"That's too much detail, even for me." -Artifexian, creator of a 12 hour tectonic simulation tutorial (And a lot of that footage is time lapse.) The staggering weight of those words.
Polar regions are signifigantly drier than cold regions, and typically don't have freeze-thaw cycles or glaciers, which I would *suspect* is the reason behind the huge difference in erosion rates.
You still get huge glaciers and ice sheets which move and erode, but yeah the big difference being the fact it never goes above freezing, and the averages are a lot lower. The dryness is certainly extreme, but only in a few places (such as the mcmurdo dry valleys) is it crazy dry enough to have *no* glaciers. Even then, hypersaline water can be found. Freeze-thaw is an absolute monster and iirc the primary driver behind the "glacial buzzsaw" limiting the heights of most mountains. If a peak goes beyond that up into the permanently frigid permafrost zone things actually ease up a tad, though it'll be active lower down. Gives sharp peaks.
@@mian09 It's my understanding that (at least for this series) conlanging will come after speculative biology and humanity's existence on this world is established, it could very well be a long time until then. In the meantime, I recommend his older videos on conlanging or Biblaridion's 30+ part series "Conlang Case Study" for longer and more relaxed content.
22:00 From my limited understanding, the reason for a a big difference in erosion by climate could be due to temp/moisture ranges vary greatly. Water going through its states/phases are a major factor in rock erosion.
Norwegian here. One thing is maving glaciers (they tend to make fjords and valleys). Another thing is that when water freezes, it expands. If water is in the soil, it can force it to become more lose. There is an issue to some Norwegian roads called telehiv where the frost brings havoc on the road
The wrinkly topography is a really nice way of explaining not only the geographical shape of valleys and water bodies, but also the windiness that the landscape forces rivers to take down into water bodies and coasts. Another job well done, as always!
I recently decided to attempt to seriously work on writing a book. I wasn't too sure where to start, so I began with a map. Not going as in depth as this, because it isn't necessary for my purposes (I'm keeping the planet with Earth's size and properties, as well as the same sun for simplicity, and I really don't need the entire tectonic history of the planet), but I finished the typography yesterday! I'm about to start working on the climate zones, then move on to the world history, then story. I'm totally using some of the pre-Artifexia videos from this channel to help me out with the map, and I'm having so much fun. It's pretty neat (to me at least) that this video came out the day after I finished my topography.
@amehak1922 That's pretty awesome. Reminds me of those NASA exoplanet travel posters. I'm currently working on the history, since finishing the climate zones. Detailing a bunch, all the way back to the first true settlements. I'm getting close to the metal age now.
Have a look at the Worldbuilding Pasta method for doing climates, it yields much improved climates over Edgar’s old method for only a small amount of extra work
Speaking from experience, gplates is actually fairly easy to learn. The main issue I ran into was that my version has a bug that makes the "rotate around pole" thing not work. So i had to manually input the numbers to get the continents to move. I should probably check and see if they've fixed that, actually.
That old Ural type mountain range can be uplifted due to nearby Andean orogeny in to much higher elevation - up to 1600 m for sure. Look at Bohemian massif, which is 300 milion years old. It was uplifted due to nearby Alpine orogeny. Highest parts of these mountains are 1000+ meters high.
I'm glad that your topographic drawing has vastly improved since your last cartography series. Maybe you chould add some slight depression/valleys and slightly higher mountains inside the plateaus, on earth they are not as flat. Also maybe consider making a depression in the tiny australia-analogue continent where the inner sea used to be.
I’m surprised at how flat so much of the planet is at the end. I mean if you look anywhere on Earth you don’t see vast flat plains less than 100 meters above sea level really anywhere. Certainly not on the scales you showed here. Generally they slope up gradually and plateau at around 200 to 500 meters up. The exception are coastal plains, which don’t really seem to be the case here. I’d suggest taking a look at some places around the world like the Great Plains, the Indo-Gangetic Plains, the Pannonian Basin, the European Plain, etc. They’re all relatively flat but still have definite slopes up and down to them
I once watched an awesome series about drawing atlas-style maps by someone who shall remain nameless. This ~unknown guy~ made a really good point about how equirectangular projection on a global scale can cause significant distortion when you get nearer to the poles. Really urge viewers to watch at least the first few eps in that series in conjunction with this video!
