@@jams_toast1 Does this qualify as an r/foundsatan moment? Honestly curious, I don't know how to judge that, but it feels about right to me with my current understanding. I almost never interact with reddit...
Set up a contraption with command blocks that makes the teleport time slowly increase. Of course it starts at 4 so that no one gets suspicious. Over time the teleport time will take a bit longer. It will be 5 seconds, then 6. The change is so slow they can't quite put their finger on it, but their brain subtly feels something is wrong.
Remember those bullshit internet laws countries were trying to get through where certain websites could get ‘priority’ and would load quicker etc? Yeah, I see a future with this on servers that encourage ‘optional’ member donations.
Every time someone enters the Nether, it takes one tick longer to enter for the next person. However, whenever someone leaves the nether, the time it takes to enter the Nether decreases by 1 tick. Works best if you have lots of friends.
@@a_angry_bunny and you really mean LOTS of friends, it would take like, 80 do increase by 4 secs (iirc not sure how te conversion works) I think 5-15 would work better
"This is Week 81, Day 6, Hour 23, Minute 59. I have been waiting for over a year and a half. World War 3 has already begun. Half of the world's population has been wiped out. Only a minute to go and we can finally enter the Neth-" *power goes out* "...Dang..." *BOOM*
I disabled the Nether for 2.5 and the End for 5 weeks on the last survival server I hosted. It was definitely the best thing we've ever done, because otherwise you would see people with full netherite after only a few days and it forced people to build infrastructure for other forms of transportation like canals, tunnels and bridges. Nobody complained, and everyone was actually enjoying the game again. The fact that you can do something quite similar in vanilla is a great thing.
The gamerule name fits perfectly with Java naming conventions. It is the language that brought us the ObjectBuilderFactoryFactoryClassBuilderObject (this monstrosity probably exists).
AbstractAnnotationConfigDispatcherServletInitializer AbstractInterruptibleBatchPreparedStatementSetter AbstractInterceptorDrivenBeanDefinitionDecorator GenericInterfaceDrivenDependencyInjectionAspect etc.
I personally think that the portal should be disabled if set to a negative number. This would probably make the most amount of sense and would be easier than setting it to a billion.
ideally there'd be the possibility to use the special named value "disabled" for that, but yea in scenarios like this (and absent cool things like Rust) negative numbers are usually used as sentinels for that kind of thing.
Ah sweet, I can set the portal delay to a super long amount of time and experience trying to use Nether portals on multiplayer in Minecraft Alpha! Finally!
Negative values means you go through the portal ticks before you enter it. What you gotta do is take the players velocity (speed and direction) and determine "IF their velocity remains constant, how many ticks would it take to enter the portal" if the answer is or less, send them to the nether. You have no free will if you are within ticks of the portal. Set it to -100000 and catch random strangers in your nether portal from miles away [Edit] I should clarify, when they get sent to the nether, they get sent through at the location of the portal, not where they were standing. No one asked but I thought i should clarify. So in the -100000 ticks example, let's say someone enters your portal from 500 blocks away, when they go back through the portal I the nether they're 500 blocks away from where they started
That's exactly what I was thinking too :p If it's a negative entry time, then you should be able to see yourself before you go through it, see yourself already on the other side of the portal, or enter the portal before you get to it I think would be some of the solutions. I'm sure physics will be fine with it
Or maybe it could be like this: If Bob enters a portal with 80 ticks (4 seconds) of delay, he'd lose 4 seconds. But if he entered a portal with _-80_ ticks of delay, he'd _gain_ 4 seconds? -80 ticks would be confusing to do, so maybe everything _except_ Bob would freeze in time for 4 seconds instead (after Bob goes through the portal instantly).
It's great that you can change it to a specific value instead ot just toggling instantaneous or not. Sometimes you just have a nether portal between two different rooms, and having it be instant would've just made it a pain, like it did previously, now I can just keep it at 1 second delay and everything is fine
@@sleepynuigurumiamalgamationthat's just what comes with loading multiple dimensions at the same time, especially on a lesser PC/game that still doesn't use more than one core (seriously, they really need to add multi-core support, that way you don't have to have a NASA computer just to play some mods)
This reminds me of the old times. On servers, where nether portals were disabled, you could push someone into an activated portal, and block it. Since they couldn't break the blocks, they couldn't leave the portal. And because the portals were deactivated, they'd be stuck there. In older versions, you also weren't able to open the menu while inside a portal. This meant, that if you were trapped in such a portal, the only way to exit would be to Alt+F4. Good times, I tell ya.
