Making a Custom Mario Wonder Level Using Fushigi

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  • Опубликовано: 28 сен 2024

Комментарии • 109

  • @MarioFRC32
    @MarioFRC32 9 месяцев назад +202

    Love how most parts interact with each other even if they weren't together in the original game. They really had a Mario Maker mindset when making this masterpiece

    • @jesusmijares8614
      @jesusmijares8614 9 месяцев назад +11

      Yeah, in a randomizer, i founded a Lot of cool things, like hoppycats in the shadows. Or a really strange enemy that i didn't know it was a sproing without the Shadow. It felt like the game was designed for modding.

    • @yobunga3985
      @yobunga3985 9 месяцев назад +2

      ​@@poleve5409funnily enough, the better word is "objects" lol

    • @yobunga3985
      @yobunga3985 9 месяцев назад +3

      @@poleve5409 aha man I'm assuming you weren't confident with your English, definitely was nothing wrong with saying "things", I thought you were if there was a programming term for "things", Java and other languages where you work with programming classes is usually called "object-oriented" programming in computer science so I thought I would say that's the term that's all

    • @micahfurlow2624
      @micahfurlow2624 9 месяцев назад +1

      I suspect this was done so they could make big level changes without much stress on the programmers

    • @sussdood
      @sussdood 9 месяцев назад +2

      I'd say it's like that because they worked on the objects before making most of the levels, and wanted to make them interact so they can make more creative ideas. But that's just a theory, a game theory.

  • @b4ttlemast0r
    @b4ttlemast0r 9 месяцев назад +74

    The attention to detail with that flower next to the checkpoint behaving differently after respawning and the level being different when not being a goomba is really cool.

  • @dilass
    @dilass 9 месяцев назад +17

    I honestly really like the 'cramped' feel to the level. Everything feels more lively and enjoyable imo

  • @spaceace9103
    @spaceace9103 9 месяцев назад +2

    I cant wait to see those future tutorials. This games modding scene will be incredible

  • @CaptainMeleon
    @CaptainMeleon 9 месяцев назад +1

    this was super fun to watch! amazing work, loved the little changes if you skip the wonder flower too

  • @paulgrotebeverborg1119
    @paulgrotebeverborg1119 9 месяцев назад +1

    Considering SMBW was quite lacking in the maze-y ghost house levels of past entries, would be interesting to see you try making one of those at some point

  • @quagiscool
    @quagiscool 9 месяцев назад +11

    You know, the modding community works so fast it is amazing, and slightly worrying (for Nintendo at least)

  • @Kirby_Super
    @Kirby_Super 9 месяцев назад +1

    He called them Wonder Buds!!!

  • @icons_guy
    @icons_guy 9 месяцев назад

    12:51 if you plan on going back to levels you already made and change a few things in the future id suggest adding a few coins where the wonder seed is supposed to be for if you dont get the wonder flower, cuz atm it just looks kind of pointless and if a new player went there without getting the flower they'd probably think there was something hidden under there if you fell down or something

  • @P_ckneck
    @P_ckneck 9 месяцев назад

    i thought this was about those weird contact juggling balls

  • @iminumst7827
    @iminumst7827 9 месяцев назад

    You made the green pipes enterable and red pipes normal. But I think Mario Wonder more often does it the other way around. This is because red stands out more as a color.

  • @Catshee
    @Catshee 9 месяцев назад +1

    true

  • @JomsRGB
    @JomsRGB 9 месяцев назад +1

    I would play this

  • @middlenamenathaniel5717
    @middlenamenathaniel5717 9 месяцев назад

    This is awesome I cant wait to see some metal mario levels which actually brings up a question does metal mario interact with water?

    • @Rimea
      @Rimea  9 месяцев назад

      I'm pretty sure you can still swim in water as metal mario, though it might be possible to tweak that.

    • @middlenamenathaniel5717
      @middlenamenathaniel5717 9 месяцев назад

      Very Interesting, if possible to tweak maybe there were plans to use it elsewhere including water levels. But other than that pretty cool!

  • @carteui170
    @carteui170 9 месяцев назад +1

    Hi Rimea, I was wondering: do you think it could be possible to make fully custom wonder effects instead of using the already existing ones? If it’s possible it probably is very difficult and not worth the problems but I was curios.
    Or wondering rather

    • @Rimea
      @Rimea  9 месяцев назад

      That's a bit of a difficult question to answer because what would make a wonder effect fully custom is pretty vague. It's already possible to make a wonder effect spawn / despawn basically anything, so it's easy to make like, a wonder effect where all the enemies become massive, or water gets replaced by lava, or coins start raining down, would those count as a custom wonder effects?
      Regardless, people have already been digging into the game's code, so theoretically it will be possible for people to program basically anything into the game in the future, though that's up to people who are far smarter than I am when it comes to that kind of stuff.

