How To: Add additional Fruit Types to the Growth Control mod

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  • Опубликовано: 19 ноя 2024

Комментарии • 46

  • @dralord1307
    @dralord1307 5 лет назад +1

    Something interesting I noticed. If you have already been playing a map for a while then decide to add more fruits to your growth control. You can end up with a never ending loading problem. Even if all the added fruit types are correct and your maxnumfruits is set correctly. This happens because GrowthControl is trying to load data for the added fruit types but the data isnt in the savegame file. So you need to delete the growthcontrol file in the save game. Then start the game, if it loads this time save it. Then go back and edit the new updated growthcontrol timers in your save game folder

    • @FarmerKlein
      @FarmerKlein  5 лет назад +1

      Oh an interesting issue to run into for sure.

    • @dralord1307
      @dralord1307 5 лет назад

      Follow up : Make sure you replace the edited Growthcontrol zip file with the original if you switch to a map that doesnt have multifruit. If you dont this will again cause the never ending loading error

    • @ruudblaauwijkel1329
      @ruudblaauwijkel1329 3 года назад +1

      Thanks Dralor solved my problem

    • @dralord1307
      @dralord1307 3 года назад +1

      @@ruudblaauwijkel1329 Its old but glad it worked for you

  • @chadbergman6083
    @chadbergman6083 5 лет назад

    Great Video Farmer K. I've Never Used Growth Control, But I Like That You Can Adjust Grow Times, So I May Just Have To Start Using It.

  • @EGGUZMAN
    @EGGUZMAN 5 лет назад

    Excellent and detail instructions Farmer K...Much appreciated. I love messing with these Lua files but they are sure hard to figure out sometimes! I did however figured out how to change the langues on another mod I like called "Day Time Money Hud" that was only in German and changed to English... It was easy. But I am still having trouble on manipulating and changing the font style and position on where I want it displayed on the right side of the hud in the game...But it's all over the place!....I think I will finally figure it out one of these days!..lol Thanks again FK!

  • @wvjoe821
    @wvjoe821 5 лет назад

    great job with the video! now the fun task of keeping track of all ur modified growth control mods lol... i ended up making separate folders for them

    • @FarmerKlein
      @FarmerKlein  5 лет назад

      I maintain separate folders as you could see in the video for each map so no big deal. the map specific growth control is in the map mod folder while the original sits in my onedrive archive. I didnt mention in the video prior to recording when i was coming up with my thoughts on what I wanted to say I had the idea that if the mod author could modify the mod so it basicly built that listing dynamically from the fruittypes xml then it would just be automatic.

  • @TheOriginalBadger
    @TheOriginalBadger 4 года назад +9

    What I'd me more interested in knowing, is how to add additional fruit types, to a map that doesn't have them.

  • @Shaunus82
    @Shaunus82 5 лет назад

    I would just like to say that I have tried editing the growth control for a map called Halle Tornau 1982 which is a multifruit map with an additional 4 fruit types, but I could not for the life of me get growth control working on this map. However, after much head scratching, and checking everything, I suddenly realized that I had missed out the commas on all of the fruit types I had added. I can tell you that it is so easily done to miss something like this, but any way, the new fruit types are now displaying correctly in the Growth Control hud, so I would say to any one if you try editing the growth control mod for a map, and it does not work, you need to check, double check , and even triple check that all of the new code you entered is correct.

    • @FarmerKlein
      @FarmerKlein  5 лет назад

      That's where notepad ++ helps with its color coding. It might have looked a little different. Not sure.

  • @Shaunus82
    @Shaunus82 5 лет назад

    Such a great, and informative video. Thanks for sharing this with us

  • @Bigmack73
    @Bigmack73 3 года назад

    I followed your step by step instructions. When I try to load in, while watching the log file role up. At the end I get "/growthcontrol.lua:106: attempt to perform arithmetic on a nil value"
    Any ideas on how to fix that?

  • @RCUKScaleModels
    @RCUKScaleModels 5 лет назад

    great video thank you for explaining how to do that will come in handy I can do it myself now

  • @wrinkmd
    @wrinkmd 4 года назад

    I tried to add hemp to the list the way you did the other two and i was getting an error in the log about not being able to calculate a nil value? Any ideas where this might be coming from? The only things I adjusted were adding the hemp on the end the way you did the other fruit.

  • @dralord1307
    @dralord1307 5 лет назад

    BTW you dont have to extract the files if you only edit files. Unless your loading one of the 3d files. You can edit the xlm save it in NotePad++ then update the zip file "on winrar for sure, not 100% on 7zip since i dont use it"

    • @FarmerKlein
      @FarmerKlein  5 лет назад

      Indeed, 7Zip is very easy to use to update, files within a zip. you can even right click and edit a file directly inside the zip, but when I do these how to videos I like to take the long and slow approach to meet the abilities of all users. if you know a way to do it faster then by all means use that method. I am trying to do a method that would be repeatable by just about anyone of any skill level when possible.

    • @dralord1307
      @dralord1307 5 лет назад

      @@FarmerKlein Arguably doing it without unzipping and rezipping would be the easiest and fastest. Just open the file edit save update zip. BTW you dont need to rezip you can leave them unzipped no problem for easy editing later.