And I now think about a new negative potion effect that makes your portal delay longer... which could be obtained by some strong new nether bosses or smth
I actually made a datapack that allowed for 1 tick portal travel prior to this update. It just required setting the gamemode of the player to creative for 1 tick when entering a nether portal block, then back to survival in the next tick. So it wasn't impossible, just horrid for servers with hackers.
negative values should expand the hitbox of the portal so you enter it even faster. A -10 value is one block bigger and a -1600 value teleports you if you're in the same chunk...
If we go by logic, setting it to a negative number would mean when you enter the portal, negative delay causes you to be in the nether before you go into the portal, that means there is a point in time where you were simultaneously in the overworld and nether
Ok, so this is crazy, because I was just recently thinking about this! You see, a few years ago (and again about *a* year ago), I had this silly idea of seeing how much of Creative mode I could simulate with command blocks and stuff for a player in Survival mode. And I haven’t done much with it in a while now, but just a few days ago, it popped into my head again, and I remembered how nether portals function diferntly in the two gamemodes (although I could probly work around this by just teleporting any player with the “Survative” tag that stands in a nether portal block into the nether (although doing the x8 location multiplier is another issue). But now, I can just use this. It’s almost like I somehow subconsciously predicted this feature without even knowing it! What are the chances, eh? Maybe this is a sign I should turn to that project sometime… 🤔
That actually seems like a really interesting project. Just out of curiosity, how far along are you in the project? Did you manage to get the "fake" creative inventory working?
@@solarmaster9828 Kind of, but I kinda abandoned it as I was finishing the first tab. I’m not quite sure how the player would switch between tabs (other than using /a scoreboard or something, obviously), but maybe I’ll think about it some more when I next resume the project
@@FewVidsJustComments For switching tabs, perhaps you could have a chest UI, and at the top of it maybe you could have a bunch of named items that represent tabs, and if you press Q over them, you could have a command block detect if an item entity exists with that time and "switch tabs" when you open up the chest UI again.
@@solarmaster9828 Hmmm, good thinking. But this is in vanilla. How do I pull up a chest UI without placing a chest? Maybe use shulker boxes or something?
@@FewVidsJustComments Maybe you could use an invisible minecart chest/chestboat that appears in front of you when you hold an item? The problem with this idea is that it doesn't allow you to use the double chest UI, so the spaces you can use for items is a little more limited. If you use this solution, you would probably have to use items named "Next" and "Previous" to function as buttons to "cycle" through tabs. It might be a little cumbersome to use, but it would probably work.
Imagine a pvp arena where you can knock people through nether portals that have instant death traps on the other side of them, like a mortal kombat fatality but in minecraft.
This makes it a little easier to do custom dimensions actually, since you can disable to normal teleport and make it teleport you to the custom dimension using commands instead
This is toning to be such good trolling content. I have an simple with all of my friends and half of us are split in different dimensions, so I’m going to mess with that and make them go crazy 😈
Yh see.. I'd love it to also be called timeItTakesForPlayersToTeleportThroughANetherPortal, but Im pretty sure they use an internal 32byte character limit, which playersNetherPortalCreativeDelay is exactly. Jokes aside, I do think they should just remove the "players" from that string because everything else instantly teleports anyway so I'd hope people would know it's about the player. Same with playersSleepingPercentage.. we're clearly not counting how many villagers are sleeping now, are we..
Um no one is talking about the “1.21 Nether portal change” because it’s not for Minecraft 1.21. It’s for version 1.20.3 which will be releasing in a couple months…
a mincraft tick is around 0.05 seconds (20 ticks per second), and the new rule probably has an integer variable with the limit being 2,147,483,647 (2.1 billion). meaning that 2,147,483,647 ticks = 107,374,182.35 seconds = 1,789,569.7 minutes = 29,826.16 hours = 1,242.75 days = 3.4 years (year = 365 days). so the time limit for being trapped is 3.4 years.
