Coding Adventure: Terraforming

Поделиться
HTML-код
  • Опубликовано: 28 авг 2024

Комментарии • 3,2 тыс.

  • @SebastianLague
    @SebastianLague  3 года назад +2761

    I find these endlessly entertaining for some reason, so here are few bonus reasons why rocks float in the air (according to GPT-3, by OpenAI):
    - In the planet's gravity, rocks are heavier than air. But since there is no gravity in the air ~because it's not a planet~ the rocks float.
    - Some rocks, such as pumice have an air pocket in the centre. The air pocket creates buoyancy, which makes the rock float.
    - Rocks float in the air because they are not affected by forces such as gravity, which pull other objects downwards.
    - The rocks are not floating in the air, they are floating on the ground.
    - The rocks are caught in the updraught, causing them to float.

    • @timothymasters8497
      @timothymasters8497 3 года назад +376

      I never realised... All these years, I've been floating on the ground.

    • @jaakkopontinen
      @jaakkopontinen 3 года назад +22

      That last one could be

    • @maxthexpfarmer3957
      @maxthexpfarmer3957 3 года назад +15

      @@jaakkopontinen The rocks would still spin in the air.

    • @jaakkopontinen
      @jaakkopontinen 3 года назад +11

      There is no mention of spinning or not from what I can see.

    • @calebschultz4270
      @calebschultz4270 3 года назад +51

      these seem like perfect theories made by the local population to try and explain the phinominom. All of them could be wrong, but it is that universe's universal mistery that every civilization has a different theory on trying to explain it. I love it!

  • @you_just
    @you_just 3 года назад +3199

    “That made the squiggly red line go away, which is all I’m really trying to do”
    This hit way too close to home

  • @unhott1893
    @unhott1893 3 года назад +1291

    omg- I love the idea of someone playing a game, looking up and seeing a rock. and a little clue icon pops up for more info and it just says "Rocks don't float in the air. They are too heavy for that" with no further explanation.

    • @horowitzhill6480
      @horowitzhill6480 3 года назад +150

      then they look away, but the next time they look at the same rock, it's no longer there 🤣

    • @dumuzi7297
      @dumuzi7297 3 года назад +28

      @@horowitzhill6480 yeah, because it triggered the action of deleting the voxel.

    • @ichbins173
      @ichbins173 Год назад +29

      Then the rock drops and kills the player or deals damage

    • @criptych
      @criptych Год назад +16

      Or "That's not actually a rock, it's just a hallucination."

    • @imbecilesque_214
      @imbecilesque_214 Год назад

      We

  • @leerv.
    @leerv. 3 года назад +1073

    "That made the squiggly red line go away, which is of course all I'm really trying to achieve when I'm programming" -- 10/10 too true!

    • @jfk_the_second
      @jfk_the_second 2 года назад +7

      If only it were that simple. 😂
      'Twas a brilliant joke from him anyhow.

    • @arkanon8661
      @arkanon8661 2 года назад +18

      The key word here is trying. Normally you cause more squiggly red lines to appear

    • @leerv.
      @leerv. 2 года назад

      @@arkanon8661 I'm convinced they're actually a propagating lifeform that sometimes reproduces when split.

    • @bettercalldelta
      @bettercalldelta 2 года назад +1

      @@arkanon8661 lmfao very true

    • @thecodingcrafter3888
      @thecodingcrafter3888 2 года назад +9

      "ok red lines are gone"..
      *doesn't work*
      confooz

  • @comradejames7813
    @comradejames7813 3 года назад +1056

    Those rocks are actually moons that are in a geo-stationary orbit.

    • @flabort
      @flabort 3 года назад +111

      I was trying to remember the word geo-stationary recently, thanks. But now that you've reminded me what word I was trying so hard to come up with, now I can't remember why I was trying to remember it.

    • @comradejames7813
      @comradejames7813 3 года назад +45

      @@flabort haha sorry and your welcome

    • @loganvurklemeyer1957
      @loganvurklemeyer1957 3 года назад +65

      @@flabort task failed successfully

    • @danetpie
      @danetpie 3 года назад +10

      That would still mean that this "planet" is rotating a lot!

    • @warlandheroes6394
      @warlandheroes6394 2 года назад +7

      @@flabort This has happened to me way too many times

  • @khajaja
    @khajaja 3 года назад +521

    6:20 “lets label that a feature” man’s halfway to becoming a Bethesda Dev.

