wow, I'm only 5 minutes into this video but I like how detailed you explain things. Highly appreciated and very inspiring. Please continue your tutorials on Odin!! Thank you very much!
This is a very interesting video coming from another programming language. I've done raylib stuff before in C#, but this is kind of interesting because I can get my feet wet with Odin, while using stuff I already know e.g raylib.
I like how you explained fixed timestep physics, but in a game like this, I think it's better to just clamp "dt" to some reasonable maximum. Like slowing down time when the game can't keep up.
Thank you for great video. I would really appreciate if you could show some project where you split code on multiple files (and packages?). For example maybe some is responsible for some specific part of the project. Is it consiredered to be a different package or its all part of the same package which is "the game" ("breakout" in the video). So if there is already a some tutorial or video showcasing it, please point me out. Thank you in advance
Hi, I would say just keep the game within one package and split things into separate files. I talk a bit about it in this section of my intro to Odin blog post: zylinski.se/posts/introduction-to-odin/#opinion-use-packages-for-libraries-not-as-namespaces
wow, I'm only 5 minutes into this video but I like how detailed you explain things. Highly appreciated and very inspiring. Please continue your tutorials on Odin!! Thank you very much!
Great educational Odin-lang resource!
Thank you so much!
This is a very interesting video coming from another programming language. I've done raylib stuff before in C#, but this is kind of interesting because I can get my feet wet with Odin, while using stuff I already know e.g raylib.
you are so clear and methodical in your explanations without overdoing it! lovely tutorial.
I like how you explained fixed timestep physics, but in a game like this, I think it's better to just clamp "dt" to some reasonable maximum. Like slowing down time when the game can't keep up.
Great code walkthrough!
Great video, thanks a lot! I really like how you break down and explain each step :)
Thanks!
Thanks a lot ❤️
Really great content; thanks!
Thanks a lot!
Thank you for great video. I would really appreciate if you could show some project where you split code on multiple files (and packages?). For example maybe some is responsible for some specific part of the project. Is it consiredered to be a different package or its all part of the same package which is "the game" ("breakout" in the video). So if there is already a some tutorial or video showcasing it, please point me out. Thank you in advance
Hi, I would say just keep the game within one package and split things into separate files. I talk a bit about it in this section of my intro to Odin blog post: zylinski.se/posts/introduction-to-odin/#opinion-use-packages-for-libraries-not-as-namespaces
;n; im going to sue. jk