Mudrock SP lockout is fine. In case when Mudrock already spins a lot she's already very good and doesn't need this. But that doesn't mean the module upgrade is bad. It allows her to cover more use case, which are the elite enemies that she's usually bad against. Actually, it's not just elite enemies. Sometimes there are circumstances where stage or enemy gimmicks can burst her down quick before she can get enough SP to spin. She gains no SP when idling. But with this, the shield she gain when idling will give her SP. The next attack she receive will give her 3 SP. This means that unless she has 0 SP, the next attack she receive after idling will let her spin. Two attacks received if 0 SP, or 1 attack received + 1 attack given if Blemishine is present. The module and Blemishine talent will guarantee Mudrock to spin in at least her second attack. Getting just 1 spin from 0 is a significant increase that will allow her to survive. Stun cancels enemy attack and buys time.
Before modules, I mainly used Chen for her S2 nuke. That was back in the day when we didn't have that many strong helidrops like Surtr. As time went by, I used her less and less often just because I wanted to play with newer operators more. When her first module released, I started to use Chen more again but I focused less on her S2 and more on her SP battery capabilities as well as her S3. Nowadays I just use her to supercharge Thorns while also cycling through her S3 faster due to her module. Overall, I'm just happy she has a place in my team and that I get to use her more often as she's one of my favourite characters, even after all these years.
something to point out but Extra damage vs Blocked enemies isn't that contradictory to fortress defenders. Nothing in the skill says THEY have to be blocking, only that the enemy must be blocked. Fortress are already usually put on backline to benefit from their range and so they don't lose their AoE. what the module is incentivizing is having a frontliner along with the fortress. So they can hold enemies inside the range of the the fortress.
Contradict is a wrong word he said, there's another proper word for it idk which one but I get what he meant. Maybe try to read and understand again point 2 and 3 disadvantage that written by dragongjy. He also didn't said that fortress must blocked the enemy to gain that additional trait effect, they just loses their aoe attack become single target attack when blocking enemies
When they designed Fortress, they made it so that Fortress can't do AOE with melees - that I see as a sign that encourages player to focus more on range attacks, and blocking enemies themselves is a final resort. Given that modules are supposed to "explore the specialty" of respective archetype/operators, it feels strange to design this branch for what may be the "final resort", or at least the less ideal use scenario of Fortress. Maybe that's more specific than me saying "contradict"?
@@DragonGJY I figured the module was aimed at specific skills such as Horn's S2 and Firewhistle's S2--both can deal AoE damage to enemies they are blocking. Still could have been a better module design.
Thanks for the comprehensive analysis of these modules. It really helps when trying to plan what to allocate resources to which, nowadays, seems to go everywhere. Can't imagine being a player who's just gotten to endgame in Arknights.
I think you are mistaken with Horn's level 1 module effect. Horn's level 1 module has the same wording as W's x-module which states, "Increases ATK to 110% when attacking blocked enemies." W doesn't need to block the unit herself but as long as another operator is blocking that enemy W will deals 110% damage to that enemy. So, Horn herself doesn't need to block that enemy but just needs to have another operator to block that unit to deal the increase damage. Please clarify if this is true or not.
your correct but his point isn't that they can't benefit from it just that they benefit the least since there usually used to attack enemies that can't be reached by anyone else or won't be blocked and with the exception of horn s2 they lose their aoe damage in malee so its a lot of hoops to go through unless your playing with a defender team
I did write in the visuals that you can set up a chokepoint in front of her to make it work. But I can't say that's usually how people use Fortress. You are probably using them to take down enemies far in the distance going AFK, or ones that are dangerous to block to start off. The point here is still, comparing to Artillery and Centurion, Fortress are at a weaker state when they block enemies themselves. No AOE, Horn doesn't even get her S1 effect off. On paper it IS a less rewarding base effect than those 2 classes.
