Answering some questions here so I do not have to answer the same questions over and over: Q: How hard do you plan for ACP to be? A: This is maybe my least favorite question ever. Do not ask me about the difficulty. It will be harder than Mk III. Q: Why did you get so many layout creators involved? A: I wanted to include new people in this project so the gameplay wouldn't feel stale for 4 minutes. I was not nearly as meticulous with who I picked for gameplay compared to who I picked for decoration. Q: Why does some of this gameplay not look like an AC level? A: It's my level, I decide what an AC level looks like. This is 4 minutes long, so we needed to keep things interesting and new. I wouldn't want to make a 4 minute level of something identical to what I've done in the past. Q: Why does this look so hard / unbalanced / whatever? A: Zeronium playtested everything prior to this footage being released. Once decoration is complete, there will be an entire team dedicated to bugfixing, playtesting, balancing, and everything else needed to make this level function as well as the past 3 levels. Q: Is this the last AC level? A: Yes, without a doubt. Will continue to update this as I need to.
Bro was like “yeah I decorated your part in corrodere and it worked well so you can make this cube in mk iii” and here we are LOL, both parts have been some of the most fun for me to build in a while so thank you for that
i would like to take a moment to thank lieb for letting me build gameplay for this and help here and there, genuinely feels so good to finally be in a high scale project like this, so thank you lieb, i am happy
Whoever gets to decorate 2:56 has a prime opportunity (see what I did there) to decorate from 2:56 - 3:01 in the style of ACmI, 3:01 - 3:07 like ACmII, 3:07-3:12 like ACmIII, and 3:12 - 3:18 like just what they want to do for Atomic Canon [PRIME] and the crashes in the song would be the flash that would change the deco. That could go insane, lmao. Like walking through the older levels styles to the sickest part of Infernoplex (WHICH I LOVED THAT YOU USED THAT SONG BTW, I LOVE IT! IT FITS SO WELL) :DD:D:D:D:D:D:D:D I honestly can't wait until it's all done and dusted because this is about to be crazy!
@@SpaceAnaster idk i just put a line of blocks then a line of spider pads above it, then copy paste it upside down and put them all on hide, then i put the pads on multi activate and it activates at the same time and it looks gorgeous
genuinely a perfect mix of eye-candy gameplay and simpler, 'meant to be played and not watched' gameplay, all with some fun high-cps click patterns. some good utilization of camera triggers here, too, without being flashy and remaining within the 1.9 inspired aesthetic. it's really awesome to see the obvious continuation of the themes built in the previous atomic cannon levels, but also being its complete own thing, and im really anticipating the deco doing some fun stuff (especially manix's part). anyways im commentate (almost) each part. very smooth flow in frostburn's first part that meshes with the opening by lieb. speaking of lieb's part, it was about what i expected, but it's still a quality continuation of the series' pattern that i know i won't get tired of. next is thedrayy's part to slow things down, providing a good contrast from the previous part by using more claustrophobic structuring (which could definitely be due to the camera alone) and building up quite nicely from more sharp vertical movements to flowy stuff more akin to frostburn's earlier part. the ufo's click pattern mostly being straight 8th notes to the beat of the song is silly thank you lieb. both of blueskii's parts are pretty distant from what i (very pessimistically) expected from them, and the parts are pretty much a showcase of what i love in layouts built for watchability; just some really satisfying movements and intricate duals accompanied by structuring that, in equal parts, contrasts with and rides alongside the path the player travels. zerosr popping off by making another wave part for this series with precise gaps weaving around saws then ending with a really entertaining pattern break. th04 with a banger wave section with some amazing structuring and portal/orb use. the simplicity of iilogan's part is pretty neat, and i feel it emulates the 1.9 style that the series was going for; simplistic gameplay that just happens to have new features like the swing and spider orbs. my two complaints so far are in giammix's part: the first cube feels too relaxed for the part of the song, considering that it introduces a new lead melody sound and a clap at that point. my