Just wanted to add a comment for anyone reading this later; the comets in Sanctity are quite generous on how close they can be. It is possible to consistently clear Sanctity with a "bad pattern" of towers like NW/SW, NE/SE, etc. Both players should be as close to mid as possible while still being in their tower, and then you'll follow the same "zig-zag" dodge path, but you can stutter step to lower your distance traveled. The comets will be much closer, but they can be VERY close without exploding. It takes some practice, but my group used this as opposed to having to adjust E/W and got it consistently every time. This tech can also be applied to give you more room for "suboptimal" towers, like N/SW for example, which would be harder for the SW player but easier for the N.
Quick note: me and my static are 99% sure thordan turns and jumps to the cardinal he's gonna be at for strength of the ward. So players can run to positions super quick :)
Really like the guides Hector. Since you asked for comments about mistakes at the end of your video, small nit but the "Icy stacks" are Hiemal (M vs RN). Strats look great!
Really clear guide! Thanks for putting this out! I especially appreciated the detailed discussion of the meteors part of Sanctity as I'm almost there, just cleaning up Strength :) At least on Primal, I've been seeing people do PLD relative Sanctity of the Ward dashes/orbs over using the DRK. Light parties split up E/W, sword markers split up similarly to the DRK strat (1 far, 2 close and role partners swap) and then the parties go E/W perpendicular to their PLD. Just like the DRK strat, we pay attn to which way the PLDs are facing - we run in the opposite direction of the way they're facing and run back to our starting position after the orbs at our safe spot go off (because one more dash after that from the PLDs will make it unsafe after) - not 100% on this last part, but it looks like the first safe spot before the dodge back is ~5 crystals from the next snowflake on the edge of the arena (can't confirm as I haven't resolved the dashes properly with this strat yet, haven't gotten back to Sanctity yet). Sharing a clip from woops explaining it cause it's much more concise lol ruclips.net/video/JfTnDl9FuIw/видео.html - thanks again for the guide! :)
I've seen PLD relative Sanctity, the downside is the slightly higher damage on the parties as a result of not going fully opposite the DRK for the first dash. It can definitely simplify things, but the healer in me doesn't like having to find extra mitigation.
we were going insane with Strength always killing our MT thinking they were getting hit by the stack. I think we will give this a go and have the blues move slightly away. Thank you so much
Amazing guide Hector! There's also a different way of doing 1st part of Sanctity and it would be almost the same, but positioning the light parties on the E/W cardinals. Then you check where the closes PLD add is facing and move to the opposite direction (not to the marker itself but 2-3 crystals appart from the fidget spinner). There would be 1 safe spot there so once the orbs that made that safe spot explode you move back to the cardinal you started on.
12:29 the cast is Hiemal Storm, not Hiernal. Hiemal is an old, uncommon word meaning "of or relating to winter". Checks out, because those are the ice puddles. Thanks for the guide!
I don't want to spread misinformation, but at 5:32, our group noticed that the tethers never go to players with the blue mark. The tanks always go towards Thordan with the unmarked player and gets the tethers on the way there. Aside from that, love your works :D
I think they sometimes get nabbed by the closest players, as I've grabbed one by accident before a tank can both with a blue mark and without so I always have to be careful to run around the back of the knights haha (BLM here) xD
Strength of the ward is hard for me because I always get disoriented trying to find Thordan and identifying the safe spots, keep running a blue circle to where there already is somebody and then there's no time to adjust
@@HectorHectorson Just the fact that you are thinking about it is just fine, my group and I used your guide for UCoB and we were so happy that we were wondering if you were planning to do it for UWU and TEA as well. Take your time and continue with this wonderful work
Hi! Great guide as always! You mentioned that there are believed to be only 18 possible tower patterns during sanctity, I was wondering if you have a list you wouldn't mind sharing? Based only on the apparent tower conditions, there would seem to be more than 18 possible variations, but if there really are only 18, then that would mean there's actually a hand-chosen set of configurations. Would be cool if I could actually see the full set!
Not Hector obviously, but this image is being passed around the Primal Raiding Discord: cdn.discordapp.com/attachments/919800220651515925/971608244416024587/FRbiQ37agAAXEI4.jpg Hopefully that link works for you.
