@@CrescentPHIyes! I was really excited to see someone else tryna make one of these after starting way back in like 2021-2022 and having been on and off since
@@CrescentPHI I'm also looking forward to 25cm modded blocks, I assume some blocks won't be for the smallest size, but with mods we can probably solve that, that would help with details and miniaturization of some components.
Heavy Master Chief, I know that’s him! Closest I’ve come to mech building is building a backpack for one. It flies around and has a rail gun turret that lights up enemies.
I love how the space engineers community has slowly drifted towards the development of mobile suits
It's just the natural end goal of all things mechanical.
Like carcinisation but for machines.
@@CrescentPHIyes! I was really excited to see someone else tryna make one of these after starting way back in like 2021-2022 and having been on and off since
Amazing! 😍
Thanks!
Excellent work on the legs, def going to study this one’s movement profile for my own work
I can't wait to see how mech building will be for SE2
Same! I'm mainly hoping Keen will be able to reduce those phantom forces that make subgrid-heavy builds like mechs start spinning for no reason.
@@CrescentPHI I'm also looking forward to 25cm modded blocks, I assume some blocks won't be for the smallest size, but with mods we can probably solve that, that would help with details and miniaturization of some components.
@@Redxyellow1 Those'll be neat as well yeah, though I imagine stuff like timers will be 25cm blocks by default for convenience.
I mean, they stop damage under 25m a second, so that will probably help
_It is the year 0079 of the Universal Century..._
Boston Dynamics, are you?
This is a work of art, god damn
Heavy Master Chief, I know that’s him! Closest I’ve come to mech building is building a backpack for one. It flies around and has a rail gun turret that lights up enemies.
It would be a really good npc boss in the future! Great job
Thanks! Maybe, but I'd have to look into whether AI blocks/MES can interact with the script.
That's amazing dude, I want more
I don't build that fast lol
Yes
Looks great!!! Tutorial please!!!
Very cool
Thanks!
Amazing!
Glad you like it Deathlok!
Tutorial for vanilla if you can. Please
how do you avoid clang
Mainly by making sure everything has enough clearance, and blocks close to the subgrids mostly being non-deformable.
Guess I have to test it on a re-entry and see it burn up it atmosphere
you made one. you actually made one! no offense, not trusting you with a space colony.
I'd love to use this on the xbox version, but i dont think thats gonna work that well lmao
Zaku
This is no Zaku, boy. No Zaku!
Ms Zaku boster