I had an Idea for when you get into the more culture/society part of artifexia, make them use mathematics with an slightly different set theory. Just look at ZFC and add/remove/swap an axiom. It would enrich the detail of artifexia even further by allowing it to be set apart from our world in a whole new catgory.
Hello, I've been a bit burned out by making orogenies lately and decided so skip a bit forward to start preparing my spec bio. And doing this I have noticed a huge gap in content regarding this: There is no resource I know, that condenses all the information about what traits you'd expect in a certain climate / habitat / niche (there are probably also other factors but I was focussing on these 3) in a short and handy way. This makes it hard to differ from the workflow the youtubers chose without loads of research. So since you already are working on a worldbuilding spreadsheet, I would love, if you do something like that and am sure, many others would love it too. Also I have started researching a few hours today, so if you want, I can keep you up to date with what I researched.
I'm really loving this series and I think the map so far is amazing. It makes me really want to see other people's maps who are following along with this series.
This is actually the first video I got somewhat invested in cause when the series began I was depressed af and got discouraged by the profundity of it. So I'm impressed Edgar
At 9:00, the easiest and most effective thing to do to get what you want (all colors in your gradient aligned in a row) would be to delete the duplicate yellow and the duplicate brown blocks, select all, align-bottom, and then align-spacing center.
Thx, very good progress, love that itz com'ng together; one of my FAV~ in the series thus far, tons of work & detail! I really liked y'r last Map series, very informative & very Atlas like
hey Art~, I think it would B so kewl 4U to offer Printz of y'r Map, at various deve~ ptz; say like, after the Land & Water Topo~, etc; I'd buy a reasonably priced Lg Size print, I know posters can B made for say $10, so like $20 or so would seem fare, & consider'ng, az the prjx evolves that could B a continued source of Revenue 4U - - - shoutOut from @ Michigan @ America
I've been ahead of him and I did my topology months ago. I found the mouse aside very funny because I absolutely did all my maps and even the species I've been creating with a mouse without thinking anything was wrong. I've been doing art with mouse since I was a kid though so maybe I just don't get sore as easy.
Being the ignorant beast that I am, I started drawing my world following the previous short guide you made and ended up spending tens of hours drawing peak after peak, layer after layer of mountain by hand (with a drawing board that is) wondering if there offset tools existed and what not. I was also clueless on how "in detail" I had to go to make it look realistic, without realising that it all depended on the scale, which means that I've been trying to make a world map where you could zoom down to basically visualize small mountains with a reasonable amount of detail. That to say, I'm glad we're seeing all of this, I can't wait until I have some actual time off to start the whole process over and follow this guide!
I think this type of erogeny would create some, interesting climates. I could imagine civilisation on the West Erzi to have a lot of available sedimentary stones and clay near the lake bassin, allowing for a lot of interesting architecture. It would receive some Westerlies rain, so again, lots of wood available. Arable land, with the old mountain ranges, might be a problem, but fresh water, not so much. Creeping plants, tubers and nuts would probably be quite big musts if any civilisation would develop agriculture there, even becoming staple foods.
I might take an erosion rate near 4 for LIPs and volcanic mountains (igneous) and one nearer to 5 for collisional mountains (more sedimentary rock). That doesn't complexify things unduly.