Really nice Video. But i am not sure how to see which way the paladins are looking in. Can someone help with that? How do i see if they look CW or CCW?
In his video, they are looking at East and West. East and West are in the Cardinal direction. If they are angled slightly upwards, then that would be South West and North East and thus inter cardinal. If they were looking directly down. They'd be looking South, which is again cardinal. That's really about it.
Does going to the third crystal before the next fidget spinner work for both possible patterns on the dashes before meteors? The closest knight to where you start is going to look at one of two possible markers, which affects the safe spots normally. I know based on which marker the knight closest to you is looking at, I've been doing one of two possible dodges. Either a baby step dodge, or basically a full run.
As long as you start 3 crystals in the direction the knights are facing, and stop 3 crystals before the next fidget spinner, the dodge works perfectly every time, with no change needed.
At the very edge of the arena, there are small crystals all along the outside. At every cardinal/intercardinal there is a larger crystal that looks a bit like a fidget spinner. These crystals are great for knowing the exact distance to move for things like the spread in strength of the ward, or the PLD dashes in sanctity of the ward. Hope this helps!
what my group is doing for 1st trios since we're also in discord together is we made each markers color be opposite to each other. this way someone who sees the safe spot can call the color for example "red" and then we know it's north+south of safe (or A and 1) seems much more concistent with that, we've also made it that group 1 take the letters (ABCD) and group 2 takes numbers (1234) honestly, the main problem i'm currently having with 1st trios is the safe spots for the lightning AOE's/thordans spawn, i know how to easily locate him, but a lot of the time i get confused by who is the paladin (since Thordan basically spawns in the middle of those 2 paladins on the side farthest away from them)
In the first ever Ultimate, UCoB, the fight had several mechanics in which the three bosses would jump away, and then you would have to do a very challenging mechanic while the boss was untargetable. These were all called trios (Quickmarch Trio, Blackfire trio, etc.) Since then, every ultimate has had an equivalent style of mechanic, and in this fight, it's the Thordan combos.
There is more than one bad pattern for Sanctity. There were only two towers mid, SSW and NNW towers, so E/W was the only solution. I can post PoVs to you later but there are definitely more patterns. And if cdn.discordapp.com/attachments/919800220651515925/971608244416024587/FRbiQ37agAAXEI4.jpg is the pic 18 patterns refers to, the pattern I got is not on there, or even one of those patterns but rotated.
Thanks for bringing this up! I've started paying more attention to the cursed patterns my group has gotten, and there are definitely more than the 18 patterns that have been shared in that image. I'll make a note in the video description to let people know that there are more patterns than previously thought.
@@HectorHectorson Personally I think there are 0 patterns. I think there are only a set of rules in play. 1. 8 towers 2. At least 1 on the outside of each quadrant, no more than 2 per quad 3. 5 or 6 outside, 3 or 2 inside. With just these rules there is enough to guarantee no impossible patterns, only patterns you must adjust E/W for.
Bruh, you are a saint. I love all your vids and share them with my static all the time! Please keep up the amazing work!
Just wanted to add a comment for anyone reading this later; the comets in Sanctity are quite generous on how close they can be. It is possible to consistently clear Sanctity with a "bad pattern" of towers like NW/SW, NE/SE, etc. Both players should be as close to mid as possible while still being in their tower, and then you'll follow the same "zig-zag" dodge path, but you can stutter step to lower your distance traveled. The comets will be much closer, but they can be VERY close without exploding. It takes some practice, but my group used this as opposed to having to adjust E/W and got it consistently every time. This tech can also be applied to give you more room for "suboptimal" towers, like N/SW for example, which would be harder for the SW player but easier for the N.
Quick note: me and my static are 99% sure thordan turns and jumps to the cardinal he's gonna be at for strength of the ward. So players can run to positions super quick :)
yep, when he disappears he faintly dashes to the edge so it is possible to pick this up to know where the non-blue markers can go to straight away
Really like the guides Hector. Since you asked for comments about mistakes at the end of your video, small nit but the "Icy stacks" are Hiemal (M vs RN). Strats look great!
