My Thoughts on Echoe's of Vana'diel Part 1 - FFXIV Dawntrail Patch 7.1
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- Опубликовано: 28 ноя 2024
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My favorite part of this as someone who didn't play FFXI is listening to the veterans reminisce over the memes, characters, and their time in Vana'diel. Nothing but laughs and positive vibes. Really makes me contemplate trying the game out considering how fond everyone's memories are of FFXI.
Watch the install raid guide first.
It's nostalgia. The game is nothing like what most of us remembers anymore. I'm not saying you shouldn't try it, but you won't get anywhere near the experience that older players had
I got choked up lol
Should have made us run through fields and dunes to get to Jeuno for old time sake 😂
It's far from a perfect game but it is a lot of fun! FF11 and FF14 are both amazing in their own ways!
@@macjakeg I mean this person could try a private server like HorizonXI. There the game IS like what it used to be and has a population bigger than what server capacity was back in the day. It also is much less confusing to get set up compared to retail funny enough. It takes like 5 minutes to make an account and download/update everything. The launcher is also customized with toggleable plugins and its completely free with the option to make 3 characters.
Im a pretty casual player and I have been playing there while supporting the main game with a sub and I have no problem playing the game. Im also busy and dont have the same amount of time to play that I used to, and I still find that I get parties pretty quickly, sometimes faster than FFXIV especially considering most queues take around 20 minutes for something that doesn't last that long before you gotta do it again.
I think I just giggled my way through my first run, like a child on xmas morning. So many references and easter eggs to trigger waves of nostalgia.
I usually try not to get my hopes up, and to manage my expectations, but I'm definitely looking forward to seeing what comes next.
Obligatory Titan FTW.
Same here! It was wonderful lol
I ended up going through the raid my first time with several people on voice chat that were much bigger FF11 nerds than myself and it made the whole experience so amazing. One of which is still a hardcore player to this day, and she was just losing it over every reference we managed to discover.
Man, the lvl 75 era of FFXI was so nostalgic. It is so cool to see them bring back those memories through this alliance raid. Everything in FFXI just felt so dangerous that the world felt like an isekai. Traveling to Jeuno or Norg, Tavnazia, Aht Urghan, etc. for the first time felt like an in-game pilgrimage and was in many ways a rite-of-passage. Even that feeling of an overworld mob aggroing you caused such dread lol. That subtle noise you hear indicating a mob saw you. Fight or flight kicks in immediately because you know if the mob can aggro you, they're strong enough to kill you.
I hope they bring in those other pivotal in-game moments in some way like the Maat fight, promyvions, the first airship ride, pirates during the Selbina ferry ride, burning circles, besieged, and so many other things I'm probably forgetting.
I still have nightmares about the quiet, threatening growl of a Goblin Butcher
It was a beautiful scary time ❤
The crossovesr always work better when they take the time to properly implement it like this. Crystal Tower raids, the Ivalice stuff, this. A lot better than how the Omega and Nier Automata stuff went down, and this is coming from someone who absolutely loves Nier Automata. They really dropped the ball with that storyline.
Having the villain it does and his goals also helps to ground things a bit into Tural, so those of us like myself that didn't play XI have something to latch onto we're already familiar with even if we don't get all the references.
I don’t know, the Nier and Omega raids had pretty cool fights also. If you mean story, then if anything, the Ff11 raids are even more lazy story wise, than the nier ones.
At least the Nier raids actually had an impact on the cannon of the Nier series going forward, even if it was incomprehensible to anyone that doesn’t know the lore. It’s slightly better than just “lol, nostalgia tournament from storybooks” or “lol, Electrope” for reasons to fight.
Omega, Nier and Ff11 were all pretty lazy about implementation, but I do give Nier credit for at least trying.
The implication that there could be thousands more of the seeds of destruction out there now, is a bit cool also, kinda weird that they ended on a cliffhanger with seemingly no plans to continue it though.