For your uplift area, could that include badlands like areas with 'rivers' of eroded sediment deposited into cracks formed from distorted hard crust? Kinda like the surface of cooling lava or cracked and re-frozen ice. To see what I'm talking about roll a sheet [about 5mm] of play-doh or air-drying clay onto a sheet of thick plastic or laminated wood [a rigid surface that won't wick the moisture, so only the surface dries]. As the surface dries it contracts, but since it is not dry uniformly, it will begin to crack. After it has fully dried [the cracks will allow the interior to finally dry], sand the cracks level but not smooth with a medium-coarse file or sandpaper and wet the surface with a mix of 50/50 PVA/white glue and rubbing alcohol. the dust should flow into the remnants of the cracks and solidify into a glossy pattern roughly level with the surface. The uneven drying and cracking is roughly analogous to granite or other hard but brittle rock [like cooled magma] uplifted and cracking under stress as the extremities erode. This should make rocky fields or desert [depending on the climate], with the rocky outcrops the remains of the mountain's roots and the soil or sand in between being the eroded but not cemented sediment
What are some good sources for information on large ignenous province mountains? I'm thinking of something along the lines of the mountainous volcanic masses of Venus.
idk if you mean twin planets that are orbiting eachother, but in his spreadsheet you can fudge around and figure out how to get two planets next to eachother in orbit that can both sustain life
I love this channel so much! I found out about this channel from watching Conlang Critic and I was overjoyed to see you have exactly the kind of worldbuilding resources I wanted to find too! I’m trying to build a setting for a story and I have a question. It's not related to the topic of this video, but this is the most recent video at the moment so I hope it's ok. My story is set on a habitable moon orbiting a gas giant, and my intention is that the habitable moon is in turn orbited by a smaller water moon. (It used to be ice but was pulled into the habitable zone with the gas giant’s migration and melted. The habitable moon was captured within the habitable zone.) I mentioned this idea to my friend and he was concerned that when the water moon was between the habitable moon and the sun, it would act as a lens and magnify the sun's heat and light with catastrophic repercussions for the habitable moon. Is that possible/plausible? I tried to look into it myself but I couldn't find any consistent answers that seemed to apply to this scenario.
Hi, does anyone know how to use Gplates but with a map already preset, or with a map you've already created beforehand? If anyone knows thank you very much :).
I'd never touch gplates with a ten foot pole because Edgar scared me, but I find it funny; the way you've worded your question sounds like you're looking for the "load" button.
guyyyyyssss, my fellow nerdssss, questionsss. I'm doing my own world building on Gplates inspired from Arifexian's. and i just had a mid ocean ridge subduct. I know it just goes under and and creates mountain building but another plate is still moving away, sooo where does the new oceanic crust come from. or does the other plate just get forced to turn around??
If a mid-ocean ridge subducts, there are two options for the ocean that it used to support: either the crust breaks and a new mid-ocean ridge forms in that ocean, or the oceanic plate changes directions and begins subducting into the trench that subducted the mid-ocean ridge.
Comparing this to a topo map of the world, the continental interiors seem very low to me. I'd suggest a baseline of 100-200 meters where your cratons are.
Be interesting to see what AI tools in the future will be able to do. It would be cool to just AI generate mountain ranges, rivers and such and do all this work for us.
43:20 How did this region get so big and so tall? Is it cause there are two continents mashing together that you've modeled like the Indian plate mashing into the Asian plates?
Just a heads up, I saw the thumbnail and I didn't realize this video was yours, I almost scrolled away until I saw the name of the channel. I'm not sure what is different about this thumbnail, but if the views are lower than you expect, it would be a factor
"That's too much detail, even for me." -Artifexian, creator of a 12 hour tectonic simulation tutorial (And a lot of that footage is time lapse.)
The staggering weight of those words.
Polar regions are signifigantly drier than cold regions, and typically don't have freeze-thaw cycles or glaciers, which I would *suspect* is the reason behind the huge difference in erosion rates.
You still get huge glaciers and ice sheets which move and erode, but yeah the big difference being the fact it never goes above freezing, and the averages are a lot lower. The dryness is certainly extreme, but only in a few places (such as the mcmurdo dry valleys) is it crazy dry enough to have *no* glaciers. Even then, hypersaline water can be found.
