Does anyone know an alternative to Quad Remesher for C4D? It's no longer available for C4D because it will be integrated with R26. I'm still using R20 though.
Except it _is_ built in! No longer as a deformer, but as a generator called "Remesh." It can be found in the same toolbar group as Subdivision Surface. Leave Remesh's "Polygon Type" to quad-dominant, its default setting, and away you go. You can even check "Only Quadrangles" if you want to sacrifice some topology niceties created by triangles and really go all out quad. Also, because it is a generator, the quad remeshing is procedural and non-destructive! You even retain control over various parameters like mesh density, creases, smoothing iterations, etc...
OK, so, 1:53 . We are looking at a nice symmetrical object whose new quad topology is anything but symmetrical. That is one ugly set of quads (leaning to the right near the middle of the object, in fact). I am left to wonder if hand retopologizing 1/16th of it with a simple grid and then using symmetry multiple times (first to mirror, then to rotate), would not have been a much better choice.
0:44 "We get a model with one large nGon polygon.." First of all, it's two nGons, one for each of the caps. Second of all, you purposely left them as nGons, because you didn't set the "Caps Type" setting of your Extrude to any of the available quad topology options that Cinema 4D offers. So, self created problem...
What a time to be alive
This is literally a life saver
omg this plugin is allien tech!!! unreal! instant purchase
Holy sh*** - this is the best thing that ever came out of humanity
lmao seriously though
This is super helpful...
Thanks a lot 🙏
Does anyone know an alternative to Quad Remesher for C4D? It's no longer available for C4D because it will be integrated with R26. I'm still using R20 though.
Did all of the tips you saw on the Free version?
This is unbelievably helpful
Damn I need to use C4D more, this looks super handy. Artifacts and issues like that is something that pushed me away.
Niceeee! This is super handy plugin! Thanks for sharing🤟
The C4D version is not visible on the plugin site. Is there no place to download it?
they removed it :( no more version for c4d...
If it is a modeling with a UV map, can the map be maintained with the lithology?
My mind exploded
This is brilliant!
I'm getting a lot of PINK non-planar polys. any idea how I can avoid of correct these? thank you.
hey guys the plugin link doesnt work anymore
cool broooo!!! lovin it
is this in place of the remesh tool natively in c4d?
Remesh is already built into the new versions
nice ,lets count on next tutorial on cute logos project, bunny logo one thanks again
You're welcome ;)
Simply described. Nice. Thank you 👍
this wasnt a c4d tutorial- this was a plugin tutorial
Nice one but the R23 comes with a remesher, is it any different than that?
Yes, It needs some improvement, but it's a good start.
I think the plug-in does a faster and better job.
Yaaaay,life gets easier
WoW!! life saver!!
Amazing!!!!!!!!!!
Apply “beevel” 😅
chia sẻ rất hay về Sống Đời Bình An
can it work in maya too?
look at the link in the description, it seems like they have a maya plugin as well.
This thing is gonna spoil me, there goes my time and effort to learn cleaner modeling.
I can’t believe this isn’t built into C4D as a deformer
Except it _is_ built in! No longer as a deformer, but as a generator called "Remesh." It can be found in the same toolbar group as Subdivision Surface. Leave Remesh's "Polygon Type" to quad-dominant, its default setting, and away you go. You can even check "Only Quadrangles" if you want to sacrifice some topology niceties created by triangles and really go all out quad. Also, because it is a generator, the quad remeshing is procedural and non-destructive! You even retain control over various parameters like mesh density, creases, smoothing iterations, etc...
@@SteelBlueVision You saved me mah Big Thanks
@@SteelBlueVision thank you very much man... solved my problem withtout having to pay 100 bucks
nah,..blender have "Remesher" and free :)
OK, so, 1:53 . We are looking at a nice symmetrical object whose new quad topology is anything but symmetrical. That is one ugly set of quads (leaning to the right near the middle of the object, in fact). I am left to wonder if hand retopologizing 1/16th of it with a simple grid and then using symmetry multiple times (first to mirror, then to rotate), would not have been a much better choice.
I still cannot believe this is not in C4D by default
It is though, as of R26 it was integrated natively.
@@miktoyou it's the remesh ?
@@mugenpuchi9739 Correct
$60 bucks? Seems really handy.
0:44 "We get a model with one large nGon polygon.." First of all, it's two nGons, one for each of the caps. Second of all, you purposely left them as nGons, because you didn't set the "Caps Type" setting of your Extrude to any of the available quad topology options that Cinema 4D offers. So, self created problem...