My problem with the Nier story wasn't that it was bad or anything, but it really had nothing to connect it to the outside world. None of the more memorable characters from that expansion made an appearance so it made the whole incident feel isolated. With its close proximity to Eulmore I was hoping some of them might get involved by the end. Here we've already overcome that by having Bakool Ja Ja and Sareel Ja involved and hopefully more Turali characters by the time everything wraps up.
@@Draylin41 I don't mind that it didn't have any of Shadowbringers major NPCs, having the dwarf part of the story was enough. What would have really fixed it for me, is if they had tied the Nier stuff into FFXIV's world and lore.
Like, the raid series was called YoRHa: Dark Apocalypse. It could have tied into the bad future we were fighting to undo for example, with androids built that could survive the Black Rose. Or something to do with Aumorat etc.
THe incorporation of the NIer stuff into the story was just 'they came through a portal, some hijinks happened and they left through a portal' with no real context or effort to ground it in FFXIV's history and world which was a huge disappointment. That works for like, a fanservice crossover event like the FFXV event or Dragon Quest or something. But for a major expansion spanning raid story it was a huge let down.
It didn't help that their bait and switch with 2P basically cost us a whole raid tier without really learning anything and gutted any screen time we could have used early on to get to know 9S or 2B in this raid series etc.
Also this is a smaller gripe but did we really need two full tiers AND part of the third tier to all be YoRHa uniforms? One tier I get, but the Nier games have a lot more to offer for glams than just samey black uniforms. So much missed potential. And the third raid shot itself in the foot by having three out of four boss arenas be the same generic cyberspace backdrop. It worked well for the third boss, but the first two should have gotten raid arenas more like where they were fought in the first Nier game or something.
The nostalgia definitely hit for me, having played FFXI exhaustively during my formative years-the music was especially effective.
As an FFXI veteran, I was giddy the entire way through the raid and story. The nostalgia is real and the quality of references were magical. I was hoping the Walk of Echoes would be a factor in this story. I'm looking forward to where this is going for the next two parts. Also thrilled they didn't do FFXIV versions of the music - the raid music is straight from XI. My heart was singing.
I feel this. Hearing the dynamis music as soon as I zoned in really took me back.
Kinda wished they did a final remix song like they did with Nier. Have most of the songs be straight rips from the original, but the final one could be a combo.
I felt so terrible when I first did this raid. I was a week late to do it. Didn’t watch a video to get the gist. Just jumped in lol. The mechanics came quickly to me as always, but the last boss… my daughtery kitten jumped onto my keyboard and put me in first person mode and I couldn’t remember how to get out of it 😂
I was fighting for my life but made it to the end. I just followed this one dude in my LOS and was able to dodge mechanics. It was awful haha
I am a veteran FFXI player as well. I love your intro to this, as it was my experience as well. Thank you Happy. Much love!
People "lost" in the story for me are just tuning out on purpose. It really just is: villain uses electrope to bring simulations of a different world. Thats it. How can you be lost at that? Everything else in-between are just lore and references to FFXI, which granted, as a non-XI player, I wouldn't get but I still appreciate the effort they put into these. People just think "combat good" and don't explore or read the notes and then want to say the raid is bad. Ugh.
I think you conflating two points as one.
1. Confusion of the story: I think given the many more complex stories FF14 has give us, that a story where "villain uses electro to bring sims," might be confusing in its simplicity. For me, I was like, "wait, thats it? Did I miss something?" No. Just simple story.
2. People thinking that the story is bad: I've played FF11 and will admit I fell off after CoP, I know enough of the references because I also read a lot of the story. Even so, to me this feels closer to Omega than it does to Ivalice, but even Ivalice I thought was kinda weak at the end, and they gave us the worst version of Ramza ever.
I think 14 is at its best when it's doing something unique like the HW 24 man. I still hold that as the gold standard. We don't need rememberries. As someone who doesn't play Nier, it was my second favorite because it was just a story about some Machines fucking shit up.