Freeze-thaw is an absolute monster and iirc the primary driver behind the "glacial buzzsaw" limiting the heights of most mountains. If a peak goes beyond that up into the permanently frigid permafrost zone things actually ease up a tad, though it'll be active lower down. Gives sharp peaks.
Wow that range on the western continent is insane. Like seriously a work of art. I love the crinkly edges.
He has blessed us again, fellow Artifexifans 🙏
Woo!
When he'll make conlanging video.
I miss conlang content.
@@mian09 not for a while
@@mian09 It's my understanding that (at least for this series) conlanging will come after speculative biology and humanity's existence on this world is established, it could very well be a long time until then. In the meantime, I recommend his older videos on conlanging or Biblaridion's 30+ part series "Conlang Case Study" for longer and more relaxed content.
@@mian09not for many years at least
22:00 From my limited understanding, the reason for a a big difference in erosion by climate could be due to temp/moisture ranges vary greatly. Water going through its states/phases are a major factor in rock erosion.
Norwegian here. One thing is maving glaciers (they tend to make fjords and valleys). Another thing is that when water freezes, it expands. If water is in the soil, it can force it to become more lose. There is an issue to some Norwegian roads called telehiv where the frost brings havoc on the road
@@SotraEngine4 ,I live in New England, USA. I know frost heaves. 👍
The wrinkly topography is a really nice way of explaining not only the geographical shape of valleys and water bodies, but also the windiness that the landscape forces rivers to take down into water bodies and coasts.
Another job well done, as always!
I recently decided to attempt to seriously work on writing a book. I wasn't too sure where to start, so I began with a map. Not going as in depth as this, because it isn't necessary for my purposes (I'm keeping the planet with Earth's size and properties, as well as the same sun for simplicity, and I really don't need the entire tectonic history of the planet), but I finished the typography yesterday! I'm about to start working on the climate zones, then move on to the world history, then story. I'm totally using some of the pre-Artifexia videos from this channel to help me out with the map, and I'm having so much fun. It's pretty neat (to me at least) that this video came out the day after I finished my topography.
I'm writing a travel guide about my planet
@amehak1922 That's pretty awesome. Reminds me of those NASA exoplanet travel posters.
I'm currently working on the history, since finishing the climate zones. Detailing a bunch, all the way back to the first true settlements. I'm getting close to the metal age now.
Have a look at the Worldbuilding Pasta method for doing climates, it yields much improved climates over Edgar’s old method for only a small amount of extra work
@@TAP7a he's awesome
@@tadhgbarker4050 hope you publish that
On one hand I would want to go as deep into my worldbuilding
But at the same time the learning curve is kinda insane
Speaking from experience, gplates is actually fairly easy to learn. The main issue I ran into was that my version has a bug that makes the "rotate around pole" thing not work. So i had to manually input the numbers to get the continents to move. I should probably check and see if they've fixed that, actually.
as the other person said, it is easy to learn, but it does take insane amount of time...
That old Ural type mountain range can be uplifted due to nearby Andean orogeny in to much higher elevation - up to 1600 m for sure. Look at Bohemian massif, which is 300 milion years old. It was uplifted due to nearby Alpine orogeny. Highest parts of these mountains are 1000+ meters high.
you should name the large inland sea that's in Ezri "Dax"
Perfection
A hot spot island chain called odo?
He named the moon Dax.
I know nothing about geography and geology, but damn, this is interesting!(and also really cool)
Past Edgar has been court-martialed and is currently awaiting punishment.
I'm glad that your topographic drawing has vastly improved since your last cartography series. Maybe you chould add some slight depression/valleys and slightly higher mountains inside the plateaus, on earth they are not as flat. Also maybe consider making a depression in the tiny australia-analogue continent where the inner sea used to be.
Dead Sea analogue go!
