Making of Resident Evil: ruclips.net/video/IU0GpTFPOdw/видео.html Making of Crash Bandicoot 2: ruclips.net/video/Hx4OaNSvQjw/видео.html Making of Resident Evil 4: ruclips.net/video/O5HxwApFbKE/видео.html Making of Sonic The Hedgehog: ruclips.net/video/q_DrKcAQU9A/видео.html Making of Metal Gear Solid 2: ruclips.net/video/kS_aQA90mU/видео.html Making of Prince of Persia: ruclips.net/video/ztA6EIWTZ6A/видео.html
Jordan Mechner published a book recently about the creation process of this game. He shot these images using a standard home camera, had the film converted to 8mm, then filmed the 8mm being played to get the character sizing right. Then he ran it into the Apple II using a digitizer. Then, he rotoscoped over the sprites and did a lot of tweaking by hand.
Original Prince of persia was a game beyond its time. It was unique! NO other game of that time had that beautiful and detailed animation as this.We Really really thank you Jordan Mechner.
Retro gaming a it was a great game and advanced in areas but in general not so ahead of its time (amazing gameplay) The detail of the sprites was actually not so high compared to other games at this time. What it had was A LOT of very realistic and hi frame rate animations. (Maybe that is what you mean by detailed?) still if we disregard the amount of animations games like his previous game Karateka and impossible mission 5 years earlier than prince of persia had as realistic and smooth animation.
Well at the time, rotoscoping was still experimental. The fact that he took something that still wasn't confirmed to work so well and prove that it did was amazing.
AnAverageArceus Rotoscoping was experimental in the end of the 1930’s it was a well tried out and tested concept when he used it. And this game was not the first to use rotoscoping technique for sprites / games. All that said it does not make the animation or game any less amazing. I can’t just support claims that is simply not true regarding the use of rotoscoping. Not trying to “be right” just giving some facts in case you where not aware of the history.
Rafael Lima why just Apple II? I talked about sprite detail of games in general at the time of the release of this game. So yes I can. Almost all arcade games. Like Ghost and Goblins had much more colors and pixel detail. Again I am talking about sprite image detail. Not animation frame rate, frame density or animation realism. If you don’t understand what I mean I will try to explain. The POP sprites has a great siluette and they move amazing but they are rather flat. (Same style as his previous game Karateka) only one color per body / material area with no depth shading / lighting or details. That is what I meant with sprite detail. In comparison some later ports of POP for other platforms improved (depending on how you see it) and added more details and shading to the sprites. All said I like the flat style and I understand the technical reasons for choosing them (real-time sprite uncompressing) just wanted to hi light that sacrifices in sprite detail possibilities was made in this game. Hope above info clears my statement a bit? :)
Well said...very well said. It's really sad that I still prefer older games over what we have now. :/ I don't know what exactly to say so I can express my feelings better...but the older games really had something special to them,something akin to magic.(At least,that's how it was and still is for me.) It felt like those games were alive and you could share that living experience by playing them.I always felt a really strong connection...between me as the player and the game and everything that the game offered as well. I really mean it when I say that,back then...games used to have a heart.
@@petchpm Call me a boomer all you want,but I dare you to play Unreal Tournament 1999 GOTY or Space Rangers 2.I showed them to some of my friends recently and they love them.Even now I play with them UT.Some games really had put some story into them.Try playing Donkey Kong or any older games and you might,you just might feel and see what I am talking about.I understand the logical standpoint of the "nostalgia" shit.But when people besides myself that have NEVER played those kinds of games before say they like it too.Then I don't know what more to say.
I used to play this game over and over as a kid. I remember being very proud of beating it in 27 minutes or something like that, none of my friends could do it. But recently I saw a speedrun, where the guy just runs past all the guards and beats it in like 10 or 15 minutes. It broke my heart lol
@@tvguide4khv World speed record for the classic DOS PoP is about 12 min. But that was possible due to guard avoidance tricks and skipping parts of levels by usage of the game bugs in levels 8, 10 and 12 (moving through closed gates and wall). In a case of fair play it would be like 17 to 20 min.
It was less motion capture and more rotoscoping. But yes, this is one of the earlier games that used data generated by live actors to inform the animation. This one deserves to be legendary.
There's just something in these choppy yet realistic 16-bit animations that conveys the sense of action and adventure better than any of these modern 4K 60FPS games.
Only ever played the SNES version with any commitment back in the day. A truly magnificent game. In particular, the music was outstanding. Gave a lovely Persian overtone to compliment the game. Never bothered with the 3D ones as prefer 2D platforming myself...
