Yes, but how do you know what's effective with a new game? Strategies havent been made yet. As long as it gets the job done, you can focus on having fun.
I do the same thing, took me a long time to feel comfortable with Chipp in Strive when I switched over from Axl, but I just kept throwing myself into the park and getting my ass beat. I guess the comforting thing is that no one knows wtf they're doing lol
True! I actually like the Idea of „the Character has so Many Moves, you don’t have to use them all“ That i myself See in Soulcalibur 2. (or maybe Tekken but i have Never had a lot of time with tekken)
It's always a treat finding YOUR character. The feeling is magical. Thing is you need to play to find out. I actually recommend fighting higher level CPUs to find your character, maybe not highest, tone it down a bit. Interact with actual situations means way more than combos, just get one can hard kd and doesn't need to hit confirm too hard.
Funny thing is my mains are NEVER who i expect in theory. In strive i thought nago since beta nago was fun (afterwards his movement and Blood management killed him for me) and ended up being Leo/Anji In DNF i expected Striker and ended up being a Lost Warrior main.
I just wanted to thank Sajam for pushing his positive attitude towards learning fighting games. I've been struggling with depression and anxiety, which can make doing things that involve self-criticism kind of daunting. Ive been playing for years so Im not a true beginner but his core message of "It's okay to struggle while you learn, its just about having fun" has been very inspiring to me. After watching his content for the last week, I booted up Xrd for the first time 6 months and had a blast just enjoying my character (Ram for those curious; I am a waifu fighter). I plan to boot it up again, learn my simple BnB and anti-air, and fight online just to have fun doing things that I think are hype.
I know it's basically what everyone says but when i started learning SFV i was stuck at super bronze and learning to anti-air made me jump straight up to silver instantly even though i couldn't even do basic 2 medium combos sometimes so just goes to show there's a huge way to go and responding to what people actually do in the game is a thousand times more important than labbing before you know how the game even plays.
This is great advice. The most important thing starting out is just getting a feel for how the game feels to play, and that's not something you can really get from training mode.
Like 4 years ago my friend who is like 15 years older than me who played some street fighter 2 in arcades back in the day played me in SF 2 on his bootleg SNES emulator and absolutely bodied me, I had very little fighting game experience at the time. He clearly had the "old man" skills that sajam is describing here, he is not an active fighting game player or anything I think he just knew some tricks, but now that I have been grinding various fighting games for the last year I am absolutely horrified that I will go back and challenge him again and once again get completely bodied lmao
Okay some people might rag on sitting in training mode and learning stuff alot but man i learn so much in training mode. Really helps me get the feel and flow for a character. I do admit i need to play more people though because as fun as it is doing mad combos on a stationary bot real people actually jump, move, block, and punish you so i gotta get more into that.
The "Dan1973" segment killed me of laughter. But thinking a little, it makes sense. Hadoukens did a big chip dmg on sf2, and on the right range after a knockdown you can do a "fireball trap" where you throw 3 in a row and the opponent have to block. It was so prevalent that at some update sf2 started to randomize scenario elements on the ground (like rocks) on a effort to stop people from spacing by them and doing this trick. The problem is trying to apply it to other sf games, where fireballs are too slow to make it tight, do little chip and/or chip dmg don't even kill. But on the other hand, there is stuff that "Dan1973" types do that is worth to learn and incorporate. The "random" tatsu whiff unto DP is incredibly risky, but the essence is playing with the natural reactions of the opponent. There are many other, safer ways to appear vulnerable and make a trigger-happy, over reactive opponent try to punish you when they shouldn't. This plays more on the psychology than on game specific knowledge, it is very easily transferable from one game to other and is probably the reason why older players seems very strong at the launch of a new game.
This is good stuff! I always spend too much time in training mode and don't play many matches and I'm now regretting that lack of experience. Playing games is super valuable, especially BECAUSE of all the mistakes!
As a 43 year old that didn't touch a Beat'em up for 2 decades the ending burns made me laugh and cry at the same time :( :) - Day 4 and Rookie -> Silver so far lol What a great game.
Xrd is sick. I spent 3 hours trying to figure out Jam, played 1 game of Raven and never went back. Difficulty can be a part of character choice, but don't let it be the main choice. Johnny is cool but training mode for 20 hours isn't so I didn't play him. Jam isn't super difficult but when I actually got into games I just didn't like her feel. And even though Sin is strong and simple, I wasn't attracted to his design. You'll have more fun picking a character that feels fun than the "character you should play".
I think it's also worth remembering that, with new games especially, there's going to be a lot of people blindly regurgitating Twitter knowledge - shit people saw on a Twitter clip and just take as established fact without ever actually trying it out themselves. Don't fall for Twitter knowledge, chat.
