The only warband using which I reliably beat the Eshin Skaven was the Undead, mostly due to the vampire and my fast dog. But yes, they are such a pain to face...
Animals not being able to search for treasure is in the first line of the scenario description. But never let the rules get in the way of a good time! :P
I think I know why we couldn't find the "no animals!" rule. A lot of the time we reference a rather condensed version of the rules in the form of Quick Reference Sheet, including the scenario rules (which don't specify the bit about animals).
Facing skaven is like facing a big wave: you have to rush towards it as fast as you can to get to it early, or else it crushes you. Skaven obliterate anyone playing defensively and conservatively, but they rout very very quickly if you go directly for the kills, and they're not hard to kill. They're the psychological warfare faction in this way.
Another good report! I have never played with the settlement supplemental rules. It seems like every time the warbands choose to visit, something awful happens, be it robbery, roofs collapsing, or surgical mishaps. Are there any good reasons to go? Also, I know witch hunters are limited to 5 war hounds, but skaven can take as many giant rats as their warband has room for, not just 5.
Yeah the settlements have a lot of BS to deal with, though also excellent shopping opportunities and potentially great housing options (e.g. tavern, warehouse, tunnels). The rat cap mentioned is merely referring to Simmo only having 5 rat minis. Thanks for watching!
I am eagerly awaiting more Battle Reports!!!
As always, great job. That’s a great looking skaven warband.
I had the same idea to play another clan. I would like to play clan verminus with a Clawlord leading the warband!
Amazing video by the way
Ah Ye Olde Classic Surgery. RIP Timmy
The only warband using which I reliably beat the Eshin Skaven was the Undead, mostly due to the vampire and my fast dog. But yes, they are such a pain to face...
Indeed, the skavens' greatest weakness is their cowardice! Fear is a potent weapon.
Animals not being able to search for treasure is in the first line of the scenario description. But never let the rules get in the way of a good time! :P
Really? Once again, our inability to read rules comes to the fore. Thanks for the heads up!
I think I know why we couldn't find the "no animals!" rule. A lot of the time we reference a rather condensed version of the rules in the form of Quick Reference Sheet, including the scenario rules (which don't specify the bit about animals).
@@cinematictabletop Deciphering the rules is a fundamental part of any game of Mordheim 😂 Fun fact - it's actually right there in your video at 3:20
@@TheRolfnaberink HAHA True! 🤣
Facing skaven is like facing a big wave: you have to rush towards it as fast as you can to get to it early, or else it crushes you. Skaven obliterate anyone playing defensively and conservatively, but they rout very very quickly if you go directly for the kills, and they're not hard to kill. They're the psychological warfare faction in this way.
Quite true!
Another good report! I have never played with the settlement supplemental rules. It seems like every time the warbands choose to visit, something awful happens, be it robbery, roofs collapsing, or surgical mishaps. Are there any good reasons to go? Also, I know witch hunters are limited to 5 war hounds, but skaven can take as many giant rats as their warband has room for, not just 5.
Yeah the settlements have a lot of BS to deal with, though also excellent shopping opportunities and potentially great housing options (e.g. tavern, warehouse, tunnels). The rat cap mentioned is merely referring to Simmo only having 5 rat minis. Thanks for watching!
Lol what film is that Michael Hordern clip from?
It's 'Whistle and I'll Come to You.' Should still be on RUclips .
Poor Timmie...