There is one mod I have been waiting for someone to create that has yet to be created. That is a mod that lets players create an attachment for any armor or clothing that converts them into a spacesuit. Myself and many players love the look of the Neon city security guards outfit with a different matching space helmet and yet it would be great to have it as a spacesuit so we the players don't have to remove it when going into unbreathable atmosphere.
Appreciate you man I have two of your mods now I’m trying to only run ur mods to reduce crash risk plus the fact your mods a just fantastic thanks for your time dude
Hi @R.L.Parker.Gaming i have a question for you. No matter the bench i go to ils always the same menu that pops up showing me all weapons and armors i can craft.
likely added by other mods that injected them into the industrial workbench. That causes them to spill into my workbenches, because they are customized clones of the industrial workbench. That's how custom workbenches work. The only way around it is to not use the other mods, or ask those mod authors or another mod author (not me, I don't have time) to make patches to force them to filter to the correct benches.
They're flagged as different vanilla items so I built them the same way. Ultimately, it's how the game decides to give you pre-installed legendary in the quest reward. /shrug
@@R.L.Parker.Gaming As a player it doesn't make sense to me why there should be 2 versions (unless I'm forgetting a reason). so if it doesnt make sense to you as a modder it must be a Bethesda oddity :D PS, if I were to craft->upgrade a armor piece that is the same as one I currently wear, which one would be consumed during the mk2 upgrade?
It's a necessary evil. The only other option was altering every single piece of equipment in the entire game, and thereby causing infinite conflicts with other mods that even think about touching the equipment files.
Hi @@R.L.Parker.Gaming thank you so much for replying. So I've done some research at the research lab and have, for example, learned the acrobat fabrication. But when I go to the spacesuit workbench, I can't install it to the helmet because there is an ingredient missing ("acrobat armor"). And there is one missing for all the legendary mods. How do I get those? :(
@@WykkydGaming ok yeah, they are MK. II. Is that it? I still don't see the ingredients :/ maybe I should try reinstalling the mod? Thank you again, this is so good, I've managed to make some legendary weapons and love it!
Mk.II is an "Enhanced" weapon that has slightly higher base damage, and you can customize Quality, Legendary and Skin in addition to weapon mods. Mk.III is a "Vile" weapon: The result of converting a Ballistic Mk.II weapon into a Particle Beam variant.
Darkstar Astrodynamics owns my starborn armor enhancements. You can customize them pretty well with that. I have no plans to allow customization of quality tiers on starborn armor. DSA scales them up through additional ng+ trips, up to 50 trips. That makes them strong enough.
I removed the mod. I am having issues with the world disappearing around me. It started in the lodge. I would fall through the floor near the Mannequin at first. Now the whole city has disappeared when I'm in Atlantis. I can only see it from far. I restarted a new game, but now the same glitch is affecting my old game NG+ 1.
It was definitely the unofficial patch, i had that issue regularly with it installed. I actually think it may have corrupted y game when I un-installed it and installed the community patch in place of it, I still occasionally have this issue, but the reason I believe it corrupted my game is because when I un-installed it it took me 6 days to be able to actually get into the game without crashing on rendering as I was about to load in. And yes, I had went to the Unity and saved there before switching patches, I ended up giving up on my modded main save and decided to restart on my lvl22 secondary save and havnt had any crashing issues but I still have disappearing New Atlantis occasionally even on that save which never had the unofficial patch.
@@WTmac1993 yea, i only discovered recently that apparently the unofficial patch is just bad all around, despite it being more popular than the community patch. seems like it’s best for everyone to avoid it and just use the community patch
hi, im new. have you considered breaking up these huge mods into smaller ones? for example, im very interested in being able to upgrade ballistics to particle weapons, but im not sure i wanna install all of this
These really aren't that bad all things considered, especially with how much is actually included. There are mods that just add the same clothes crafting he has and the file size is 3x as large
@@R.L.Parker.Gaming so i went ahead and installed your mod, and crafted a Mk 3 Relic AA-99, but for some reason it’s missing a crosshair? do you have any idea what might be causing that? all my other weapons are fine
There is one mod I have been waiting for someone to create that has yet to be created. That is a mod that lets players create an attachment for any armor or clothing that converts them into a spacesuit. Myself and many players love the look of the Neon city security guards outfit with a different matching space helmet and yet it would be great to have it as a spacesuit so we the players don't have to remove it when going into unbreathable atmosphere.
Appreciate you man I have two of your mods now I’m trying to only run ur mods to reduce crash risk plus the fact your mods a just fantastic thanks for your time dude
Im on my ng+3 just installed your 2 mods, ( 2 ms latr ) i wonna restart but im 64 ( n a half ) 🤟🦁🏴☠
Add darkstar Trainee's Maelstrom and.. New characters become less stressful. :)
Can we have a mod that removes the face shield on UC Marine helmet?
Hi @R.L.Parker.Gaming i have a question for you. No matter the bench i go to ils always the same menu that pops up showing me all weapons and armors i can craft.
likely added by other mods that injected them into the industrial workbench. That causes them to spill into my workbenches, because they are customized clones of the industrial workbench. That's how custom workbenches work. The only way around it is to not use the other mods, or ask those mod authors or another mod author (not me, I don't have time) to make patches to force them to filter to the correct benches.