I’m super excited for street fighter 6, and I’m even more excited to find my character. I really have no idea who I want to play yet, and its a cool feeling. Usually I go into a game with a few characters in mind, but I really could go for anyone this time around
When I pick up a new fighting game, I usually just try to learn, one basic combo that I can do from most starters, and one basic thing to do for oki, even if its just doing a meaty ____ gives me a frame trap. Everything else builds from there.
alright ready for another cycle of sajam videos about learning fighting games :) I was new here for last cycle when strive came out nad now im a seasoned* veteran ^^)=b
eyoh I tried playing Apex Legends and was getting fun matches but then I played in a corporate league and got clowned on. Turns out there's a bunch of special maneuvers, weird inputs like "tap strafing" and bunnyhopping that require you to set jump and run to the mouse wheel and do some arcane inputs. When you begin you don't need to know all that advanced stuff. Hell, it's BETTER not to know about that stuff.
If you new to a Game. Spend more time in dojo than anything. Find your main. Learn the bread and butter. Then go play some competition… LOSE!!!! After playing a nice set.. head back to dojo. Work on what you was losing too. Learn from your losses.
More on the part saying "nobody knows what to do at first". Look at games that have been out for 20 years and still to this day people can find new techs or other things. The first year of a game is usually a shit show of figuring things out. So dont stress about things because the things you learn could be patched out or just outclassed by something easier or stronger.
I did all of this with DnF Duel and ended up with the lowest-tier character Vanguard. Feels bad. :[ ...also and I am having so much fun and wouldn't change a thing. Vanguard is life, vanguard is love. :>
I have chronic anxiety and the advice I would give my fellow anxious players is to not play online immediately. Go to Trials, if available, and practice a combo, or two, you feel like you can do and then play some games against a low level AI. when you're confident, play Casual matches. Don't go into ranked until you feel like casuals are very doable for you.
Move, block, small punish, big punish. Sliding scale for each of those 4 pillars in every game but for me they are the fundamentals in every new fighting game experience. Anti air? Never heard of her. BnB? No thanks I already ate. Keep it simple and digestible, don't try and eat more than your stomach can take.
Anti airs are punishes. You don't need to force yourself into having DP at the ready for all jumps ofc, but knowing your AA button (if you have one) can help a lot.
Sajam, unrelated but seeing the change in your stream background reminds me of how different the room I was in 2 years ago was. We're all gonna make it
Other than his allegiance to the evil racist that is Leffen, Sajam is one of the smartest most thoughtful dudes on the planet and i mean that 100% Nah Sajam's take on commentary vs playing was awful as players are 1000x more important than commentary but those are the only two issues ive had with this guy for years Consistent excellence. Helping people to think critically is the BEST work you can do and youre doin it big time dude
I mean TBH the people who were asking Leffen how he's losing with Johnny weren't actually asking, they came to the same conclusion as you, just less nice: that the reason Leffen was losing with Johnny was because he was worse than his opponent
I hate when my arthritis acts up when I'm twerkin on the zoomers
Your mix is so obvious I can see it coming even with these cataracts
I dunno what's worse
The interpretation of this statement with context or without
Boomer arthritis tech is godlike. Can’t believe it’s tournament legal.
man this Elphelt character's looking real nice I sure hope nobody hates me for playing her
On the up side when people return to Strive they'll see Happy Chaos is actually a fair and balanced character.
@@mappybc6097 lol no HC and Elphelt are both silly
@@tootsie_ Elphelt makes HC look like an f tier.
@@harrylane4 yes but xrd and strive are extremely different games. Relative to the rest of the Strive cast, HC is very strong.
Elphelt's 5H is my comfort normal.
#1 reason Sajam plays Goldlewis is because they both have “fix my hair” animations
underrated comment
I need to remember this any time i pick up a new fighting game, i tend to get flustered if i'm not using all of the characters' tools effectively.
Yes, but how do you know what's effective with a new game? Strategies havent been made yet. As long as it gets the job done, you can focus on having fun.
“I fear not the man who has practiced 10,000 moves, but I fear the man who has never practiced ohhh lord he swingin.”
- Sun Tzu
I do the same thing, took me a long time to feel comfortable with Chipp in Strive when I switched over from Axl, but I just kept throwing myself into the park and getting my ass beat. I guess the comforting thing is that no one knows wtf they're doing lol
If I'm having fun playing my 25 hour Sol that doesn't use 5K or Fafnir, I'm sure you can have fun playing any character without using everything.
True! I actually like the Idea of „the Character has so Many Moves, you don’t have to use them all“ That i myself See in Soulcalibur 2. (or maybe Tekken but i have Never had a lot of time with tekken)
great video about healthy beginner mindsets, love how thought out the talking points are. Sajam fixed his hair 27 times.
