The mod is good. But there is a bug with Ernest, he does not throw bombs, although there is a throw animation and speech for Jimmy. Perhaps due to the fact that I installed only ide and stimecycle, instead of the full scripts.img. And Edgar walking around everywhere with a pipe breaks the immersion a little
I appreciate your feedback. I was pretty sure that I fixed the bug related to Earnest throw bombs action, maybe you have an older version of the mod, but still I am going to release one more update. About Edgar carrying a pipe all the time, I am not sure what to do about it. His boss AI improves the pipe combat system, allowing him to counter attack and block some moves. I didn't want to waste this, it adds a unique type of combatant, and of course makes him just like how he prefers to fight during his boss mission.
@@HISTERIA_BEAGLESI have version 1.2.5 installed, which is available via the link in the description. Let Edgar be with this pipe all the time, the main thing is that the fight with him is unique.) I'll wait for the update. Thank you for your work
@@HISTERIA_BEAGLES It works, but sometimes bombs don't appear anyway (animation works). I also have a couple of questions. I'm making a fighting style mod. I would like to know how you made Johnny's tornado kick unblockable in this mod, and how in the "improved player" mod you made dodges activate only during combat (it always activates for me when aimed at a ped)
@@sssses5240 I remember that in the past this bug used to happen if I set them to work exactly like in the mission, but now it doesn't thanks to WeaponRequestModel(), I don't know why for you it is an exception. For Johnny's tornado kick and Derby's uppercut I set conditions to detect if the target is playing the blocking node and if the last ped who hit it last was Johnny/Derby. Then you can set the HitTree node you want for your opponent. Finally, if you want to execute something under the condition of being fighting someone, then detect if the ped you're aiming is in combat, and then detect if his target is you, the player.
Many factors could cause those random crashes, which I have never experienced playing this mod. I highly suggest you to try Rookie Raceway's NPC Full Style Mod: www.mediafire.com/file/vjqfxl0d4gja5lt/Bully_SE_NPC_FULL_STYLE_MOD_2.0.zip/file In a nutshell, it's the same mod but better. It has way more features because is made through cat files modding, and it will not crash your game. Here you can see a preview of his mod: ruclips.net/video/bwfhMS2wI6g/видео.html
Unfortuantelly no, I update the mod every week (at least I used to), and I plan to release a new update for that mod again. Is there something particular ou want or liked in the old versions?
@@HISTERIA_BEAGLES It would be nice if the "social interactions", to activate it you have to aim a target and hold "Weapon Fire". I also want to add that the animations when you insult someone are the normal ones, they are not the ones in the old version It's just those two things, the rest is complete. Btw, good mod and keep up with the good work
@@altraxw All versions contain the alternative to swtich between Fight Mode (Nemesis style) and Social Mode (Jimmy style). In the very first update it was exactly like you suggested, therefore I created a functional manual block which, for me, matches the weapon fire button perfectly, and I still wanted to allow the player to alternate the mode even while fighting. That's why it now belongs to zoom out button pressed twice. The insult animation will definetely come back, since I could find the right action node, that triggers the real NPC animation, not that strange alternative version showed in the first video. The only problem now is to find buttons for the new move set.
Well yeah, when he's available for body guard but apart from that he's usually not seen accept when he's available for body guard and he's standing in certain spots.
It really shouldn't be like that I didn't need the mod just to put all the bosses I was supposed to have them all as soon as the game started I don't understand that, but I'm glad there are people who make great mods
i tried to play in the arcade that is in the boys dorm out of nowhere jimmy teleports out could you explain to me this can't play in the arcade? kinda weird and funny at the same time
Ok so I'll see the other version if you can play in the arcade then say that it is without bugs but I want to thank you the mod worked ok great excellent work but it's two versions is
@@HISTERIA_BEAGLES Originally Gary meant to tackle Jimmy and he have all mount attacks (Knee drop /Charged punch /mount spit will knock out any ped / mount headbutt) However Gary lack these moves because gary can't Tackle
Damn, it’s nice seeing Gary’s removed evades recreated!
Nice you gave him back the close-line 0:45
Most epic video bully fight I've seen
I love how gary fight same with his boss fight
1:41 Now THAT’S cool
2:07 WTF?
Now am terrified fighting against Damon. I should be more careful against him
Dude nice job!!
The legendary mod is finally released 🤩
1:46 my favorite gang leader Ted Thompson
Ted's so boring bruh my favorite gotta be Johnny the only one that does care about his own
True.@@Bithe_Get
2:30 tf 2 deamoman death sound
The mod is good. But there is a bug with Ernest, he does not throw bombs, although there is a throw animation and speech for Jimmy. Perhaps due to the fact that I installed only ide and stimecycle, instead of the full scripts.img. And Edgar walking around everywhere with a pipe breaks the immersion a little
I appreciate your feedback. I was pretty sure that I fixed the bug related to Earnest throw bombs action, maybe you have an older version of the mod, but still I am going to release one more update. About Edgar carrying a pipe all the time, I am not sure what to do about it. His boss AI improves the pipe combat system, allowing him to counter attack and block some moves. I didn't want to waste this, it adds a unique type of combatant, and of course makes him just like how he prefers to fight during his boss mission.
