114 TURN BLITZ - Millennia - MASTER DIFFICULTY - TOTAL WARFARE

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  • Опубликовано: 8 апр 2024
  • Game: store.steampowered.com/app/12...
    #millennia paradoxinteractive #potatomcwhiskey
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Комментарии • 145

  • @jimsenbonzakura9402
    @jimsenbonzakura9402 2 месяца назад +159

    They didn't nerf wild hunters. You get the +1 culture on meat with an innovation. Also, you don't need hunting camps. You can send the wild hunter and collect the meat, trivializing towns, expansion and buildings. I had 20+ wild hunters outside my cities "hunting" and the culture goes to the city where they were created. You can get an absurd bunch of culture with local reforms and a dozen wild hunters. Not to speak of the exploration xp, the construction points...etc

    • @KnightModern
      @KnightModern 2 месяца назад +1

      Will bow hunter and utility ship sends goods to city?

    • @ChrissieBear
      @ChrissieBear 2 месяца назад +5

      @@KnightModern Yes, that's their whole point. Utility Ships get outshined by better fishing improvements later, but Bow Hunters never get outshined as there is no improvement to the Hunting Camp.

    • @PotatoMcWhiskey
      @PotatoMcWhiskey  2 месяца назад +16

      whoops, my brain slipped

    • @derekrocco4344
      @derekrocco4344 2 месяца назад +5

      My hunters game had a frustrating mid game when my vassals started expanding into my critical hunts. I also kept my camp tiles unimproved in my cities, because wild hunter harvesting doesn't cost population (unlike tile improvements).
      Definitely overtuned haha

  • @hitomisalazar4073
    @hitomisalazar4073 2 месяца назад +63

    Granted other thing I found for Chaos Management in one of my games? The Culture power if you have Arts unlocked "Propaganda". It reduces the chaos by -10. Doesn't sound like much. But here's the funny thing... they didn't make 0 the bottom of the scale. You can in fact bank "negative" chaos with that to the point where in a game where I did propaganda early to get like -10 Chaos gain... by the time I got to late game wars as I planned I had a few thousand "Negative Chaos" as a buffer and just never drew a Chaos event because of it.

    • @adaelion3772
      @adaelion3772 2 месяца назад +3

      Sounds awesome, and like an unintended effect.

    • @axxey
      @axxey 2 месяца назад +5

      That would be fine if the Chaos design was good, but you can just pay off 90% of chaos events with ease and zero drawbacks, terrible design. How many innovations did you waste?
      Efficiency of propoganda is just after a chaos event has happened. Chaos event(and innovations) drop them by %, propoganda/innovation are flat amounts. Every flat amount spent before % cut instead of after % cut is huge. It would be interesting if chaos and innovation were on the same scale positive and negative.

    • @hitomisalazar4073
      @hitomisalazar4073 2 месяца назад +8

      @@axxey I did it once. So it was one round of my Culture Power that saved me... thousands of gold and/or rebellions/loss of production/etc. Which in turn let me use my wealth to pump out units and buildings. I found it a decent trade.

    • @Ravi9A
      @Ravi9A 2 месяца назад

      Awesome

  • @Civlover10
    @Civlover10 2 месяца назад +23

    "Our Methodology of killing cities is running at them screaming." **Laughs in Viking**

  • @Nickunparalleled
    @Nickunparalleled 2 месяца назад +26

    Fantastic to see you with more Millennia on the Channel! Thanks 😎

  • @raininglaser5695
    @raininglaser5695 2 месяца назад +67

    I think the reason there used to be culture from meat was just because you got an inspiration for it last time.

    • @AverageFornaxEnjoyer
      @AverageFornaxEnjoyer 2 месяца назад +5

      I believe this is the case, however it's an easy inspiration to get as it comes with the territory, like the inspiration for Mound Builders that generates one improvement point.

  • @DirectorHatman
    @DirectorHatman 2 месяца назад +20

    I mostly press ESC to skip the combat animations and for combat that occurs outside my turn I just rightclick the notifications.