I’m surprised at how flat so much of the planet is at the end. I mean if you look anywhere on Earth you don’t see vast flat plains less than 100 meters above sea level really anywhere. Certainly not on the scales you showed here. Generally they slope up gradually and plateau at around 200 to 500 meters up. The exception are coastal plains, which don’t really seem to be the case here. I’d suggest taking a look at some places around the world like the Great Plains, the Indo-Gangetic Plains, the Pannonian Basin, the European Plain, etc. They’re all relatively flat but still have definite slopes up and down to them
I once watched an awesome series about drawing atlas-style maps by someone who shall remain nameless. This ~unknown guy~ made a really good point about how equirectangular projection on a global scale can cause significant distortion when you get nearer to the poles. Really urge viewers to watch at least the first few eps in that series in conjunction with this video!
Need to get Slartibartfast in to handle the fjords!
👍
😂
I had an Idea for when you get into the more culture/society part of artifexia, make them use mathematics with an slightly different set theory. Just look at ZFC and add/remove/swap an axiom. It would enrich the detail of artifexia even further by allowing it to be set apart from our world in a whole new catgory.
Hello,
I've been a bit burned out by making orogenies lately and decided so skip a bit forward to start preparing my spec bio. And doing this I have noticed a huge gap in content regarding this:
There is no resource I know, that condenses all the information about what traits you'd expect in a certain climate / habitat / niche (there are probably also other factors but I was focussing on these 3) in a short and handy way. This makes it hard to differ from the workflow the youtubers chose without loads of research.
So since you already are working on a worldbuilding spreadsheet, I would love, if you do something like that and am sure, many others would love it too.
Also I have started researching a few hours today, so if you want, I can keep you up to date with what I researched.
so rela
I'm really loving this series and I think the map so far is amazing. It makes me really want to see other people's maps who are following along with this series.
This is actually the first video I got somewhat invested in cause when the series began I was depressed af and got discouraged by the profundity of it. So I'm impressed Edgar
At 9:00, the easiest and most effective thing to do to get what you want (all colors in your gradient aligned in a row) would be to delete the duplicate yellow and the duplicate brown blocks, select all, align-bottom, and then align-spacing center.
I was thinking the same thing, but it seems that since he wanted different numbers of steps between them, he chose to d9 them separately.
I'm guessing Picard was named after the language spoken in France. Do I get a prize?
Make it so
If he wills it
If only lol
Iirc, he's a Star Trek fan, so it's probably the character from that show.
@@Ratchet4647 all the names are from the star trek franchise.
@ggdivhjkjl either the region or the commander of the Trieste bathyscaphe expedition to the Challenger Deep in the Mariana trench
This was a particularly fun episode, love that we're getting to the good stuff now!
Thx, very good progress, love that itz com'ng together;
one of my FAV~ in the series thus far, tons of work & detail!
I really liked y'r last Map series, very informative & very Atlas like
hey Art~, I think it would B so kewl 4U to offer Printz of y'r Map,
at various deve~ ptz; say like, after the Land & Water Topo~, etc;
I'd buy a reasonably priced Lg Size print, I know posters can B
made for say $10, so like $20 or so would seem fare, & consider'ng,
az the prjx evolves that could B a continued source of Revenue 4U
- - - shoutOut from @ Michigan @ America
I've been ahead of him and I did my topology months ago. I found the mouse aside very funny because I absolutely did all my maps and even the species I've been creating with a mouse without thinking anything was wrong. I've been doing art with mouse since I was a kid though so maybe I just don't get sore as easy.
This map is amazing, and it's obvious you put a lot of work and thought into this. Great Job! You should be proud
glad to see i have stumbled upon this series once more after discovering it almost a year ago
I’m very exited for this episode :)
That's some beautiful topography
Artifexian: "Picard, would you like the southernmost continent?"
Picard: "Make it snow."
I adore the Star Trek names!
I am already at making the orogenies, will catch up soon 😊
A herculean effort
Being the ignorant beast that I am, I started drawing my world following the previous short guide you made and ended up spending tens of hours drawing peak after peak, layer after layer of mountain by hand (with a drawing board that is) wondering if there offset tools existed and what not. I was also clueless on how "in detail" I had to go to make it look realistic, without realising that it all depended on the scale, which means that I've been trying to make a world map where you could zoom down to basically visualize small mountains with a reasonable amount of detail.