    • @FarmerKlein
      @FarmerKlein  5 лет назад

      Easy is in the eye of the user. Fast for sure. Leaving them unzipped only works for single player. All mods used in MP must be zipped. 25+ years working in Information Technology has taught me many short cuts to do things which by all means I encourage you to take when you know them but it has also demonstrated time and time again trying to teach the 'average' user how to do something by just tossing a bunch of short cuts at them and shoeing them the absolute fastest way to do something never works. Folks need to understand the basics of what we are doing and why it is done a particular way and over time they will pickup on the faster ways to accomplish the same thing. For example it took me 75 min to demonstrate a task in the new how to and then i finished the other 3 animal areas in 30 min total. I was going the rest of the work for me so it meant I could do it with the time saving steps but if I just did a video where all I did was use a bunch of keyboard short cuts and flew thru it most would be left with a though of ya but "how did you do it". I saw you do it but still dont know how.

    • @dralord1307
      @dralord1307 5 лет назад

      @@FarmerKlein Oh no I agree, understanding is the most important. I just disagree with the unzipping and rezipping as those particular steps add in extra chances for mistakes. If you accidently put in the wrong zip name "ie -" you can really screw yourself and if you dont know that character wont work then you will take hours figuring it out. Courseplay-master was a good example of this.

  • @Valera-1.12.75
    @Valera-1.12.75 5 лет назад

    Thank you very much!

  • @cryptoporticusnocturnicus711
    @cryptoporticusnocturnicus711 4 года назад

    Nobody will ever see this but I'll put it here anyway. On endless loading.....
    0 slot will make one greater in other words 27+0 =28 for the count.
    If a crop/fruit is not planted at time of growth.xml is saved you will have a blank line for that crop and it will not load. Copy liters per Sqm & seed per Sqm from map file and fill in the blank line and it will load.

    • @FarmerKlein
      @FarmerKlein  4 года назад

      Why would no one ever see this?

  • @The901meister
    @The901meister 5 лет назад

    Perfectly executed tutorial FK. I love tinkering with the xml files. Just a question if I may. What do you consider a year in game time? I have always considered the 24 hour day to be one year in game time and adjust everything accordingly. One hour would then be a roughly 2 week period. For example, the helper pay per hour would be a 2 week paycheck. Your thoughts would be appreciated.

    • @dralord1307
      @dralord1307 5 лет назад

      I use growth control on a 4 day growth cycle, basically making 4 days 1 full year with each day being a season. It helps slow down the game so you can play longer on each map and makes you pay more attention to your money/animal foods

  • @paulwood2329
    @paulwood2329 3 года назад

    Hi farmer Klein and that you for your video. Don't you have to have somewhere to sell the new fruits you have added?

    • @FarmerKlein
      @FarmerKlein  3 года назад

      this is not adding crops to a map. its adding crops that already exist in a given map to the growth control mod.

    • @paulwood2329
      @paulwood2329 3 года назад

      @@FarmerKlein OK thank you.

  • @andrewperry2638
    @andrewperry2638 5 лет назад

    Thank you for this video FK, it is very useful. I have a couple of maps that I would like to edit the growth control on. Do you by any chance have any inside information on how this mod will work once seasons comes out? I know that with seasons, growth is dictated by the time of year obviously. I wonder if and how those two mods will work together?

    • @FarmerKlein
      @FarmerKlein  5 лет назад +1

      This mod will most likely be 100% not be compatible with seasons. You either run seasons or you use this mod or you use neither but you definitely do not use both. Seasons has its own growth management system overriding the default timings.

    • @Shaunus82
      @Shaunus82 5 лет назад

      Just to re-iterate what Farmer Klein has said, in FS17 the Seasons mod was 100% incompatible with the Growth mod, so unfortunately it is either one, or the other. Personally, I would choose Seasons any day in preference over any other mod.

    • @andrewperry2638
      @andrewperry2638 5 лет назад

      @@Shaunus82 my only experience with fs17 is on PS4, I just got a new pc in March and only downloaded fs19 on it. I will definitely be replacing the growth control mod with seasons when it comes out, and I think I saw a way to control yield and seed usage in the map fruit type file on the video today

    • @FarmerKlein
      @FarmerKlein  5 лет назад +1

      For me growth control is a stop gap to seasons to make a pseudo seasons game play.

    • @Shaunus82
      @Shaunus82 5 лет назад +1

      @@andrewperry2638 It sounds as if FS19 Seasons is going to be a lot better than the previous version, so if you like realism, your gonna be in for a treat.

  • @reddevilvet8280
    @reddevilvet8280 5 лет назад

    I've edited growth control for Windchaser but it is stuck on loading. Any suggestions?

    • @FarmerKlein
      @FarmerKlein  5 лет назад

      Beyond triple checking there are no mistakes in editing look in the game log for clues.

  • @jamesbost5430
    @jamesbost5430 5 лет назад

    awesome

  • @louisbertini
    @louisbertini 4 года назад

    Hey Klein, can you add trees to the growth mod?

  • @thehaup2687
    @thehaup2687 4 года назад

    i know this is old but you lost me right at 10:20...Just trying to play medicine creek and im getting the "too many fruits on ground"..

    • @FarmerKlein
      @FarmerKlein  4 года назад

      This video will not correct that. You are likely trying to use seasons, straw harvest or other mods that add filltypes to the map where the height type limit is now being exceeded which is something hard coded in the mod map.