This is not motion capture but rather a movement reference that animator and artist used back in the days, the old disney movies used the same techniques to get how they characters should move around.
It's called Rotoscopy. Many game makers bad in that day used this, rather old (1920s), animation technique to grant their sprites' animation a more authentic/humanoid look.
Seeing this now is really a blessing for me. Never knew this existed. PoP was my first game at the age of 3, played on a old IBM PC for the DOS system, even on black and white at first, back on 1995
This was one of the first games I ever played along with Cabal from Taito. I can still hear the Tandy 1000 compatible sound. Amazing how tech has evolved.
It's funny because nowadays if you brought out a game with those animations, you'd get ripped a new one. As well as talk to why it isn't professional parkour. These gamers nowadays don't understand artistic value.
@@alvideos2145 It's more about the dedication of these people and the lack of resources they had to start such a great franchise. There's plenty of indie success stories but the average gamer doesn't see it that way when they're like, " Why does it look like Mario?" "Why can't a shoot something?"
That's like a 2 man team building a franchise that was as big as Rocky and so many giant 1980's movies? Do you think that POP 1989 was funner than Rocky 1/2/3?
I had the same question, but I pay attention for the color of one the characters costume and I deduced that he was probably Robin Hood then I type "sword fight Robin Hood" on RUclips, and voilà: en.wikipedia.org/wiki/The_Adventures_of_Robin_Hood
Weird ....It' s possible to see same movement released before Prince release date ? I mean ....some old Atari game have absolutely identical style jump and direction change movements but with only on low raster pixels .
Great work. However, the one part that didn't work in the game was the running movement: there seemed to be some animation frames missing, resulting in a weird, shuffling motion instead of a run.
I don't get it. The game has been released in 1989, but the video footage implies the production started as early as 1985. I don't want to sound like a douchebag here, but 4 years seems like an unusually long time period for a conceptually basic platform game "Prince of Persia" is, albeit technically advanced for its era. What's the story behind it? Was the project rescheduled in the meantime or was it indeed a continuous development process spanning full 4 years?
It really took long. The game itself was reworked and rethought a couple of times before release since its creator partnered up with another company (Broderbund Software) then had to move to California to proceed with the development. I forgot the details, but there's an article called "The Story Behind The Making Of Prince Of Persia" on the internet which lists all the detailed step by step process you'd like to know.
One of the best video games ever made. Amazing ideas and the combat is still, up to this day, unique. It requires timing and a good balance between attack and defense. Even today most games just go for the easy and lazy to implement button mashing. And of course Assassins Creed owes it a lot. It’s such a shame that instead of releasing just the classic game i.e. on mobile Ubisoft decided to bastardise it into a freemium infinite runner crap forgettable game. Way to disrespect a legacy like this.
This is not motion capture but rather a movement reference that animator and artist used back in the days, the old disney movies used the same techniques to get how they characters should move around.
Brilliant animation for that time! The only one where character looks like real Feel sad that prince can't fight by bare hand when starting game without sword
I do believe there were more sophisticated technologies invented to do it faster and easier over the years. But I don't think it's used much if at all anymore. Even without motion capture, animators model after a skeletal structure, texture them and animate them with a lot of talent nowadays.
iseeu1980 no. It was just rotoscoped: more or less you just traced the sprites on top of the movie. It’s not shown here but I would not have been surprised if they put cellophane sheets over the TV for each frame. Traced the outline. Then took those cellophane and put them back on tv with the art program and did “paint by number”. At least this is how I did some animation around the same time.
Fascinating really, because I thought they didn't use those kind of techniques back in the eighties ;). I guess nowadays motion sensor technology has taken over for realistic movement in games or do they still use rotoscopy?
Making of Resident Evil: ruclips.net/video/IU0GpTFPOdw/видео.html
Making of Crash Bandicoot 2: ruclips.net/video/Hx4OaNSvQjw/видео.html
Making of Resident Evil 4: ruclips.net/video/O5HxwApFbKE/видео.html
Making of Sonic The Hedgehog: ruclips.net/video/q_DrKcAQU9A/видео.html
Making of Metal Gear Solid 2: ruclips.net/video/kS_aQA90mU/видео.html
Making of Prince of Persia: ruclips.net/video/ztA6EIWTZ6A/видео.html
hey what about nfs 3
POP is the best one :D
so this is why the animations were so realistic, fantastic
Jordan Mechner published a book recently about the creation process of this game. He shot these images using a standard home camera, had the film converted to 8mm, then filmed the 8mm being played to get the character sizing right. Then he ran it into the Apple II using a digitizer. Then, he rotoscoped over the sprites and did a lot of tweaking by hand.