second complaint is that having two swing parts so close together feels... strange, although this might be some sort of bias with how new, and therefore out-of-place, the swing feels, which might be evident in how there's two wave parts so close together (zero and th04) and it doesn't feel as odd. i'd personally swap th04 and iilogan's parts (as a group) with giammix's part, although the speed changes might make re-syncing it pretty hard, and the player movement would have some weird changes in velocity, and some structures would have to be moved or even remade, but again, it's just an idea of mine, not even a suggestion. however, this pacing issue (i don't exactly find it to be an actual error or mistake, but i can't think of a better word atm) does NOT reflect negatively on the part itself at all. i've always loved the gravity portal + green orb movement, especially when it represents the song like it does here, and same with the slope thing before the blue pad (and singular blue orb) transition section representing the downward bend in the song, but what i'm most excited with is how there's some really solid structuring that i'm sure the decorators will work well with. [i just rewatched the whole layout again and i realize that the pacing isn't bad AT ALL and it's actually a really nice slowdown; somehow the song feels more chill than the previous part, but it'd still be interesting to see how it'd compare if the parts swapped like in my idea] oh. that's. ufo gravity portal elevator. in my geometry dash level. welcome back 1.9! also that last clubstep monster BETTER have some funny thing going on or i'm suing skyler and skylar (in that order). getting some cataclysm piano part vibes. you guys had better do something cool with this. having a second beginning thing is really cool and having the gameplay still retaining the fast pace that the level's built up while still fitting the vibe of a predrop is a really neat balance that iilogan achieved. also this is the first time i've ever seen gameplay where the player jumps into a spider pad that points down like that. and again, really clever stuff with "re-starting" the level midway through concept and just copy+pasting the auto pad section and first jump of the drop agian. I FORGOT ZERONIUM COULD COOK LIKE THIS GODDAMN LIKE THAT REPEATING RED ORB GREEN ORB THING AND ALL THE H-BLOCK USAGE AND THE DASH ORB DOWNWARDS INTO A STAIRCASE BUT ITS KINDA NOT OBVIOUS AND IT FITS THE STRUCTURING why is manix here. im not complaining at all but im genuinely just confused. skzyl's part goes hard. the memory/fake-heavy part is really well done and it always takes some good work to make the fakes seem somewhat plausible but incorrect, although some changes could be made to make the wrong paths a bit more convincing: the second black orb (under the block) at 63.07%/2 minutes 29 seconds into the level could be replaced with a blue orb; the black orb in the yellow portal at 63.43%/2 minutes 29 seconds into the level could be replaced with a pink orb; the middle spike on the bottom of the invisible block at 64.35%/2 minutes 31 seconds into the level could be replaced by a saw, and the top green orb path could, instead of having an invisible block, have either an impossible (but not implausible) gap directly before or after it. i hope the "wacky ass structure" stays too. reminds me of the end of iris's part in aeternus (around 23 seconds into that level) or the midpoint of goose's part in limbo (around a minute and 27 seconds into that level) and i think it'd be cool to have some inspiration from that. idk why this part gave me so many ideas, but moving on... already stated how much i love what blueskii did here, but this part specifically reminds me of the 2nd/3rd duals in temp's spectrum drift layout (around a minute and 50 seconds in) I LOVE THE MOTIF BUILDING AND THEN PATTERN BREAKING OF FREEDTHEDOLFIN'S PART and the huge structures at the end with the fakes are so smooth AND THEN THE WEIRD CIRCLE THING I DONT EVEN UNDERSTAND THAT ONE temp as always having a really solid idea going in (ceiling-bumping blue orbs, vertically stretched blocks) and having insanely well done execution. having another level re-start, i see (or maybe the gameplay just went to the ground and im reading into it too much). interesting to actually slow it down here, and i bet it'd really bring the nerves in for the next part. ngl i'd start pissing my pants if i got to finley's part from 0. the first actual, no strings attached, standalone ship part + being the last part + the sudden slowdown in the final ball + the song building up so much = SUPER climactic ending.
