That mp1 Wanted faked really well a Talent for the opponent, but in the end they won the game despite Infernoble using Turpin equip effect twice (once to trigger Angelica, twice on equipping to Roland) that gave them an extra draw (the legal play would be to equip Maugis and use it as the synchro material for Charles, missing the draw on the opponent's turn)
@@The_Fusionist05 100% agree. They should have just used CL1 Fenrir target Angelica CL2 Uni banish synchro Charles (this chainblocks Angelica from dodging) then on resolution use Shang and Planet to pop the 2nd Museum and at that point (normal summon done, ricardo used) even talent for draw 2 would be painful and the only way to extend for a Promethean or SP play would be to get the 3rd Museum (they had it but we don't know it)
I don’t know how that game 1 lasted so long but the next two games were much shorter. Also interesting strategy if holding unicorns banish to remove possible lines if they go through this linear route instead of when there’s multiple options.
4:21 big misplay, if the opponent had triple tact, it won't even matter at this point since unicorn would remove the ability for them to otk, plus you have effect viler in hand.
Am I missing something? Didn't the Infernoble player use Turpin eff to equip twice in one turn G1? He used it to trigger the Angelica, then used it to equip to Roland?
OK but at SOME POINT we have to realize that (1) a Face-down Banish, (2) an Extra Deck rip, (3) a pop on field and (4) an Effect Veiler IS WORTH PLAYING INTO TALENTS. I understand the concepts of "playing it safe" and "holding your interruptions for the perfect chokepoint", but come on. The (lack of) plays by the Kash player in G1 were kinda baffling.
Infernoble player used Turpin effect to equipt twice. Sure it's an easy fix by just saying it was an unused name to equipt but still. For the longest infernoble 1 trick to forget is annoying. Also a 1 hour game 1 is still wild tbh regardless of whatever denier match could have done.
@@finnianfanning3136 I am not sure, but slowplaying is a thing, so while you are allowed to think you must also play at a reasonable pace. If your deck is complex then you should familiarize your self with it and practice. I'd say that thinking over two minutes to think after one effect is an example of taking to long. At that pace you would end up taking 20 minutes with just 10 plays
I will die on the hill that any time I see infernoble it always feels like they're trying way too hard. There are tens of decks that are significantly more rewarding in what they can offer with a high skill ceiling than another combo deck that dies post siding. I don't care if you end on 6 omnis no one at the table is enjoying it. I understand the artwork and theme is cool but save yourself. Please.
@@isaacabril9603 I'm not crying about Infernoble being the combo equivalent to Floo in terms of how uninteresting and uninteractive it is. But I can at least say Floo mirrors are hilarious.
Kind of a shame you have to play the wanted engine in order to play Infernoble to its fullest. If you can afford to buy the engine, you might as well just play Snake Eye
Kashtira player holding his effects for tomorrow
That mp1 Wanted faked really well a Talent for the opponent, but in the end they won the game despite Infernoble using Turpin equip effect twice (once to trigger Angelica, twice on equipping to Roland) that gave them an extra draw (the legal play would be to equip Maugis and use it as the synchro material for Charles, missing the draw on the opponent's turn)
@@babrad yeah but if u dont use any interruptions the talent did its job either way
@@The_Fusionist05 100% agree. They should have just used CL1 Fenrir target Angelica CL2 Uni banish synchro Charles (this chainblocks Angelica from dodging) then on resolution use Shang and Planet to pop the 2nd Museum and at that point (normal summon done, ricardo used) even talent for draw 2 would be painful and the only way to extend for a Promethean or SP play would be to get the 3rd Museum (they had it but we don't know it)
I don’t know how that game 1 lasted so long but the next two games were much shorter. Also interesting strategy if holding unicorns banish to remove possible lines if they go through this linear route instead of when there’s multiple options.
I see infernoble, insta click
This match was so long saw it live last night
😂😂😂
4:21 big misplay, if the opponent had triple tact, it won't even matter at this point since unicorn would remove the ability for them to otk, plus you have effect viler in hand.
Am I missing something? Didn't the Infernoble player use Turpin eff to equip twice in one turn G1? He used it to trigger the Angelica, then used it to equip to Roland?