I like this pace HG is taking. Slowing down the new character release rates and taking more time to review older units. It keeps me hyped up and coping for better modules for units like Fartooth, Angelina
Yeah, I’ve been pretty sad with the pace of modules, they were slow already and the extra time doesn’t seem like it’s making it any better… Also, I have a question about Carnelian’s modX now that it’s been live in global. Your guide recommends to not get it at all, stating that whatever it does is done better by Lin (which is true). However, what’s important is the fact that she can actually survive on her own, and using it feels like a massive QOL for her as she can be self sustaining now. I understand she has a likely better module upcoming (HG plz don’t mess it up), but why would her module be rated as DON’T with a comparison to Lin, while other modules like Ch’en’s ModY which provides a meager buff even before the opportunity cost gets a minor recommendation, even with the far more replaceable role of laneholding? It feels a bit unfair to treat Carne’s mod which actually impacts her massively as not worth due to a competitive comparison when others don’t seem to get as harsh of a comparison.
I'd argue that if you look at Carnelian's module, it is a survival based module from top to bottom, no actual damage/skill cycling improvements. Yes the self-sustain makes sense, but I would say I'd expect damage output from her. If she deals good damage, I can allocate resources to her, and lack of self-sustain is no problem for me. The reason Lin is good with her survival module is that it was a great optimization to her kit, which IMO is perfectly designed: More sturdy overall > Tank attacks better > Tanking attacks give her SP > Faster skill > More damage. Damage wise, Lin can easily deal more damage with Shield shatters; Skill cycle wise, Lin can catch up with Carnelian's overcharge SP+ talent by tanking hits. That left Carnelian with really no actual edge in a comparison, which Iead me to conclude that the Carnelian Module X was a fix in the wrong place, hence the assessment. On the other hand, as much as Ch'en Y being bland, it is an understandable direction that the module can go. Sure using Ch'en as a laneholder is very replaceable, but I believe Swordmaster as a ATK recovery class with AOE burst ability, doesn't feel off to function as a laneholder(which of course they can get the job done). The fact that they are not competitive in the role anymore is not the problem of the module itself, and if I'm a new player missing a lot of laneholder candidates, I can recommend them to this module. Whereas I really would not recommend a new player without AOE arts damage to go try a self-sustaining Carnelian.
@@DragonGJYThat does partially make sense, but you also recommend stuff like Eben’s ModY which fails to function properly as both burst or AOE clearing as you mention - it feels like more of a fun sidegrade, yet that one gets a B ranking priority with a level 2+ rating. AOE arts is even more replaceable than ranged tanks are with countless good options, especially a weird gimmicky one that loses extra AOE damage per charge if the target dies from the initial few, and can’t even deal consistent AOE damage. And as for Carnelian, the only real competitor she has there is Lin, while laneholding has tons of options to the point it’d make more sense to save modules until you get one. Heck, the newbie banner offers both Mountain and Thorns, and even Flametail and Weedy can hold their own in some lanes if you get them. Beyond that we have far cheaper options like Bibeak S1, Specter who most players typically get from the newbie tickets, Estelle, Highmore, etc. who all work wonders for new players and can be obtained very easily. I’ve also seen showcases on Bilibili and her skill damage is marginally higher to the point where almost all cases where Y can kill, X can kill too (and in lots of cases X kills faster since it gets the skill again faster), and from heavy Ch’en usage myself I can attest to the first module already improving her laneholding immensely thanks to faster skill uptime. There’s also the fact that Carnelian’s issue is both survivability and damage. This one is more a hypothetical for the future, but assuming her damage module will actually work wonders, someone who raises Carnelian and tries to use her for damage might learn that she has awful survivability and die before most of the damage is dealt. You do already mention the benefits and that Lin succeeds it in her write up, yet write don’t get which seems quite confusing since it does at least benefit her greatly. Would someone who gets her and not Lin really be told to wait until Lin and get a level 3 mod, instead of just swapping over to even just level 1 of her survival mod to take care of stuff like the Rocket Gundams in one cast? Her overall damage isn’t great cuz of her cycle time, but it can still work there too. You already mention that Lin is better and put it as a low priority, so I don’t see why it can’t get a level 1+ rating despite the better options. It’s not like the other don’t get options such as Fartooth, Hellagur, etc. in which their module solves practically nothing for them even ignoring their far better competition.
@@slonik0002 I can get your point, and I admit that I don't always have the same standard of judging making this list, especially for over a year and a half by now. I think by next patch when we see Carnelian Y, ratings will be adjusted accordingly.