Good ol wakeup dp. Nothing beats that.
It's always a treat finding YOUR character. The feeling is magical.
Thing is you need to play to find out. I actually recommend fighting higher level CPUs to find your character, maybe not highest, tone it down a bit. Interact with actual situations means way more than combos, just get one can hard kd and doesn't need to hit confirm too hard.
Funny thing is my mains are NEVER who i expect in theory. In strive i thought nago since beta nago was fun (afterwards his movement and Blood management killed him for me) and ended up being Leo/Anji
In DNF i expected Striker and ended up being a Lost Warrior main.
I just wanted to thank Sajam for pushing his positive attitude towards learning fighting games. I've been struggling with depression and anxiety, which can make doing things that involve self-criticism kind of daunting. Ive been playing for years so Im not a true beginner but his core message of "It's okay to struggle while you learn, its just about having fun" has been very inspiring to me. After watching his content for the last week, I booted up Xrd for the first time 6 months and had a blast just enjoying my character (Ram for those curious; I am a waifu fighter). I plan to boot it up again, learn my simple BnB and anti-air, and fight online just to have fun doing things that I think are hype.
I know it's basically what everyone says but when i started learning SFV i was stuck at super bronze and learning to anti-air made me jump straight up to silver instantly even though i couldn't even do basic 2 medium combos sometimes so just goes to show there's a huge way to go and responding to what people actually do in the game is a thousand times more important than labbing before you know how the game even plays.
Remember - nothing comboes into anything, except for the stuff you find online! So do your research.
This is great advice. The most important thing starting out is just getting a feel for how the game feels to play, and that's not something you can really get from training mode.
Like 4 years ago my friend who is like 15 years older than me who played some street fighter 2 in arcades back in the day played me in SF 2 on his bootleg SNES emulator and absolutely bodied me, I had very little fighting game experience at the time. He clearly had the "old man" skills that sajam is describing here, he is not an active fighting game player or anything I think he just knew some tricks, but now that I have been grinding various fighting games for the last year I am absolutely horrified that I will go back and challenge him again and once again get completely bodied lmao
uh, how old were you?
@@Xenozillex 26? Lol
Oh man, the old man tech got me laughing real hard
never thought about counting the rings around the fireball to determine my opponent's strength great video
Okay some people might rag on sitting in training mode and learning stuff alot but man i learn so much in training mode. Really helps me get the feel and flow for a character. I do admit i need to play more people though because as fun as it is doing mad combos on a stationary bot real people actually jump, move, block, and punish you so i gotta get more into that.
The "Dan1973" segment killed me of laughter. But thinking a little, it makes sense. Hadoukens did a big chip dmg on sf2, and on the right range after a knockdown you can do a "fireball trap" where you throw 3 in a row and the opponent have to block. It was so prevalent that at some update sf2 started to randomize scenario elements on the ground (like rocks) on a effort to stop people from spacing by them and doing this trick. The problem is trying to apply it to other sf games, where fireballs are too slow to make it tight, do little chip and/or chip dmg don't even kill.
But on the other hand, there is stuff that "Dan1973" types do that is worth to learn and incorporate. The "random" tatsu whiff unto DP is incredibly risky, but the essence is playing with the natural reactions of the opponent. There are many other, safer ways to appear vulnerable and make a trigger-happy, over reactive opponent try to punish you when they shouldn't. This plays more on the psychology than on game specific knowledge, it is very easily transferable from one game to other and is probably the reason why older players seems very strong at the launch of a new game.
This is good stuff! I always spend too much time in training mode and don't play many matches and I'm now regretting that lack of experience. Playing games is super valuable, especially BECAUSE of all the mistakes!
As a 43 year old that didn't touch a Beat'em up for 2 decades the ending burns made me laugh and cry at the same time :( :) - Day 4 and Rookie -> Silver so far lol What a great game.
I hope the totsugeki spam is a thing in Xrd too.
Xrd is sick. I spent 3 hours trying to figure out Jam, played 1 game of Raven and never went back.
Difficulty can be a part of character choice, but don't let it be the main choice. Johnny is cool but training mode for 20 hours isn't so I didn't play him. Jam isn't super difficult but when I actually got into games I just didn't like her feel. And even though Sin is strong and simple, I wasn't attracted to his design.
You'll have more fun picking a character that feels fun than the "character you should play".
I think it's also worth remembering that, with new games especially, there's going to be a lot of people blindly regurgitating Twitter knowledge - shit people saw on a Twitter clip and just take as established fact without ever actually trying it out themselves. Don't fall for Twitter knowledge, chat.