  • @Danidev
    @Danidev 3 года назад +2558

    God damn this is so cool, the result is absolutely amazing! Can't wait to see more

  • @Spookyhoobster
    @Spookyhoobster 3 года назад +345

    9:48 love how he just calmly explains running into that kind of problem. I know something like that would've made me feel like I've fundamentally lost my grip with reality.

    • @zachrobinson8357
      @zachrobinson8357 2 года назад +12

      Bro at this point I HAVE lost my grip with reality.

  • @michaelgussert6158
    @michaelgussert6158 2 года назад +252

    i legitimately love that this series is "here's how your favorite games work". this is literally No Mans Sky!

    • @MastalinkZ
      @MastalinkZ 2 года назад +71

      I thought there more of Astroneer : )

    • @delofon
      @delofon 2 года назад +26

      Astroneer, Modded Minecraft, No Man's Sky (not sure on this one tbh), Space Engineers, Subnautica... all apply. -All- _Most™️_ use voxel grids to define terrain and marching cubes to render it. There are more examples, I'm sure, but these are the only ones that come to my mind.

    • @dpterminusreal
      @dpterminusreal Год назад +1

      distant wilderness

    • @jakubstaniszewski304
      @jakubstaniszewski304 9 месяцев назад

      ​@@delofondeep rock galactic definitely

  • @DoodleChaos
    @DoodleChaos 3 года назад +1612

    Those sticky lights are so satisfying!

    • @actually_a_sign3954
      @actually_a_sign3954 3 года назад +12

      Huh. Even DC is interested in coding adventures!

    • @theblueceand
      @theblueceand Год назад

      What's the name of the song under the video?

  • @manuelgamez8074
    @manuelgamez8074 3 года назад +560

    I'll be absolutely crazy the day you decide combining all your projects in one single experimental game. I hope my machine can run it

    • @fisch37
      @fisch37 3 года назад +18

      Imagine the logic sim combined with the space exploration

    • @legohexman2858
      @legohexman2858 3 года назад +1

      @@fisch37 lol

    • @TheWilyx
      @TheWilyx 3 года назад +6

      @@fisch37 You'll have to make components for the ship or something!!!
      Would be amazing!

    • @fisch37
      @fisch37 3 года назад +1

      @@TheWilyx About what I thought

    • @F0r3v3rT0m0rr0w
      @F0r3v3rT0m0rr0w 3 года назад +5

      Lesson to be learnt Never throw out old code. You can always repurpose it

  • @Trinithien
    @Trinithien 2 года назад +28

    10:16 "And that made the squiggly red line go away, which of course is all I'm really trying to achieve when I'm programming"

  • @masonfranks
    @masonfranks 3 года назад +159

    Astroneer in a nutshell.
    Honestly, I wish I could do this stuff for myself and actually make something like this.

    • @KanriKaenan
      @KanriKaenan 3 года назад +30

      Do it! I've learned how to implement the Marching Cubes algorithm using Sebastian's video and the resources he provided and am now also just taking slow baby steps towards making bigger things with it. It's hard because I haven't coded for as long as he has but you can't ever get there if you don't try.

  • @MythicLegionDev
    @MythicLegionDev 3 года назад +4364

    So satisfying to see knowledge and lessons learned from past projects coming together to help make something new. Awesome job!

    • @vakqdev
      @vakqdev 3 года назад +41

      Please upload

    • @lifeseeker7728
      @lifeseeker7728 3 года назад +17

      Upload now!

    • @soupe.silent_e
      @soupe.silent_e 3 года назад +31

      1. I agree
      2. I don't even need a new video, for a while I legit thought you died. Glad to know you're ok.

    • @nejatulusal1475
      @nejatulusal1475 3 года назад +20

      He is alive

    • @SammyDoesAThingYT
      @SammyDoesAThingYT 3 года назад +1

      Heeey I'm recreating your game.

  • @SmellyNutz
    @SmellyNutz 3 года назад +531

    I have a feeling that all these adventures are gonna come together in a giant game

    • @INeatFreak
      @INeatFreak 3 года назад +35

      Sounds like a avengers movie lol

    • @bomboid
      @bomboid 3 года назад +33

      imagine slime molds growing on the planets

    • @fisch37
      @fisch37 3 года назад +4

      You!

