Easy retopology of your 3D models - Cinema 4D Tutorial

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  • Опубликовано: 30 ноя 2024

Комментарии • 51

  • @PanewsONE
    @PanewsONE 3 года назад +14

    What a time to be alive

  • @mohamednaflan4361
    @mohamednaflan4361 3 года назад +9

    This is literally a life saver

  • @randomtopology
    @randomtopology 3 года назад

    omg this plugin is allien tech!!! unreal! instant purchase

  • @priscillacader2494
    @priscillacader2494 3 года назад +1

    Holy sh*** - this is the best thing that ever came out of humanity

    • @gflav
      @gflav 3 года назад

      lmao seriously though

  • @PolygonSquad
    @PolygonSquad 3 года назад +5

    This is super helpful...

  • @raenfox
    @raenfox Год назад +1

    Does anyone know an alternative to Quad Remesher for C4D? It's no longer available for C4D because it will be integrated with R26. I'm still using R20 though.

  • @nikyabodigital
    @nikyabodigital 2 года назад

    Did all of the tips you saw on the Free version?

  • @mevsimpossible2
    @mevsimpossible2 3 года назад +2

    This is unbelievably helpful

  • @andydreadsbmx
    @andydreadsbmx 3 года назад +7

    Damn I need to use C4D more, this looks super handy. Artifacts and issues like that is something that pushed me away.

  • @LoganPinney
    @LoganPinney 3 года назад +2

    Niceeee! This is super handy plugin! Thanks for sharing🤟

  • @nova_xp9362
    @nova_xp9362 2 года назад

    The C4D version is not visible on the plugin site. Is there no place to download it?

    • @mugenpuchi9739
      @mugenpuchi9739 Год назад

      they removed it :( no more version for c4d...

  • @nova_xp9362
    @nova_xp9362 2 года назад

    If it is a modeling with a UV map, can the map be maintained with the lithology?

  • @danielwhitaker6566
    @danielwhitaker6566 3 года назад

    My mind exploded

  • @petrholusa5855
    @petrholusa5855 3 года назад +1

    This is brilliant!

  • @artkiko4460
    @artkiko4460 3 года назад

    I'm getting a lot of PINK non-planar polys. any idea how I can avoid of correct these? thank you.

  • @KidIndia
    @KidIndia 2 года назад

    hey guys the plugin link doesnt work anymore

  • @widikurniawan7050
    @widikurniawan7050 3 года назад

    cool broooo!!! lovin it

  • @didimedina4858
    @didimedina4858 Год назад

    is this in place of the remesh tool natively in c4d?

  • @ahmadali-xs3zr
    @ahmadali-xs3zr 3 года назад +1

    nice ,lets count on next tutorial on cute logos project, bunny logo one thanks again

  • @NYCMP1
    @NYCMP1 3 года назад +1

    Simply described. Nice. Thank you 👍

  • @Pvt.punchy
    @Pvt.punchy Год назад

    this wasnt a c4d tutorial- this was a plugin tutorial

  • @nia995
    @nia995 3 года назад

    Nice one but the R23 comes with a remesher, is it any different than that?

    • @kagoTshabota
      @kagoTshabota 3 года назад +1

      Yes, It needs some improvement, but it's a good start.

    • @InteractiveDNA
      @InteractiveDNA 3 года назад +1

      I think the plug-in does a faster and better job.

  • @RAREGODOFABSTRACT
    @RAREGODOFABSTRACT 3 года назад +1

    Yaaaay,life gets easier

  • @kaeltv
    @kaeltv 3 года назад

    WoW!! life saver!!

  • @geoha6409
    @geoha6409 3 года назад

    Amazing!!!!!!!!!!

  • @andrearusky
    @andrearusky 3 года назад +1

    Apply “beevel” 😅

  • @meomay5
    @meomay5 Год назад

    chia sẻ rất hay về Sống Đời Bình An

  • @eterijum3266
    @eterijum3266 3 года назад

    can it work in maya too?

    • @KennethHolmDahlin
      @KennethHolmDahlin 3 года назад

      look at the link in the description, it seems like they have a maya plugin as well.

  • @runicpixel
    @runicpixel 3 года назад +2

    This thing is gonna spoil me, there goes my time and effort to learn cleaner modeling.

  • @teddyxz5182
    @teddyxz5182 2 года назад

  • @isaidicanshout
    @isaidicanshout 3 года назад +11

    I can’t believe this isn’t built into C4D as a deformer

    • @SteelBlueVision
      @SteelBlueVision 3 года назад +10

      Except it _is_ built in! No longer as a deformer, but as a generator called "Remesh." It can be found in the same toolbar group as Subdivision Surface. Leave Remesh's "Polygon Type" to quad-dominant, its default setting, and away you go. You can even check "Only Quadrangles" if you want to sacrifice some topology niceties created by triangles and really go all out quad. Also, because it is a generator, the quad remeshing is procedural and non-destructive! You even retain control over various parameters like mesh density, creases, smoothing iterations, etc...

    • @surnamerender
      @surnamerender 3 года назад

      @@SteelBlueVision You saved me mah Big Thanks

    • @Godkiller08
      @Godkiller08 2 года назад

      @@SteelBlueVision thank you very much man... solved my problem withtout having to pay 100 bucks

  • @Mikir-Dulu
    @Mikir-Dulu 3 года назад +1

    nah,..blender have "Remesher" and free :)

  • @SteelBlueVision
    @SteelBlueVision 3 года назад +1

    OK, so, 1:53 . We are looking at a nice symmetrical object whose new quad topology is anything but symmetrical. That is one ugly set of quads (leaning to the right near the middle of the object, in fact). I am left to wonder if hand retopologizing 1/16th of it with a simple grid and then using symmetry multiple times (first to mirror, then to rotate), would not have been a much better choice.

  • @Kirmm
    @Kirmm 2 года назад

    I still cannot believe this is not in C4D by default

    • @miktoyou
      @miktoyou 2 года назад

      It is though, as of R26 it was integrated natively.

    • @mugenpuchi9739
      @mugenpuchi9739 Год назад

      @@miktoyou it's the remesh ?

    • @miktoyou
      @miktoyou Год назад

      @@mugenpuchi9739 Correct

  • @ninoplevnjak3141
    @ninoplevnjak3141 3 года назад

    $60 bucks? Seems really handy.

  • @SteelBlueVision
    @SteelBlueVision 3 года назад

    0:44 "We get a model with one large nGon polygon.." First of all, it's two nGons, one for each of the caps. Second of all, you purposely left them as nGons, because you didn't set the "Caps Type" setting of your Extrude to any of the available quad topology options that Cinema 4D offers. So, self created problem...