WOW, now I understand why so many people like and recommend dictionaries. Great tutorial short and to the point and very easy to understand even outside of the series. I was literally doing a kind of translator from a binary id to words, this is exactly what I needed!
Amazing tutorial, definitely looking for the next tutorial for queues and stacks, thanks. edit: You could also make a tutorial for tuples, if Unity supports the new C# versions, thanks.
Thanks! I also considered a few of the more exotic data structures (sorted sets or maybe even trees and graphs), but it gets quite... specific. ;) Just released the last part on Queues and Stacks: ruclips.net/video/jlPgg8TBoTc/видео.html
I have doubts in in list. i can understand array, dictionery and enumerators but list and hasttag seem uncessary, i cannot understand their importance and how are they different.
As a person making my first serious attempt at a game after several months of learning c# and unity, I'm finding dictionary implementation somewhat challenging to fully grasp. Little by little, I'm beginning to figure out how to make it work in my code. It's an uphill battle. The examples that you find online are not very beginner friendly.
Become a master game dev by completing the series 💪 ;) >>> Part 4 on Queues & Stacks: ruclips.net/video/jlPgg8TBoTc/видео.html
“If you’re really evil, you can also make them strings” ouuuch, shots fired! XD
Your videos just in the right edge of complexity for me. I pause them multiple times to understand, but eventually understand them. Perfect, thanx!
Awesome, thanks for commenting, that's great to hear! :)
This series is amazing. You explain everything so eloquently and the practical examples make the content so much more interesting.
WOW, now I understand why so many people like and recommend dictionaries. Great tutorial short and to the point and very easy to understand even outside of the series.
I was literally doing a kind of translator from a binary id to words, this is exactly what I needed!
So it sounds like you re-invented the dictionary, great job! :D but yeah, might want to switch over to the existing implementation at this point. :)
great vids, thanks!
We need more videos Anni. All i can say is really thank you.
This channel has amazing coding tips, hope you keep doing videos
Hello thnak you fro this I never saw a correlation with this IM gonna try and construct a power-up system
thank you!
A tip: using an ENUM as a dictionary key results in boxing (which allocates garbage). Prefer to us an integer ((int)Enum.Value).
Excellent video! I love a good dictionary. My whole collision engine wouldn't work without dictionaries and hashsets.
can you do a video on what ienumerables are?
Amazing tutorial, definitely looking for the next tutorial for queues and stacks, thanks. edit: You could also make a tutorial for tuples, if Unity supports the new C# versions, thanks.
Thanks! I also considered a few of the more exotic data structures (sorted sets or maybe even trees and graphs), but it gets quite... specific. ;) Just released the last part on Queues and Stacks: ruclips.net/video/jlPgg8TBoTc/видео.html
Great tutorial. Thank you. If you could expand more on dictionaries, that would be fantastic.
Thanks Anni this will become useful soon
very helpful series, thank you.
If we used if else instead of this will we have optimization problems or what?
I have doubts in in list. i can understand array, dictionery and enumerators but list and hasttag seem uncessary, i cannot understand their importance and how are they different.
Thank you Anni for fantastic tutoritals :>>
As a person making my first serious attempt at a game after several months of learning c# and unity, I'm finding dictionary implementation somewhat challenging to fully grasp. Little by little, I'm beginning to figure out how to make it work in my code. It's an uphill battle. The examples that you find online are not very beginner friendly.
Thank you for these videos. Can we use {get; set;} with a dictionary?
Where did you learn this? It seems very complex.
I'm a software engineer by trade, so programming is the one aspect in game Dev I'm actually good at ;)
Yaay. Perfect!
1:16 Nüsslisalaat :D
This was really good. None of the of tuts on dicts. use real game examples. Thanks.