  • @roguewisdom8742
    @roguewisdom8742 2 месяца назад +9

    I played this game in its demo stage, and I can safely say that you can get a World Conquest with just Raiders and half the number of turns needed in this video (even without any of Spiffing Brit's dev cheat exploits). But you'd need to do a few other things to really lean in to for the hyper-aggressive push.
    1) Scatter your stone-age armies across the world like autumn leaves in the wind. Their jobs are to get as many goodie huts as they can (with an absolute focus on any knowledge and/or warfare xp), and finding as much Player AI info as they can while they're at it. Some of them may die, but it is a sacrifice you should be willing to make. Getting the snowball running as fast as humanly possible makes it that much harder for developing players to stop.
    2) Be the New Age trendsetter. This is why I suggested getting knowledge earlier, and the +culture starting bonus also helps with getting more, but it's not for the innovation points (although it helps). Obviously you don't want Raiders to get poached from under you, which I think Zulu likes to do. But it's also because you absolutely want to be certain of jumping into the Age of Blood. You don't need any of the techs there; you just want everyone to be in war, receive no war-weariness, and have all the barbarians. It feels like a completely different game when barbarians are constantly sacrificing their lives to make your raiders *recover* health, all while you have the power to eliminate a player on the same turn you meet them. You are the end-game crisis, so own it.
    3) Settlers and pioneers are useful, but not for their primary function. This build uses them only for setting up roads, so that your raiders can raid even faster. Remember that those units are slower than raiders, and pioneers can be redeployed at no extra cost, so foresight and planning are needed for an effective usage.
    4) Despite Spiff's suggestions, don't use Reinforcements unless it's an absolute emergency. Raiders can recover fairly well on their own, and the cost of Veterancy will be a high one when you're facing the last of the players. If one unit in the army has been focused down and is on low health, check to see if its morale is at zero. If it is, that might technically be a good thing, as it won't participate in the next battle, but will still heal if the army wins.

  • @flyinmehkite384
    @flyinmehkite384 2 месяца назад +8

    I am having quite a bit of fun with Millennia. My main gripe is UI stuff. I really wish I could get a rough turn counter on influence expansion.
    I just finished up a Pyramid into Shogunate run since they seemed to synergize well together. The Shogun doomstack is no joke and was still highpower all the way into early Age of Aether. Conquered everyone by then. Getting Hoplites in age 2 innovation was stupid strong as well.
    Having fun with Olympians with Kingdom into Spice Traders, the sheer volume of exploration, warfare and/or dilpo exp, money and knowledge Olympic Games produces when it is up and running is kinda insane. Turning the mass outposts into Castles and putting Castle Towns or the +diplo (on desert tile thing Traders has) on the non-trade spaces just jumps culture and diplo into crazy levels. You hit a point where you integrate a vassal and just dump money into quick building to have it fully up and running. I was playing Inland Seas so desert tiles were generally far apart.

  • @hitomisalazar4073
    @hitomisalazar4073 2 месяца назад +25

    Though that is something I've noticed in my own games. It's very hard to get into the Age of Blood because the AI will do zero aggressive moves during the first two ages. Like I can blatantly flaunt weakness or aggression and they just refuse to engage. If I declare Hostility suddenly they pull all their units back into their Capitals inside the borders so I can't attack them. They'll never declare hostilities, etc.
    But soon as Iron or Heroes is locked in? Suddenly everyone and their mothers that wasn't hostile (officially) to you before will send notices about it in the first turn or two of it.

    • @PotatoMcWhiskey
      @PotatoMcWhiskey  2 месяца назад +17

      The AI tries to avoid crisis ages iirc

    • @DirectorHatman
      @DirectorHatman 2 месяца назад

      Hover your Scout Cavalry near their borders. AI absolutely hates that enough that they will set themselves up for a war on you if you haven't built up your army (which, considering you're here you likely concentrated on Production which means you just don't have your army YET), so you can just snowball them back, eliminate them and you likely control the whole land.

    • @hitomisalazar4073
      @hitomisalazar4073 2 месяца назад +6

      I thought it was only the Age of Blood, because I see the AI rushing into the Age of Plagues a lot myself for instance. But usually after that point I'm so in charge of the timeline I haven't noticed if they try to rush into any other Crisis Ages.

    • @LAZERAK47V2
      @LAZERAK47V2 2 месяца назад +14

      @@PotatoMcWhiskey >Me getting the Age of Plague every game because the AI doesn't understand the concept of taking a bath.

    • @DarkCrimsonBlade
      @DarkCrimsonBlade 2 месяца назад +2

      ⁠​⁠@@LAZERAK47V2 given that you can start ticking the crisis before entering the age of kings, yes, the AI literally hasn’t researched enough to understand what a bath is before it’s too late lol

  • @OnslaughtOnibaka
    @OnslaughtOnibaka 2 месяца назад +6

    Explorers are actually really strong on an island map. It doesn't say so in the tooltip, but the Knarr can cross oceans, that's one age early. And it can spawn 1 explorer per turn (for 25 exploration xp non scaling). So you can get to other isolated islands first and beat a vassal into submission using explorers armies to get a foothold, getting a whole lot of land.
    Also, the amount of ressources generated by the explorations of landmarks is crazy.
    Barbarian neutrality is a must on island maps so you can secure your utility ships.

  • @aneru9396
    @aneru9396 2 месяца назад +5

    I find it wild that someone was able to discover that this game has a secret true ending. Maybe Potato could do a true ending run before he puts this game on haitus, that’d be cool to see

  • @iambicpentakill971
    @iambicpentakill971 2 месяца назад +2

    I haven't played a lot, but if you don't kill the towns, your new vasselized city comes with a town, and that seems really good

  • @Kirkrrr
    @Kirkrrr 2 месяца назад +2

    That was so much fun to watch, more Millennia please!