@@ErmEpic over the course of a day, around 3 re-watches of each part individually, 10-15 mintues to write about each part, 30 minutes to maybe rewrite/edit, so probably i'd predict 2 hours not counting breaks/adhd-influenced distractions
tysmm for letiing me join such a huge level, especially the series thats definitely boosted my playing motivation a LOT. really excited to see how well this is going to turn out!!! 💙
this is old by now but i do wanna shoutout how it was cool to see 2.2 stuff utilized in a pretty classic way. i appreciate that it wasn't overdone, the gp dudes killed it
I love this series so much and it’s been a massive inspiration for the gameplay I make. So hyped for this to be released, even though I’ll likely never be able to beat it.
DUDE WHAT just the gp by itself is satisfying to look at. i can't wait to see the final product and believe me when i say the big guys like mindcap and icedcave have nothing on you man IMO
This is really exciting. The Atomic Cannon series is one of my favorite level serues out there. To see more come after MK III is really exciting. I look forward to seeing where this is gonna go ❤
Omg this is SO good (i have the feeling people aren't gonna like blueskii's parts bc it kinda doesn't fit the atomic cannon style, i personally like it though) I do have something to say though, i think the last click should turn the player into a cube, since all the levels in the Atomic Cannon series turn the ball into a cube at the end (Atomic Cannon 1 still turns into a cube, even tho it's after the last click) just my opinion tho :3
So at first I saw Ac and I was like oh thats a cool level but after seeing the second one and hearing that there was going to be third and fourth I have been obsessed with the AC series and I was super hyped to this one and ngl people saying that some parts dont look like AC bro this is perfect and not all parts need to be the same this is honestly a crazy layout and the slow parts are the best parts for me. So hyped to se the decoration and gl to all the decorators surely this is going to be a banger of a level
This looks hella good lieb! I cant wait till the deco is all finished and the showcase is finally up. also good luck to Zeronium for this beast of a level.
The gameplay of this series specially in cube sections is really one of my favorites, and such an inspiration for my own levels. I would love to have enough skill to start playing this series soon
As far as I'm concerned, this will be the first demon on the entire Demon List to have full 2.2 features (I know ACMKIII had 2.2 stuff in it but its more in line with late 2.1/early 2.2). Those Swing parts look absolutely MENACING, I love the use of the green gravity portals, the low-gravity use near the end, as well as the use of the spider orbs. This will be a gauntlet for Zeronium and will be a real skill check for anyone, especially for those swing parts. I love it. Thank you LEIB for this series, it's produced some of the most interesting gameplay imaginable.
This is Something i was looking forward to see, and now its Here and its great! The gameplay is interesting to watch and i cant wait to See the decorated Level. Much Love to everyone who Made this possible❤
We got ACP before GTA 6 no way🙏, anyways this is and will be one of my favourite level series, and seeing this get to an end is kinda sad, but still the fact of you bringing other people to put their own ideas to this level is such a cool and honorable way to finish this amazing level series . Anyways Lieb, keep up the good work❤
Amazing level! If I had any recommendation, with the deco at the ending 90 part, to make it more climactic, first have pulses going faster than the song maybe to create a pull effect? Having the deco be super dense as well would make it feel more enclosed as well, maybe even like an opening corridor part could do it well! These are all just a few recommendations I have for the level going forward, but the layout on its own is a perfection of an ending to such a monumental series! Great job on this man!
Just saw this on my yt feed and it looks cool. Im already excited for this level! Also I might go for the first Atomic Cannon as a new hardest one day, but not now cuz I don't have the skill yet. My hardest is just ATMarbl. Really exited to see this finish and good luck for Zeronium in advance!
It turned out much better than I expected! The only thing that did not meet my expectations was the lack of presence of the ship mode, in my opinion in some places instead of cube it was possible to make a cool ship gameplay. But anyway it's great 🔥
All 4 levels and they all turned out to be complete works of art, Kinda sad that there will be no more levels in the Atomic Cannon series, But still a good series of maps
Answering some questions here so I do not have to answer the same questions over and over:
Q: How hard do you plan for ACP to be?
A: This is maybe my least favorite question ever. Do not ask me about the difficulty. It will be harder than Mk III.