I could see this happening on a group server with a decent amount of people, they decide to essentially turn off the nether but they just end up with a nether cult that actually waited the 82 weeks or whatever (which is longer than a year btw)
This is great, thanks for covering this! I will definitely be using this one. I feel like Minecraft has a lot of “hidden” settings like this that no one talks about or hardly anyone knows about. Like the ability to make it so when creepers blow up it drops ALL of the block drops. So you can actually completely fill in the hole it made! Why does no one but me have this enabled?! And then there’s ones like toggle crouch & toggle sprint witch are way more known but I feel like they don’t get enough credit. I would not be able to play the game NEARLY as well as I do without these two settings. (You people that hold shift constantly to stay crouched are insane. Love torture much do ya?) Hmm I am forgetting something though. There’s a few more settings that I always enable on world creation but without my computer in front of me I can’t for the life of me remember what they are. Oh wait, this isn’t one but lava source converting. Why have I never seen anyone use this? This is an amazing thing to exist! Sure maybe a little op for survival. But then again is it really when you can already farm infinite lava off ONE source..? Anyways a useful gamerule for creative nonetheless.
I really like this. In one of my creative builds I used a nether portal as a teleporter to another area of the map, using command blocks in front of the portal blocks so it would appear that the player would teleport when going through the portal. It didn't really work in creative mode since the player would teleport into the nether too fast for the command block to teleport them to the other part of the map. It worked fine in survival, but I had to switch modes to test it and some people tried to explore in creative and that could have been an issue if they switched to creative before going through the portal.
It would be really cool if they got rid of the loading screen when the world is loaded in already (which it mostly is in survival mode with a solid PC). They should make it so the purple overlay simply hides the teleportation and make it seamless
Negative values should cause you to switch dimensions just by approaching the portal. The lower the value, the farther away you can be when you get teleported
this could be a cool concept for a gamemode dimensional trap or something where the portal time gets set stupidly high whenever you enter a dimension, and you have to stay there for a certain time before you can return meaning you have to plan to survive there for a bit
I think this is the most useful to set the delay on creative to like 1 second, so you can go through the portal without actually going to the Nether. Really useful for just building.
I’m now obsessed with that -1 second portal delay as a concept As you approach the portal you are suddenly in the nether and walk backwards to the inside of the portal (which doesn’t teleport you again because it “just did”) Extrapolating this, if you set it to -999999 (or whatever high number), the next 80 weeks of your life in the nether will play out in reverse before you finally end up in the frame.
I though for sure you were joking when you said everything else in the video was going to be “absolutely 100% serious.” You were somehow completely honest throughout the rest of the video and even declared at the end that you modified it to behave differently.
I'm so happy with this, I've always had a glitch where even in survival java it would instantly take me to the nether, and i always wanted to experience it properly, now i can. :)
I really really want an update that makes the portal work like the portals in the game Portal, where you can see the nether and walking through is completely seamless, sorta like that non-euclidian portal mod I see often. Same thing for the end portal. It would be really really cool.
Oooh that’s pretty neat I’ve been using the carpet mod to get portal times as fast as this, cool to see that gnembon’s work is getting implemented into the game! Next step, moveable hoppers/droppers/chests etc?
I believe that a negative number should mean that the portal predicts when you would enter it. So you actually teleport 10 seconds before you enter the portal if it is -10. Very simple concept and not paradox inducing at all if you ask me.
Phoenix: *is calling the auto-crafter the Mumbo Jumbo block* Me, looking at Mumbo’s uploads the past few days: now why on earth, oh new life series! would you call it that?
servers that ban the nether (whether it be a server that is trying to be semi-realistic and it's going for "realism" or its trying to inhibit progress to extend server life) are gonna LOVE this
I think they should add a feature where blocks placed on the corners of a nether portal link the portal up with other ones with those blocks on the corners, no blocks or obsidian on the corners makes it regular.
Just an ambience (sort of) thing- I would love to see some sort of animation for when you're watching another player or entity travel through a Nether portal instead of them simply popping into/out of existence. It doesn't really match up with the first-person animation of the portal texture fading in.
I’m more shocked at how fast it is to actually go to the nether on Java. On bedrock, you gotta wait like 15+ seconds for the loading screen to go away.
I really want to start a world with friends and set it to a few weeks without telling anyone.
