Awesome guide. I went from dying almost every match in the Mustangs to now getting 2 or 3+ kills in a good game. This guide works well especially against people who expect American pilots to turn fight and lose!
Man, so many US tree players just drive straight into the enemy at ~1000m that if you actually play to the strengths of an American plane, you're sure to get at least a couple kills just from other people assuming you're going to be a dumbass.
This is the kind of guide that i was looking for and what I needed for months after I started playing air battles (i'm new to planes and a german main). Now I quite understand it. Thanks 👍
@@StupidPerson-dh9bj Doing quite well. Ate a few american planes just a few hours ago on my Friedrich-1 Been having a hard time practicing maneuvers a few months ago because my d key ghosts when I free look (c key). Now with my free look on the side buttons of a new mouse..i can now maneuver freely to my hearts content Edit: The 2nd part was kind of unecessary sorry 😅
I found this comment again after almost a year. Looking back now.. it's insane how much I improved. I can BnZ, Energy Fight (Stall Fighting is my favourite), TnB, use Flaps, and Flying both Offensively and Defensively now...To the point that grinding planes of other nations almost feels like seal clubbing now 😅.
The Me-109 was indeed a good hit and run fighter, but it could turn at low speed as well... If not quite as well as the FW-190A, in part because turning was wrongly shunned as a doctrine by Me-109 pilots. That only changed very late in 1944, when turn fighting was finally understood to be more practical than hit and run (at least on the Western Front), with a 1% hit rate... In the real world, the FW-190A was the probably the purest slow speed turn fighter of the entire War: It literally did nothing else well (what sea of nonsense Eric Brown said about this notwithstanding): It was the purest turn fighter this side of the Ki-43 Oscar, with possibly the worst high-speed handling of all WWII fighters. Russian Red Fleet evaluation said: "It will inevitably offer turning combat at a minimum speed." while Clostermann, who shot down 10 of them, said the notion that the Spitfire out-turns the FW-190A at low speeds below 240 mph (the Spitfire did out-turn it at high speeds around 280) was "a good joke. Few who tried it came back to complain about the Spitfire legend." Johnnie Johnson himself, with 20 FW-190A kills said (top Allied scorer on the 190): "The Spitfire would be out turned by the FW-190A: In multiple consecutive circles, it was only a matter of time." Turning at low speed was the most important attribute of a WWII fighter, because it "locked the target in" and also easily broke high speed diving attacks, while giving the guns a lot of time to take effect: See more on this on my channel: ruclips.net/video/uYnCI3XURx0/видео.html, or: ruclips.net/video/S31ZtXFHFFQ/видео.html
The P-38, P-39, and P-63 all have sufficient climb rate and VER to make BnZ work. Of the three, the P-38 is the most pure-bred for it. But beware. The Lightning compresses and overspeeds easily in a dive, and the Cobras lose engine power at higher altitudes.
I appreciate this video. There was a bit more information here than I knew before, but there is a lot of terminology that I don't fully understand, such as energy and rope-a-dope. And what do you mean when you say you 'hit your team mates kill to ensure they go in'?
A rope-a-dope is that maneuver where you zoom climb up above an enemy and then circle around. You're trying to trap them at low speed. The thing with "hitting my team mate's kill": I was trying to damage the Spitfire's controls to make sure they go into the ground--without killstealing.
At 8:30 wouldn't go into a spiral climb be a possible option as well? The La-7 doesn't have that much power up high and that person probably didn't have all that much energy after those maneuvers.
We dived a fair bit just before 8:30, so both of us had a good amount of energy. Had I taken a lighter fuel and ammo load, and not throttled down in the dive, a spiral climb might've worked. But as it was, they had a good amount of energy compared to me and I was a bit too heavy for such a maneuver.
@@Renta352 Ah, I see, I didn't notice you throttling back and I personally take only 20mins on the earlier 109s. Great video btw, keep up the good work!