Q: Why did you get so many layout creators involved?
A: I wanted to include new people in this project so the gameplay wouldn't feel stale for 4 minutes. I was not nearly as meticulous with who I picked for gameplay compared to who I picked for decoration.
Q: Why does some of this gameplay not look like an AC level?
A: It's my level, I decide what an AC level looks like. This is 4 minutes long, so we needed to keep things interesting and new. I wouldn't want to make a 4 minute level of something identical to what I've done in the past.
Q: Why does this look so hard / unbalanced / whatever?
A: Zeronium playtested everything prior to this footage being released. Once decoration is complete, there will be an entire team dedicated to bugfixing, playtesting, balancing, and everything else needed to make this level function as well as the past 3 levels.
Q: Is this the last AC level?
A: Yes, without a doubt.
Will continue to update this as I need to.
Atomic Cannon Prime
how hard will ACP be?
oh i can answer this one! ATOMIC CANNON PRIME will be TOP 1 and verified by Zoink!
@@Zeronium thanks u zeroSR
@@Zeronium DUDE NO WAY..
This layout looks genuinely terrifying to play, good luck to Zeronium
Fr it looks like a top 30 imo
Or like a top 40 but def harder than tartarus
@@mathlover001 This looks top 5 to me it looks impossible is some parts for me visually
There aren't any autism waves in this one, but to make up for it there are 3 different waves with ADHD
dyslexia wave
Yea
OCD Frame Perfect Waves
Bipolar waves.
Ok, two questions.
What?
And, what??
Bro was like “yeah I decorated your part in corrodere and it worked well so you can make this cube in mk iii” and here we are LOL, both parts have been some of the most fun for me to build in a while so thank you for that
Oh yeah I forgot about that lmao
2:11 manix woke up from the grave
with ass gameplay
i would like to take a moment to thank lieb for letting me build gameplay for this and help here and there, genuinely feels so good to finally be in a high scale project like this, so thank you lieb, i am happy
🍩
@@LIEB330 for meee?
@@Drayythewriter yeah, u earned it
OMG HI DRAYY
@@RRRREV YOU WERENT SUPPOSED TO WATCH THIS YET, i wanted you to react to it on streaaaaaam
2:53 is NUTS!! i can tell this level will be a great close to the ATOMIC CANNON quadrilogy when only the layout is enough to get me hyped 🙏🙏
It made me dizzy from a glance so I hope it doesn’t make it to the final level since it would be worse with decoration
@@DeertickDaniel i think you're just elderly if the screen spinning a singular time makes you feel dizzy
@DeertickDaniel doubt you could beat ACP anyway
WOWSA CANT WAIT FOR LIEBS PART!!!
Hi kamuiman :3
Holy shit the Citra watertower
Whoever gets to decorate 2:56 has a prime opportunity (see what I did there) to decorate from 2:56 - 3:01 in the style of ACmI, 3:01 - 3:07 like ACmII, 3:07-3:12 like ACmIII, and 3:12 - 3:18 like just what they want to do for Atomic Canon [PRIME] and the crashes in the song would be the flash that would change the deco. That could go insane, lmao. Like walking through the older levels styles to the sickest part of Infernoplex (WHICH I LOVED THAT YOU USED THAT SONG BTW, I LOVE IT! IT FITS SO WELL) :DD:D:D:D:D:D:D:D
I honestly can't wait until it's all done and dusted because this is about to be crazy!
YESSSSSS OMG
actually good idea
can we please get this more recognition
Love this
0:16 i see what you did here but the spider pads need the multi activate option so it can look chaotic and cooler
They probably are, but unfortunately I don’t think the game lets you do that. (Probably to prevent crashing.)
@@SpaceAnaster i am a layouter i've done that it's really cool
@@KairozSX8 I’ve also created many layouts, and I’ve done that, and it didn’t work, so idk, maybe it’s just a me thing.