That's one way to prevent people from progressing too quickly.
Or just set it to a long time that it seems weirdly long but only enough to make it uncomfortably wrong
@@jams_toast1 Does this qualify as an r/foundsatan moment? Honestly curious, I don't know how to judge that, but it feels about right to me with my current understanding. I almost never interact with reddit...
Increase it by 10 ticks every day so everyone will just think they are going insane
@@piggy_gaming OH that’s even better
I'm still sad you can't see the nether by looking through the portal 😭
with the power of java edition and Fabric, it is very possible
1AJEJEEEA@@boomko1253
Look up "immersive portals"
if you're on java and have a decent computer unlike me try immersive portals mod
Sad
Feel like negative values should just disable the ability to use the portal and you dont even get the swirl animation.
Swirlishwoooo
Swirlishwoooo
Swirlishwoooo
Swirlishwoooo
Swirlishwoooo
Phoenix deliberately avoiding saying “he sure likes being turned on” by saving “he sure likes being activated”
Would you believe me if I told you I didn't even think of that line?
@@PhoenixSCnope
@@PhoenixSC nope :P
@cryingariver * peenix *
@@PhoenixSC shall be believen't
Set up a contraption with command blocks that makes the teleport time slowly increase. Of course it starts at 4 so that no one gets suspicious. Over time the teleport time will take a bit longer. It will be 5 seconds, then 6. The change is so slow they can't quite put their finger on it, but their brain subtly feels something is wrong.
they will probably just think it's lagging... only its quite weird that nothing else is lagging
@@electra_*takes 2 full days to go to the nether*
"damn guys, I'm lagging as heck"
Remember those bullshit internet laws countries were trying to get through where certain websites could get ‘priority’ and would load quicker etc? Yeah, I see a future with this on servers that encourage ‘optional’ member donations.
Every time someone enters the Nether, it takes one tick longer to enter for the next person. However, whenever someone leaves the nether, the time it takes to enter the Nether decreases by 1 tick. Works best if you have lots of friends.
@@a_angry_bunny and you really mean LOTS of friends, it would take like, 80 do increase by 4 secs (iirc not sure how te conversion works)
I think 5-15 would work better
you can also prevent projectiles from destroying pots and a new white smoke particle was added.
oh my god neil cicierega aka lemon demon aka spamton😱😍😍
Oh my gosh I got a heart from the Phoenix SC
@NumberOneRated1997holy frick it's spamton g spamtong
Can't wait for someone to inevitably wait 82 weeks to travel to the Nether
"This is Week 81, Day 6, Hour 23, Minute 59. I have been waiting for over a year and a half. World War 3 has already begun. Half of the world's population has been wiped out. Only a minute to go and we can finally enter the Neth-" *power goes out* "...Dang..." *BOOM*
After 82 weeks, finally goes through
"oh shit, forgot my shulker box, brb"
>sets nether portal delay to maximum value
>uses /tick to make the game run a few thousand times faster
Hey peenix, if nobody’s talking about it, and you’re talking about it, does that mean that you’re nobody?
That's wild
Probably
valid
You didn’t have to roast him like that 😔
What are you talking about
I disabled the Nether for 2.5 and the End for 5 weeks on the last survival server I hosted. It was definitely the best thing we've ever done, because otherwise you would see people with full netherite after only a few days and it forced people to build infrastructure for other forms of transportation like canals, tunnels and bridges. Nobody complained, and everyone was actually enjoying the game again.
The fact that you can do something quite similar in vanilla is a great thing.
The gamerule name fits perfectly with Java naming conventions. It is the language that brought us the ObjectBuilderFactoryFactoryClassBuilderObject (this monstrosity probably exists).
AbstractAnnotationConfigDispatcherServletInitializer
AbstractInterruptibleBatchPreparedStatementSetter
AbstractInterceptorDrivenBeanDefinitionDecorator
GenericInterfaceDrivenDependencyInjectionAspect
etc.
@@SimonClarkstoneheheh, "bean definition"
bean definition my beloved
Don't forget the classic, AbstractSingletonProxyFactoryBean
People act like it's a bad thing but NO...Long and descriptive names help with code readability better than comments imo
I personally think that the portal should be disabled if set to a negative number. This would probably make the most amount of sense and would be easier than setting it to a billion.