If you miss, reset and try again. If you miss again, f it you are running out of time, sacrifice yourself to the fuzz ball and turn fight with Spitfires. 😂
@@ozbejsturm544 It sounds like the Spitfires are out-accelerating you. While you're trying to make use of an energy advantage, they're catching up to you in terms of energy. My recommendation? Switch to HnR. Acceleration won't be as big of a factor if you're always keeping up your speed.
How do you fight off enemies on your tail when zooming away? I can have a metric fuck ton of energy yet the enemy always seems to just effortlessly follow and catch up
What is the optimal zoom climbing speed for getting out of danger zone dude? should i have a steep climbing or reasonable angle like 10° degrees? (I usually fly out with Fw 190s Anton variant)
"Zoom climb" refers to a temporary attitude of flight in which an aircraft is losing speed as it ascends. It's not a sustained climb, but a tradeoff that sacrifices speed for altitude. The more excess speed that you start with (compared to your aircraft's best climb speed), the higher of an angle you should zoom at (compared to the angle at which it would maintain best climb speed). How much higher the zoom climb angle should be depends on your plane. In general, aircraft with worse high-speed drag characteristics should be more extreme with their deviation in angle as excess initial speed increases. Best climb speed in the Fw.190 Anton is around 299km/h IAS. For most situations in which this aircraft will be zooming, a 22.5° to 15° zoom climb angle is appropriate. Edit: Within that angle range, choose lower angles when zooming at higher altitudes.
@@Renta352 Thank you so much man. Thats the best explanation I have seen on the internet for this subject and it makes so much sense in terms of air drag formula and retention of energy against dragging force that increases by square root of velocity. Bro do you have a discord group maybe? Damn im interested on your channel and knowledge based on combat flying.
@@ozbejsturm544 I don't currently use discord. My interactions with viewers largely come from RUclips comments, my War Thunder Live page, and meeting them in-game.
Avoidance. Don't get suckered into compression speed, and attack enemies you can reach without compressing first before moving down to lower altitude targets. You can see me do this in this video's first match, where only after my team clears the high altitudes do I throttle down and burn off some speed to reach the lower enemies.
I started playing a couple if eeeks ago. Trying to learn still. For me the nost difficult part if bnz is to hit a target during splitsecond when he flies below me. Also when i dive the controls get do hard i cant properly correct my aim.
@@2138Dude From far away, a small deviation in your aim can easily point your guns 50 meters in front of target; from close up, you need to be angled quite a bit away from your target to lead by 50 meters. It's just the geometry of aiming. If you want to always keep your guns aimed in front of an enemy aircraft, you'll have to turn harder and harder as you approach to chew up more and more angles. This is especially true the more that they are flying perpendicular to you. But the more you turn, the more energy you lose. At a certain close distance, you just have to accept that you either can't keep the guns on target, or it's not worth the energy to do so. Then you go for the reclimb. In essence, be pickier with your shots. Break off your attack before you get too close and come around for another BnZ pass instead of staying on target until they're right below you. For BnZ in the P-39 and P-40, I'd recommend that you start pulling off before you reach 250 meters distance to your target. This is merely a rough guideline, of course. With experience, you'll get a feel for proper distancing when aiming for certain shots.
Generally, with fast-climbing planes, you should capitalize on your advantage by going straight in and pushing the enemy down before they can climb up to your altitude.
Realistic battles are a joke on War thunder, real life tactics don't work that well. When booming and zooming you often have a someone below you with you speed whatsoever, they aim at you while you are climbing past them and hit you without problem. It's too easy to aim with the mouse
Ни о чем, действуешь как нуб, сливаешь высоту, зачем брать подвесы? Без подвесов со скрытой лентой выходит больше фрагов, или с подвесами со скрытой лентой, спитфайера можно было сразу снять, а он заметил трассеры и ушел, в конце начал подвешивать ла7, ахах бред, твое счастье что соперники ещё покруче нубы чем ты
LOL THE LA-7 IT'S ME NO FUCKING WAY
lmao dude good fight
Awesome guide. I went from dying almost every match in the Mustangs to now getting 2 or 3+ kills in a good game. This guide works well especially against people who expect American pilots to turn fight and lose!