@@HISTERIA_BEAGLESI have version 1.2.5 installed, which is available via the link in the description. Let Edgar be with this pipe all the time, the main thing is that the fight with him is unique.) I'll wait for the update. Thank you for your work
@@sssses5240 Alright, I've updated it. This v1.2.6 should fix the bug you mentioned by preloading the weapon model.
@@HISTERIA_BEAGLES It works, but sometimes bombs don't appear anyway (animation works). I also have a couple of questions. I'm making a fighting style mod. I would like to know how you made Johnny's tornado kick unblockable in this mod, and how in the "improved player" mod you made dodges activate only during combat (it always activates for me when aimed at a ped)
@@sssses5240 I remember that in the past this bug used to happen if I set them to work exactly like in the mission, but now it doesn't thanks to WeaponRequestModel(), I don't know why for you it is an exception.
For Johnny's tornado kick and Derby's uppercut I set conditions to detect if the target is playing the blocking node and if the last ped who hit it last was Johnny/Derby. Then you can set the HitTree node you want for your opponent.
Finally, if you want to execute something under the condition of being fighting someone, then detect if the ped you're aiming is in combat, and then detect if his target is you, the player.
Bro could you make all preps npc with all evades mix please, for bully ae
This mod is very perfect but there are bugs that are very annoying, such as entering music class. please fix it immediately
Many factors could cause those random crashes, which I have never experienced playing this mod. I highly suggest you to try Rookie Raceway's NPC Full Style Mod:
www.mediafire.com/file/vjqfxl0d4gja5lt/Bully_SE_NPC_FULL_STYLE_MOD_2.0.zip/file
In a nutshell, it's the same mod but better. It has way more features because is made through cat files modding, and it will not crash your game. Here you can see a preview of his mod:
ruclips.net/video/bwfhMS2wI6g/видео.html
@@HISTERIA_BEAGLES thanks you👌👍
Hey bro, do u have the old version of "Untitled Gary"?
Unfortuantelly no, I update the mod every week (at least I used to), and I plan to release a new update for that mod again. Is there something particular ou want or liked in the old versions?
@@HISTERIA_BEAGLES It would be nice if the "social interactions", to activate it you have to aim a target and hold "Weapon Fire". I also want to add that the animations when you insult someone are the normal ones, they are not the ones in the old version
It's just those two things, the rest is complete. Btw, good mod and keep up with the good work
@@altraxw All versions contain the alternative to swtich between Fight Mode (Nemesis style) and Social Mode (Jimmy style). In the very first update it was exactly like you suggested, therefore I created a functional manual block which, for me, matches the weapon fire button perfectly, and I still wanted to allow the player to alternate the mode even while fighting. That's why it now belongs to zoom out button pressed twice.
The insult animation will definetely come back, since I could find the right action node, that triggers the real NPC animation, not that strange alternative version showed in the first video. The only problem now is to find buttons for the new move set.
@@HISTERIA_BEAGLES Oh, ok thanks
Would you please release the ide img please?
Boss styles?
Useless fact: Russell is the only leader that free roams.
Yeah
Well yeah, when he's available for body guard but apart from that he's usually not seen accept when he's available for body guard and he's standing in certain spots.
@@balomccomb7708 true
But yeah apart from that he's not free roaming.
It really shouldn't be like that I didn't need the mod just to put all the bosses I was supposed to have them all as soon as the game started I don't understand that, but I'm glad there are people who make great mods
can this img work on android?
can i remove the mayhem party and just let the bosses?
i tried to play in the arcade that is in the boys dorm out of nowhere jimmy teleports out could you explain to me this can't play in the arcade? kinda weird and funny at the same time
Ok so I'll see the other version if you can play in the arcade then say that it is without bugs but I want to thank you the mod worked ok great excellent work but it's two versions is
I'm thinking about how I'm going to do the arcade nerds mission 🤔 Will Jimmy teleport bug
Hey, I'd like to know if anyone can be hired as a bodyguard. Next clip? Lol.
nice man tnx
Umm Seriously can I ask why I can't mix my FR_MSR mods to your mods?
I was gonna do this but i saw ur comment😔
release the IMG please
How can I use it with super mod ? What's the files this mod uses ?
It uses STimeCycle.lur
@@HISTERIA_BEAGLES Thanks a lot !
Wow! How did you recreate the chase uppercut?
please say you have it for android this is exactly the mod i want
Song?
What's the music?
"Uranus" from the game Megadimension Neptunia VII.
Very good but gary and bif nah
Hey can you make Gary Tackle Jimmy instead of throwing bricks
@@HISTERIA_BEAGLES Originally Gary meant to tackle Jimmy and he have all mount attacks (Knee drop /Charged punch /mount spit will knock out any ped / mount headbutt) However Gary lack these moves because gary can't Tackle
@@HISTERIA_BEAGLES Thanks I appreciate it 🥰
Where do you put the files may someone please tell me how to do this???
Primero
Link?
here you go: drive.google.com/file/d/1Wlu4nldcdHFXDjm1pTHKVGwZJLaooJpH/view?usp=drive_link
Thanks so much i subscribe