Insane.
That's how good games born, with passion and a bit of handcrafting work
would have been easier draw everything in macpaint
for me , it's was of genius
A historical video; a treasure.
ohh yeah
exactly!
A historical comment
yeap
It's So Beautiful
It's really awesome that this footage still exists.
Original Prince of persia was a game beyond its time. It was unique! NO other game of that time had that beautiful and detailed animation as this.We Really really thank you Jordan Mechner.
Retro gaming a it was a great game and advanced in areas but in general not so ahead of its time (amazing gameplay)
The detail of the sprites was actually not so high compared to other games at this time. What it had was A LOT of very realistic and hi frame rate animations. (Maybe that is what you mean by detailed?) still if we disregard the amount of animations games like his previous game Karateka and impossible mission 5 years earlier than prince of persia had as realistic and smooth animation.
Well at the time, rotoscoping was still experimental. The fact that he took something that still wasn't confirmed to work so well and prove that it did was amazing.
AnAverageArceus Rotoscoping was experimental in the end of the 1930’s it was a well tried out and tested concept when he used it. And this game was not the first to use rotoscoping technique for sprites / games.
All that said it does not make the animation or game any less amazing.
I can’t just support claims that is simply not true regarding the use of rotoscoping. Not trying to “be right” just giving some facts in case you where not aware of the history.
@@litjellyfish Can you tell me an Apple II game with more detailed sprites?
Rafael Lima why just Apple II? I talked about sprite detail of games in general at the time of the release of this game.
So yes I can. Almost all arcade games. Like Ghost and Goblins had much more colors and pixel detail.
Again I am talking about sprite image detail. Not animation frame rate, frame density or animation realism.
If you don’t understand what I mean I will try to explain. The POP sprites has a great siluette and they move amazing but they are rather flat. (Same style as his previous game Karateka) only one color per body / material area with no depth shading / lighting or details.
That is what I meant with sprite detail. In comparison some later ports of POP for other platforms improved (depending on how you see it) and added more details and shading to the sprites.
All said I like the flat style and I understand the technical reasons for choosing them (real-time sprite uncompressing) just wanted to hi light that sacrifices in sprite detail possibilities was made in this game.
Hope above info clears my statement a bit? :)
Back when limitations made creativity fun
Well said...very well said.
It's really sad that I still prefer older games over what we have now. :/
I don't know what exactly to say so I can express my feelings better...but the older games really had something special to them,something akin to magic.(At least,that's how it was and still is for me.)
It felt like those games were alive and you could share that living experience by playing them.I always felt a really strong connection...between me as the player and the game and everything that the game offered as well.
I really mean it when I say that,back then...games used to have a heart.
@@eZeero Maybe take off your nostalgia goggles before saying that newer games don't have a heart
@@petchpm Call me a boomer all you want,but I dare you to play Unreal Tournament 1999 GOTY or Space Rangers 2.I showed them to some of my friends recently and they love them.Even now I play with them UT.Some games really had put some story into them.Try playing Donkey Kong or any older games and you might,you just might feel and see what I am talking about.I understand the logical standpoint of the "nostalgia" shit.But when people besides myself that have NEVER played those kinds of games before say they like it too.Then I don't know what more to say.
@@franctokyo5981 I don't think I would agree about that nostalgia being ridiculous.
They always do. Limitations force creativity to its maximum. That's why high budgets tend to be the death of creativity.
watching this makes me so happy. little dude working on something with all his heart and out came an iconic game. so cool.
Woow. It just blew my mind to see the original video footage for the hugging animation.
I used to play this game over and over as a kid. I remember being very proud of beating it in 27 minutes or something like that, none of my friends could do it. But recently I saw a speedrun, where the guy just runs past all the guards and beats it in like 10 or 15 minutes. It broke my heart lol
your spirit got crushed
some platform ports have faster in game time and speed )
@@tvguide4khv World speed record for the classic DOS PoP is about 12 min. But that was possible due to guard avoidance tricks and skipping parts of levels by usage of the game bugs in levels 8, 10 and 12 (moving through closed gates and wall). In a case of fair play it would be like 17 to 20 min.
At least it happened after 30 years
I could get to the end where you fight your mirror image but I could never figure out how to beat it
Princess is even more beautiful than in the game.
why am I in tears..TT
This and Another World are gaming wonders, not only terms of quality of the games but also in terms of the genius behind the development
wow the princess was really cute!
ikr :O
probably the reason he made the game, once hug the cute chic... nerds have done crazier things :D glad he did
I particularly like her corporal expression.