@@SpaceAnaster idk i just put a line of blocks then a line of spider pads above it, then copy paste it upside down and put them all on hide, then i put the pads on multi activate and it activates at the same time and it looks gorgeous
cant wait for atomic cannon mark prime!
genuinely a perfect mix of eye-candy gameplay and simpler, 'meant to be played and not watched' gameplay, all with some fun high-cps click patterns. some good utilization of camera triggers here, too, without being flashy and remaining within the 1.9 inspired aesthetic. it's really awesome to see the obvious continuation of the themes built in the previous atomic cannon levels, but also being its complete own thing, and im really anticipating the deco doing some fun stuff (especially manix's part). anyways im commentate (almost) each part.
very smooth flow in frostburn's first part that meshes with the opening by lieb. speaking of lieb's part, it was about what i expected, but it's still a quality continuation of the series' pattern that i know i won't get tired of.
next is thedrayy's part to slow things down, providing a good contrast from the previous part by using more claustrophobic structuring (which could definitely be due to the camera alone) and building up quite nicely from more sharp vertical movements to flowy stuff more akin to frostburn's earlier part.
the ufo's click pattern mostly being straight 8th notes to the beat of the song is silly thank you lieb.
both of blueskii's parts are pretty distant from what i (very pessimistically) expected from them, and the parts are pretty much a showcase of what i love in layouts built for watchability; just some really satisfying movements and intricate duals accompanied by structuring that, in equal parts, contrasts with and rides alongside the path the player travels.
zerosr popping off by making another wave part for this series with precise gaps weaving around saws then ending with a really entertaining pattern break.
th04 with a banger wave section with some amazing structuring and portal/orb use.
the simplicity of iilogan's part is pretty neat, and i feel it emulates the 1.9 style that the series was going for; simplistic gameplay that just happens to have new features like the swing and spider orbs.
my two complaints so far are in giammix's part: the first cube feels too relaxed for the part of the song, considering that it introduces a new lead melody sound and a clap at that point. my second complaint is that having two swing parts so close together feels... strange, although this might be some sort of bias with how new, and therefore out-of-place, the swing feels, which might be evident in how there's two wave parts so close together (zero and th04) and it doesn't feel as odd. i'd personally swap th04 and iilogan's parts (as a group) with giammix's part, although the speed changes might make re-syncing it pretty hard, and the player movement would have some weird changes in velocity, and some structures would have to be moved or even remade, but again, it's just an idea of mine, not even a suggestion. however, this pacing issue (i don't exactly find it to be an actual error or mistake, but i can't think of a better word atm) does NOT reflect negatively on the part itself at all. i've always loved the gravity portal + green orb movement, especially when it represents the song like it does here, and same with the slope thing before the blue pad (and singular blue orb) transition section representing the downward bend in the song, but what i'm most excited with is how there's some really solid structuring that i'm sure the decorators will work well with. [i just rewatched the whole layout again and i realize that the pacing isn't bad AT ALL and it's actually a really nice slowdown; somehow the song feels more chill than the previous part, but it'd still be interesting to see how it'd compare if the parts swapped like in my idea]
oh. that's. ufo gravity portal elevator. in my geometry dash level. welcome back 1.9! also that last clubstep monster BETTER have some funny thing going on or i'm suing skyler and skylar (in that order).
getting some cataclysm piano part vibes. you guys had better do something cool with this.
having a second beginning thing is really cool and having the gameplay still retaining the fast pace that the level's built up while still fitting the vibe of a predrop is a really neat balance that iilogan achieved. also this is the first time i've ever seen gameplay where the player jumps into a spider pad that points down like that.
and again, really clever stuff with "re-starting" the level midway through concept and just copy+pasting the auto pad section and first jump of the drop agian.