    • @carteui170
      @carteui170 9 месяцев назад

      Thanks, I realise my question was a bit ambigous but still even with the information you gave me I understood some stuff about the already good state of mario wonder modding

    • @5434345
      @5434345 9 месяцев назад

      @@Rimea Here are more ideas for wonder effects:
      1. Altered physics, like jump speed, walk/run speeds.
      2. Daredevil comet - one-hit-kills, even for Elephant Mario.
      3. Slow movement sand besomes actual quicksand.
      4. Wraparound level topology.
      5. Everything flipped upside-down.
      6. Wind that pushes players and enemies around.
      7, Lights go out - total darkness.
      8. Actual killer timer.
      9. Coins drain over time. If run out - instant death.
      10. Controls are tampered with. Reverse D-pad input, for instance.
      11. Ability to fall off walls in top-down perspective shift wonder events.
      12. Forced badge switch mid-level.
      13. Different size of Puffy Lift trancformation.
      P.S. What is the maximum number of checkpoints can exist in a single Mario Wonder custom level?

  • @bryangamemr4232
    @bryangamemr4232 9 месяцев назад +2

    1 hour gang

  • @guyug6940
    @guyug6940 9 месяцев назад

    It’s weird how so many mario wonder elements work with other elements they would never interact with in the main game. Almost like Nintendo is preparing to have some sort of level editor🤔🤔

  • @moth.monster
    @moth.monster 9 месяцев назад

    And here I was thinking you'd be able to make a level using a glass ball.

  • @zoiuduu
    @zoiuduu 9 месяцев назад

    what the heck, how can ppl create such a program? imagine all sorts of kaizo marios

  • @KaidentheJeezyfanatic2K24
    @KaidentheJeezyfanatic2K24 9 месяцев назад

    super mario fushigi😍

  • @gamewormx
    @gamewormx 9 месяцев назад +1

    im one who think what fushigi it was like luigi or something else? xd

  • @NIMPAK1
    @NIMPAK1 9 месяцев назад

    Question: How long did it take since you started making levels when you felt like you could make decent levels?
    I like to think I have a generally good idea on what makes a good level, but every time I whipped something up in Mario Maker I always felt disappointed in the end. I suppose it's just a matter of practice.

    • @Rimea
      @Rimea  9 месяцев назад +1

      I've maybe made hundreds of 2D Mario levels since around 2017, but I still tend to feel a bit disappointed when finishing levels if I compare them to what I had in mind ahead of time. Like I talked about in this video, I tend to come up with a lot of ideas for levels beforehand and then change my mind about a lot of stuff along the way, it's really all about managing expectations.
      Still, to give a more simple answer to your question, looking back at my levels I think I first started making levels I'm still happy with today around 2020, so... three years?

  • @matrixitymc
    @matrixitymc 9 месяцев назад +1

    How do the pipe spawners work?

    • @Rimea
      @Rimea  9 месяцев назад

      You need three things: a pipe, a "PopUpTag" and the enemy or object you want it to spawn
      the PopUpTag has a link to the pipe that's set to "Reference" and the enemy or object has a link to the PopUpTag that's set to "PopUp"

    • @matrixitymc
      @matrixitymc 9 месяцев назад

      ​@Rimea Alright thank you

  • @wesss9353
    @wesss9353 9 месяцев назад

    So I saw a RUclips short, saying that during the singing flowers levels the controller also makes music, not sure if that's true or not.
    It would be interesting if you could implement that into a level.
    I also look forward to all the troll makers and players doing the troll levels. IE Carlsagan42

  • @GalaxyNeon9
    @GalaxyNeon9 9 месяцев назад

    I don’t know how to download this but if I could I would want this
    (I am typing this on my phone but I have a computer just so you know)

  • @lukec_hrac_her007
    @lukec_hrac_her007 9 месяцев назад +1

    NEWER SUPER MARIO BROS WONDER 😍😍😍😍😍😍😍😍😍😍

  • @ItsartoTV
    @ItsartoTV 9 месяцев назад

    That looks complicated
    I'll just stick to Mario maker 2

  • @quierski
    @quierski 9 месяцев назад

    Poland the best

  • @Bagel_Guy
    @Bagel_Guy 9 месяцев назад +63

    I love how the way you designed feels like Nintendo made it, like when you go on top of the platform and collect unseeable coins, or when the wonder flower uses use of the counting platforms to slowly make its way down. Good job 👍