TL;DR: Your assertion that someone might not like this because they don't read, or only like combat is a pretty weak one. The last Alliance Raid disappointed me, and this one has so far as well. Maybe I'll care more about the 2nd one.
I don’t think anyone is lost, people just think “Sareel Ja saw ff11 and found a bunch of electrope somehow, lol” as a reason is really lazy.
Don't know about the raid story overall, but I am sure we will get cool Bakool Ja Ja moment and his proper redemption from him and Gulool Ja Ja from 11 being included together. After all, Gulool from 11 is basically Bakool before his face turn.
As a MNK main in the 75 era, I laughed so hard at the npc looking for party as a dps 😂😂😂😂😂
As an old DRG main I also feel this 😭😭 what an amazing callback
@ people don’t know about lfp for two hours just to show up and realize you’re the replacement…..party dies half hour later 😂😂😂
FFXI was the first MMO I've ever played it taught me how to be part of a community It prepared me for FFXIV
Favorite part was playing with and seeing the FFXI vets go through the content and taking in all the references. FFXIV is my first Final Fantasy AND first MMO and I love hearing tales and facts about previous entries in the franchise. Learning about all the stuff in FFXI that makes it the beloved but (understandably) difficult game it is to play whether it be gameplay or something else auxiliary to it. I had 2 people in my TEA static talking about FFXI when it was announced as the alliance raid series for DT and they told me about 2 hour cooldowns and just putting that into perspective of FFXIV nowadays and also telling and showing me the stupidity of dual kraken clubs. I enjoy learning silly stuff about games I don't know about or know so little of.
I was one of the many people that was hoping that this week was going to be the week that my kitty pants dropped during sky farm. It would be interesting that if down the line a 14 expansion based around xi came out and that this was the second alliance rate to be made mandatory
It got me back into FF11. I've always been interested in it and this gave me an excuse to jump into and I'm loving it. I'm actually loving the freedom you have as a player more in that game than in 14. I can be a Ninja tank or dps if I want too, and that alone just blows my mind.
As someone who never played XI, I think they did a great job. I know some basics about XI, watched your videos about it and some others, I know some characters through DFFOO. But I thought this was a cool story, with a lot of good ideas. I can see see how you relate it to NiEr, which I am way more familiar with story wise. But I never really got into those raids as it's really too removed from our world. I love that you also get to spend time with the characters outside of the raids themselves, even without dedicated quests in between. So far my favourite alliance raids were the EW ones and we'll see if I also enjoy this one. It's off to a good start. I just hate the last boss "swords" mechanic, I can't see a thing and keep dying there. I need to find a "cheat" to figure out what to do.
I really liked having a quest involving the raid on their off patch so I definitely think it should be a thing to maybe give us a little bit of context on what we've already done and hint at what's to come. The only problem I see with how it was done in Nier is that it made the whole process of getting from the first, to the second, to the third raid a lot longer for those coming into that content later. That might be a great thing for those of us thirsty for more lore and the like, but it also makes it a bit too drawn out for people just wanting to get to the next raid unlock. Perhaps they could find a way to have additional quests that are optional and just let people unlock the raids without doing them.
I played 11 for a year or 2 back when I was a young teenager. I didn't get very far into the story at all because of how hard it was to do the story solo back then, so I've never fought any of these bosses myself. But as I saw the little notes and the npcs, I laughed a lot as I understood some of the references vaugely as I interacted with other players around the starting areas (especially San d'Oria) and Jeuno itself. When I got to the point after the raid where you got to walk around the section of the city and heard the music, I was nearly knocked over by nostalgia. I swear, my mind swapped out my Miqo'te for the Elvaan I played back then, and it gave me a SEVERE desire to go back to 11, to actually play and see the story, now that I'm not a stupid child and know what I'm doing. (Only reason I haven't given into that desire yet, is because I don't want to pay for 2 mmos at the same time, and I will always prioritize 14.)
Just started playing FF11 a few days ago and I saw you in Windurst Waters on Bahamut. Wasn't 100% sure it you cause the the name had 3 P's but this video confirmed it lol.