Man, so many US tree players just drive straight into the enemy at ~1000m that if you actually play to the strengths of an American plane, you're sure to get at least a couple kills just from other people assuming you're going to be a dumbass.
All USA planes are boom and zoom
the bombers: @@llNATEDOGGll
@@llNATEDOGGllsome are a little energy fighter like the p38 and the p63
Using a 109 with gunpods is just a fw190 with extra steps
:agree. and know the opposite? 190 A5/U2 ;)!
@@MRoesterreicher1 the U2 is a gem of a plane. Love the maneuverability + just enough fire power.
@@valleylax5 Same! Favorite Fw along with the Ta H/C.
@@MRoesterreicher1Ta 152-H SUPREMACY
This is by far the best explanation and demonstration of BnZ I’ve seen, thank you!!
This is beautiful. That's all I can say to describe this. I do well with dog fights but I am so bad at BnZ. Thank you so much for the video!
Fighter School: THE BEST PALYLIST OF RUclips, THANKS A LOT!!!
Perfect explanation, you deserve everything mate! Thank you again
Very educational. Thank you for this.
This is the kind of guide that i was looking for and what I needed for months after I started playing air battles (i'm new to planes and a german main). Now I quite understand it. Thanks 👍
How’re you doing now?
@@StupidPerson-dh9bj Doing quite well. Ate a few american planes just a few hours ago on my Friedrich-1
Been having a hard time practicing maneuvers a few months ago because my d key ghosts when I free look (c key). Now with my free look on the side buttons of a new mouse..i can now maneuver freely to my hearts content
Edit: The 2nd part was kind of unecessary sorry 😅
@@nicehaircutmrsvarog Naw man it's all good. Glad to hear you're doing well!
I found this comment again after almost a year. Looking back now.. it's insane how much I improved. I can BnZ, Energy Fight (Stall Fighting is my favourite), TnB, use Flaps, and Flying both Offensively and Defensively now...To the point that grinding planes of other nations almost feels like seal clubbing now 😅.
Perfect video mate. Thanks for ez explanation
Wow, thx for video. I was able to see a few thing I’ve been doing wrong. 👍🏼
The Me-109 was indeed a good hit and run fighter, but it could turn at low speed as well... If not quite as well as the FW-190A, in part because turning was wrongly shunned as a doctrine by Me-109 pilots. That only changed very late in 1944, when turn fighting was finally understood to be more practical than hit and run (at least on the Western Front), with a 1% hit rate... In the real world, the FW-190A was the probably the purest slow speed turn fighter of the entire War: It literally did nothing else well (what sea of nonsense Eric Brown said about this notwithstanding): It was the purest turn fighter this side of the Ki-43 Oscar, with possibly the worst high-speed handling of all WWII fighters. Russian Red Fleet evaluation said: "It will inevitably offer turning combat at a minimum speed." while Clostermann, who shot down 10 of them, said the notion that the Spitfire out-turns the FW-190A at low speeds below 240 mph (the Spitfire did out-turn it at high speeds around 280) was "a good joke. Few who tried it came back to complain about the Spitfire legend." Johnnie Johnson himself, with 20 FW-190A kills said (top Allied scorer on the 190): "The Spitfire would be out turned by the FW-190A: In multiple consecutive circles, it was only a matter of time." Turning at low speed was the most important attribute of a WWII fighter, because it "locked the target in" and also easily broke high speed diving attacks, while giving the guns a lot of time to take effect: See more on this on my channel: ruclips.net/video/uYnCI3XURx0/видео.html, or: ruclips.net/video/S31ZtXFHFFQ/видео.html
Wow, well done! Keep up the great content. A lot of ppl don’t understand BNZ tbh…
I'm giving my best tho
i would love to see a video on how to control the plane, what settings should i use
thank you, this video was helpful for me as a new player. what american planes in tier 2/3 are good for BnZ?