That to say, I'm glad we're seeing all of this, I can't wait until I have some actual time off to start the whole process over and follow this guide!
I have to say that the vibrant rainbow colours are incredibly overwhelming visually.
Makes it really difficult to look at for that entire section
Are you gone? (I remember this series having a 2 week upload schedule so still no vid seems kinda concerning)
I think this type of erogeny would create some, interesting climates. I could imagine civilisation on the West Erzi to have a lot of available sedimentary stones and clay near the lake bassin, allowing for a lot of interesting architecture. It would receive some Westerlies rain, so again, lots of wood available. Arable land, with the old mountain ranges, might be a problem, but fresh water, not so much. Creeping plants, tubers and nuts would probably be quite big musts if any civilisation would develop agriculture there, even becoming staple foods.
The map looks great! I think that I can't put myself to worldbuild because I have, ironicaly, too much work.
LET'S GO
damn, this looks amazing!
I might take an erosion rate near 4 for LIPs and volcanic mountains (igneous) and one nearer to 5 for collisional mountains (more sedimentary rock). That doesn't complexify things unduly.
Perfect! Just the kind of vid I needed!❤
Wat stylus/drawing tablet would you recommend for this (cost/efficiency wise)?
The cheapest possible. I have a Wacom Intuos S , retails at about 70 USD. You really don't need anything fancy for this kinda work.
@@Artifexian thank you very much!
0:36 Where's Slartibartfast when you need him eh?
When will you upload it to the website I want to use it as reference for my own map, also you going to add rivers right?
I know you said no points but
Y'friggin' trekkie lmao
For your uplift area, could that include badlands like areas with 'rivers' of eroded sediment deposited into cracks formed from distorted hard crust? Kinda like the surface of cooling lava or cracked and re-frozen ice. To see what I'm talking about roll a sheet [about 5mm] of play-doh or air-drying clay onto a sheet of thick plastic or laminated wood [a rigid surface that won't wick the moisture, so only the surface dries]. As the surface dries it contracts, but since it is not dry uniformly, it will begin to crack. After it has fully dried [the cracks will allow the interior to finally dry], sand the cracks level but not smooth with a medium-coarse file or sandpaper and wet the surface with a mix of 50/50 PVA/white glue and rubbing alcohol. the dust should flow into the remnants of the cracks and solidify into a glossy pattern roughly level with the surface.
The uneven drying and cracking is roughly analogous to granite or other hard but brittle rock [like cooled magma] uplifted and cracking under stress as the extremities erode. This should make rocky fields or desert [depending on the climate], with the rocky outcrops the remains of the mountain's roots and the soil or sand in between being the eroded but not cemented sediment
What a weird bug... I'll think about it and let you know if something comes to mind.
Just wondering how I could adapt this workflow for Krita since I don't have Illustrator?
What are some good sources for information on large ignenous province mountains? I'm thinking of something along the lines of the mountainous volcanic masses of Venus.
would you like to make a tutorial in the future how to make a twin planetary system that both habbitable?😊
idk if you mean twin planets that are orbiting eachother, but in his spreadsheet you can fudge around and figure out how to get two planets next to eachother in orbit that can both sustain life
@@watermelon668 thanks, that's close to what i mean
🎉🎉🎉🎉 les go
Can you maybe go over all the continents zoom in and explain what you did. How your work process was?
Are they any alternatives for those who don't have Illustrator?
I love this channel so much! I found out about this channel from watching Conlang Critic and I was overjoyed to see you have exactly the kind of worldbuilding resources I wanted to find too!