As someone who has never played FFXI, I think all of the references and memes and such don't just fall flat, but only if you take the time to ask about them or at least look into it. Listening to friends and content creators talk about their fond memories in Vana'diel is kind of like listening to your grandparents tell stories from their past. Some people will be bored out of their minds, but if you take the time to engage with it, you will find a well of content to enjoy far deeper than what most other pieces of content in the game can provide.
As a non FF XI player, I really enjoyed the first raid, the story seems to be interested, the mechanics are cool... And I LOVE Prishe and Alxaal !!!! I know they'll be gone at the end, it breaks my heart already...
PS : Never doubt it, Happs: long hair suits you better:p
I loved seeing all the old FFXI stuff in this 24man and i cant wait to see what the next 2 24mans give us.
Veteran here! I started in 2002, and only played for 3 years (I had to stop due to school.) I absolutely adored all of the first raid. My whole family did play XI back in the day, so I have a lot of memories of the game with them. I do wonder what zones they will be featuring next round. It seems like they are take pieces from every expansion, so maybe we'll see some CoP zones in the 2nd raid? I guess we'll find out soon enough. All I can say is that I am excited for it personally. I just hope everyone who isn't familiar with XI can find references online to see what the hype is about. I think the side by side comparison will be not only be a treat for just XIV players, but for all of the veterans to oogle over haha. Thanks for sharing your thoughts Sir Happy.
As someone who doesn't play 11, I found the raid good. The Easter Eggs you pointed out in your video are nice for the people who got them and didn't feel out of place for someone who didn't get them.
I played FFXI but never made it to endgame. Still, this is a huge nostalgia bomb for me! Just getting to Jeuno was such an adventure that I remember to this day! And the music! OHHHH! Playing the raid on Day One was crazy fun too! I can't wait to see the rest of the series!
As a non xi player, i really enjoyed the story and the raid. It helped that the lore videos a lot of creators have put out drew some context if you are looking for it. The added space for the side characters from dt helped bring the storybin line, and no one has mentioned that Bakooler Ja Ja repaid his taco debt to us!
As a non 11 player this was the best alliance raid since Ivalice
As a not ff11 player and only ff14 player, it's fine. Idk, just happy the FF11 players are enjoying it I think
I’ve been trying to figure out how difficult it would be to reconcile the lore of FFXI and FFXIV without delving into nonsensical retcons and fanfiction.
This is the best I could come up with based on my recollection of FFXI:
The 11th was a society for sundered Ascians, who called themselves the Zilart. When the Zilart attempted to ascend to godhood, they drew the attention of Promathia, who wiped them out.
Either Altana or Hydaelyn (known thenceforth on Vana’diel as Altana) reseeded the world with life but was unable to recover every race exactly as they were. When civilization was destroyed again via the Crystal War, “Altana” performed a secondary sundering that split the 11th into FFXI’s multiverse.
Some things align fairly well. If the Zilart were Ascians, then witnessing Eald’narche’s vision would be due the Echo. Their pursuit of godhood could be via White Auracite shenanigans.
Moreover, it would make sense that Altana/Hydaelyn would need to co-opt Promathia’s power to create (or in this version, recreate) the five races. We know from Eden that the Light alone cannot revive a world.
As for what Promathia would be in this canon, he could be a White Auracite being, given how he tempts Prishe in FFXI. He could also be an Ascian fused with the material. Athena’s final form does resemble Promathia. Alternatively, he could be an actual god that showed up. The same goes for Altana.
I expect FFXIV to expand its cosmology at some point, but I’m not sure they’d do it via a crossover Alliance Raid.
Anyway, that's the best I could manage. I’m curious what other people with a better grasp of FFXI's canon can come up with.
As a caster main I love watching Aquarius to light up hundred fists
Omg that Light Staff. My bard needs it.