You ever watch and count how many times sajam fixes his hair
Don't worry about anything it's a game and play it if you enjoy it, drop it if you don't it's okay
Great advice, Sajam!
solid advice, thanks for putting this out
this video really is the saga of the noncompliant hair isn't it
I cannot pay attention to what Sajam is talking about, I'm too distracted by him brushing his hair the entire time lolz
cant wait to run into "don73" playing default ryu.
Take a shot every time Sajam touches his hair...🙃 haha
I’m super excited for street fighter 6, and I’m even more excited to find my character. I really have no idea who I want to play yet, and its a cool feeling. Usually I go into a game with a few characters in mind, but I really could go for anyone this time around
What you talking about? Breaking pressure to back dash fireball is OP
When I pick up a new fighting game, I usually just try to learn, one basic combo that I can do from most starters, and one basic thing to do for oki, even if its just doing a meaty ____ gives me a frame trap.
Everything else builds from there.
Hey hey hey....what did 1973 do to you, Sajam?! (1974, by the way)
Boomer community in shambles
This took a savage turn ahahahaha
alright ready for another cycle of sajam videos about learning fighting games :) I was new here for last cycle when strive came out nad now im a seasoned* veteran ^^)=b
eyoh I tried playing Apex Legends and was getting fun matches but then I played in a corporate league and got clowned on.
Turns out there's a bunch of special maneuvers, weird inputs like "tap strafing" and bunnyhopping that require you to set jump and run to the mouse wheel and do some arcane inputs.
When you begin you don't need to know all that advanced stuff. Hell, it's BETTER not to know about that stuff.
Tip: if on Saturday you see a video called "FULL JAMIE GUIDE" in your recommend; Don't watch it
I cringed a little bit at the constant back up > fireball meaty thing because I used to do that a lot because I stole it from older people
Take a shot everytime Sajam touches his hair in this video.
Jokes on you, my arthritis is like Lee's weights
If you new to a Game. Spend more time in dojo than anything. Find your main. Learn the bread and butter. Then go play some competition… LOSE!!!! After playing a nice set.. head back to dojo. Work on what you was losing too. Learn from your losses.
IMO you can cut out the initial Dojo bit and skip right to losing
The only thing “Beating me up” in SF6 is the Drive Impact
5:23 Uh, music? This IS the stinger part, right?
More on the part saying "nobody knows what to do at first". Look at games that have been out for 20 years and still to this day people can find new techs or other things. The first year of a game is usually a shit show of figuring things out. So dont stress about things because the things you learn could be patched out or just outclassed by something easier or stronger.
I did all of this with DnF Duel and ended up with the lowest-tier character Vanguard. Feels bad. :[
...also and I am having so much fun and wouldn't change a thing. Vanguard is life, vanguard is love. :>
I’m a old man… 41. That shit don’t mean nothing. Try laming me out of you want. Fall to the floor and see if wake up pressure ain’t real 😂.
Xrd is insane fast
your hair distracted me
I've been able to learn any fighting game except fighterz
Xrd is sooo fun
I have chronic anxiety and the advice I would give my fellow anxious players is to not play online immediately. Go to Trials, if available, and practice a combo, or two, you feel like you can do and then play some games against a low level AI. when you're confident, play Casual matches. Don't go into ranked until you feel like casuals are very doable for you.
i just picked up the skug
Move, block, small punish, big punish. Sliding scale for each of those 4 pillars in every game but for me they are the fundamentals in every new fighting game experience. Anti air? Never heard of her. BnB? No thanks I already ate. Keep it simple and digestible, don't try and eat more than your stomach can take.
Anti airs are punishes. You don't need to force yourself into having DP at the ready for all jumps ofc, but knowing your AA button (if you have one) can help a lot.
Sajam, unrelated but seeing the change in your stream background reminds me of how different the room I was in 2 years ago was. We're all gonna make it
As a 38 years old man who played SF since 92, i personally can’t wait to play newcomers in SF VI 😁
I quit fighting games because of Don73
Other than his allegiance to the evil racist that is Leffen, Sajam is one of the smartest most thoughtful dudes on the planet and i mean that 100%
Nah Sajam's take on commentary vs playing was awful as players are 1000x more important than commentary but those are the only two issues ive had with this guy for years
Consistent excellence. Helping people to think critically is the BEST work you can do and youre doin it big time dude
Play online matches??????? bold of you to assume I'm not gonna just stay in training mode for 8 months before actually playing someone online.
and then spend 8 more months in training mode after losing
5:16 come on... im only 30...
All people need to do is just play the game.
I mean TBH the people who were asking Leffen how he's losing with Johnny weren't actually asking, they came to the same conclusion as you, just less nice: that the reason Leffen was losing with Johnny was because he was worse than his opponent