I think the problem with carnelian X is there's 0 benefit if she get attacked (Lin get extra sp, beeswax has hp regen). Well in some case you may deploy her somewhere far from healer to use her s2, but if you need someone as meat shield there's a lot of replacement. Mlynar exist with 12 dp cost, same def-res stats and has taunt. untill now, only Patriot that prioritize ranged operator. I personally used her as true aoe arts operator combined with Aak or in SSS.
Mudrock module is kinda weak, but its ok, since she is a good unit even w/o. What realy makes me question if HG plays their own game is module for Vulcan. The talent improvement shows absolute ignorance of how Vulcan works.
its 5 star and technically free, they dont give a shit sadly. im like super pessimistic when i saw Juggernaut getting module and thought "eh, they probably wont do anything for poor Vulcan" surprise surprise, they sure delivered.
I was hoping you'd give a shoutout to Quercus's module, your video made it seem very strong for her.
Mudrock SP lockout is fine. In case when Mudrock already spins a lot she's already very good and doesn't need this. But that doesn't mean the module upgrade is bad. It allows her to cover more use case, which are the elite enemies that she's usually bad against. Actually, it's not just elite enemies. Sometimes there are circumstances where stage or enemy gimmicks can burst her down quick before she can get enough SP to spin.
She gains no SP when idling. But with this, the shield she gain when idling will give her SP. The next attack she receive will give her 3 SP. This means that unless she has 0 SP, the next attack she receive after idling will let her spin. Two attacks received if 0 SP, or 1 attack received + 1 attack given if Blemishine is present. The module and Blemishine talent will guarantee Mudrock to spin in at least her second attack.
Getting just 1 spin from 0 is a significant increase that will allow her to survive. Stun cancels enemy attack and buys time.
Before modules, I mainly used Chen for her S2 nuke. That was back in the day when we didn't have that many strong helidrops like Surtr. As time went by, I used her less and less often just because I wanted to play with newer operators more. When her first module released, I started to use Chen more again but I focused less on her S2 and more on her SP battery capabilities as well as her S3. Nowadays I just use her to supercharge Thorns while also cycling through her S3 faster due to her module. Overall, I'm just happy she has a place in my team and that I get to use her more often as she's one of my favourite characters, even after all these years.
something to point out but Extra damage vs Blocked enemies isn't that contradictory to fortress defenders. Nothing in the skill says THEY have to be blocking, only that the enemy must be blocked. Fortress are already usually put on backline to benefit from their range and so they don't lose their AoE. what the module is incentivizing is having a frontliner along with the fortress. So they can hold enemies inside the range of the the fortress.
Contradict is a wrong word he said, there's another proper word for it idk which one but I get what he meant. Maybe try to read and understand again point 2 and 3 disadvantage that written by dragongjy. He also didn't said that fortress must blocked the enemy to gain that additional trait effect, they just loses their aoe attack become single target attack when blocking enemies
@@regadd86 You're looking for "inaccurate", probably.
When they designed Fortress, they made it so that Fortress can't do AOE with melees - that I see as a sign that encourages player to focus more on range attacks, and blocking enemies themselves is a final resort. Given that modules are supposed to "explore the specialty" of respective archetype/operators, it feels strange to design this branch for what may be the "final resort", or at least the less ideal use scenario of Fortress.
Maybe that's more specific than me saying "contradict"?
@@DragonGJY I figured the module was aimed at specific skills such as Horn's S2 and Firewhistle's S2--both can deal AoE damage to enemies they are blocking. Still could have been a better module design.
Thank you so much!! This helps me a lot for planning ahead!
My lovely judge is getting W in everyway possible 😭😭😭😭
I love you, dragon GJY
Thanks for the comprehensive analysis of these modules. It really helps when trying to plan what to allocate resources to which, nowadays, seems to go everywhere. Can't imagine being a player who's just gotten to endgame in Arknights.
Thank you for taking the time to make this.
The explanations are very clear, good stuff 👍
Module review is back!! 🎉 thank you so much!
Keep up the good work ❤
I think you are mistaken with Horn's level 1 module effect. Horn's level 1 module has the same wording as W's x-module which states, "Increases ATK to 110% when attacking blocked enemies."