Oh wow, my eyes must be getting old. Good catch!
Really clear guide! Thanks for putting this out! I especially appreciated the detailed discussion of the meteors part of Sanctity as I'm almost there, just cleaning up Strength :) At least on Primal, I've been seeing people do PLD relative Sanctity of the Ward dashes/orbs over using the DRK. Light parties split up E/W, sword markers split up similarly to the DRK strat (1 far, 2 close and role partners swap) and then the parties go E/W perpendicular to their PLD. Just like the DRK strat, we pay attn to which way the PLDs are facing - we run in the opposite direction of the way they're facing and run back to our starting position after the orbs at our safe spot go off (because one more dash after that from the PLDs will make it unsafe after) - not 100% on this last part, but it looks like the first safe spot before the dodge back is ~5 crystals from the next snowflake on the edge of the arena (can't confirm as I haven't resolved the dashes properly with this strat yet, haven't gotten back to Sanctity yet). Sharing a clip from woops explaining it cause it's much more concise lol ruclips.net/video/JfTnDl9FuIw/видео.html - thanks again for the guide! :)
I've seen PLD relative Sanctity, the downside is the slightly higher damage on the parties as a result of not going fully opposite the DRK for the first dash. It can definitely simplify things, but the healer in me doesn't like having to find extra mitigation.
@@HectorHectorson Ooh interesting! Thanks for the reply - I'll make sure to share this info w my static when we meet up for more prog!
Loved the timestamps!! Now on to the third phase :P Thank you so much
we were going insane with Strength always killing our MT thinking they were getting hit by the stack. I think we will give this a go and have the blues move slightly away. Thank you so much
We had the same problem, so I know the pain! XD
Amazing guide Hector!
There's also a different way of doing 1st part of Sanctity and it would be almost the same, but positioning the light parties on the E/W cardinals. Then you check where the closes PLD add is facing and move to the opposite direction (not to the marker itself but 2-3 crystals appart from the fidget spinner). There would be 1 safe spot there so once the orbs that made that safe spot explode you move back to the cardinal you started on.
As always, a great guide! Thanks hector!
12:29 the cast is Hiemal Storm, not Hiernal. Hiemal is an old, uncommon word meaning "of or relating to winter". Checks out, because those are the ice puddles.
Thanks for the guide!
You are a Gentleman and a Scholar. Amazing guide as per usual!
I was watching and in the end of the video I realized that this was just the first phase KEKW
Best guides out there imo. Keep it up
Thanks for the guides! They helped me a lot
I don’t even have an interest in attempting the Ultimate, but your guide video was so entertaining to watch regardless.
This phase looks so fast and intense
I don't want to spread misinformation, but at 5:32, our group noticed that the tethers never go to players with the blue mark. The tanks always go towards Thordan with the unmarked player and gets the tethers on the way there. Aside from that, love your works :D
I think they sometimes get nabbed by the closest players, as I've grabbed one by accident before a tank can both with a blue mark and without so I always have to be careful to run around the back of the knights haha (BLM here) xD
@@vladimirmlotschek3265 that might be it, I'll keep an eye out for that :)
@@vladimirmlotschek3265 Yeah, it's important that the party isn't spread out too much to avoid this happening.
The best guide
Perfect timing
9:30 I could swear they almost look like they're facing ccw.
lol production value is going up
Strength of the ward is hard for me because I always get disoriented trying to find Thordan and identifying the safe spots, keep running a blue circle to where there already is somebody and then there's no time to adjust
❤️
Nice.
Just a question.
Will you also do the guides for uwu and tea?
I plan to eventually, but I'm not sure currently how soon I'll be able to.
@@HectorHectorson Just the fact that you are thinking about it is just fine, my group and I used your guide for UCoB and we were so happy that we were wondering if you were planning to do it for UWU and TEA as well.
Take your time and continue with this wonderful work
Hi! Great guide as always! You mentioned that there are believed to be only 18 possible tower patterns during sanctity, I was wondering if you have a list you wouldn't mind sharing? Based only on the apparent tower conditions, there would seem to be more than 18 possible variations, but if there really are only 18, then that would mean there's actually a hand-chosen set of configurations. Would be cool if I could actually see the full set!