  • @alatamore
    @alatamore 2 месяца назад

    Yes! Thank you for this video. So many were done with the pre-release build that was totally broken. This helps me learn the finer details a lot.

    • @cazaderon
      @cazaderon 2 месяца назад

      Also, do you know you can attack without moving using CTRL + RC. It allows to deal damag without committing to moving in a weird spot or leaving a defensive position.
      Oh and btw, are you aware reinforcement sucks XP from your unit ?

  • @vascofernandes295
    @vascofernandes295 2 месяца назад +5

    You can discover landmarks with units that have already moved, but not exausted, so it is optimal to use 2/3 tiles before discovering a landmark. Also Farming gives you a building that gives you region level, allowing you to delay getting a town a bit longer(allowing you to get it further, with leads to a bigger region)

  • @bigbenhgy
    @bigbenhgy 2 месяца назад +13

    Soyjack raiders vs chad horse-archers

  • @CulVols
    @CulVols 2 месяца назад +3

    One thing that I will say for Kingdom is that the passive vassal prosperity is very powerful and helps you reduce the amount of merchants you are using on your own vassals.

  • @xarinth1
    @xarinth1 2 месяца назад

    This video helped me learn a good way to startup and has helped make my newest playthrough more manageable, thanks. also grats on the quick win

  • @lecoutcritique8854
    @lecoutcritique8854 2 месяца назад +6

    warriors aren't Impressive on paper, but they have a really powerful combo with chivalry : you get the xp for defending of warriors and you spawn 2 peasants on every vassal with culture powers, than you upgrade then 10 turns later into ""knights" for free, then you swarm with unit relevant up to 2 ages later (whereras raiders tend to lose their juice way faster, although the healing passive and the warfare gains are boths massive).
    Burial mounds are good, but not that great due to the difficulty to get engineering xp early on => you might not even get to unlock the power in a time revelant frame if you don't rush for smelting.
    God kings are even worse (because stone working becomes obsolete way faster and points are rare)
    Olympics is surprisingly good giving you access to massive amounts of gold, explo/warfare/diplo xp and knowledge (half a full eureka) for a culture boost. This diplo xp is best used renewing the culture treaties.. :D
    Worst age2 is seafearer because you end up with a lot of gold, lot of food, and nothing else : no production, no improvement and the underwhelming exploration mana generator you can't really exploit.
    Kingdom is WAY better than imperial dynasty when you take into account the difference 5% prosperity growth does. It's a free merchant for every 2 vassals you have (and which doesn't count toward the number you created since they don't exist and also the innovation card giving pregunpowder unit a 20% attack buff vs militia let your raider stay relevant.

    • @Alchristis
      @Alchristis 2 месяца назад +2

      The value of 5% prosperity is absolutely huge; your evaluation of the first domains is pretty spot on too, although I would say that Seafarers aren't strictly the worst, just niche considering how well they shore up food if you happen to have a ton of productive land rather than fertile land

    • @lecoutcritique8854
      @lecoutcritique8854 2 месяца назад

      @@Alchristis I've yet to see a build that thrive with seafearer :
      - either you have a lot of hills around and you are better off taking god kings and just skipping it entirely (if you open the expansion bonus toward hills early it's better, but that's the whole value you get there, though it WILL pay off during age 5-6 when you need to expand) with the intent to pick mecanics (spawning iron, rushing tech to get aether and you have a great mining game ahead)
      - You can also have a lot of forest (or better jungle) where you go naturalist (into warrior priest at 6 which is really good and you thrive in an incontested place => jungle)
      - Else you have a lot of plains where burial mounds will be more useful (again expansion pay late so same for the hill point, follow up) for the long game.
      - Scrubland equal hunter, for obvious reason (and you can defend against raiders too with the archer ! great)
      - The only place where I'd consider seafearer would be a specific land => full of hills on one side (around a third with no good town) mixed with desert and plenty of fishes. The saddest thing being : my age 4 would be spice merchant which provide more gold :D (but at least it's the best pick for settling, for trade? not so much)
      - I'm not sure I would consider seafearer on an island map because the border expansion works AGAINST the player this time (you expand crazy fast on water, which split your influence investment further for sea tiles you won't be able to do anything with other than food and gold). Funny thing is : many 4X do this treatment to water tiles (food and gold, see Endless Legend, Civ, Old World etc..) and they ALWAYS suck until someone mod or patches water tiles to make them good. Navies aren't even that great because they only hit the coast (give them a range of 1/2/3/4 tied to the tier of the boat and sea will be good, till then it's goodbye).

    • @asmodean8961
      @asmodean8961 2 месяца назад +1

      Just finishing up a seafarers run on an island map.
      The food buff is ok but nothing exciting overall
      The shells are horrific and work against the player - they need to give them some food or production to not make that choice a waste of time.
      I do like the docks buff - the efficiency of fishing fleets means that you can turn every land tile into production or similar.

  • @maurice4348
    @maurice4348 2 месяца назад +2

    A really enjoyable video even if I kind of racked my brain over the choice to pass the age of blood in a total warfare theme (trying to ensure the AI has no access to more military focused tech perhaps?)