Great video, Haps!!! I still wish/hope we will see Medusa in Dawntrail. I mean we got Gulool Ja Ja and Gurfurlur we need the other ToAU Beastmen King/Queen!!! Also as a 20 year FFXI vet, I loved the raid and i loved seeing little things thrown in too.
I'm having a lot of fun so far with this raid and I really hope they keep the momentum.
Not knowing anything about XI, it was still fun, as anything we'd need to know was made known to us at a good pace. Do hope the fights can get a bit tougher though.
Is pretty good. And i enjoy its also not something you can autopilot week 1. the only downside for me was that the final boss had a few too many things going on (and this bits important) with markers/tells that are really hard to see. Partly because I can't quite zoom out far enough to see the tell and partly because the visuals are just kinda vague. the worst offender in this instance being the giant sword swipes wgere its hard to see where they start and stop. I really appreciated new mechanics to casual content. I appreciate they want to prepare us for chaotic alliance raids. But the visual aids need just a tad more clarity imo (not necessarily a big orange marker on the floor just to be clear).
I am so curious to know if those who wrote the 11 raid dialog were the same as the others who did msq and arcadian. I thought the 11 stuff was written better than the MSQ and in a way because of Zareel Jah, it kind of still felt like MSQ. But I was pretty appreciative of how well it was written, because it really does show a level of care that I didn't think they were going to put into it. FFXIV has problems right now, but they really did this justice in the part 1. For that im thankful.
This alliance raid made me reactivate ffxi account lol
Bruh if we don’t fight MAAT….
Loved the raid, mechanics were fun and the references were great. Been trying to figure out what the destroyed city in the background of the shadowlord fight during certain phases is a reference too, something from xiv like the ancients, something from XI, or is it another view of Alexandria?
FFXI is the only mainline Final Fantasy I haven't played, and most likely never will, but I liked this Alliance raid. After the disappointment of EW Alliances, this was as fun and challenging I hoped it would be.
Mechanically though, this has been my favorite alliance raid full stop. It's the only one I've ever run just for fun (and chances at orchestrion rolls, of course). Note that I never even touched XI.
FFXI was pretty much my first mmo, and I was not very good and didn't play very long, so I'm pretty much just along for the ride. I'm totally fine not getting the references, and I'm enjoying that people are enjoying the nostalgia.
DEFINITELY a raid designed for people who played XI
I never have played it, and know almost nothing about the game (mostly I just know what I gleaned from playing Opera Omnia) and as someone without that knowledge the dungeon felt very clearly not designed for me, or for me to understand.I felt like I was being taken on a tour of XI's greatest hits without the context as to what these things were or why they mattered. And, that's fine. I get that it doesn't have to all be designed with a player like me in mind, I figured it would be like this when I learned that XI would be the basis of the 24-man raid
But I have noticed a bit of a divide in opinions about the raid between fans of XI and people who never touched it with the former really loving it, and the latter mostly thinking it's fun to play but being utterly confused about all the things we saw and fought. XI is a huge game and I get there was probably a lot they wanted to showcase, but I also have to wonder if a little more focus or restraint might have helped people like me not feel so much whiplash as we go through the dungeon?
The Elvaan Paladin is nearly identical to my Elvaan Samurai exempt mine had White hair.
All my knowledge of XI comes from the collab it had recently with granblue fantasy so I'm hoping for some good stuff already. Definitely more excited than what I was for EW alliances
As a male viera, Prishe said she never seen my kind before ;)
I was a FFXI degenerate so even getting bits of Vana'diel references is pretty cool. Though they already blew their load back in Eureka with AV so don't have that to look forward to. Still one of my proudest and most pathetic moments was being with a LS that killed AV a few times (SeaShell on Titan) before the Pandemonium fiasco caused all the nerfs. Using the gap exploit and Goblin Footprint exploit to get our kills still took fucking ages. But I can proudly say I was around to watch a boss nobody could figure out die, even if we had to cheat to do it, lol.
really surprised you didn't at all mention the ff11 event and that Iroha is just walking around in Eoreza
I wish they continue expand on Lower Jeuno - market board on the AH f.x. And maybe slowly build it like Mor Dhona
As a Non 11 player, the story was cool and I like how they implemented it in 14s lore, the electrope is a great move
The difficulty is even harder than Launch Ivalice and is yet another great example of Dawntrail's difficulty design
Cap. Ivalice difficulty on launch was hardee. You forget that the raid series was nerfed for a reason. For example Hashmal(?) The second boss, he used to stomp and cause many rage quits despite his mechanics being more straight foward than Prishe.
