MAKE YOUR NAME IN LIGHTS EASY BLENDER. A Signage TUTORIAL IN Particles. WHAT EVER THE MESSAGE.

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  • Опубликовано: 11 сен 2024
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    Tutorial Created by Terry Cassidy.
    How to use particle to make text.
    #Blender
    #BlenderTutorial
    #Beginner
    A particle system is a technique in game physics, motion graphics, and computer graphics that uses many minute sprites, 3D models, or other graphic objects to simulate certain kinds of "fuzzy" phenomena, which are otherwise very hard to reproduce with conventional rendering techniques - usually highly chaotic systems, natural phenomena, or processes caused by chemical reactions.
    A particle system's position and motion in 3D space are controlled by what is referred to as an emitter. The emitter acts as the source of the particles, and its location in 3D space determines where they are generated and where they move to. A regular 3D mesh object, such as a cube or a plane, can be used as an emitter. The emitter has attached to it a set of particle behaviour parameters. These parameters can include the spawning rate (how many particles are generated per unit of time), the particles' initial velocity vector (the direction they are emitted upon creation), particle lifetime (the length of time each individual particle exists before disappearing), particle colour, and many more. It is common for all or most of these parameters to be "fuzzy" - instead of a precise numeric value, the artist specifies a central value and the degree of randomness allowable on either side of the centre (i.e. the average particle's lifetime might be 50 frames or the full length of the animation. When using a mesh object as an emitter, the initial velocity vector is often set to be normal to the individual face(s) of the object, making the particles appear to "spray" directly from each face but optional.
    In the example keys are used to shape the particle from one mesh to the next and to make circular animation back to the emitter that spauned the original particle.
    Blender TC 268

Комментарии • 13

  • @greatarts1887
    @greatarts1887 2 года назад +1

    awsome man

  • @MrTerrycassidy
    @MrTerrycassidy 3 года назад +2

    Thanks

  • @xaviervicens5217
    @xaviervicens5217 2 года назад +1

    Hi Mr !!! Very nice ,fist time I watch a tutorial about Keyed, know I dubt off use it or use geometry nodes, Thanks anyway

    • @Blenderfanz
      @Blenderfanz  2 года назад

      Thanks always learning new things

  • @user-wh1yc3vc3k
    @user-wh1yc3vc3k 2 года назад +1

    Dude! You saved my day. Thank you so much!

  • @jeromekaret6079
    @jeromekaret6079 2 года назад +1

    Hello
    Thank you so much for you tutorial
    I have a question and problem
    I followed your tuto but how to hide the cube in render
    The cube ( emitter ) appears in the final render.
    I want to hide it in the render but not the particules !
    If i disable in Renders the cube, particules are also disabled in the renders. And i don't see the particules in the render
    Thank you for your help !

    • @Blenderfanz
      @Blenderfanz  2 года назад +1

      All you need to do is hide the emmiter in the particle's settings

  • @Jorendald
    @Jorendald 3 года назад +2

    Вот это видео так видео. Знаете, что делать) Жаль, что нечаянно нашел, даже не в рекомендованном( может вам лучше его оптимизировать, активировать подписчиков как-то? Когда у меня была такая проблемка, я решил через u t i f y, но есть и много других способов. В общем развивайтесь, ставлю лайк.

    • @Blenderfanz
      @Blenderfanz  3 года назад +2

      Hello thanks for the comment can you recommend a good russian translator on the web so I may read it

    • @Blenderfanz
      @Blenderfanz  3 года назад +1

      Glad you liked it I think