  • @chestersleezer8821
    @chestersleezer8821 2 месяца назад +3

    Yes Local Reforms is far better than building a town right off, plus it is better to wait until you expand before you put your town down since that gives you more land faster. I also love outposts and lots of them and do not build settlers since they never stay loyal also if place at the right spot and right before you get a culture boost you can grab a ton of land by building that outpost and then absorbing it as your first town. I have also found that getting a group of three scouts together is great since they can hold their own against single barbarian armies.

  • @alexcyberheart4065
    @alexcyberheart4065 2 месяца назад +2

    kingdom is good for vassles if you can get enough and get the second last thing you can get up to 3 times the worth for each single vassle which can be raised to somethings so kingdom=wide and dynasties=tall, then if you get republic you can get one pop in 'each' vessel every time you use your culture which can snowball

  • @dudekazoo
    @dudekazoo 2 месяца назад

    Absolutely incredible game. Thanks for the video!

  • @roemischer
    @roemischer 2 месяца назад +1

    22:21 The forest vanishes and a golden shockwave is felt miles away.

  • @DarkCrimsonBlade
    @DarkCrimsonBlade 2 месяца назад +4

    The explorer’s remote camps are amazing. Each one gives 50 exploration xp and 50 research! Not relevant for a run like this, but if you are spread around the map you can get a lot of research. Easily in the thousands

    • @iambicpentakill971
      @iambicpentakill971 2 месяца назад

      I played explorer and unlocked that, and nothing appeared anywhere. I was non-plussed

    • @DarkCrimsonBlade
      @DarkCrimsonBlade 2 месяца назад +1

      @@iambicpentakill971 they don’t really jump out at you. I think they will spawn across the map in any non-controlled area. It may also be that they can’t be in active sight of the explorer who spawns them, but have a good scan of the terrain and you should see them.
      Your units will stop moving if one enters their line of sight like when they see a tribal camp or enemy. Though the stop may only occur once. I usually vacuum them up so I’ve never tested it.

  • @MrFrenchfanfan
    @MrFrenchfanfan 2 месяца назад

    Thanks for the video.
    I really think that researching the next age when you have not researched everything in the current one should generate Chaos for you so it would be a real choice.
    In general, I would love a 4X that do away with the reasearch concept and the discovery of new options was linked to what you build in your city. You start as gatherers, building farms annd excess food prod leads to the discovery of granary, etc...

  • @micheledelzoppo13
    @micheledelzoppo13 2 месяца назад

    Nice one, getting a different direction is super nice

  • @ione2251
    @ione2251 2 месяца назад +1

    If you get lucky enough with your spawn you can get a town surrounded by mines and get enough production to get 200 improvement points a turn from the levy workers.

  • @TinchoFigue
    @TinchoFigue 2 месяца назад +4

    Letsgooo, this will be a long evening!

  • @zipforth
    @zipforth 2 месяца назад +2

    Really interesting to see how the game develops! From other youtubers' videos, it seems that the crisis ages can really be used to kneecap any other empires' strategies that didn't spec into it. Has that been your experience? It seems a bit too much "winner wins more" if it's as strong as it seemed from the few videos I've seen.

  • @TheT4Gz
    @TheT4Gz 2 месяца назад

    Potato the benefits of kingdom over dynasty is the satrap, faster prosperity growth means your vassals are giving you their maximum benefits sooner, really good if you are conquering/settling a bunch of cities as it means you start gaining a bunch of knowledge and culture and the rest of the goodies vassals give.

  • @TheJollyLlama875
    @TheJollyLlama875 2 месяца назад

    The strength of Kingdom is the 5% vassal prosperity per turn. Really gets your civilization cranking along.

  • @Ffourteen
    @Ffourteen 2 месяца назад +10

    I get if you don't think barbarian neutrality was worth the warfare XP, but you made it sound like you thought it would prevent you from fighting barbs, which it doesn't. You can still attack them, but they won't raze your improvements or pick off your units. I do like it because on most maps there are going to be a lot of barbs out in the oceans when you go out to sea. So if they aren't attacking, it is very nice.

    • @Geothesponge111
      @Geothesponge111 2 месяца назад

      The one downside to Barbarian neutrality is that they still block tile usage and I think they make your region capitals count as "Under Siege" when next to them. It's still much less of a problem and they tend to wander away soon enough, but it can be a nuisance, especially as they're not guaranteed to just die on your cities.

  • @Exidius07
    @Exidius07 2 месяца назад

    Commenting for the content for this game, I love the potential this game has.

  • @liberalideas8224
    @liberalideas8224 2 месяца назад

    I am sure either someone mentioned it or you had already found it, but there is a way to attack without moving into the new spot. I think it is control click.

  • @selwrynn6702
    @selwrynn6702 2 месяца назад +1

    How ironic, he picks a random civ & gets India, even in Millennia the specter of Nuclear Ghandi cannot be escaped.