  • @rocketrifter
    @rocketrifter 9 месяцев назад +21

    I love when elements in the game play into eachother in a way that makes sense, even when it's never really utilized in the game itself. Makes me *wonder* if they had other ideas with these mechanics that didn't make its way into the final game, but the coding has been leftover. Either way, it paves the way for some inventive levels, like this one!
    Compared to placing tiles in the NSMB games, does planting coordinates for level terrain have any advantage and disadvantages?

    • @Rimea
      @Rimea  9 месяцев назад +12

      The coordinate-based tile system is a bit finnicky to get used to as someone who's been manually placing down tiles for like a decade, but regardless it's still way faster and easier to change than traditional tiles. I think it'll lead to less variety when it comes to potential future custom tilesets, but it's a decent trade-off in my opinion.

  • @hallm3lbp
    @hallm3lbp 9 месяцев назад +7

    This was a great watch! It’s an excellent level but glad you acknowledged the cramped feeling. I designed a lot of levels for Sackboy and giving players breathing room was an important discovery during development, particular when 4 players are traversing the level. Really look forward to seeing your future levels and how they evolve 🤗 Exciting stuff!!

  • @kirbygam3r
    @kirbygam3r 9 месяцев назад +2

    Is there a download for the level?

    • @Rimea
      @Rimea  9 месяцев назад

      not yet, I might end up including this level in a potential level pack or something like that, but in general I don't really see the point of releasing individual levels for now

  • @healthyminds9279
    @healthyminds9279 9 месяцев назад +4

    This is incredible. It would be such a joy to play through a full game with levels like this.

    • @jujubeedabs
      @jujubeedabs 9 месяцев назад

      Makes me wish so much for mario maker 3 with a wonder style, would be very complicated though especially if they bring back versus

  • @dynastylobster8957
    @dynastylobster8957 9 месяцев назад +2

    i think the more cramped level design is better because its just more interesting

  • @Megapig9001
    @Megapig9001 9 месяцев назад +10

    That bit about the level having to be engaging even without the Wonder Flower is something I haven’t thought about. It makes me appreciate Wonder’s game design even more! Would love to see more game design analysis from you

  • @ParkerRut
    @ParkerRut 9 месяцев назад +1

    this is essentially mario maker on steroids

  • @0SkySniper
    @0SkySniper 9 месяцев назад +2

    I might wait until a more stable release when the editor is a bit more developed, but nice and thanks :D
    Really good level, can't wait to start playing with the editor :D

    • @5434345
      @5434345 9 месяцев назад +1

      Imagine if Nintendo Ninjas invade in and throw all members of modding commulity into pitch dark, freezing cold jails just for sake of Intellectual Property Protection.

  • @semario2606
    @semario2606 9 месяцев назад +2

    It is interesting how elements are made to interact in ways they don't in the base game, they never get utilized so it seems like such a practice is a waste of effort. I wonder if we will be getting more levels in DLC or something.

  • @trunkit8749
    @trunkit8749 9 месяцев назад +1

    I kinda wish the wonder editor was named Iwata. NSMBW’s was Reggie and NSMBU’s was Miyamoto. it’d honor his work as well.

    • @Rimea
      @Rimea  9 месяцев назад +1

      Although I think it would've been cool to stick to that tradition, there are a few reasons why it wasn't named that as far as I'm aware:
      1. There is already an NSMBU level editor called Satoru that was made for the development of Newer SMBU
      2. Wonder is not a New SMB game unlike the games that Reggie and Miyamoto are level editors for
      3. Fushigi doesn't share anything in common with the NSMB editors, whereas Miyamoto and Satoru are both forks of Reggie

  • @CasiniLoogi
    @CasiniLoogi 9 месяцев назад +1

    Regarding the 10 coin, i dont think the game ever forces you to get a wonder effect to collect the 10 coins. Im not sure but it seems like something that you should be able to collect without

    • @Rimea
      @Rimea  9 месяцев назад +1

      I had the same thought while working on the level, and then I remembered the 10 coin where you walk across spikes during the goomba transformation level

    • @CasiniLoogi
      @CasiniLoogi 9 месяцев назад

      @@Rimea to be fair, you don't need the goomba transformation to get the 10 coin if you damage boost it, if they really wanted to prevent you from getting the 10-coin they could've made it despawn but they kept it there which imo is cooler than outright disabling the coin

  • @bobcake8904
    @bobcake8904 9 месяцев назад +1

    Cool!