I FORGOT ZERONIUM COULD COOK LIKE THIS GODDAMN LIKE THAT REPEATING RED ORB GREEN ORB THING AND ALL THE H-BLOCK USAGE AND THE DASH ORB DOWNWARDS INTO A STAIRCASE BUT ITS KINDA NOT OBVIOUS AND IT FITS THE STRUCTURING
why is manix here. im not complaining at all but im genuinely just confused.
skzyl's part goes hard. the memory/fake-heavy part is really well done and it always takes some good work to make the fakes seem somewhat plausible but incorrect, although some changes could be made to make the wrong paths a bit more convincing: the second black orb (under the block) at 63.07%/2 minutes 29 seconds into the level could be replaced with a blue orb; the black orb in the yellow portal at 63.43%/2 minutes 29 seconds into the level could be replaced with a pink orb; the middle spike on the bottom of the invisible block at 64.35%/2 minutes 31 seconds into the level could be replaced by a saw, and the top green orb path could, instead of having an invisible block, have either an impossible (but not implausible) gap directly before or after it. i hope the "wacky ass structure" stays too. reminds me of the end of iris's part in aeternus (around 23 seconds into that level) or the midpoint of goose's part in limbo (around a minute and 27 seconds into that level) and i think it'd be cool to have some inspiration from that. idk why this part gave me so many ideas, but moving on...
already stated how much i love what blueskii did here, but this part specifically reminds me of the 2nd/3rd duals in temp's spectrum drift layout (around a minute and 50 seconds in)
I LOVE THE MOTIF BUILDING AND THEN PATTERN BREAKING OF FREEDTHEDOLFIN'S PART and the huge structures at the end with the fakes are so smooth AND THEN THE WEIRD CIRCLE THING I DONT EVEN UNDERSTAND THAT ONE
temp as always having a really solid idea going in (ceiling-bumping blue orbs, vertically stretched blocks) and having insanely well done execution.
having another level re-start, i see (or maybe the gameplay just went to the ground and im reading into it too much). interesting to actually slow it down here, and i bet it'd really bring the nerves in for the next part.
ngl i'd start pissing my pants if i got to finley's part from 0. the first actual, no strings attached, standalone ship part + being the last part + the sudden slowdown in the final ball + the song building up so much = SUPER climactic ending.
now write a fanfic about atomic cannon prime and zeronium
How long did it take for you to write this?
@@ErmEpic over the course of a day, around 3 re-watches of each part individually, 10-15 mintues to write about each part, 30 minutes to maybe rewrite/edit, so probably i'd predict 2 hours not counting breaks/adhd-influenced distractions
@@gym3857 bro that is unhealthy amounts of time on 1 comment
tysmm for letiing me join such a huge level, especially the series thats definitely boosted my playing motivation a LOT. really excited to see how well this is going to turn out!!! 💙
the goat
this level looks really fun already,not to mention infernoplex is like a godly song.good job with this lieb i cant wait for this to release!
BRO, THE SONG!! This levels serie is my favorite, you were cooking so HARD 🔥🔥🔥 Cant wait to see this one decorated!!!
2:54 no way that's actually so cool what lol
fr tho
Thank you lieb for letting me build a part in this! Super excited for the full level to be done! ❤️
saw this right as your part popped up, congrats man i love the mk series
Logan, you're an absolute madlad for forcing Zeronium to play Swing 💀
deserved iilogan
when i get better at the game ill try to beat the whole series. fucking love this. everyone did such a great job.
i really love the flow of the last 70% it really fits the song
That’s what Geometry Dash is all about BABYYY
Lieb i'm soooo happy that this gameplay is done it looks insane and i look up to you as my role model for creating levels! your the best!
blueskii's second part is so satifying to watch lol
2:34 this one? Yeah.
@@SeyrenSamin yeah that one
Getting Manix and Temp in this is crazy. Good luck with getting this finished, it looks awesome so far :)
this is old by now but i do wanna shoutout how it was cool to see 2.2 stuff utilized in a pretty classic way. i appreciate that it wasn't overdone, the gp dudes killed it
YES YES YES YES YEEESSSSSSS!!!
YES
I find it amazing how unique the gameplay is, can't wait to see this decorated and verified!
This looks sick! I'd try to beat the AC series but my arm already hurts and I don't want to make it worse!
Love it. A good amount of experimenting while still keeping true to the other levels in the series.
Honestly one of the best layouts I've seen in a little while. Awesome stuff to all the creators!