  • @TheMadSentinel
    @TheMadSentinel 2 месяца назад +1

    Tater McBooze: "Hey Spuddies! Brand new game with all-new mechanics to explore and learn!"
    Also Tater: "So... this thing offer a culture victory?..." 😁😁😁

  • @cazaderon
    @cazaderon 2 месяца назад

    Hey Potato, why didnt you ever use the levy worker project ? Just a couple of turn every now and then allows to insta build a lot of improvements. I basically never have a pop working something unimproved.
    And as the levy scales with production, levying feeds itself by getting more production from improvements faster.

  • @adrianpatrascu571
    @adrianpatrascu571 2 месяца назад +1

    spartans are by far the best war units in the game and with the exp perk ,they are simply insane .

    • @asmodean8961
      @asmodean8961 2 месяца назад

      Last time I tried them out the game refused to let me spawn any.

    • @adrianpatrascu571
      @adrianpatrascu571 2 месяца назад +1

      @@asmodean8961 they spawn with culture power and prolly is a bug

    • @asmodean8961
      @asmodean8961 2 месяца назад

      @@adrianpatrascu571 the domain power never appeared so yes it was a bug.
      Have never tried them again - Raiders is far too useful most of the time

  • @adrianpatrascu571
    @adrianpatrascu571 2 месяца назад

    farms near rivers give +1 food,the tool tip doesnt say it ,but the food in town does

  • @pRIderzaur
    @pRIderzaur 2 месяца назад +1

    I can't tell you why, but I actually had 2 really good early game with Warriors out of like 10 games so far. Yeah you don't have culture, but you can manage. I find that "gain XP when fortified" power to be extremely broken for long games. Just make some armies and have them guarding a town or something and bam, the next time you remember about them or need them for a war they're like fully leveled. Also applies to the City Defense units and Scouts so if you take care of the units you can bring some through the ages full XP and ready to upgrade into a stupidly strong leader when needed (and makes defending with a single Scout/Guard + Militias very strong).
    *I played only one Medium map and it was fine for being aggressive, but I like long games and go for Large or Huge maps

  • @Mrmeows-jb4fg
    @Mrmeows-jb4fg Месяц назад

    I think I found a somewhat busted strategy with Olympians and explorers. So in the game I am playing, I chose the Olympians as soon as I can because of how powerful the Olympic games can be, especially paired with mass artists giving you free culture. But then I also went with the explorers and basically finished the tech tree in that era in less than 15 turns. So the Olympic games give you a ton of xp in various fields and, given you have established envoys with people, gives you money and science, pair this with an artist here and there and you can get a quick boost in your science. The explorers reveal remote camps which gives you an immediate boost in science (as well as exploration xp) and can also explore natural wonders which can sometimes give a boost in culture and can also give you arts xp which can go into more artists, more Olympic games, more science. You can also freely explore the world without worrying about barbarians because of the explorers and you can set up, before getting the tech to go into deep waters, with loads of envoys to quickly establish envoys and take any remaining free towns on the other continent (if there is a national spirit that lets you go in deep water before getting that tech than it is even better, I am still kind of new to the game). I normally play with the kingdom government and that can also give you boosts in science.
    TL:DR if you go with the Olympians and Explorers national spirits you can gain quick science and xp boosts while not needing to worry about barbarians ever again and progress through eras extremely quickly

  • @connorclabaugh9962
    @connorclabaugh9962 2 месяца назад

    Just FYI, Potato - "feif" is pronounced as "feef." A "fife" is a small flutelike instrument, used mainly in the military.

  • @maniacturtle
    @maniacturtle 2 месяца назад

    to get boats to work faster you need whipping to make row faster (historically speaking) so maybe they will implement that, they could balance it by making it an hp reduction and half movement on next turn.

  • @josheugster7921
    @josheugster7921 2 месяца назад

    Old World series would be great too!

  • @AverageFornaxEnjoyer
    @AverageFornaxEnjoyer 2 месяца назад +23

    Ah, yes Civ: Beyond Earth; an excellent game.

    • @kittyspam2146
      @kittyspam2146 Месяц назад

      No. Go back and play Alpha Centauri vastly superior.

    • @AverageFornaxEnjoyer
      @AverageFornaxEnjoyer Месяц назад

      @@kittyspam2146 *Whoosh*

    • @kittyspam2146
      @kittyspam2146 Месяц назад

      @@AverageFornaxEnjoyer ok good...recently seen some people try to say it actually is...thank God you are not one of them.

    • @AverageFornaxEnjoyer
      @AverageFornaxEnjoyer Месяц назад +1

      @@kittyspam2146 The game listed in the description was Civ: Beyond Earth, that's why the comment got a heart. Sorry, didn't notice RUclips finally updated it to the correct game. I did an inappropriate *Whoosh* as I had assumed you didn't read the description and just had assumed I was shitposting.

