[PGR] The Crimson Weave Ult Shift Rotation ft. 21 Feral

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  • Опубликовано: 17 май 2024
  • Finally able to execute this rotation. I think Matt came up with this, and it's gonna be a pretty repeatable rotation going forward in warzone.
    I think minimum rank for this is SSS weave for energy purposes, and SS3 feral.
    Disregard mob gather and wave clears, its ice mobs so mob gather is pure rng, especially with these jumping coneheaded retards. I was focused on rotation speed, qte timing, pings on alpha, sp delays, 21 rotation order, and overall action order.
    This lets you get 3x 21 ults on the final rot too.
    The only thing I'm still contemplating is the second to last alpha rotation. After her second ult2, there's still a little bit of time on 21 cd, maybe because I'm a little slow overall (2-3s). So, I decide to do a slam instead, then swap off. In theory I should be able to just ult2 as well. This still gives you 6s on the final CW rot, allowing you to do a full slam and ult2 rotation.
    The alternative is to just swap to 21 right away, and then you have about 10-11s left on CW final rot, allowing you to do a full slam rot, as well as an additional dash+ult2 with pings.
    Overall, I think I prefer staying on CW a bit longer on the second to last rotation, which makes time a bit more forgiving and lets you still do a full slam ult2 rot at the end.
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Комментарии • 2

  • @MattUltima
    @MattUltima Месяц назад +3

    Nice play, but you need to work on your skill, movement speed, switch, signal orbs, QTE, matrix, direction, 3-orbs ping, dodging, positioning, red orbs, ultimate move, orbs management, left strafe, basic attack, buff, leader skill, your aim, right strafe, timing, orbs RNG, dashing, switch duration, environment, elemental resist, QTE cooldown, team combination, finger positioning, reaction speed, memories effect, mobs gathering, matrix cooldown, debuff, blue orbs, orbs combo, skill cooldown, buff timing, wave timing, perception, career, targetting, damage reduction, attack speed, your camera POV, stun abilities, Sniping mode, defense shred, healing, ultimate damage, physical resistance,melee attack, enemies trajectory, parry abilities, AoE attack, yellow orbs, back strafe, skill combo, sound cue, super armor, debuff duration, elemental damage, knockback, pets, physical damage, ultimate duration, swoop-in attack, core passive duration, walking distance, strategy, ranged attack, mob spawn, enemies dispersing, core passive, skill duration, enemies marking, i-frame, dashing attack, bleeding, switch layout, hand-eye coordination, combo count, enemies move, damage percentage, planning, coating, intelligence, class skill, single-target attack, core passive cooldown, dodging distance, visual cue, damage overtime, back-up planning, elemental variation, bleeding, boss weakness, the meta, QTE duration, enemies signal, retreating, camera sensitivity, IQ level, mind-mapping, feet positioning, frame rate, tapping speed, finger movement, distancing, orb positions, button mapping, walking angle, QTE timing, orbs calculation, burning ground, Ice mode, Da vinci cooldown, spawn RNG, basic attack combo, passive skill, resonance skill, playing field, critical RNG, prediction level, matrix duration, patience, aiming mode, switch cooldown, your life, QTE positioning, switch in skill, focus. But overall, a pretty good run.

    • @RikuSenpai1
      @RikuSenpai1  Месяц назад

      Understandable, have a nice day