Combo 1 (corner to corner carry with charge): 66L > cMM > 2SH > 2M > 6SH ~ U > (land) > fH > 4SH > 4SU Combo 2 (midscreen 2M poke to combo then safejump and U): 2M > 6SH ~ U > (land) > fH > 4SH > cM > 5SH > cM > 2SH > 5SU > U > (small delay) > Roll > Jump > jH safejump Combo 3 (corner combo to U stock and safejump) (add ** if you have U stock): 66L > XXX > *( U > 2SH > 5LLL)* > 4SH > cM > 5SH > cM > 6SH > cM > 2SH > 5SU > fH > U > small delay > jump > jH safejump (you can change the order of 6SH and 5SH if you want) (i think it should work) Combo 4 (DP punish): 66L > XXX > *( U > 2SH > 5LLL)* > 4SH > cM > 5SH > cM > 6SH > cH > 2SH > SSBA/SBA notes: -there might be some mistakes -sorry i use skill button -i added small delay because if you do it with no delay you can get grab (need testing tho) -for dp punish i recommend a different combo my dp punish combo that i stole: cHHH > U > 5LLL > 2SH > 2M > 4SH> cM > 6SH > cH > 5SH > cM > RS > SSBA/SBA -so your 1st combo... i think do the trial combo, its more damage, and better cd reserves -last note: thank you for discovering this combo, i will kindly steal the combo :D
I never did any of the trials I'll check it out! and the dp punish combo i went with this route is due to the fact i had to use 2SH last for the previous combo to setup 5SU restock safejump so it won't be up in time. (sequence rotation stuff)
Combo 1 (corner to corner carry with charge):
66L > cMM > 2SH > 2M > 6SH ~ U > (land) > fH > 4SH > 4SU
Combo 2 (midscreen 2M poke to combo then safejump and U):
2M > 6SH ~ U > (land) > fH > 4SH > cM > 5SH > cM > 2SH > 5SU > U > (small delay) > Roll > Jump > jH safejump
Combo 3 (corner combo to U stock and safejump) (add ** if you have U stock):
66L > XXX > *( U > 2SH > 5LLL)* > 4SH > cM > 5SH > cM > 6SH > cM > 2SH > 5SU > fH > U > small delay > jump > jH safejump
(you can change the order of 6SH and 5SH if you want) (i think it should work)
Combo 4 (DP punish):
66L > XXX > *( U > 2SH > 5LLL)* > 4SH > cM > 5SH > cM > 6SH > cH > 2SH > SSBA/SBA
notes:
-there might be some mistakes
-sorry i use skill button
-i added small delay because if you do it with no delay you can get grab (need testing tho)
-for dp punish i recommend a different combo
my dp punish combo that i stole:
cHHH > U > 5LLL > 2SH > 2M > 4SH> cM > 6SH > cH > 5SH > cM > RS > SSBA/SBA
-so your 1st combo... i think do the trial combo, its more damage, and better cd reserves
-last note: thank you for discovering this combo, i will kindly steal the combo :D
I never did any of the trials I'll check it out! and the dp punish combo i went with this route is due to the fact i had to use 2SH last for the previous combo to setup 5SU restock safejump so it won't be up in time. (sequence rotation stuff)