Mo-cap basically became an extension of this and now everyone uses it for realistic video game animation!
History in the making indeed.
It was less motion capture and more rotoscoping. But yes, this is one of the earlier games that used data generated by live actors to inform the animation. This one deserves to be legendary.
I don't think they're putting the same efforts into it nowadays.
the princess was beautiful!😍
Yes, she was. Her name was Tina LaDeau but unfortunately she died in 2012, when she was only 41 years old.
@@vegidio Cancer?
@@vegidio wow that sucks! :(
Vinícius Egidio noo 😞😔😔...so sad
There's just something in these choppy yet realistic 16-bit animations that conveys the sense of action and adventure better than any of these modern 4K 60FPS games.
Pfft ROTFLMFAO no
@@drizztdourden666 cope
So, THAT's how the Princess looks... oh boy. I want to finish the game again.
Only ever played the SNES version with any commitment back in the day. A truly magnificent game. In particular, the music was outstanding. Gave a lovely Persian overtone to compliment the game. Never bothered with the 3D ones as prefer 2D platforming myself...
Classic footage! ♥ Thanks for sharing!
It's just so fascinating that this legendary, multi million dollar franchise started with these home videos....
You know, if you think about it, this is pretty much the very beginning of motion capture.
jesus fucking Christ my friend, this created the movies, video games, and your brain..psyche!
This is not motion capture but rather a movement reference that animator and artist used back in the days, the old disney movies used the same techniques to get how they characters should move around.
Has very little to do with motion capture.
i think the first time i heard of actual motion capture was with the dos game MDK
@@litjellyfish The animations does feel realistic so there is that
0:12 gets me every time.
It's called Rotoscopy. Many game makers bad in that day used this, rather old (1920s), animation technique to grant their sprites' animation a more authentic/humanoid look.
This is my uncle! Jordan got my to beta test the game when I was a kid, though it was way too hard for me back then. Good times.
You're related to Jordan Mechner? Holy shit
its not hard, so am i.
Who this? is toli? is Miles? which one of my cousins is this???
okay unless you're like my fifth cousin a few times removed, Jordan's not your uncle.
im God I created you blessings and peace Yahweh
Seeing this now is really a blessing for me. Never knew this existed. PoP was my first game at the age of 3, played on a old IBM PC for the DOS system, even on black and white at first, back on 1995
Memory
PRINCE of Persia > assasin creed
Nope
@@amiminorucg2111 yep
Well that's your opinion, I prefer assassin creed
@@GhostRangerr you're obviously a kid.
ASSasin creed is pretentious
i enjoyed whatching this. thank you
I gave my life for that game…glad to see now all these moves reminding me now how hard it must have been to create those caracters
This was one of the first games I ever played along with Cabal from Taito. I can still hear the Tandy 1000 compatible sound. Amazing how tech has evolved.
wow, this guy invented parkour!
So many memories. Well done.
Nooooo way, this is gold!
Amazing footage
This is incredible. Pixel art has no limits.
PoP for DOS. my first ever game. what a great way to start.
I played this on black and white monitor...
So one guy jumps, runs, falls, rolls, but they put another to hug the princess. That's unfair.
You transfer the media onto a program where you can paint the traces over the frames and then edit it further in animation programs.
Back then..when they had the GIFT.
It's funny because nowadays if you brought out a game with those animations, you'd get ripped a new one. As well as talk to why it isn't professional parkour. These gamers nowadays don't understand artistic value.
Actually now you do moves in front of your computer camera and they have programs that automatically animate your character model.
@@alvideos2145 It's more about the dedication of these people and the lack of resources they had to start such a great franchise. There's plenty of indie success stories but the average gamer doesn't see it that way when they're like, " Why does it look like Mario?" "Why can't a shoot something?"
i can't believe it created with this way. amazing 😱😍
Why he didn't do this for POP2 is a mystery...
the motions felt so smooth!
Legends!
I knew about the movement animations, but i didn't know the swordfights were taken from a movie.
Old times...........
Best times...........,....
Awesome!
The thumbnail reminded me of that video where the cop pulls over a prison escapee and the escapee persuaded the cop and let on that it wasn’t him.
That's like a 2 man team building a franchise that was as big as Rocky and so many giant 1980's movies? Do you think that POP 1989 was funner than Rocky 1/2/3?
Still wacthing in 2023❤
The prehistory of a legend
Me seeing jordans brother running for the first time: he runs like prince!
Then, oh he IS the prince. Lol
I heard about thus when I was a kid. Now I've actually seen the footage!
