl8804
      @cl8804 3 года назад

      Definitely not Sami. Possibly Sonjew.

    • @virajkhatri7574
      @virajkhatri7574 3 года назад

      @@cl8804 Yeah I realized that Sami needs full HP to abuse her CO power, which is a fair trade off. But Sonja is definitely unnecessarily strong.

  • @MrMarinus18
    @MrMarinus18 5 месяцев назад

    I think with adder a +2 move and -10% defense would have made more sense. That he is reckless with his decisions due to his vanity.

  • @clydefrosch
    @clydefrosch 3 года назад +1

    the only romhack i want is one that puts sturm into dual strike

  • @soulhoney1227
    @soulhoney1227 3 года назад +2

    Yesterday it was my birthday and today it is my grandma birthday now

  • @GameAlicornLuna
    @GameAlicornLuna 3 года назад +1

    Kanbei versus Flak!

  • @FuzzyNova
    @FuzzyNova 2 года назад +1

    I Made an advance wars table top board game Prototype and Was working on the fire emblem one. Because It wouldn't be hard at all for Nintendo to make that. It's simple.
    Even I made it. However I was using a dry erase Hex/square grid double sided board. You can just draw in trees rivers. Ocean mountains etc. If you wanted. And then I was like well .what if people want to be able to make A new map everytime they play but Dont like the dry erase idea so I Printed off Every terrain type there is and Put them onto their own Square unit chits/tokens/Units ...etc. whatever they are called. I also incorporated cards into two types of main cards. All are shuffled and Dealt
    Thank God for Emulators these days.
    I was in middle school when this came out. 2001. 6th grade. I remember Seeing it And Wanting to find out what it was kids in my class were playing
    I love all the titles however, Days of ruin or Dark conflict, had me missing the Classic art style for units. The bright yet Addicted Colors. and says of ruin didn't have the giant mechs either anyways.
    I'm 31 years old and still live playing this along side fire emblem Games. But yeah I posted some pics of my Advance Wars Boardgame TT Prototype onto the Main Advance Wars Fan club website. Under forums I think and Under the Creation or art tab maybe?? Idk

  • @lennyface5314
    @lennyface5314 3 года назад +1

    Hidden Valley with Nell again with these balance changes when?

  • @apoc1057
    @apoc1057 3 года назад +1

    DO A CAMPAIGN PLAY THROUGH PLS MANGS!

  • @torru36
    @torru36 3 года назад +2

    Ya know if I balanced Andy I think I would give him 3 hp repairs and a boost to atk and defense when he is on allied cities. Really lean into the mechanic bit.

    • @ninjaexperto7217
      @ninjaexperto7217 3 года назад

      that makes no sense

    • @Nirual86
      @Nirual86 3 года назад

      My idea for Andy to keep up with the D2D powercreep would be something like a discount on unit repairs. Just an extra +1 hp repair can be a liability as Mangs has pointed out for Rachel, not that it would even really matter in this hack where nobody but Sturm can do more than 1 HP global damage. The discount however would add to his ability to shrug off said global damage, and I would even introduce a mechanic where healing powers basically refund part of the repair cost at the start of the same turn if the power would put the unit at full HP without the automatic repairs.

  • @gamermanzeake
    @gamermanzeake 2 года назад +1

    Definitely don't care for most of these rebalances. Takes the fun out of some COs. However, the idea of having two simultaneously obtained powers to choose from? That's actually pretty cool.

  • @dbzmagus
    @dbzmagus 3 года назад +1

    I'd like to see the new Kanbei in action. Sounds weird.

  • @mikem3431
    @mikem3431 2 года назад +2

    Do you know of a good program to play retro games like advanced wars online with a friend? We wanted to play two player but have not found a good way to do this.

  • @jacobnguyen8372
    @jacobnguyen8372 3 года назад

    From what it says on Sami’s description, it seems like Double Time can full-capture cities at 8-10 or so health, right? Since she gets the 30% capture bonuses, I mean.

    • @cl8804
      @cl8804 3 года назад

      From what the kid says in the video, "usual" refers to non-Sami capture strength; I.E Sami goes from 13 to 20.