Im not sure but this may already be the case: lots of integer variables in minecraft treat -1 as infinity.
ideally there'd be the possibility to use the special named value "disabled" for that, but yea in scenarios like this (and absent cool things like Rust) negative numbers are usually used as sentinels for that kind of thing.
@@emeraldnickel Well that would also disable the portal, so there you go
Yeah setting it to a really high value is just bad practice i think
people would just assume the server is running at like 12 or 13 ticks
Ah sweet, I can set the portal delay to a super long amount of time and experience trying to use Nether portals on multiplayer in Minecraft Alpha! Finally!
Negative values means you go through the portal ticks before you enter it.
What you gotta do is take the players velocity (speed and direction) and determine "IF their velocity remains constant, how many ticks would it take to enter the portal" if the answer is or less, send them to the nether.
You have no free will if you are within ticks of the portal.
Set it to -100000 and catch random strangers in your nether portal from miles away
[Edit]
I should clarify, when they get sent to the nether, they get sent through at the location of the portal, not where they were standing.
No one asked but I thought i should clarify.
So in the -100000 ticks example, let's say someone enters your portal from 500 blocks away, when they go back through the portal I the nether they're 500 blocks away from where they started
This is awful and I can't stop laughing
That's exactly what I was thinking too :p If it's a negative entry time, then you should be able to see yourself before you go through it, see yourself already on the other side of the portal, or enter the portal before you get to it I think would be some of the solutions. I'm sure physics will be fine with it
Or maybe it could be like this:
If Bob enters a portal with 80 ticks (4 seconds) of delay, he'd lose 4 seconds.
But if he entered a portal with _-80_ ticks of delay, he'd _gain_ 4 seconds?
-80 ticks would be confusing to do, so maybe everything _except_ Bob would freeze in time for 4 seconds instead (after Bob goes through the portal instantly).
It's great that you can change it to a specific value instead ot just toggling instantaneous or not. Sometimes you just have a nether portal between two different rooms, and having it be instant would've just made it a pain, like it did previously, now I can just keep it at 1 second delay and everything is fine
I just use the immersive portals mod so i can just walk in and out as i please with no loading. I don't have such weaknesses
that mod is a big W
half the framerate often times though, even when not to close to view
Yeah, immersive portals are great. Only loading is with the chunks.
@@sleepynuigurumiamalgamationthat's just what comes with loading multiple dimensions at the same time, especially on a lesser PC/game that still doesn't use more than one core (seriously, they really need to add multi-core support, that way you don't have to have a NASA computer just to play some mods)
@@sleepynuigurumiamalgamationhaha lithium go brrrrr
Phoenix just casually creating an inescapable loop of going in and out of portals. Classic
break the nether portal to escape.
I somehow never realized using creative to enter the nether was near instantaneous
what@NumberOneRated1997
@NumberOneRated1997 you know: grass grows, sun shines, birds fly, and brother?
the *darkness* is coming, we must run.
@NumberOneRated1997 ♏︎■︎⧫︎❒︎⍓︎ 📂︎🖮︎ ❒︎♏︎♋︎●︎📬︎📬︎ ⧫︎♒︎♓︎⬧︎ ♓︎⬧︎ ♍︎❒︎♋︎⌘︎⍓︎ ♎︎◆︎♎︎⬧︎
☹︎♓︎⧫︎♏︎❒︎♋︎●︎●︎⍓︎ ◆︎■︎♎︎♏︎❒︎⧫︎♋︎♓︎●︎ ❍︎□︎❍︎♏︎■︎⧫︎📪︎
@@catmaksimus Indeed I am >:)
dude same this freaked me out
This reminds me of the old times. On servers, where nether portals were disabled, you could push someone into an activated portal, and block it. Since they couldn't break the blocks, they couldn't leave the portal. And because the portals were deactivated, they'd be stuck there. In older versions, you also weren't able to open the menu while inside a portal. This meant, that if you were trapped in such a portal, the only way to exit would be to Alt+F4. Good times, I tell ya.