He also dealt way more damage than the bosses of Vanadiel except maybe shadow lord. I have yet to see anyone trying to vote quit on a raid. In ivalice, quitting was a common thing, here in these modern and esier raids, it isn't. Nevertheless, this new raid is way harder than what we got in EW
No, it really wasn’t. Difficulty was okay, I wiped once on the ark angels, but that was it. It was fine, but not quite Ivalice difficulty.
It was one of the few times I've zoned into Jeuno as a RDM without receiving at least 3 /tells about joining a Merit PT before the screen even loaded.
I'm with Haps on this one that I want some quests in between the raids, if for no other reason than I want references that wouldn't fit into an actual Raid. I want to take a ship ride where Sea Horror spawns, and everyone has to run below deck to avoid aggro. I want the party to get lost in Yuhtunga Jungle and complain about how useless the map is. I want to walk through Sea with someone in the background cheesing Absolute Virtue across a wall, or at the Goblin Footprints, and just as you pass them, a GM appears and drags them off to jail. I want our character to have a scripted Defeat (I'd say at the hands of Maat, just to double dip) and Level Down and have all their gear fall off (and then Prishe gives us an XP Scroll to get it back).
My guess is that Vana'diel is actually a fictional world from one of the shards. Because even in the shards, they worship Hydaelyn. So to reference Altana seems odd, besides the obvious reference. There is something, "off" about the story, that makes it seem like this isn't a shard situation.
They were surprised my Roegadyn didn't have a prominent tail.
It just switched side.
Never played XI but it is a stronger story start than all of their other alliance raid stories so far since it has immediate pay offs... not 1 to 3 expansions later or disconnected entirely like Nier.
Where'd that extra apostrophe in the title come from?
It was always going to be a theme park ride version of FF11 stuff. I think explaining it in this way keeps it from cheapening the actual version of Vana'diel that exists in the FF14 universe.
Can't wait for the third Alliance Raid where Absolute Virtue returns and the raid is designed to take 18 hours to complete. For authenticity. As a joke.
As a non-veteran, I found the story of the raid interesting, but I'm not fangirling over it. I mean, I'll run it for the rewards, but it's because I'm a collector. I am interested in seeing where the story will go, but I'm also not impatient about it. I might be interested in trying FFXI just to get the references, but I don't want to pay 2 subs. I wish there was a feature where your FFXIV character can play FFXI just enough to get all the references. I feel like I'm missing out.
I tried playing 11 back in the day but the family computer was not able to handle it. I had a friend who played A LOT though, and I remember he used me to help win a forum argument about elemental chains. He asked me to take the elements of the game and list them in a way that I think they would chain together for maximum damage, I gave it a shot, apparently got it 90% right which was more than the guy on the forum arguing with my friend. “How can my friend who doesn’t play this game get the elemental chain mostly right and you who are trying to clear high level dungeons not get it more right than him?”
If one needs an ubermensch god-emperor of the worlds, one needs only make it!
The raid itself was good, I just couldn't care any less about it's themes and story. Unlike the Nier raids, that might actually have been the only instance where I actually did.
As a non ff11 player, it was fun the first 3 times I ran the raid, but thats all personally I feel its not gonna be that hype the future 7.3 and 7.5 alliance content. What I wish is that at least the lore becomes important for the main msq, and not another nier raid kind of scenario. Overall I am glad ff11 players are having fun.
It already kinda is, given the villain.