I'm so hyped to see the finale of my favorite level series currently, GL on finishing it!
seeing a ship part in an AC level made me more excited than ever
PRIME THE ATOMIC CANNON 🗣️🔥🔥🔥
I love this series so much and it’s been a massive inspiration for the gameplay I make. So hyped for this to be released, even though I’ll likely never be able to beat it.
lieb you have cooked once again. it's actually so crazy how you can still tell this is an AC level while still having unique gameplay!!!!
Even tho I dont think the song fits at all for an AC level, this is fire
Really? Because even though it's slightly less intense, it still sounds like the songs from I and III.
A top 1 atomic cannon :O lets just hope aeternus wont be verified than.. love it tho ^^ cant wait to se the deco
This level looks AMAZING to play I really want to beat it one day when it's out
GL with the decoration!
DUDE WHAT just the gp by itself is satisfying to look at. i can't wait to see the final product and believe me when i say the big guys like mindcap and icedcave have nothing on you man IMO
finally we can force zeronium to become the first player to be good at swing
Now this is epic
I'm a huge fan of atomic cannon series and i was waiting for this layout. it looks very good and enjoyable, can't wait to see the full level!!
This is actually really cool! Gives off PPF vibes for me
This is really exciting. The Atomic Cannon series is one of my favorite level serues out there. To see more come after MK III is really exciting. I look forward to seeing where this is gonna go ❤
Omg this is SO good (i have the feeling people aren't gonna like blueskii's parts bc it kinda doesn't fit the atomic cannon style, i personally like it though)
I do have something to say though, i think the last click should turn the player into a cube, since all the levels in the Atomic Cannon series turn the ball into a cube at the end (Atomic Cannon 1 still turns into a cube, even tho it's after the last click) just my opinion tho :3
I have something planned for the ending I just didn’t put it in the layout. Nobody will see until the verification.
@@LIEB330 Ok then, cool!!! :3
So at first I saw Ac and I was like oh thats a cool level but after seeing the second one and hearing that there was going to be third and fourth I have been obsessed with the AC series and I was super hyped to this one and ngl people saying that some parts dont look like AC bro this is perfect and not all parts need to be the same this is honestly a crazy layout and the slow parts are the best parts for me. So hyped to se the decoration and gl to all the decorators surely this is going to be a banger of a level
This looks hella good lieb! I cant wait till the deco is all finished and the showcase is finally up. also good luck to Zeronium for this beast of a level.
Zeronium : "Shit... Here we go again"
THIS IS AWESOME!!!!!!! i love infernoplex, it works so well as an atomic cannon style song!
I didn't expect blueskii to be in here, banger as always!
you when you see blueskii : (this is my first attempt at a meme is it good?) (im not open to critisism just say its good)
@@MrHecc JOKES ON YOU! YOUR JOKE WAS BAD!!!!!!!!!!!!!!!!!!!!
@@HarmonicaUwU aww... i tried my best though...
@@MrHecc yeah you did :3 good try
bangerrr
insert obama giving medal to himself meme:
For the first time I find myself disagreeing with you 🗣️😭😭📉📉
only 3 r's and no capitalization this time? damn ac fell off ig
you could’ve stuck to the ac style a little better brotha
2:33 why does this part look like a JonathanGD dual
The gameplay of this series specially in cube sections is really one of my favorites, and such an inspiration for my own levels. I would love to have enough skill to start playing this series soon
well executed
idk i keep replaying this
cant wait for the final product omg
As far as I'm concerned, this will be the first demon on the entire Demon List to have full 2.2 features (I know ACMKIII had 2.2 stuff in it but its more in line with late 2.1/early 2.2). Those Swing parts look absolutely MENACING, I love the use of the green gravity portals, the low-gravity use near the end, as well as the use of the spider orbs.
This will be a gauntlet for Zeronium and will be a real skill check for anyone, especially for those swing parts.
I love it. Thank you LEIB for this series, it's produced some of the most interesting gameplay imaginable.