The P-38, P-39, and P-63 all have sufficient climb rate and VER to make BnZ work. Of the three, the P-38 is the most pure-bred for it.
But beware. The Lightning compresses and overspeeds easily in a dive, and the Cobras lose engine power at higher altitudes.
@@Renta352 is the p400 or p40 good
@@rocrugamer3842 I'd say they're both about average in most respects.
@@Renta352 Hey, what about the P-51? i just unlocked it, and now im also thinking of doing the german ones, is the fw-190 A1 good for BNZ?
I appreciate this video. There was a bit more information here than I knew before, but there is a lot of terminology that I don't fully understand, such as energy and rope-a-dope. And what do you mean when you say you 'hit your team mates kill to ensure they go in'?
A rope-a-dope is that maneuver where you zoom climb up above an enemy and then circle around. You're trying to trap them at low speed.
The thing with "hitting my team mate's kill": I was trying to damage the Spitfire's controls to make sure they go into the ground--without killstealing.
At 8:30 wouldn't go into a spiral climb be a possible option as well? The La-7 doesn't have that much power up high and that person probably didn't have all that much energy after those maneuvers.
We dived a fair bit just before 8:30, so both of us had a good amount of energy.
Had I taken a lighter fuel and ammo load, and not throttled down in the dive, a spiral climb might've worked. But as it was, they had a good amount of energy compared to me and I was a bit too heavy for such a maneuver.
@@Renta352 Ah, I see, I didn't notice you throttling back and I personally take only 20mins on the earlier 109s. Great video btw, keep up the good work!
Its so much harder than it looks, you have to be in the right position always or else tgere wont be enough time to correct
Awesome content
If you miss, reset and try again.
If you miss again, f it you are running out of time, sacrifice yourself to the fuzz ball and turn fight with Spitfires. 😂
Great flying!!! Can u please do it in PS4 or 5 with American or British please
Note:This only works on whatever idk spitfires normally will turn and climb as fast as you somehow
What exactly are you having trouble with against Spitfires? Getting an energy advantage in the first place? Resetting after a diving attack?
@@Renta352 actually both of them are my problems they do a steep climb when im zooming out they and level out before i reset my attack
@@ozbejsturm544 It sounds like the Spitfires are out-accelerating you. While you're trying to make use of an energy advantage, they're catching up to you in terms of energy.
My recommendation? Switch to HnR. Acceleration won't be as big of a factor if you're always keeping up your speed.
We play on the same server, I see Pyro almost every match XD
How do you fight off enemies on your tail when zooming away?
I can have a metric fuck ton of energy yet the enemy always seems to just effortlessly follow and catch up
thats where ur wrong. you dont measure energy in "metric fuck ton". you measure energy in "metric fuck joules"
i think the trick is to just not be in that position in the first place or lure your follower to allies who are more manouverable
Can you do a vid on whatever the heck energy retention fighting is? Not sure what it's called but it's not boom and zoom and turn and burn.
You'll find it in multiple of my videos under the name "Hit-and-Run" or "HnR". I also have a dedicated video on it.
You should ve used fw 190
What is the optimal zoom climbing speed for getting out of danger zone dude? should i have a steep climbing or reasonable angle like 10° degrees? (I usually fly out with Fw 190s Anton variant)
"Zoom climb" refers to a temporary attitude of flight in which an aircraft is losing speed as it ascends. It's not a sustained climb, but a tradeoff that sacrifices speed for altitude.
The more excess speed that you start with (compared to your aircraft's best climb speed), the higher of an angle you should zoom at (compared to the angle at which it would maintain best climb speed).
How much higher the zoom climb angle should be depends on your plane. In general, aircraft with worse high-speed drag characteristics should be more extreme with their deviation in angle as excess initial speed increases.
Best climb speed in the Fw.190 Anton is around 299km/h IAS. For most situations in which this aircraft will be zooming, a 22.5° to 15° zoom climb angle is appropriate.
