Awww man - My wife bought me Call to Adventure as a Christmas present a couple of years back and we enjoyed it but I was hoping they'd add a Roll Player Adventures style story for you to take your generated characters on. Feels like they're missing a trick there.
Thanks for the video! I enjoyed my plays of the original Call to Adventure competitively but we thought it was definitely weaker in coop. This sounds like they've bolstered that side of the game up a good bit so I'm keen to try coop again with this set.
It’s clearly the best version of the system. It doesn’t make wholesale changes so it might not be enough, but hopefully I talked through enough of it (and showed it in my playthrough, also on the channel), that folks can decide for themselves.
Great review. I don't currently own any of these titles - so should I consider buying Epic Origins and any of the other sets (Name of the Wind or Stormlight) to mix with this or just stay pure?
@@OneStopCoopShop To specify, I like how you share your intention for CtA; that it’s not a competition first, but rather a more relaxed, narrative experience. Adds something new to my shelf. Take care!
Jason, pretty much agree with everything you've said. I'm also an backer of the original and Epic Origins , and this is THE base game to start with for all the reasons you've described - the adversary and hero cards work so much better in this version. I think I prefer the motivation cards from the original instead of class cards, for as you said they give more narrative to your character and were all mechanically different from each other. I've played this so much with my girlfriend, and the game is at it's best when you weave all of the players stories together - it's like creating your own fantasy novel in one game sitting. You then want to immediately go and roleplay that character! I think the D&D conversion rules were another major reason why they went for classes as your middle card. Only thing I disagree with is that I really didn't like Name of the Wind expansion - and I like the book! I didn't think the art matched, but mostly it was off in theme. In Epic and the original your stage III card will be fighting off whole demon armies and becoming the child of darkness. In Name of the Wind for stage III you go and find a tree... :D I still need to take a look at Stormlight Archive to see if I want to add those cards into my set. Thanks for the review - this game doesn't get enough attention!
*This* is what I've been looking all day for! Thank you for comparing the two. I saw in a description somewhere that it was supposed to be one that you essentially can make a DnD character for. Disappointed it's not that, but the fixes to the Adversaries seem pretty worth it.
You can make a concept for a character, for sure. If you made a character here then ported to a session, there would be built in roleplaying plot hooks. But yeah, no mechanisms :)
0:00 - Introduction
1:15 - Another Core Set
2:04 - "Campaign" Structure
3:06 - Tweaked Characters
4:58 - Reworked Solo/Co-Op
6:54 - Core Gameplay Loop
8:34 - Final Thoughts
Great comparison to the previous edition. I was wondering which one to get. Thank you!
Awww man - My wife bought me Call to Adventure as a Christmas present a couple of years back and we enjoyed it but I was hoping they'd add a Roll Player Adventures style story for you to take your generated characters on. Feels like they're missing a trick there.
This feels like the settled base game. Hopefully they use this to jump to deeper stories.
Thanks for the video! I enjoyed my plays of the original Call to Adventure competitively but we thought it was definitely weaker in coop. This sounds like they've bolstered that side of the game up a good bit so I'm keen to try coop again with this set.
It’s clearly the best version of the system. It doesn’t make wholesale changes so it might not be enough, but hopefully I talked through enough of it (and showed it in my playthrough, also on the channel), that folks can decide for themselves.
Great review. I don't currently own any of these titles - so should I consider buying Epic Origins and any of the other sets (Name of the Wind or Stormlight) to mix with this or just stay pure?
Stay pure for now. If you like it, dive in!
Solid review. Always appreciate your chill style.
Great game, too!
Thanks! I’ve never been known for my chill before, but I’ll take it :)
@@OneStopCoopShop To specify, I like how you share your intention for CtA; that it’s not a competition first, but rather a more relaxed, narrative experience. Adds something new to my shelf.
Take care!
Jason, pretty much agree with everything you've said. I'm also an backer of the original and Epic Origins , and this is THE base game to start with for all the reasons you've described - the adversary and hero cards work so much better in this version. I think I prefer the motivation cards from the original instead of class cards, for as you said they give more narrative to your character and were all mechanically different from each other. I've played this so much with my girlfriend, and the game is at it's best when you weave all of the players stories together - it's like creating your own fantasy novel in one game sitting. You then want to immediately go and roleplay that character! I think the D&D conversion rules were another major reason why they went for classes as your middle card.
Only thing I disagree with is that I really didn't like Name of the Wind expansion - and I like the book! I didn't think the art matched, but mostly it was off in theme. In Epic and the original your stage III card will be fighting off whole demon armies and becoming the child of darkness. In Name of the Wind for stage III you go and find a tree... :D
I still need to take a look at Stormlight Archive to see if I want to add those cards into my set.
Thanks for the review - this game doesn't get enough attention!
Agree on Name of the Wind, mechanically. I was more thinking of Stormlight, which was really good.
*This* is what I've been looking all day for! Thank you for comparing the two. I saw in a description somewhere that it was supposed to be one that you essentially can make a DnD character for. Disappointed it's not that, but the fixes to the Adversaries seem pretty worth it.
You can make a concept for a character, for sure. If you made a character here then ported to a session, there would be built in roleplaying plot hooks. But yeah, no mechanisms :)
@@OneStopCoopShop Thanks for parsing out what I meant x) Always loved the story building aspect!
Great review. Thanks.
Thanks for stopping by and commenting! Always appreciate when people show love.
the game is still easy to win?
Very much so.