0:33 he’s chuffed to bits actually
It's literally the mumbo jumbo block, you can't tell me to call it anything else
And I now think about a new negative potion effect that makes your portal delay longer... which could be obtained by some strong new nether bosses or smth
Ooh wait that's actually a really good idea
Actually 0 is the exact same as one. If set to anything less than 1, it's treated as 1
Petition to name the update to “The Mumbo Jumbo Update”
1.21: The Mumbos and Jumbos Update
Instead of 'you died' on the death screen, it should read 'it's a bit pants, isn't it?'
@@themockingjay8645 that’s a good one🤣😆
[player] was (literally) chuffed to bits
No, fucking no, no, and no, no.
2:49 if you slow it down or go frame-by-frame you'll see that he actually travelled a few blocks past the portal before being teleported
“He sure likes being activated.” I’m sure that won’t be taken out of context.
No more hoping you don't get blasted by Ghasts or beaten up by Piglins, this is huge. Thank you for informing us. This was the first I've heard of it
I actually made a datapack that allowed for 1 tick portal travel prior to this update. It just required setting the gamemode of the player to creative for 1 tick when entering a nether portal block, then back to survival in the next tick. So it wasn't impossible, just horrid for servers with hackers.
lemme guess, the hackers can send packets filling their pockets with crap from creative inventory within the space of that 1 tick
@@arcturuslight_either that, or there was some kind of bypass to stop the revert to survival part. Think that would be easier.
@@plutonicattic7995 hmm yeah, logging out at the right moment could do the trick for example
@@arcturuslight_ That or maybe just... Using the hotbar save/load from creative at the right time!
I can't wait for "Waiting 82 weeks to go to the nether portal ambient to study"
negative values should expand the hitbox of the portal so you enter it even faster. A -10 value is one block bigger and a -1600 value teleports you if you're in the same chunk...
If we go by logic, setting it to a negative number would mean when you enter the portal, negative delay causes you to be in the nether before you go into the portal, that means there is a point in time where you were simultaneously in the overworld and nether
Schrodinger's portal
Time travel
Honestly thought they changed the portal texture or the function of the portal, I'm so glad that that wasn't the case.
I cant wait to sneakily make it take 5 seconds to enter the nether and mildly annoy everyone
Ok, so this is crazy, because I was just recently thinking about this! You see, a few years ago (and again about *a* year ago), I had this silly idea of seeing how much of Creative mode I could simulate with command blocks and stuff for a player in Survival mode. And I haven’t done much with it in a while now, but just a few days ago, it popped into my head again, and I remembered how nether portals function diferntly in the two gamemodes (although I could probly work around this by just teleporting any player with the “Survative” tag that stands in a nether portal block into the nether (although doing the x8 location multiplier is another issue). But now, I can just use this. It’s almost like I somehow subconsciously predicted this feature without even knowing it! What are the chances, eh? Maybe this is a sign I should turn to that project sometime… 🤔
That actually seems like a really interesting project. Just out of curiosity, how far along are you in the project? Did you manage to get the "fake" creative inventory working?
@@solarmaster9828 Kind of, but I kinda abandoned it as I was finishing the first tab. I’m not quite sure how the player would switch between tabs (other than using /a scoreboard or something, obviously), but maybe I’ll think about it some more when I next resume the project
@@FewVidsJustComments
For switching tabs, perhaps you could have a chest UI, and at the top of it maybe you could have a bunch of named items that represent tabs, and if you press Q over them, you could have a command block detect if an item entity exists with that time and "switch tabs" when you open up the chest UI again.
@@solarmaster9828 Hmmm, good thinking. But this is in vanilla. How do I pull up a chest UI without placing a chest? Maybe use shulker boxes or something?
@@FewVidsJustComments Maybe you could use an invisible minecart chest/chestboat that appears in front of you when you hold an item? The problem with this idea is that it doesn't allow you to use the double chest UI, so the spaces you can use for items is a little more limited. If you use this solution, you would probably have to use items named "Next" and "Previous" to function as buttons to "cycle" through tabs. It might be a little cumbersome to use, but it would probably work.
its always the NETHER. Never the end 😥
You mean NETHER the End 🤣
0:22 turned on sounds better imho
💀
This feature was even earlier in Minecraft Bedrock, Mojang really wanted Bedrock and Java to have no difference
"I'm serious this time"
Meanwhile the sun is slightly purple.