@@R.L.Parker.Gaming thx for taking the time to answer me. I really appreciate it.
Great mod, really interesting.
What's the difference between the anti xeno gear which has the (reward) text and the one that doesnt ?
They're flagged as different vanilla items so I built them the same way. Ultimately, it's how the game decides to give you pre-installed legendary in the quest reward. /shrug
@@R.L.Parker.Gaming As a player it doesn't make sense to me why there should be 2 versions (unless I'm forgetting a reason). so if it doesnt make sense to you as a modder it must be a Bethesda oddity :D
PS, if I were to craft->upgrade a armor piece that is the same as one I currently wear, which one would be consumed during the mk2 upgrade?
It's a necessary evil. The only other option was altering every single piece of equipment in the entire game, and thereby causing infinite conflicts with other mods that even think about touching the equipment files.
@@VonArens The quest version is the cool red/black tiger stripes.. and the crappy prebuilt legendaries you will no doubt change out anyway :)
Hello! Great mod, thank you so much. I have one question though, how do I get the legendary mods?
Lots of research, or enable vip mode. You can then apply them to MK.ii or MK.iii upgraded gear, not base-game gear.
Hi @@R.L.Parker.Gaming thank you so much for replying. So I've done some research at the research lab and have, for example, learned the acrobat fabrication. But when I go to the spacesuit workbench, I can't install it to the helmet because there is an ingredient missing ("acrobat armor"). And there is one missing for all the legendary mods. How do I get those? :(
You have to upgrade the armor at enhancement bench first.
@@WykkydGaming ok yeah, they are MK. II. Is that it? I still don't see the ingredients :/ maybe I should try reinstalling the mod? Thank you again, this is so good, I've managed to make some legendary weapons and love it!
How do you craft the benchs? I can only access the terminal in my inventory…
Check crafting section in home/ship/outpost build mode
Is this compatible with darkstsr astrodynamics? How about other crafting mods?
ASTRO yes. Other crafting mods, not likely
Maybe it doesn't apply to this video directly, but what is the diference between mk.ii and mk.iii?
Mk.II is an "Enhanced" weapon that has slightly higher base damage, and you can customize Quality, Legendary and Skin in addition to weapon mods.
Mk.III is a "Vile" weapon: The result of converting a Ballistic Mk.II weapon into a Particle Beam variant.
Also, the Weapon video goes live tomorrow at 1pm EST.
@@R.L.Parker.Gaming Ahhh, thanks! Your mods are awesome, btw!
Is it possible to Upgrade the Starborn Armors? Or can it made be possible in a future Update?
Darkstar Astrodynamics owns my starborn armor enhancements. You can customize them pretty well with that. I have no plans to allow customization of quality tiers on starborn armor. DSA scales them up through additional ng+ trips, up to 50 trips. That makes them strong enough.
What is the difference between darkstar boostpack versus starborn boost pack which one’s more powerful?
They are the same. They come from different mods. Starborn one requires NG+.
@@R.L.Parker.Gaming ok thanks for clearing that up
I removed the mod. I am having issues with the world disappearing around me. It started in the lodge. I would fall through the floor near the Mannequin at first. Now the whole city has disappeared when I'm in Atlantis. I can only see it from far. I restarted a new game, but now the same glitch is affecting my old game NG+ 1.
If you have the unofficial Starfield mod uninstall it reinstall your mods but do not reinstall the Starfield unofficial mod
@@lucassmith3555 what about the starfield community patch?
that one should be fine. Put it first in your load order.
It was definitely the unofficial patch, i had that issue regularly with it installed. I actually think it may have corrupted y game when I un-installed it and installed the community patch in place of it, I still occasionally have this issue, but the reason I believe it corrupted my game is because when I un-installed it it took me 6 days to be able to actually get into the game without crashing on rendering as I was about to load in.
And yes, I had went to the Unity and saved there before switching patches, I ended up giving up on my modded main save and decided to restart on my lvl22 secondary save and havnt had any crashing issues but I still have disappearing New Atlantis occasionally even on that save which never had the unofficial patch.
@@WTmac1993 yea, i only discovered recently that apparently the unofficial patch is just bad all around, despite it being more popular than the community patch. seems like it’s best for everyone to avoid it and just use the community patch
hi, im new. have you considered breaking up these huge mods into smaller ones? for example, im very interested in being able to upgrade ballistics to particle weapons, but im not sure i wanna install all of this
I will not be doing that. Sorry. It's already a ton of work to build and maintain. I'm not splitting my workload to multiple variations.
@@R.L.Parker.Gaming gotcha. i dont know much about modding so i didnt realize it would be that much extra work. thnx for responding tho
These really aren't that bad all things considered, especially with how much is actually included. There are mods that just add the same clothes crafting he has and the file size is 3x as large
@@R.L.Parker.Gaming so i went ahead and installed your mod, and crafted a Mk 3 Relic AA-99, but for some reason it’s missing a crosshair? do you have any idea what might be causing that? all my other weapons are fine
@@ShadowFlame420 fixed in next version. Folk on Discord can see known bugs, fixes and what's coming next :)