Menace and Axinie
2:34
THANK YOU BLUESKII YOU ARE THE BEST
Absolutely goated layout, excited to see it decorated
This is Something i was looking forward to see, and now its Here and its great! The gameplay is interesting to watch and i cant wait to See the decorated Level. Much Love to everyone who Made this possible❤
WOW THATS A BANGER
BY FAR, THE BEST UPCOMING EXTREME IN THIS GAME.
Thanks for letting me build on this had and amazing time🙏❤️
This is incredible, way better than I expected, best of luck
Epic layout and epic finale to the series! Hopefully this will get decorated and will verified by Zeronium soon.
We got ACP before GTA 6 no way🙏, anyways this is and will be one of my favourite level series, and seeing this get to an end is kinda sad, but still the fact of you bringing other people to put their own ideas to this level is such a cool and honorable way to finish this amazing level series . Anyways Lieb, keep up the good work❤
This is going to be one of the levels of all time.
The swing part goes hard nice
This looks awesome good luck with the decoration process
Amazing level! If I had any recommendation, with the deco at the ending 90 part, to make it more climactic, first have pulses going faster than the song maybe to create a pull effect? Having the deco be super dense as well would make it feel more enclosed as well, maybe even like an opening corridor part could do it well! These are all just a few recommendations I have for the level going forward, but the layout on its own is a perfection of an ending to such a monumental series! Great job on this man!
Disintegrating the demonlist
It's here! The time for Prime has come!
2:12 just has to get the most iconic decoration, it goes so hard imo
THANK YOU FOR USING THE SWING 🙏🙏🙏🙏 this looks sick gj yall
Your Atomic series reminds me of ZenthicAlpha's Fury Series! I love it!
atomic cannon finale redux when? LOL sick layout though love it!
you have no idea how absolutely ecstatic I am to see that the song to this is infernoplex
did i just see manix
really nice song choice, love it!
Another peak after ACmk3 let's gooo 🗣️
zeronium bout to go crazy
Part of me feels osrt knowing zeronium has ti verify this, then again. It's zeronium, he'll probably be fine
I love how all AC levels look so cool but it is just too hard for me D:
It's nice to see a level using the full length of another dimrain47 song. Great layout 🙂👍
2:54 bro that looks so cool what
Th04 is a name I didn't see for a WHILE dude
quite possibly could be the hardest swingcopter in a level
When the Prime Canon is Atomic:
This layout is so fitting for a send off bro. If I wasn't garbage, I'd beat it once it gets decorated.
I LOVE HOW IT LOOKS IT'S SO COOL IT'S DEF GONNA BE THE BEST OF THE FOUR. I'm so gonna beat this eventually
thank you lieb for this amazing piece of art!! im so excited to not be skilled enough to play it!
Just saw this on my yt feed and it looks cool. Im already excited for this level! Also I might go for the first Atomic Cannon as a new hardest one day, but not now cuz I don't have the skill yet. My hardest is just ATMarbl. Really exited to see this finish and good luck for Zeronium in advance!
Can we all just agree that this is the best ac level so far. Lieb doesnt miss with ac levels. Every layout he releases is a banger
this is incredible i love it !!!
W song choice
The dual??? And the part after??? 😍😍😍
It turned out much better than I expected! The only thing that did not meet my expectations was the lack of presence of the ship mode, in my opinion in some places instead of cube it was possible to make a cool ship gameplay. But anyway it's great 🔥
@@ismail_fx yeah def could have had more of that but oh well. I think the ship at the end does a good job.
the end ship part makes the entire level better. for SURE the best ship part in the atomic cannon series :3
I guess I’m the only drayy fan here, hey drayy your part was cool :D
yoo thanks man i really appreciate that 💙
waiting for shmo to beat this in 2026 lmao, either way sick ass gameplay, nice work man!
2:54 this part is so quirky and I love it
shmo might not be cooking with this one immediately
this looks ridiculous, cannot wait to see what you do with the deco
All 4 levels and they all turned out to be complete works of art, Kinda sad that there will be no more levels in the Atomic Cannon series, But still a good series of maps
This song is perfect for the finale of this series
Level is so fresh ❤
Time to get slaveronium to verify it now