Why isn't anyone but Phoenix talking about it? This is incredible!
mumbo jumbo block is life mumbo jumbo block is love
Imagine a pvp arena where you can knock people through nether portals that have instant death traps on the other side of them, like a mortal kombat fatality but in minecraft.
The Mumbo Jumbo Block is chuffed to bits that it's being activated.
This makes it a little easier to do custom dimensions actually, since you can disable to normal teleport and make it teleport you to the custom dimension using commands instead
I challenge everyone to only call the crafter the "Mumbo Jumbo block" no matter where it's being referred.
@NumberOneRated1997 *a new Minecraft meme has joined the chat
I like how your videos always look like a clickbait but are actually related to the title.
Java 1.21
Meanwhile me here still trying to finish process 1.8
I'm sure gnembon had something to do with this, but I'm so glad more Carpet features are making into vanilla Minecraft
This is toning to be such good trolling content. I have an simple with all of my friends and half of us are split in different dimensions, so I’m going to mess with that and make them go crazy 😈
Finally, I dreamed about this feature, now I can make super ability "dimension traveler"
Thanks for sharing all these cool updates over the years, Pee-Dix
pheonix: "ass snapshots are already coming out"
Day 8 of my petition to change this channels name to FeetPicsSC
u wot
YESS😭💀
He was trying so hard not to say he was turning on mumbo jumbo 💀😭
Yh see.. I'd love it to also be called timeItTakesForPlayersToTeleportThroughANetherPortal, but Im pretty sure they use an internal 32byte character limit, which playersNetherPortalCreativeDelay is exactly.
Jokes aside, I do think they should just remove the "players" from that string because everything else instantly teleports anyway so I'd hope people would know it's about the player. Same with playersSleepingPercentage.. we're clearly not counting how many villagers are sleeping now, are we..
The Mumbo Jumbo block looks chuffed to bits.
"But this is what should happen!" *falls into the matrix*
Um no one is talking about the “1.21 Nether portal change” because it’s not for Minecraft 1.21. It’s for version 1.20.3 which will be releasing in a couple months…
a mincraft tick is around 0.05 seconds (20 ticks per second), and the new rule probably has an integer variable with the limit being 2,147,483,647 (2.1 billion).
meaning that 2,147,483,647 ticks = 107,374,182.35 seconds = 1,789,569.7 minutes = 29,826.16 hours = 1,242.75 days = 3.4 years (year = 365 days).
so the time limit for being trapped is 3.4 years.
I could see this happening on a group server with a decent amount of people, they decide to essentially turn off the nether but they just end up with a nether cult that actually waited the 82 weeks or whatever (which is longer than a year btw)
Imagine someone being determined enough to wait a year and a half to change dimensions
With the power of redstone, Phoenix has got mumbo jumbo *Turned On.*
This is great, thanks for covering this! I will definitely be using this one. I feel like Minecraft has a lot of “hidden” settings like this that no one talks about or hardly anyone knows about. Like the ability to make it so when creepers blow up it drops ALL of the block drops. So you can actually completely fill in the hole it made! Why does no one but me have this enabled?! And then there’s ones like toggle crouch & toggle sprint witch are way more known but I feel like they don’t get enough credit. I would not be able to play the game NEARLY as well as I do without these two settings. (You people that hold shift constantly to stay crouched are insane. Love torture much do ya?) Hmm I am forgetting something though. There’s a few more settings that I always enable on world creation but without my computer in front of me I can’t for the life of me remember what they are. Oh wait, this isn’t one but lava source converting. Why have I never seen anyone use this? This is an amazing thing to exist! Sure maybe a little op for survival. But then again is it really when you can already farm infinite lava off ONE source..? Anyways a useful gamerule for creative nonetheless.
1:27 🤔 What happens if you use a NEGATIVE value there?.... :D
2:58 Thank you! :D
I really like this. In one of my creative builds I used a nether portal as a teleporter to another area of the map, using command blocks in front of the portal blocks so it would appear that the player would teleport when going through the portal. It didn't really work in creative mode since the player would teleport into the nether too fast for the command block to teleport them to the other part of the map. It worked fine in survival, but I had to switch modes to test it and some people tried to explore in creative and that could have been an issue if they switched to creative before going through the portal.