W doesn't need to block the unit herself but as long as another operator is blocking that enemy W will deals 110% damage to that enemy.
So, Horn herself doesn't need to block that enemy but just needs to have another operator to block that unit to deal the increase damage.
Please clarify if this is true or not.
Horn module works like AoE sniper does. So yeah, horn herself doesn't need to block enemy to get the silly 110% damage deal.
your correct but his point isn't that they can't benefit from it just that they benefit the least since there usually used to attack enemies that can't be reached by anyone else or won't be blocked and with the exception of horn s2 they lose their aoe damage in malee
so its a lot of hoops to go through unless your playing with a defender team
I did write in the visuals that you can set up a chokepoint in front of her to make it work. But I can't say that's usually how people use Fortress. You are probably using them to take down enemies far in the distance going AFK, or ones that are dangerous to block to start off.
The point here is still, comparing to Artillery and Centurion, Fortress are at a weaker state when they block enemies themselves. No AOE, Horn doesn't even get her S1 effect off. On paper it IS a less rewarding base effect than those 2 classes.
This is a very well made video! Subbed!
Thanks bro keep it up!
I like this pace HG is taking. Slowing down the new character release rates and taking more time to review older units. It keeps me hyped up and coping for better modules for units like Fartooth, Angelina
I SEE MA BOI EBENZ I CLICK
Thank you for the info
thx as always
I'm waiting for Horn y module
Lessing's module is just so sad 😢
Yeah, I’ve been pretty sad with the pace of modules, they were slow already and the extra time doesn’t seem like it’s making it any better…
Also, I have a question about Carnelian’s modX now that it’s been live in global. Your guide recommends to not get it at all, stating that whatever it does is done better by Lin (which is true). However, what’s important is the fact that she can actually survive on her own, and using it feels like a massive QOL for her as she can be self sustaining now. I understand she has a likely better module upcoming (HG plz don’t mess it up), but why would her module be rated as DON’T with a comparison to Lin, while other modules like Ch’en’s ModY which provides a meager buff even before the opportunity cost gets a minor recommendation, even with the far more replaceable role of laneholding? It feels a bit unfair to treat Carne’s mod which actually impacts her massively as not worth due to a competitive comparison when others don’t seem to get as harsh of a comparison.
biggest reason Ch'en Y gets a rating is probably because it deals more damage per skill activation than Ch'en X
I'd argue that if you look at Carnelian's module, it is a survival based module from top to bottom, no actual damage/skill cycling improvements. Yes the self-sustain makes sense, but I would say I'd expect damage output from her. If she deals good damage, I can allocate resources to her, and lack of self-sustain is no problem for me.
The reason Lin is good with her survival module is that it was a great optimization to her kit, which IMO is perfectly designed: More sturdy overall > Tank attacks better > Tanking attacks give her SP > Faster skill > More damage. Damage wise, Lin can easily deal more damage with Shield shatters; Skill cycle wise, Lin can catch up with Carnelian's overcharge SP+ talent by tanking hits. That left Carnelian with really no actual edge in a comparison, which Iead me to conclude that the Carnelian Module X was a fix in the wrong place, hence the assessment.
On the other hand, as much as Ch'en Y being bland, it is an understandable direction that the module can go. Sure using Ch'en as a laneholder is very replaceable, but I believe Swordmaster as a ATK recovery class with AOE burst ability, doesn't feel off to function as a laneholder(which of course they can get the job done). The fact that they are not competitive in the role anymore is not the problem of the module itself, and if I'm a new player missing a lot of laneholder candidates, I can recommend them to this module. Whereas I really would not recommend a new player without AOE arts damage to go try a self-sustaining Carnelian.
@@DragonGJYThat does partially make sense, but you also recommend stuff like Eben’s ModY which fails to function properly as both burst or AOE clearing as you mention - it feels like more of a fun sidegrade, yet that one gets a B ranking priority with a level 2+ rating. AOE arts is even more replaceable than ranged tanks are with countless good options, especially a weird gimmicky one that loses extra AOE damage per charge if the target dies from the initial few, and can’t even deal consistent AOE damage.