  • @BabakKhaine
    @BabakKhaine Месяц назад

    Potato, have you played since the update? Lots of changes including razing vassals, and nerfing local reforms to 25% for 8 turns. Makes the grandmaster difficulty truly brutal. Would love to see u play w/ new patch and share your thoughts

    • @BabakKhaine
      @BabakKhaine Месяц назад

      Also, you can now skip the combat screen

  • @anghDescartes
    @anghDescartes 2 месяца назад

    I think you could delay putting owns until you expand. that would allow you to take much more terrain, while putting more space between capital and a town.

  • @IKerensky
    @IKerensky 2 месяца назад

    Does the 1.2 food efficiency work for every food production building ?
    1.2 farm * 1.2 mill * 1.2 baker = 1.728 effective boost at chain end... it would be enormous.

  • @graethynne
    @graethynne 2 месяца назад

    So, anyone have a sense of how this game compares to Old World? I forgot to pick that one up back when it came out, and I get the sense Millenia may need some time in the oven still.

  • @Baalshazar
    @Baalshazar 2 месяца назад +2

    Yo I have 170 hours on this game now. This game is good, if only paradox didn't rush it out and thus the mixed reception. Btw you can fight for an old god in this.

  • @hitomisalazar4073
    @hitomisalazar4073 2 месяца назад +1

    Yeah I don't even remember culture from meat. Maybe it was Pre-release build thing? Or you got some innovation that said Culture from Meat, because well, innovations do wacky things.

  • @johnhobbes2268
    @johnhobbes2268 2 месяца назад +1

    Tou overestimate the early culture a bit. Every time you use the culture power its cost go up by 8. So it is completely viable to use the age 4 arts spirits to generate culture. Especially since some strategies basically only use local reforms as a power for the first 3 ages.
    Warriors is a good power since it gives you permanent benefits. It makes all your units max level and gives you a 50% defense buff.
    Combine it with commanders and you have an unstoppable midgame army.
    The strongest non aggressive strat I currently know is use the hunter and the poet (from age of heros) without giving them paper. This generates 1 knowledge per worker. Which is 3 times the knowledge you could normally make at this time and is better than anything up to the age of alchemy.

    • @iniudan
      @iniudan 2 месяца назад

      You probably still want to go through the trouble of making paper for them, as working paper is a source of diplo exp.

    • @johnhobbes2268
      @johnhobbes2268 2 месяца назад

      @@iniudan no, I would skip the paper part. This costs you 2 additional people to crate Paper. (1 for wood and one for paper) In the early game people are your bottle neck, and you have in most cases between 40 and 60 of them. If you can get almost everyone on knowlegde (which is possible since you generate improvement points through your hunters) you will be able to have more research than most people have in the age of renessaince. Being so far ahead allows you to be the only person that can complete any expedition.

  • @Psychotic6
    @Psychotic6 2 месяца назад +1

    Imperial dynasty is not better from Kingdom, well it depends on your play style, if you have a lot of vassals the Satraps power gives you +5% of prosperity every turn, it gets to ridiculous levels later in game, you also generate more diplomacy and from that you spawn merchants that also raises your prosperity in vassals, then when you're in need you can spam "order research" to give you good advantage in tech.
    About the game, it is very fun for 100 turns, but the mid game gets pretty boring i always get to snowball so much that i can win via Victory age very early. There is also some balance issues as we seen in this game, they should nerf "Forced March" a little and Raiders ability to heal after each battle is a little too powerful, especially early on, Warfare Xp also needs to be generated differently, because it can be easy exploited if you go with large stack vs. 1 unit.
    Also would like to see that you can claim tiles from your other cities and better sea warfare. I just started one Islands map and it's annoyingly boring.
    On the other hand, "bad ages" are refreshing thing and could be very fun in multiplayer, if you see that someone is better progressing in some aspect, you could force a "bad age" like let's say plague age and "kill" 2/3 pops in all world and greatly influence someones tactics.
    P.S. - you don't need Vassals for roads, you can get roads with Pioneer Outpost/Castle

  • @Robin_Just-Printing
    @Robin_Just-Printing 2 месяца назад

    Hi. Great Game. I dont know if you know the following trick. If you hold ctrl when you attack, your unit don’t leave the tile you actually stay on, after the fight. Greetings

  • @DaveDStar
    @DaveDStar 2 месяца назад +5

    oh wow I am the first to watch and comment
    btw do we just get millennia content now? I am not complaining tho

    • @PotatoMcWhiskey
      @PotatoMcWhiskey  2 месяца назад +3

      1 more video of gameplay coming and then some other stuff will happen but not really no

    • @DaveDStar
      @DaveDStar 2 месяца назад

      @@PotatoMcWhiskey okii, will wait for that then, great video btw

  • @itsokthen
    @itsokthen 2 месяца назад

    Forced march is so OP lmao. If anything they'd should get half movement or something. Also the 20% heal after victory should either be mega nerfed or at the very least only happens once per turn

  • @carlsoll
    @carlsoll 2 месяца назад

    11:10 🔖 BRB

  • @ChrissieBear
    @ChrissieBear 2 месяца назад

    LET'S GOOOOO!