  • @BurgerWeeze
    @BurgerWeeze 9 месяцев назад +1

    I feel like I've been watching all your videos since Mario Wonder came out. Finally subscribed. Sorry it took so long lol

  • @Ryanandwhpsh
    @Ryanandwhpsh 9 месяцев назад

    I like how you create your custom levels this is sooo coool
    I hope the Nintendo does this for super Mario maker 3 and include all the main normal enemies and the wonder flower effects that you can change your level how ever you want it to be just like the ? Blocks for an example when you drag them over and place them down and link them to non wonder effect and wonder effect could be awesome

  • @YoonsrDynamix
    @YoonsrDynamix 9 месяцев назад +1

    Love to hear the development of the level! It's super exciting to see how developed levels are already getting, so I can't wait to see more interesting mechanics!

  • @arcanine_enjoyer
    @arcanine_enjoyer 9 месяцев назад

    A little bummed that it didn't follow the tradition of previous popular 2D editors of being named after famous Nintendo execs

  • @melsbacksfriend
    @melsbacksfriend 9 месяцев назад

    We need a FakeYou voice of the talking flowers to make custom voice lines.

  • @melsbacksfriend
    @melsbacksfriend 9 месяцев назад

    Surpised they didn't name it after a Nintendo employee. Other 2d Mario editors are.

  • @Vadenimo
    @Vadenimo 9 месяцев назад +1

    There is one question that arises to me: How did remove all level elements in that specific level, you were editing, in Fushigi? I want to deep dive into Fushigi as well, because editing levels with the YAML method is time consuming, but I do not recall Fushigi having a multiple actor selection option. Did you manually remove everything from the level slot except for the background?

    • @Vadenimo
      @Vadenimo 9 месяцев назад

      Ah never mind, you explaint it in the video. Thanks! It will be taking a bit, but still thanks.

  • @supermodderguy4
    @supermodderguy4 9 месяцев назад

    Cool! Amazing and awesome! Are you working on a mod or something?

  • @gustavoherrera8616
    @gustavoherrera8616 9 месяцев назад

    if you don't know what to hide in an area, maybe you could put a trigger that spawn a couple coins and a flower coin, most lesser secrets in game do that

  • @varietychan
    @varietychan 9 месяцев назад

    Fushigi means "strange" in Japanese

  • @HyperInkling
    @HyperInkling 9 месяцев назад

    Cant wait for Mario Wonder Maker 👁️👁️👁️👁️

  • @Saltymangosucks
    @Saltymangosucks 9 месяцев назад

    Please make a tutorial 🙏

  • @healthyminds9279
    @healthyminds9279 9 месяцев назад +1

    I feel like Mario Maker 3 will have a Wonder style, but it will be very limited because they'll put time into 4 other styles. That's why I hope they just go all in with a Mario Wonder Maker, without the other styles.

    • @impossiblehanley2732
      @impossiblehanley2732 9 месяцев назад

      Aren't the other modes practically almost complete due to mm2?

  • @RubberCrowy
    @RubberCrowy 9 месяцев назад +1

    I just wanted to mention that I think the spot for the wonder seed should've had something for when you skip the wonder flower. Wonder effect or not, there could've been coins around the seed to fill the space and make there actually be importance to that spot without the flower.

    • @Rimea
      @Rimea  9 месяцев назад +1

      hmm, I'm not sure I agree, the focus of that section *is* the wonder flower, having something like coins to distract the player might confuse people, though I understand that in most levels the wonder flower is more secret / difficult to grab than it is in this level

    • @b4ttlemast0r
      @b4ttlemast0r 9 месяцев назад

      @@Rimea not the wonder flower, they meant the wonder seed, the one you collect at the end of the wonder flower section. They're saying you could place something different there in case the player did not pick up the wonder flower.

