Please make a video on connecting it with steam and spin the relay server using it connecting its transport layer globally using steam same as u did with mirror
I would like something like a round manager. A server side object (iguess) , with the logic for the game mode, that controls all players after the lobby sends them back to it in the round end.
Hi Dapper, I want to thank you very much for your great tutorials. In your video serie, could you explain how you synchronize the movements between the characters?
Ahhhhhh esto lo necesitaba hace unas semanas XD, lo que yo invente es que el cliente crea un objeto, entonces cuando tocan ese objeto se le agregan el numero a partir de un CollionEnter
How can I communicate two pcs at a long distance? I don't want a list of servers. I want to know how I can make them connect without having to open any weird ports. only accepting firewall
@@zehsofficial I can not find anything of how I want it, it seems that it is something very big for me. I've been looking for a long time and I read that MLAPI does not have its own server support. I must have done it with Photon. It was my fault
Yes! Another Multiplater tutorial for MLAPI. I hope you keep this series going
That's the plan!
@@DapperDinoCodingTutorials great! good staff!
Thank you Dino!! I finished your entire series a week ago and I was waiting for more :D you're awesome, keep going!
finally back
i thought its over ;)
Yusss for a Cardgame !!
saved to my unity tut playlist thank you
Please make a video on connecting it with steam and spin the relay server using it connecting its transport layer globally using steam same as u did with mirror
Yeah i Also Wanted Him To Do the Same Thing Hope He See this Comment And Make a Video Regarding it
Will you be making a Steam integration video like you did with the Mirror series?
Thanks for this great work
FIRST :)
Nice :)
Hey Nathan can you make a series on how to make games using Mlapi like a fps or rpg
thanks..
You're welcome!
I would like something like a round manager. A server side object (iguess) , with the logic for the game mode, that controls all players after the lobby sends them back to it in the round end.
Any idea when MLAPI will fully arrive?
Hi Dapper, I want to thank you very much for your great tutorials. In your video serie, could you explain how you synchronize the movements between the characters?
Ahhhhhh esto lo necesitaba hace unas semanas XD, lo que yo invente es que el cliente crea un objeto, entonces cuando tocan ese objeto se le agregan el numero a partir de un CollionEnter
I would like to see how to work MLAPI with photon as they suggest with the boss room server option
Can I still use furthermore old unity unet api? Even after depreciate if I keep still doing my project in Unity 2018?
Variable permissions can be added to NetworkList too? If it can be added how can user read it if he doesn't know list index?
Is mlapi ready for prime time so to speak, and using with dedicated servers. Or do you still think mirror is better as its more tested.
How can I communicate two pcs at a long distance? I don't want a list of servers. I want to know how I can make them connect without having to open any weird ports. only accepting firewall
Try looking into NAT Punchthrough. I'm not really familiar with it but it could be an answer to your question
@@zehsofficial XD creo que nunca lo conseguiré
@@zehsofficial I can not find anything of how I want it, it seems that it is something very big for me. I've been looking for a long time and I read that MLAPI does not have its own server support. I must have done it with Photon. It was my fault
@@mayamamaicez9327 Lol
How would you allow specific clients read access, aka co-op or when your forced to revel your hand?
You mentioned the unity multiplayer discord server - is there a link for that or is it just on the official unity discord?
The link is in the description
Please put MLAPI in the title
if server files separated from player files .. it will be easy to understand
elllo
Heya
@@DapperDinoCodingTutorials my brain hurts