I’m trying to build a setting for a story and I have a question. It's not related to the topic of this video, but this is the most recent video at the moment so I hope it's ok. My story is set on a habitable moon orbiting a gas giant, and my intention is that the habitable moon is in turn orbited by a smaller water moon. (It used to be ice but was pulled into the habitable zone with the gas giant’s migration and melted. The habitable moon was captured within the habitable zone.) I mentioned this idea to my friend and he was concerned that when the water moon was between the habitable moon and the sun, it would act as a lens and magnify the sun's heat and light with catastrophic repercussions for the habitable moon. Is that possible/plausible? I tried to look into it myself but I couldn't find any consistent answers that seemed to apply to this scenario.
I liked the simpler explainer videos much better than GPlate based simulation and calculator videos. :/
how are you going to implement fjords?
Probably using some variation of the Magrathean technique. It's an award-winning method.
Hi, does anyone know how to use Gplates but with a map already preset, or with a map you've already created beforehand? If anyone knows thank you very much :).
I'd never touch gplates with a ten foot pole because Edgar scared me, but I find it funny; the way you've worded your question sounds like you're looking for the "load" button.
File -> import -> import raster -> choose the png or whatever of your map
Gettin pleasure from video... DONE!
guyyyyyssss, my fellow nerdssss, questionsss. I'm doing my own world building on Gplates inspired from Arifexian's. and i just had a mid ocean ridge subduct. I know it just goes under and and creates mountain building but another plate is still moving away, sooo where does the new oceanic crust come from. or does the other plate just get forced to turn around??
If a mid-ocean ridge subducts, there are two options for the ocean that it used to support: either the crust breaks and a new mid-ocean ridge forms in that ocean, or the oceanic plate changes directions and begins subducting into the trench that subducted the mid-ocean ridge.
@@Jpteryx thank you very much, I thought the second one but didn't really want it. The first option is much better, thanks for the info
The saga continues.
How would you adapt the color ramp process for krita or inkscape?
I know the name Picard is from Star Trek, but what about the rest? I didn't get the references
I know what I'm doing when I get home from work. ✍️
Did you discontinue the WLRST video series?
Comparing this to a topo map of the world, the continental interiors seem very low to me. I'd suggest a baseline of 100-200 meters where your cratons are.
Be interesting to see what AI tools in the future will be able to do. It would be cool to just AI generate mountain ranges, rivers and such and do all this work for us.
0:26
*STAR WARS!*
43:20
How did this region get so big and so tall? Is it cause there are two continents mashing together that you've modeled like the Indian plate mashing into the Asian plates?
That’s a Himalayan orogeny
Omg I thought this was a map of earth I’d never seen before and was so confused💀
Very excited about this one. Are you going to do spec evo too?
he said he will in one of the first episodes and he also will do conlanging
finally
Hey so I'm creating a double planet
But it gave me 6km tides and I don't think that is supposed to happen if they're mutually tidally rocked
It will 6,000m tides, they just won’t move very much. Nodding from libration and solar tides might cause some sloshing, though. A much harder calc.
I thought this series wasn't meant to be a "tutorial" and more of a walk through world building with me
Can someone make an Inkscape version of this tutorial?
Something tells me you named the continents after Space Balls characters.
there are men amongst men and then there’s you
🎉
2:54 Happy pride month!
Your flatlands are waaaaay to big ngl
Maybe some more raised areas and maybe some ancient mountain ranges coukd help remove the overly flat areas
Wow
I'm early
Not first, but first 50 commenters and 7k views
Been watching the biblaridion series Artifexian helped with
algorithm food
2:54 Companies on 1st June be like:
Printscreen colour ramp in video, crop in illustrator, mainframe hacked.
Just a heads up, I saw the thumbnail and I didn't realize this video was yours, I almost scrolled away until I saw the name of the channel. I'm not sure what is different about this thumbnail, but if the views are lower than you expect, it would be a factor
He's using a flat projection rather than a sphereical projection
1°
I was first
@@powdertoyguy No
@@the_linguist_ll what? I saw no comments and I commented
@@powdertoyguy Well they were first.
@@the_linguist_ll fine