  • @vascofernandes295
    @vascofernandes295 2 месяца назад

    17:16 long term does not fix it being a terrible location...

  • @zachsan8205
    @zachsan8205 2 месяца назад +4

    hello spudders :)

  • @kevinwhiteford5289
    @kevinwhiteford5289 2 месяца назад +1

    What in hell was that combat animation xD

    • @kevinwhiteford5289
      @kevinwhiteford5289 2 месяца назад

      I mean don't get me wrong I think the game looks great but that part looks like it's ripped out of a mobile game

  • @kittyspam2146
    @kittyspam2146 Месяц назад

    Kingdom is better long term for leveling up vassels going into next ages with super powered vassals moving from kingdom to feudal kingdom. Check out ursa playthrough.

  • @Dorfs
    @Dorfs 2 месяца назад

    Every little bit of economy increase is an increase to our economy - potatomcwhiskey

  • @Lazy_Dog1997
    @Lazy_Dog1997 2 месяца назад

    You need seasoning innovation 10:50
    Gold good for averting disaster 20:00
    Really infront of the king 30:00
    I like about kingdom because of its power to spawn spearman (good in absorbing damage), because I always go for khan.
    It brokes barbarian and can spawn horse archers. Very good in raiding cities
    Reinforcements degrade you're units experience losing extra defense and damage. 44:00
    You can increase the kingdom tree for 5% prosperty increase per turn for vassal, which free your diplomacy exp.
    -------
    It's true, but it doesn't apply much for khans' path. Horse Archers always kill the villagers first 1:05:00
    No, no, no, barbarian neutrality means you can attack barbarians, but they would never attack you. I do make war exp farm from them and use them as natural barrier against other civilization 1:15:00
    I do opposite. I do hit as many camps abd less barbarian. They will make more camps that way 1:23:00

  • @danhynes2
    @danhynes2 2 месяца назад

    You can hit escape to skip the combat somewhat quicker .

  • @hitomisalazar4073
    @hitomisalazar4073 2 месяца назад +1

    Never accept peace from the AI.

  • @kittyspam2146
    @kittyspam2146 Месяц назад

    Use traders to improve vassals dont use any of the reap piwers...go into feudal kingdom with insanely strong vassals - majorly profit

  • @axxey
    @axxey 2 месяца назад +1

    Raiders are OP dumb, they should cause unrest not suppress unrest. Even if you don't want a combat direction, 14 "free" units from the upgrades(zero upkeep also) are rediculous tempo and you can keep them for garrisons when their combat stats are obselete. I took them for a couple play throughs(one warfare, one not) and there's no winning justification to pick any other much weaker spirit other than wanting to do something different.

  • @pop9095
    @pop9095 2 месяца назад

    It seems to me that the first innovation after taking a very fast naturalist is the bonus to culture. You dont get it every time, but it is common to get the culture pop. Also Kingdom is meant for when the map greets you with more than...6 or 7 vassals and you are ok with spending your govxp on making your vassals absurd later. In my experience full vassal builds with the later governments also focused on multiplying vassal output is very strong indeed. It seems like you may be misunderstanding the Machinery upgrade "Tinkerer", noy only are they required to complete the legacy they are an impressive boon to your improvement point game. I have found it to be universally strong, maybe imbalanced.

  • @IKerensky
    @IKerensky 2 месяца назад

    Free Crossbow as a reward from a bronze age barbarian camp loot sound like a bug....

  • @CertifiedHuntingHornNoob
    @CertifiedHuntingHornNoob 2 месяца назад +1

    Howdy

  • @nyvisalays2475
    @nyvisalays2475 2 месяца назад

    They really need to nerf force march so you get movement but not 2 attacks

  • @LAZERAK47V2
    @LAZERAK47V2 2 месяца назад +1

    Total Warfare huh? You mean the default setting of the game?
    (seriously, WHAT is up with the AI aggressiveness, it's impossible to do any kind of diplomacy)

  • @goldiegolderman1842
    @goldiegolderman1842 2 месяца назад +1

    *IS THIS GUY PRO RABBIT?*

  • @markopfer7932
    @markopfer7932 2 месяца назад

    Your audio is clipping. Check the gain on your mic or else the audio bitrate.

  • @sirgromith
    @sirgromith 2 месяца назад

    Too bad you didn't get to play with the age of conquest.

  • @ivantumanov1015
    @ivantumanov1015 2 месяца назад

    Spartans are way better than raiders for war, because ai is stupid so having one strong tanky unit stack that goes around eliminating all enemy stacks/cities is the easiest way to victory.