What a masterpiece. I wish they made an HD remake. Just better graphics and everything the same.
yea they could, already did for another world.
Have they not already done it?
Pikabu in da house!
why are the swords french rapiers in the apple 2 and ms dos version
Este video vale oro
Mozart's Ghost! The hottest band on the internet!
Nice meta joke caught you there buddy!
they look like they were having so much fun
That was Jordan Mechner's brother
Amazing!
モーションキャプチャーではないけど、一コマ一コマをドット打ち込んでた職人が素晴らしい仕事してたのは良くわかる
Prince of Persia has reality.
I love this game!
This *screams* 1980s, and its great.
When a game from 1989 has better animations than Mass Effect Andromeda
Beaultyful...I have no other word to describe....
wow, this video is priceless, it is like watching how God created the Universe.
same!
0:58 Was that a movie?
I had the same question, but I pay attention for the color of one the characters costume and I deduced that he was probably Robin Hood then I type "sword fight Robin Hood" on RUclips, and voilà: en.wikipedia.org/wiki/The_Adventures_of_Robin_Hood
Yes, that part I understand, but how did they isolate the characters and put them in the game?
Karateka on Apple II started all
0:25 reminds me of Aztec
Weird ....It' s possible to see same movement released before Prince release date ? I mean ....some old Atari game have absolutely identical style jump and direction change movements but with only on low raster pixels .
Great work. However, the one part that didn't work in the game was the running movement: there seemed to be some animation frames missing, resulting in a weird, shuffling motion instead of a run.
They way they hug... So innocent
Jeeezas that's the real princess!
Dam!. No wonder why it was so well made.
I don't get it. The game has been released in 1989, but the video footage implies the production started as early as 1985. I don't want to sound like a douchebag here, but 4 years seems like an unusually long time period for a conceptually basic platform game "Prince of Persia" is, albeit technically advanced for its era. What's the story behind it? Was the project rescheduled in the meantime or was it indeed a continuous development process spanning full 4 years?
It really took long. The game itself was reworked and rethought a couple of times before release since its creator partnered up with another company (Broderbund Software) then had to move to California to proceed with the development. I forgot the details, but there's an article called "The Story Behind The Making Of Prince Of Persia" on the internet which lists all the detailed step by step process you'd like to know.
could someone tell me what music in the background?
It's Mozart's 'Eine Kleine Nachtmusik.'
@@NaldinhoGX thank you so much! i finally know it 👍👍
@@winteriscoming4407 You're welcome!
If I recall correctly, sadly the princess actress has passed away a few years ago. :/
One of the best video games ever made. Amazing ideas and the combat is still, up to this day, unique.
It requires timing and a good balance between attack and defense. Even today most games just go for the easy and lazy to implement button mashing.
And of course Assassins Creed owes it a lot. It’s such a shame that instead of releasing just the classic game i.e. on mobile Ubisoft decided to bastardise it into a freemium infinite runner crap forgettable game. Way to disrespect a legacy like this.
Masterpiece.
Rotoscoping is so cool.
Is that Tiffani Amber Thiessen?
This is not motion capture but rather a movement reference that animator and artist used back in the days, the old disney movies used the same techniques to get how they characters should move around.
Capsy Dash yeah good ol rotocoping. Still sometimes better than Mocap today if you are doing 2D art.
what about drinking scene?
Brilliant animation for that time! The only one where character looks like real
Feel sad that prince can't fight by bare hand when starting game without sword
I do believe there were more sophisticated technologies invented to do it faster and easier over the years. But I don't think it's used much if at all anymore. Even without motion capture, animators model after a skeletal structure, texture them and animate them with a lot of talent nowadays.
I just LOVE 80s women hair!
Was this an early version of "bluescreening"? I mean how did they isolate the characters from the background during the animation phase?
iseeu1980 no. It was just rotoscoped: more or less you just traced the sprites on top of the movie.
It’s not shown here but I would not have been surprised if they put cellophane sheets over the TV for each frame. Traced the outline. Then took those cellophane and put them back on tv with the art program and did “paint by number”. At least this is how I did some animation around the same time.
This game is a piece of art 👍
Who knew out good prince is actually late Cornelia Marie captain Phil Harris? Joke aside, this really is a historic video.
Fascinating really, because I thought they didn't use those kind of techniques back in the eighties ;). I guess nowadays motion sensor technology has taken over for realistic movement in games or do they still use rotoscopy?
Legendary
Childhood memories...
Wondwrfull
Wish he released a new part
bad in that day = back in the day*