Not Hector obviously, but this image is being passed around the Primal Raiding Discord: cdn.discordapp.com/attachments/919800220651515925/971608244416024587/FRbiQ37agAAXEI4.jpg Hopefully that link works for you.
@@michaelmorphew2346 thanks!
2nd trio kinda hurts my brain wtf... ugh. I'm guessing it's easier when you just do it
Really nice Video. But i am not sure how to see which way the paladins are looking in. Can someone help with that? How do i see if they look CW or CCW?
In his video, they are looking at East and West.
East and West are in the Cardinal direction.
If they are angled slightly upwards, then that would be South West and North East and thus inter cardinal. If they were looking directly down. They'd be looking South, which is again cardinal.
That's really about it.
To add, if this helps you can stare at their swords? That marks their "front".
Does going to the third crystal before the next fidget spinner work for both possible patterns on the dashes before meteors? The closest knight to where you start is going to look at one of two possible markers, which affects the safe spots normally.
I know based on which marker the knight closest to you is looking at, I've been doing one of two possible dodges. Either a baby step dodge, or basically a full run.
As long as you start 3 crystals in the direction the knights are facing, and stop 3 crystals before the next fidget spinner, the dodge works perfectly every time, with no change needed.
@@HectorHectorson That's perfect then. That's been one of my weak points in consistency, excited to try that out
What do you mean by crystals on the arena? Those blue things, right?
At the very edge of the arena, there are small crystals all along the outside. At every cardinal/intercardinal there is a larger crystal that looks a bit like a fidget spinner. These crystals are great for knowing the exact distance to move for things like the spread in strength of the ward, or the PLD dashes in sanctity of the ward. Hope this helps!
what my group is doing for 1st trios since we're also in discord together is we made each markers color be opposite to each other.
this way someone who sees the safe spot can call the color
for example "red" and then we know it's north+south of safe (or A and 1)
seems much more concistent with that, we've also made it that group 1 take the letters (ABCD) and group 2 takes numbers (1234)
honestly, the main problem i'm currently having with 1st trios is the safe spots for the lightning AOE's/thordans spawn, i know how to easily locate him, but a lot of the time i get confused by who is the paladin (since Thordan basically spawns in the middle of those 2 paladins on the side farthest away from them)
whats a trio? why do people call it that?
In the first ever Ultimate, UCoB, the fight had several mechanics in which the three bosses would jump away, and then you would have to do a very challenging mechanic while the boss was untargetable. These were all called trios (Quickmarch Trio, Blackfire trio, etc.)
Since then, every ultimate has had an equivalent style of mechanic, and in this fight, it's the Thordan combos.
@@HectorHectorson ahhhhhhh makes sense. Thanks a lot.
@@TehBryanxx well tbh in this particular instance there's WAY more than three guys
@@kzkaa. haha. Truueeeeee xD
PLEASE TAKE THIS DOWN, MY MELEE JUST GRIEFED US
so true, i was there. now i need therapy.
Why God why
whats the fcking point of making a guide when you only show 1 possibility
There is more than one bad pattern for Sanctity. There were only two towers mid, SSW and NNW towers, so E/W was the only solution. I can post PoVs to you later but there are definitely more patterns.
And if cdn.discordapp.com/attachments/919800220651515925/971608244416024587/FRbiQ37agAAXEI4.jpg
is the pic 18 patterns refers to, the pattern I got is not on there, or even one of those patterns but rotated.
Thanks for bringing this up! I've started paying more attention to the cursed patterns my group has gotten, and there are definitely more than the 18 patterns that have been shared in that image. I'll make a note in the video description to let people know that there are more patterns than previously thought.
@@HectorHectorson Personally I think there are 0 patterns. I think there are only a set of rules in play.
1. 8 towers
2. At least 1 on the outside of each quadrant, no more than 2 per quad
3. 5 or 6 outside, 3 or 2 inside.
With just these rules there is enough to guarantee no impossible patterns, only patterns you must adjust E/W for.
@@WeskAlber This makes a lot of sense and matches closer with the randomness of mechanics in UCoB.