  • @stefanmateescu8165
    @stefanmateescu8165 2 месяца назад

    Next run play tall

  • @marcusgjonnes6921
    @marcusgjonnes6921 2 месяца назад

    Civ >

  • @tangahkoncek6841
    @tangahkoncek6841 2 месяца назад +1

    I wish the game has option to skip the first 3 or 2 ages, i want to enjoy the age of archangel they are fun but spending 387 turn to reach them everytime is problematic

  • @Kurock1000
    @Kurock1000 2 месяца назад

    Id watch a civ beyond earth run before I watched something published/from PDX tbh.

    • @Undertaker257
      @Undertaker257 2 месяца назад +1

      Idk for a small indie studio millenia is very nice game no matter who published it...

    • @Kurock1000
      @Kurock1000 2 месяца назад

      @@Undertaker257 You'll note I never said anything regarding the quality of the product or the efficacy of the studio that developed it. If it was published or developed by EA I would have said the same thing.

  • @hatchhermit77
    @hatchhermit77 2 месяца назад

    The main reason I don't like Warriors is because the Spawn Spartans ability is a CULTURE power. So, you sacrifice Local Reforms and creating a Town for creating your army. Which is mind boggling since Raiders is a Warfare XP power. Why such a discrepency CPrompt? Why? Make Spawn Spartans a Warfare XP power. Or better yet, to reign in Raiders, make Spawn Raiders a Culture Power.

    • @Geothesponge111
      @Geothesponge111 2 месяца назад +1

      Because Spartans are much, much tougher than Raiders IIRC, and they reflect different strategies. Going for Warriors is going all in on getting an early army to take out other players with a doomstack, so you have to spend your limited culture on it. Raiders, meanwhile, are weaker but faster, and can earn their worth with boosted Warfare XP and bonuses from razing improvements; therefore they're more suited for doing "Hit and Run" attacks and raids without having to spend anything aside from Warfare XP.
      It's debatable how well it works but that was my take on it IMO. They'd be too similar if they were both just "Free troops for Warfare XP".

  • @sidlannister
    @sidlannister 2 месяца назад +1

    They should have included some civ specific bonuses.. Units..

    • @aggieking87
      @aggieking87 2 месяца назад +1

      The starting bonuses are civ specific, it’s just that if you play a custom game it lets you choose whatever. A standard game has them tied to each civ. Unique units would be nice though

  • @Mac_an_Mheiriceanaigh
    @Mac_an_Mheiriceanaigh 2 месяца назад

    Potato, why do you keep calling raiders "barbarians" in this game? It's confusing.

  • @IKerensky
    @IKerensky 2 месяца назад

    So, the game is still an unbalanced mess unsuited for Multiplayer, shocking....
    I almost forgot: a UGLY unbalanced mess.

  • @Blackvenom011
    @Blackvenom011 2 месяца назад +1

    Potato, I do miss a bit of critical notes in your vids of this game. The game is unfinished, buggy and to some extend even broken. Imo you should warn people of this game before almost promoting it. Does not mean you dont like it, iam not telling you or anyone else shouldnt, but i do want my money to be used for something good. And paradox seems to be on a roll with releasing games to early. Or even abandoning them ( like the Star Trek stellaris mod I mean game)

  • @saberq6413
    @saberq6413 2 месяца назад +3

    For all have sinned and the wages of sin is death but the free gift of god is eternal life in Christ Jesus God alone

  • @donxnik
    @donxnik 2 месяца назад +1

    Wow, you're still into this game? I like 4X turn-based games too, but Millennia isn't doing it for me. Those "Unlimited" barbarians are everywhere, the battles feel the same (Like doesn't matter what you have cavalry or Crusader or whatever it only grows DMG in numbers like literally so nothing really esthetical or different) or , and overall it's just not grabbing my attention.

    • @Razzlion
      @Razzlion 2 месяца назад +3

      Combat modifiers matter ALOT, a single crossbow unit can wipe out stacks of raider units etc. Give it a go when proper MP is released and try that against a player.

  • @Chakeis
    @Chakeis 2 месяца назад +4

    This game is butt ugly, they need to put some work into the graphics

    • @Omega-mr1jg
      @Omega-mr1jg 2 месяца назад +1

      Its unplayable due to its graphics, ui, gameplay, map, eras.... oh....

    • @Razzlion
      @Razzlion 2 месяца назад +6

      Game looks fine. Do you need more bloom and sfx to stimulate your dopamine release? Go play some COD zombies or something.

    • @chestersleezer8821
      @chestersleezer8821 2 месяца назад +7

      The graphics are fine and I much rather get a decent game than a crap game with fanastic graphics.

    • @Chakeis
      @Chakeis 2 месяца назад

      @@Razzlion Funny how incredibly triggered people get. I just pointed out the graphics are bad, how did you judge everything about me from one comment?

    • @Chakeis
      @Chakeis 2 месяца назад

      @@chestersleezer8821 It doesn't have to be mutually exclusive.. just saying.

  • @alexisauld7781
    @alexisauld7781 2 месяца назад +1

    AI art is theft, please don't use it for your thumbnails

  • @pacer2310
    @pacer2310 2 месяца назад

    Never accept peace from the AI.