OK but at SOME POINT we have to realize that (1) a Face-down Banish, (2) an Extra Deck rip, (3) a pop on field and (4) an Effect Veiler IS WORTH PLAYING INTO TALENTS.
I understand the concepts of "playing it safe" and "holding your interruptions for the perfect chokepoint", but come on. The (lack of) plays by the Kash player in G1 were kinda baffling.
You don't understand, he was holding his interruptions for game 2
He's a flundereeze player, as you can tell
Me as a kash player too, i can fell him, damn we loose so hard for talents, we prefer to loose for other instances than loose for talents lol
I missed the "rikadito" which now is become " rikardio" apparently.
Infernoble knight! gotta love to see it
Infernoble player used Turpin effect to equipt twice. Sure it's an easy fix by just saying it was an unused name to equipt but still. For the longest infernoble 1 trick to forget is annoying.
Also a 1 hour game 1 is still wild tbh regardless of whatever denier match could have done.
Oooh something a little differet, I like
So am I the only only one who noticed the Infernoble player used effect veiler on his turn? Or am I mistaken?
Nop. It wss discarded to use Black Witch eff
idn't know this deck did anything w/o isolde
Infernoble,? I click
Dernier such a crybaby this match man
ngl hiita take heatsouls a p funny imteraction i didnt think abt
I wanna see that infernoble profile
GianfranoH on YT he has his profile on his channel
how to play rogue. slowplay like crazy is step 1 :)
How slow was Gianfranco G1? Like it seemed like he was making plays. It’s not his fault the deck takes long to play out
It is not 50 minutes to play long. He was making plays but for a longer combo deck, an extra 10 secs for each play adds up real fast
@@SonuTheNecro he’s allowed think between plays. It’s a complicated deck. I’d need to see how long between each play.
@@finnianfanning3136Everyone is allowed but you cannot take forever
@@chewdoom8415 how long in total between plays? If you watch a YCS there’s usually plenty of thinking
@@finnianfanning3136 I am not sure, but slowplaying is a thing, so while you are allowed to think you must also play at a reasonable pace. If your deck is complex then you should familiarize your self with it and practice.
I'd say that thinking over two minutes to think after one effect is an example of taking to long. At that pace you would end up taking 20 minutes with just 10 plays
Please bring back Isolde to 1 I CAN BE TRUSTED PLEASE
Ink doesn’t need Isolde anymore and I don’t see a world where Isolde get unbanned for other degenerate deck that don’t play noble cards
😂 no bring back dragon then we can talk
Who needs Isolde definitely not warriors
Let's goooo !!
Make Infernoble Great Again !!
This guy is terrible with Kashtira…
No Isolde, no baronne no problem!
daddy
WHY SASHA WHYYYYYYYYYYYYYYYYYYYYYYYY
denier is the most insufferable guy on db
UNBAN ISOLDE!!!!
Kash is so trash if they don't draw shifter
It’s true
Every time I see Dernier_Match, he's whining about something.
4th
I will die on the hill that any time I see infernoble it always feels like they're trying way too hard. There are tens of decks that are significantly more rewarding in what they can offer with a high skill ceiling than another combo deck that dies post siding. I don't care if you end on 6 omnis no one at the table is enjoying it. I understand the artwork and theme is cool but save yourself. Please.
Cry about it
@@isaacabril9603 I'm not crying about Infernoble being the combo equivalent to Floo in terms of how uninteresting and uninteractive it is. But I can at least say Floo mirrors are hilarious.
@@balistikscaarz1959 Stop crying bruh
This Kash player is garbage LOOL
Kind of a shame you have to play the wanted engine in order to play Infernoble to its fullest. If you can afford to buy the engine, you might as well just play Snake Eye
???? even when isolde was legal this was the build lol
@@omarrr__5702 uh, yeah? My point still stands lmao
@ryanhall5360 not really, this deck (with a legal isolde) eats snake eyes any day
@@omarrr__5702 lmao no
Zero seconds, no views? DB grinder fell off lol
“GYÖFRƏNCŌ”