Now i want to play ff 11
Play it
I actually very much enjoyed the raid, albeit the bosses have 0 hp tbh which is a bit of a letdown to me but overrall a very fun raid. i have 0 clue who the characters are i just know a bit of prishe or however you spell her name from your other video and a bit of the shadowlord from a google search but it seems pretty fun in general. just wish the bosses weren't falling over basically after 5 mechanics even in newer parties is all for me.
I put in over 10,000 hours into FFXI between '03 and early '07. Terrible game, would never ever go back to classic XI even if I somehow had all the time in the world. However, I love the new raid; it's such a wonderful vertical slice of the early XI experience with heavy nostalgia goggles on (none of the god awful bullcrap that game threw at you, just the fun sights and sounds).
I didn't appreciate the exposition dump at the end. I feel that revealing too much too soon can take some of the steam out of it. That said, if they said it was all an electrope construct at the end, that would be even worse.
Ive played 11 way back in the day but only for about 3 years or so didn't know any of the references
Im happy people love it. Its looks very outdated for me personally
I very much enjoy Jeuno's raid and fight designs over all. I disliked how much the raid felt like a bunch of FFXI references shoehorned together rather than a cohesive experience/story.
I hope we will get to fight Shantotto!
"Nullyfying drop kick to your fat head!"
I was surprised how easy the alliance raid seemed on day 1 in df
Every time I've done day 1 DF it was always fun and fast. Even with wipes. Week 8 or 9+ If you're not running on Tuesday it becomes absolute hell.
i'm just a little disappointed that there was no dialog option where you mention you've heard of vanadiel before if you have done the XI crossover quest
I just wanna know where the hell is Iroha since she never returned to Vana'diel after her XIV event.
This raid is payment for all the assets taken from XI. They strip mined the game.
idk how I feel about the story, it feels like the electrope is now going to be the new allagan explanation and excuse for everything
Kinda concerned that 11 is literally a game in canon if you listen to the NPC’s “looking for party, tank” yeeeeah
Nah, the dev team isn’t that stupid. 11 fans would riot, and 14 fans would dismiss it as lazy.
@ well how else would that language come about?
They better not make Ff11 a sard of Ff14. That would be incredibly insulting to 11 to call it a mere reflection of Ff14, plus the lore wouldn’t even work with Ff11 having actual gods, and ff14 not having that.
Take a page from the Marvel Cinematic Universe……. “MULTIVERSE” 😂
The fights were fun, the music was pretty good, the story was compelling, but i felt like the armor was just trash. i know its supposed to be ff11 themed, but i just dont like it. I hope the next set is better tbh.
Nice
Mechs still a bit too easy but better than aglaia so far
I wanted a little more difficulty but ik thats not realistic. Hopefully chaotic alliance raids will turn more into full scale things and ffxi have a chance at that
compared to the EW raids. This one had a def had its difficulty turned up some. Neir ones are prop the closest to this one in turns of first run difficulty.
For me, Jeuno should be the floor in terms of difficulty from here onwards for Alliance Raids; and CAR should count as the Savage equivalence for the 24-man content
@ thats what I was thinking. Savage DR was what I was thinking maybe in terms of CAR but more WoW like in terms of not as much a dance
Echoe's what
For anyone who want to know what ff11 was like in the old days there’s a free version called horizon XI that pretty much recreates the old ways of how ff11 used to be played with a bit of changes but still keeps the core game intact pre 99 as of now they are up to chains of Promethia
Yeah been playing on Horizon with some friends who've played old 11. It's definitely an interesting but rather chill experience thus far
i love ff14 combats (extreme and savage) and i can never get enough of these. So the problem of Alliance raid is that it takes a good fight with interesting mechanics and it puts it in a very messy set up where you can t see and understand what s happening. The game is not made to play by 24 ppl and the golden number is 8. I would have said that 4 is also a bad number for the game but they made something interesting with Criterion.
I disagree that its a problem, I can quite understand it but it requires I get rid of everyone else's battle effects, but the battle effects of everyone else is completely absurd anyways so your better of doing that to begin with as a default setting.