    • @Rimea
      @Rimea  9 месяцев назад

      @@b4ttlemast0r ah I should learn to read lol
      the problem with putting something like coins there would be that if the player did get the wonder seed those coins would then respawn right at the spot where the player is
      I suppose it might be possible to do some trickery that makes it to where the coins only spawn if you don't get the flower but also don't respawn once you get the seed

  • @AlexDayz
    @AlexDayz 9 месяцев назад

    Is there actually any 10 coins you can’t get without using the Wonder Flower in the base game? It’s been a while since I played so don’t remember any

    • @Rimea
      @Rimea  9 месяцев назад

      there's the one during the first goomba transformation level where you have to walk over spikes in a 1 tall gap

  • @Spletz
    @Spletz 9 месяцев назад

    PLEASE TELL US HOW TO MAKE THE WONDER STYLE TEXT PLEASSEE

    • @Rimea
      @Rimea  9 месяцев назад

      I use this github.com/EthonicDev/NSMB-Logo-Generator-Blender/releases

  • @seanoggildernew-219
    @seanoggildernew-219 9 месяцев назад

    I love it ❤ how do I get it

  • @Persun_McPersonson
    @Persun_McPersonson 9 месяцев назад

    Fushigi ball?????????

  • @thedinosaur8183
    @thedinosaur8183 9 месяцев назад

    I Want To Make A Custom Level Now!

    • @thedinosaur8183
      @thedinosaur8183 9 месяцев назад

      I Said I Want To Make A Custom Level Now!

  • @surwalemix
    @surwalemix 9 месяцев назад

    so cool

  • @GGreenHeart
    @GGreenHeart 9 месяцев назад +1

    Something to add for that upper space with the Spike towards the end: Maybe just a bud on the wall that spawns some Purple Coins over the countdowns? You should have cleared out the Spikes by then, so they're likely to just be a nice trivial reward.

    • @GGreenHeart
      @GGreenHeart 9 месяцев назад

      Actually, this makes me wonder: can Spike's balls trigger those flowers..?

    • @Rimea
      @Rimea  9 месяцев назад +2

      Adding a wonder bud there was the original plan, but I think the problem with that is that I don't actually *want* to encourage players to kill that spike up there, that basically defeats the whole point of that section which is the spikeballs chasing you down. The secret up there should be more of an acknowledgement of the fact that you did something that you weren't supposed to do, so it should be invisible otherwise.
      I believe wonder buds can only get triggered by elements that the player has interacted with.

    • @diddly_dude
      @diddly_dude 9 месяцев назад

      @@Rimea what about a hidden block with a flower coin inside

  • @hellhound_4286
    @hellhound_4286 9 месяцев назад

    fu-fushigi?? like the magic gravity ball?

    • @Rimea
      @Rimea  9 месяцев назад +1

      I hadn't heard of it before getting comments about it on this video, I wonder if the developers are aware of it lol

  • @internetpeasent1374
    @internetpeasent1374 9 месяцев назад

    I haven't homebrewed my switch (or anything else for that matter) but this kinda makes me want to try it

  • @cliffy9874
    @cliffy9874 9 месяцев назад

    8:15 I think being able to defeat the piranha plants with the elephant powerup is a good thing, as it rewards being able to keep the powerup by allowing the player to get through sections where they’d normally have to wait for piranha plants (or otherwise take additional time in dealing with them) faster. Plus, you still need good timing with the attack, which makes it less overpowered and more about risk versus reward.
    Very good level design, by the way.

  • @ivanr.m.3830
    @ivanr.m.3830 9 месяцев назад

    Wow, this level is beautifully design! I am so excited to play the future custom levels and hopefully campaign on Mario Wonder. Is a great game and I want to see modders making the best of it.

  • @emanuele7740
    @emanuele7740 9 месяцев назад

    are you gonna release this anywhere?

    • @Rimea
      @Rimea  9 месяцев назад

      I'll probably include it in a potential level pack or something like that, depends on if I'm still happy with it once I've made many more levels, I don't see the point of releasing individual levels really

  • @catharsis9789
    @catharsis9789 9 месяцев назад

    fushigi also means Metal balls Contact Juggling

  • @wantedbird55srandomchannel28
    @wantedbird55srandomchannel28 9 месяцев назад

    I'm really excited to see where custom levels go with this game.

  • @firemayro
    @firemayro 9 месяцев назад

    isn't fushigi that one chrome ball toy

    • @Rimea
      @Rimea  9 месяцев назад

      having just googled it, yes apparently

  • @therealsansishere15
    @therealsansishere15 9 месяцев назад +3

    1st!!!

    • @MandosNot
      @MandosNot 9 месяцев назад

      Bro think he Special 💀💀💀💀💀💀💀💀🤓🤓🤓🤓🤓🤓☝️☝️☝️☝️☝️☝️☝️☝️☝️

    • @kirbygam3r
      @kirbygam3r 9 месяцев назад +3

      First is the worst