It would be really cool if they got rid of the loading screen when the world is loaded in already (which it mostly is in survival mode with a solid PC). They should make it so the purple overlay simply hides the teleportation and make it seamless
“Nobody is taking about”
Xc: *“not on my watch”*
Negative values should cause you to switch dimensions just by approaching the portal. The lower the value, the farther away you can be when you get teleported
Nah it should turn the overworld air into a portal and the portal blocks into air
I always thought it was a necessary feature rather than an optional thing for aesthetics
this could be a cool concept for a gamemode
dimensional trap
or something
where the portal time gets set stupidly high whenever you enter a dimension, and you have to stay there for a certain time before you can return
meaning you have to plan to survive there for a bit
I think this is the most useful to set the delay on creative to like 1 second, so you can go through the portal without actually going to the Nether. Really useful for just building.
I’m now obsessed with that -1 second portal delay as a concept
As you approach the portal you are suddenly in the nether and walk backwards to the inside of the portal (which doesn’t teleport you again because it “just did”)
Extrapolating this, if you set it to -999999 (or whatever high number), the next 80 weeks of your life in the nether will play out in reverse before you finally end up in the frame.
I though for sure you were joking when you said everything else in the video was going to be “absolutely 100% serious.” You were somehow completely honest throughout the rest of the video and even declared at the end that you modified it to behave differently.
I'm so happy with this, I've always had a glitch where even in survival java it would instantly take me to the nether, and i always wanted to experience it properly, now i can. :)
I really really want an update that makes the portal work like the portals in the game Portal, where you can see the nether and walking through is completely seamless, sorta like that non-euclidian portal mod I see often. Same thing for the end portal. It would be really really cool.
2:42 pheonix looking like a horror character
If you set it to below zero, the nether portal collapses in on itself and your world gets sucked in.
3:15 Kore ga… Requiem da
Oooh that’s pretty neat I’ve been using the carpet mod to get portal times as fast as this, cool to see that gnembon’s work is getting implemented into the game! Next step, moveable hoppers/droppers/chests etc?
I believe that a negative number should mean that the portal predicts when you would enter it. So you actually teleport 10 seconds before you enter the portal if it is -10. Very simple concept and not paradox inducing at all if you ask me.
Phoenix: *is calling the auto-crafter the Mumbo Jumbo block*
Me, looking at Mumbo’s uploads the past few days: now why on earth, oh new life series! would you call it that?
I like how you specifically used the word activated... because you didnt want to say you turned on mumbo jumbo
the legend says that he never got out of this nether portal lfmao
When the Mumbo Jumbo block is activated it actually looks like he is blowing the items out under his mustache.
Could def be shortened to something like "portal travel delay creative / survival"
But mobs and other entities have a separate delay to the player which is probably why that was specified
0:43 my god why did i think you were gonna eat the sun for a second
You see mumbo smiling
I see him doing an :O face but the mustache is covering half of his mouth
Now somebody needs to place the Otherside music over Peenix getting trapped back and forth from the nether.
“Yeah hold up I gotta get some blaze rods”
(3 years later)
“Okay I’m back.”
Activated? Don't You Mean Turned O- Oh, Wait.
This is honestly a neat change, would I ever use it, no, but it's still neat
servers that ban the nether (whether it be a server that is trying to be semi-realistic and it's going for "realism" or its trying to inhibit progress to extend server life) are gonna LOVE this
Cool 1.21 Nether Portals
The RUclips notifications said it was posted 5 min ago, but it's been out for 5 hours. I think my YT is broken
Bro imagine waiting over a year and a half to go into the nether wtf
PLAYERS SLEEPING PERCENTAGE IS HUGE
I think they should add a feature where blocks placed on the corners of a nether portal link the portal up with other ones with those blocks on the corners, no blocks or obsidian on the corners makes it regular.
the crafter is literaly the industrial revolution
-1 should probably make it literally never teleport you. Like, you can't get to 0 going down from -1.
Just an ambience (sort of) thing- I would love to see some sort of animation for when you're watching another player or entity travel through a Nether portal instead of them simply popping into/out of existence. It doesn't really match up with the first-person animation of the portal texture fading in.
I’m more shocked at how fast it is to actually go to the nether on Java. On bedrock, you gotta wait like 15+ seconds for the loading screen to go away.
When set to a negative value the portal should send you to the aether