@EternalPancake1 it s funny but I have been meaning to try that on 24 man raids but I never bothered. I will try to thank you for the comment.
Skill issue.
echoe's
This raid wasn't long and boring but it was very short and boring. All the bosses and adds are forgettable
All this community does is complain
Dude, this game is notorious for having a community that is uncritical to an extreme. People have started to notice the declining parts of the game, such as job design and main story, so that barrier is starting to break slightly.
If you think this community is overly critical, go to the community of literally any other mmo and report back on your findings please.
So far I'm not sure this Alliance Raid is going to be for me just yet, and I had the feeling that'd be the case from when it was first announced, but this has confirmed it a little more. I enjoyed the fights, I really enjoyed the VA and wish it stuck through the cutscenes as well, but ultimately I can feel the XI references oozing out of every single bit of the content, and they are references I don't personally know, and they are so prominent it's hard to not feel out of the loop on them. That made me zone out of the story really quickly, because the bits I needed to know were pretty sparse around the references, so I've kind of lost investment in the story other than general game wide knowledge implications that I don't think we'll even get answers on.
The thing that I personally found the worst though, and I know this may rile some feathers, but I didn't enjoy the music. It's an old profile of sounds, that to me doesn't really fit in XIV anymore, apart from maybe one or two small callbacks. I didn't particularly enjoy the IX reference music in Dawntrail's base story either, for anyone wondering, especially with how much it was used. I would truly love if in the future, they updated some of these songs to have a more modern sound like how we see with The Extreme etc. The songs themselves aren't bad, it really is just the sound profile I want changed, and bringing them to a sound that fits XIV more would be fitting for a crossover.
In the end: it's probably not an Alliance Raid for me, which is probably fine because not everything needs to be my cup of tea. But if their goal was to capture those who haven't played XI to try it, they personally have not yet won me over.
I clicked to hear you talk about it because I won't do it. Not a fan of XI.
while i enjoyed the alliance raid. I felt its implementation was awful. I have played a little of final fantasy 11 but so little i may as not have played it at all. I felt that while playing it was cool, but ultimately pointless. The tie in to the DT characters felt like a handwave / convenient explanation that did little to make me understand it. The problem is the raid doesnt feel implemented to XIV's universer because it depends too much on knowing 11 and nostaligia.
Nier and crystal tower which i was equally as divorced from having not played them at the time it was implemented, did feel more natually embeded into XIV worlds.
Ultimately while it was cool, i thought it landed with the same impact as a puff of air. I think it works very well for 11 players, but for those who havent... then yeah its pretty poor IMO.
Honestly i was lost. I got some hints but overall im fkin lost when it comes to the story it just feels like nostalgia vomit. I wanted to know prishe more too she seems cool but the story makes no sense
I think this is my least favourite first raid ever. The first and last fights were solid b- fights, the middle two are d- fights, the story was basically throwaway story that does nothing to develop anything like the nier ones, the characters were bland, the visuals were so so, and the music wasn't memorable at all. Altogether just a throwaway raid meant purely for FFXI nostalgia with no real substance. Disappointing.
It felt a bit too heavy on the nostalgia and references as a none ff11 I felt like I understood nothing...but it is alright nonetheless
Ffxiv is kind of dead for me. Back to back terrible expansions really killed it for me.
No one asked
try something new dude, this copy pasta doesn't cut it anymore
@fredy2041 not a copy paste i typed that out. And sorry if how I feel hurts your feelings.
why are you here then
@Zakjuh because I can?
As a non xi player, i really enjoyed the story and the raid. It helped that the lore videos a lot of creators have put out drew some context if you are looking for it. The added space for the side characters from dt helped bring the storybin line, and no one has mentioned that Bakooler Ja Ja repaid his taco debt to us!
All my knowledge of XI comes from the collab it had recently with granblue fantasy so I'm hoping for some good stuff already. Definitely more excited than what I was for EW alliances