And as for Carnelian, the only real competitor she has there is Lin, while laneholding has tons of options to the point it’d make more sense to save modules until you get one. Heck, the newbie banner offers both Mountain and Thorns, and even Flametail and Weedy can hold their own in some lanes if you get them. Beyond that we have far cheaper options like Bibeak S1, Specter who most players typically get from the newbie tickets, Estelle, Highmore, etc. who all work wonders for new players and can be obtained very easily. I’ve also seen showcases on Bilibili and her skill damage is marginally higher to the point where almost all cases where Y can kill, X can kill too (and in lots of cases X kills faster since it gets the skill again faster), and from heavy Ch’en usage myself I can attest to the first module already improving her laneholding immensely thanks to faster skill uptime.
There’s also the fact that Carnelian’s issue is both survivability and damage. This one is more a hypothetical for the future, but assuming her damage module will actually work wonders, someone who raises Carnelian and tries to use her for damage might learn that she has awful survivability and die before most of the damage is dealt. You do already mention the benefits and that Lin succeeds it in her write up, yet write don’t get which seems quite confusing since it does at least benefit her greatly. Would someone who gets her and not Lin really be told to wait until Lin and get a level 3 mod, instead of just swapping over to even just level 1 of her survival mod to take care of stuff like the Rocket Gundams in one cast? Her overall damage isn’t great cuz of her cycle time, but it can still work there too. You already mention that Lin is better and put it as a low priority, so I don’t see why it can’t get a level 1+ rating despite the better options. It’s not like the other don’t get options such as Fartooth, Hellagur, etc. in which their module solves practically nothing for them even ignoring their far better competition.
@@slonik0002 I can get your point, and I admit that I don't always have the same standard of judging making this list, especially for over a year and a half by now.
I think by next patch when we see Carnelian Y, ratings will be adjusted accordingly.
I think the problem with carnelian X is there's 0 benefit if she get attacked (Lin get extra sp, beeswax has hp regen).
Well in some case you may deploy her somewhere far from healer to use her s2, but if you need someone as meat shield there's a lot of replacement. Mlynar exist with 12 dp cost, same def-res stats and has taunt.
untill now, only Patriot that prioritize ranged operator.
I personally used her as true aoe arts operator combined with Aak or in SSS.
That mini event seems to be rim Billiton event
Mudrock module is kinda weak, but its ok, since she is a good unit even w/o.
What realy makes me question if HG plays their own game is module for Vulcan. The talent improvement shows absolute ignorance of how Vulcan works.
its 5 star and technically free, they dont give a shit sadly.
im like super pessimistic when i saw Juggernaut getting module and thought "eh, they probably wont do anything for poor Vulcan"
surprise surprise, they sure delivered.
Imo chen mod x for sp battery and mod y if u want to use s2 helidrop skill
i wonder if Gladiia will ever get a 2nd module
I pray that gg module is 👍 good
What if Mudrock 2nd mod get the Gladiia treatment? Her talent changed from sarkaz only to all enemy
what is the "blocked enemy meme?" i am not familiar.
eagerly waiting for Horn Y module, if you know what i mean.
Lmao at that Chen Y module and also is there any operator with priority rating higher than A+?
Saria X2, Skadi X3, Specter alter X3, Rosa X3, Typhon X3 all have a priority rating of S
bagpipe lv 3 so good can be helidrop 👌
Nice
When will be released Penance module?
6ish months
Aw it doesn't bypass lockout
is there anything that does really
@@charginginprogresss Siege talent and W’s 1st mod upgraded do.
As f2p that hates sss...
Wow that new saga module is garbage
Ugh mudrock lockout, well we knew penance is the horde jugger
Damn, was hoping bagpipe would be more than a helibuff
Ngl, I still going to lvl 3 module for mudrock even you said it not that worth 😅
if you use s3 then its oke, mudrock s2 already have alot of healing
Also riot, pls make module chip easier to farm. I don't wanna spend my gold cert to buy module block 💢😡.
03:54
Dislike, unsub, reported, pipebomb on your mailbox, I'm inside your walls.
Wait, Eben's new mod is better than X? Damn, i might as well Mod9 him at this point
thanks, great video