Edit: Within that angle range, choose lower angles when zooming at higher altitudes.
@@Renta352 Thank you so much man. Thats the best explanation I have seen on the internet for this subject and it makes so much sense in terms of air drag formula and retention of energy against dragging force that increases by square root of velocity. Bro do you have a discord group maybe? Damn im interested on your channel and knowledge based on combat flying.
@@ozbejsturm544 I don't currently use discord. My interactions with viewers largely come from RUclips comments, my War Thunder Live page, and meeting them in-game.
Why didn't you use any flaps?
The Bf.109's flaps take too long to deploy and retract.
Monkey see, monkey do. Great format.
If i dive, i get too fast and cant get my crosshair on the enemie. How should i Respond to that?
Avoidance. Don't get suckered into compression speed, and attack enemies you can reach without compressing first before moving down to lower altitude targets.
You can see me do this in this video's first match, where only after my team clears the high altitudes do I throttle down and burn off some speed to reach the lower enemies.
@@Renta352 all my opponents are really low
Simulation battle?
good shit
I started playing a couple if eeeks ago. Trying to learn still. For me the nost difficult part if bnz is to hit a target during splitsecond when he flies below me. Also when i dive the controls get do hard i cant properly correct my aim.
Which aircraft are you using?
@@Renta352 P-40 mostly and P-39. I know these planes are not recommended for noobs, but I decided to try
@@2138Dude From far away, a small deviation in your aim can easily point your guns 50 meters in front of target; from close up, you need to be angled quite a bit away from your target to lead by 50 meters.
It's just the geometry of aiming. If you want to always keep your guns aimed in front of an enemy aircraft, you'll have to turn harder and harder as you approach to chew up more and more angles. This is especially true the more that they are flying perpendicular to you.
But the more you turn, the more energy you lose. At a certain close distance, you just have to accept that you either can't keep the guns on target, or it's not worth the energy to do so. Then you go for the reclimb.
In essence, be pickier with your shots. Break off your attack before you get too close and come around for another BnZ pass instead of staying on target until they're right below you.
For BnZ in the P-39 and P-40, I'd recommend that you start pulling off before you reach 250 meters distance to your target. This is merely a rough guideline, of course. With experience, you'll get a feel for proper distancing when aiming for certain shots.
As a Zero main I disapprove of this message
jk
oh shit you killed my friend
How do you tumble like that are 7:40?
It's a snap roll. I'm kicking the rudder in the same direction of my roll to make it twist faster.
HnR is hit and run?
Yes.
With the bf109, should I try to arrive to the battle late, like should I side climb more intensely by going nearly a 90 degree angle from the airbase?
Generally, with fast-climbing planes, you should capitalize on your advantage by going straight in and pushing the enemy down before they can climb up to your altitude.
Positive feedback! ; )
Why the gunpods though?
It makes more sense to me to maximize performance than firepower.
With the way he is playing the G2 it is likely to ensure death or critical damage upon hits. BnZ needs this.
what is hnr?
Hit-and-Run.
whats ur gun targetting distance
In this video, my convergence was set to 600m.
What’s HnR
Stay tuned for my dedicated Hit-and-Run video coming soon!
Realistic battles are a joke on War thunder, real life tactics don't work that well. When booming and zooming you often have a someone below you with you speed whatsoever, they aim at you while you are climbing past them and hit you without problem. It's too easy to aim with the mouse
What plane is this?
The Bf.109G-2/Trop.
what is hnr
Hit and Run basically just BnZ but without the reclimb. Only works if you are the faster plane.
great tutorial(with 109 likes lol)
ö7
this is just not fun, boom and zoom is not and never will be fun
Ни о чем, действуешь как нуб, сливаешь высоту, зачем брать подвесы? Без подвесов со скрытой лентой выходит больше фрагов, или с подвесами со скрытой лентой, спитфайера можно было сразу снять, а он заметил трассеры и ушел, в конце начал подвешивать ла7, ахах бред, твое счастье что соперники ещё покруче нубы чем ты