Hi Pepper, I don't know if it was just me but adding the damping to the Entity move forward block slowed my whole game down to a crawl, so I took it out again. Hope that doesn't break it. I tried re-entering the code twice and it happened both times. Any advice?
Dear FindingPepper, First and foremost, I would like to express my immense gratitude for the incredible content you shared in your game development video. I’m from Brazil, and I’ve been closely following your steps and tips as I create my own ERP game. Your tutorial in EP4 was particularly enlightening, and thanks to it, I managed to get my project working as demonstrated. However, like any developer, I encountered some challenges. I spent hours digging through the code, rewatching several times, and checking each part until I found the bugs. I even had to enable logs to identify the issue. Based on this experience, I’d like to ask for your assistance. Would it be possible to share screenshots of the source code from the project? This would greatly help me identify any potential errors and further enhance my work. I sincerely appreciate your generosity in sharing knowledge, and I’m eagerly looking forward to the continuation of your content. Keep up the excellent work! Best regards, Aldyr Amaro. 😉
Thanks, I'm very glad to hear you enjoyed it and it was useful to you! I don't have a great way of posting screenshots, however there is of course the video itself, which has footage of the code. I divide the video into chapters, so if there is a bug with a specific feature it's easier to tell where I show the code for that feature. In a perfect world, I would love for people to try to understand exactly what the code does and how it does this (although I know this may be a bit unrealistic). If you know this, bug fixing becomes easier, because you know what parts of the code to look at for issues. This can sometimes actually be quicker than rewatching the video, as small differences can be hard to spot. However, I've certainly experienced my fair share of bugs which took hours to solve and caused me a lot of mental pain, so there is not always an easy solution.
@@ThatGeometryDudeThe thing is, I haven't actually been following that series (at least recently, I stopped on like episode 7 or something), so this is why I haven't. But I might in the future.
ive been waiting for this
Hi Pepper, I don't know if it was just me but adding the damping to the Entity move forward block slowed my whole game down to a crawl, so I took it out again. Hope that doesn't break it. I tried re-entering the code twice and it happened both times. Any advice?
Dear FindingPepper,
First and foremost, I would like to express my immense gratitude for the incredible content you shared in your game development video. I’m from Brazil, and I’ve been closely following your steps and tips as I create my own ERP game.
Your tutorial in EP4 was particularly enlightening, and thanks to it, I managed to get my project working as demonstrated. However, like any developer, I encountered some challenges. I spent hours digging through the code, rewatching several times, and checking each part until I found the bugs. I even had to enable logs to identify the issue.
Based on this experience, I’d like to ask for your assistance. Would it be possible to share screenshots of the source code from the project? This would greatly help me identify any potential errors and further enhance my work.
I sincerely appreciate your generosity in sharing knowledge, and I’m eagerly looking forward to the continuation of your content. Keep up the excellent work!
Best regards, Aldyr Amaro. 😉
Thanks, I'm very glad to hear you enjoyed it and it was useful to you! I don't have a great way of posting screenshots, however there is of course the video itself, which has footage of the code. I divide the video into chapters, so if there is a bug with a specific feature it's easier to tell where I show the code for that feature. In a perfect world, I would love for people to try to understand exactly what the code does and how it does this (although I know this may be a bit unrealistic). If you know this, bug fixing becomes easier, because you know what parts of the code to look at for issues. This can sometimes actually be quicker than rewatching the video, as small differences can be hard to spot. However, I've certainly experienced my fair share of bugs which took hours to solve and caused me a lot of mental pain, so there is not always an easy solution.
Cool! Can u try to create a chess engine and AI in scratch?
hello
hi
@@FindingPepper thoughts on expanding griffpatch's RPG series to add NPCs, houses/shops, etc.?
@@ThatGeometryDudeThe thing is, I haven't actually been following that series (at least recently, I stopped on like episode 7 or something), so this is why I haven't. But I might in the future.
@@FindingPepper Ah ok, he only ended up making 11 episodes
replace the player with something else because you just stole griffpatch's RPG player so FIX NOW
the player model is from a Vryell not griffpatch
It's not stealing as the assets are free. If you want a different player sprite though I encourage you to find one!
Karen alert
@@theepicgamer1496 yes lol