Im surprised this niche isn't more explored. Im not a fan of all the fast movement clicking stuff. But i like calm whisper like voices and i want info too so you earned a sub mate ❤
the verdigris set dropped by Moore (depending on how you progressed the quests) is better in every stat compared to the bull goat set, despite it weighing 1kg less - the poise is maxed at 100 though, which I’m assuming is why there isn’t any heavier sets. I think the pesky upgrade items are for players to use freely on all the new weapons and ashes, I didn’t mind it as it let me save my runes great video man, the mix of soft spoken and whispers is really nice 👍
Thank you for the complement! And yeah, you make a good point about max poise. And I'm glad they had the upgrade items to allow players to easily try the new weapons, I'm just a lore fiend so I'm always hoping for a new, unique item to read its item description haha.
The difficulty thing honestly just comes down to time. People struggle because these games takes more than two playthroughs to get comfortable at. Reviewers have 60-90 hrs to play the game and put out their review, and it's sort of standard to commit to a build for a review video. They're basically doing light challenge runs with restrictions but then put out a video about how hard they struggled. Players who are also struggling because they just haven't played enough feel affirmed by those opinions, and there's a feedback loop around release. But, go eight months later and most reviewers backtrack on their first impressions: general game knowledge gets more widespread, common tactics for bosses get known, build diversity and adaptability become more standard, engagement with more mechanics comes into play, and guides become much better at demonstrating and explaining things. So by a year after release, the overall skill level of the player base is much higher, and the opinions on difficulty soften a lot. It's still a case of "git gud", but a big part of what's overlooked in getting good, is just how much of that is influenced by the community working together.
I think this is totally correct. And this is a big reason why there's a cycle with Fromsoft games where each new installment is derided by some portion of the fanbase as having finally gone too far and become unfairly difficult. Then, the next game comes out and the previous game is suddenly being used as an example of fair and balanced game design (because everybody is familiar with it) while the new one is called too hard (because people are still unfamiliar with it). So it goes.
Yo how do you record prolly weird question but I’m tryna record and stuff I can drop runes do fun event etc but idk how I got MacBook and I play on Xbox
With your Macbook, you can get a USB microphone and plug it into your Mac. You then need to use a digital audio workstation (often called a DAW) to record your sound. Garageband is a DAW, and because you have a Macbook, you have Garageband already, so you could record your microphone sound there.
i love this video helped me sleep thank u, one thing that bothered me was your criticism about the loot, how you play is totally fine but you chose to not engage with the mechanics they added therefore you cant engage with most of the items. its like doing a level 1 playthrough and complaining that most enemies only drop runes :p
Yeah, I have heard that response a couple times and I think you're right. I do appreciate that they added so many upgrade items because I think it's a great way for players to freely engage with the mechanics and the new weapons/spirit ashes they added. I think if I could rephrase my criticism, I would just say that I wish there were a few more unique items mixed in with lots of upgrade items, NOT that I wish there were fewer upgrade items. Glad you enjoyed the video!
Im surprised this niche isn't more explored. Im not a fan of all the fast movement clicking stuff. But i like calm whisper like voices and i want info too so you earned a sub mate ❤
Thank you!
@@evantaylor2883 right? I feel like reviews and sincere opinions (but not, like, rambles) are very obvious trigger genres that not enough people try.
dude i love ur content, keep up the hard work my man!
Thank you!
the verdigris set dropped by Moore (depending on how you progressed the quests) is better in every stat compared to the bull goat set, despite it weighing 1kg less - the poise is maxed at 100 though, which I’m assuming is why there isn’t any heavier sets.
I think the pesky upgrade items are for players to use freely on all the new weapons and ashes, I didn’t mind it as it let me save my runes
great video man, the mix of soft spoken and whispers is really nice 👍
Thank you for the complement!
And yeah, you make a good point about max poise. And I'm glad they had the upgrade items to allow players to easily try the new weapons, I'm just a lore fiend so I'm always hoping for a new, unique item to read its item description haha.
Great video, I really enjoy your style of asmr.
Thank you so much!
you should be sooo much more popular omg
The difficulty thing honestly just comes down to time. People struggle because these games takes more than two playthroughs to get comfortable at. Reviewers have 60-90 hrs to play the game and put out their review, and it's sort of standard to commit to a build for a review video. They're basically doing light challenge runs with restrictions but then put out a video about how hard they struggled. Players who are also struggling because they just haven't played enough feel affirmed by those opinions, and there's a feedback loop around release.
But, go eight months later and most reviewers backtrack on their first impressions: general game knowledge gets more widespread, common tactics for bosses get known, build diversity and adaptability become more standard, engagement with more mechanics comes into play, and guides become much better at demonstrating and explaining things.
So by a year after release, the overall skill level of the player base is much higher, and the opinions on difficulty soften a lot.
It's still a case of "git gud", but a big part of what's overlooked in getting good, is just how much of that is influenced by the community working together.
I think this is totally correct. And this is a big reason why there's a cycle with Fromsoft games where each new installment is derided by some portion of the fanbase as having finally gone too far and become unfairly difficult. Then, the next game comes out and the previous game is suddenly being used as an example of fair and balanced game design (because everybody is familiar with it) while the new one is called too hard (because people are still unfamiliar with it). So it goes.
Fire video you deserve more love fr
Thank you, that is very kind!
Great video!
Thank you!
Yo how do you record prolly weird question but I’m tryna record and stuff I can drop runes do fun event etc but idk how I got MacBook and I play on Xbox
With your Macbook, you can get a USB microphone and plug it into your Mac. You then need to use a digital audio workstation (often called a DAW) to record your sound. Garageband is a DAW, and because you have a Macbook, you have Garageband already, so you could record your microphone sound there.
@@SnowMunkeyASMR thank u so much dude!! Seriously !
i love this video helped me sleep thank u, one thing that bothered me was your criticism about the loot, how you play is totally fine but you chose to not engage with the mechanics they added therefore you cant engage with most of the items. its like doing a level 1 playthrough and complaining that most enemies only drop runes :p
Yeah, I have heard that response a couple times and I think you're right. I do appreciate that they added so many upgrade items because I think it's a great way for players to freely engage with the mechanics and the new weapons/spirit ashes they added.
I think if I could rephrase my criticism, I would just say that I wish there were a few more unique items mixed in with lots of upgrade items, NOT that I wish there were fewer upgrade items.
Glad you enjoyed the video!