    • @mythryl9930
      @mythryl9930 3 года назад +1

      that would be hella epic 👌

    • @mickyr171
      @mickyr171 3 года назад +8

      will make no mans sky look like poo

  • @ronxinator9050
    @ronxinator9050 3 года назад +121

    "So I made some sticky lights"
    *Sees Sticky Lights*
    Starts throwing money at him

  • @dcmayo
    @dcmayo Год назад +84

    I come back and watch this video every so often because it never fails to inspire me.

  • @deidyomega
    @deidyomega 3 года назад +597

    How I know you are a real programmer:
    "Lets label that a feature and move on"

    • @Tea-oc3gh
      @Tea-oc3gh 2 года назад +3

      To be fair, There have been times where I've made something, its not worked as intended, but actually ended up being better than what I wanted to achieve, So Sometimes happy accidents happen.

  • @jimboli9400
    @jimboli9400 3 года назад +770

    Sebastian, you don't understand how much I look up to these videos as a computer science student. I am still in secondary school but you are the motivation that makes me code day and night. I recently presented an implementation of the TSA ant colony code to my class and it filled me up with happiness teaching something so fascinating. Seriously, please keep doing what you are doing, you are making a massive difference. Outstanding work. Thanks.

    • @joecolvin4203
      @joecolvin4203 3 года назад +13

      @Jim Boli, I totally agree and keep in mind that tutoring/teaching is something you can get paid for doing. That might be something of a end goal you will want to check into, if you find that you enjoy tutoring or passing along knowledge. Maybe you might want to try to be a professional educator (professor/teacher) of computer science discipline.
      I did tutoring for binary math and basic networking in collage. I have been looking to get back to that type of job ever since. Hindsight, should have done some teaching classes and/or equivalent certification for teaching/training. Supposedly, that does make it easier to land that type of career.

    • @The_return_zone
      @The_return_zone 3 года назад +1

      Same

    • @armokgodofblood2504
      @armokgodofblood2504 3 года назад +5

      I got my degree in CS two years ago and I still look up to his work.

    • @rise6471
      @rise6471 3 года назад +1

      Just finished up my dissertation on naive surface nets for terrain - similar to marching cubes, having been looking forward to it since his first procedural video. You got this!

  • @BanditBloodwyn
    @BanditBloodwyn 3 года назад +138

    If you ask me: THIS is the best Coding Adventure video you've ever made so far! Keep on going!
    Btw: YOU were the reason why I tried out Unity some day and now game development is a hobby of mine

    • @Hailfire08
      @Hailfire08 2 года назад +1

      Ayy same, this guy's a god! I've gone more in the simulations direction myself but Sebastian is such an inspiration!

  • @shanehajny4738
    @shanehajny4738 2 года назад +26

    As a game designer who wants to know what he's doing in all aspects of designing a game, I really appreciate that you share your code as you go on these adventures! It really helps to be able to "learn with you" and have an idea of what went wrong when you try stuff and how you solve it. The depth really helps, as then I have a bit more of an idea of what could go wrong, and, more importantly, why it is going wrong.

  • @TheCherno
    @TheCherno 3 года назад +1328

    Brilliant - always love your videos and creativity!

    • @tylerchaney9619
      @tylerchaney9619 3 года назад +7

      Hi

    • @Dop4miN
      @Dop4miN 3 года назад +8

      same bro, yours are good as well tho

    • @swiftcodey
      @swiftcodey 3 года назад +15

      Legends collide :O

    • @SebastianLague
      @SebastianLague  3 года назад +127

      Thank you! I've seen a number of your game engine programming videos, and find them really fascinating. I really need to make time to watch the entire series.

    • @TheCherno
      @TheCherno 3 года назад +120

      @@SebastianLague thank you! Every time I watch one of your videos I always think that’s exactly the kind of stuff I’d be doing if I had just used an engine instead of building my own! I can’t wait to do this kind of stuff in Hazel when it’s ready (almost there!)

  • @olqb9532
    @olqb9532 3 года назад +321

    Me: Trying to figure out why my character wont jump.
    Sebastian: Casually recreates No Mans Sky on Launch Day.

    • @aceman0000099
      @aceman0000099 3 года назад +3

      Not quite lol

    • @achtsekundenfurz7876
      @achtsekundenfurz7876 3 года назад +24

      Not only NMS, but _Astroneer_ as well!

    • @R4ndomNMBRS
      @R4ndomNMBRS 3 года назад +3

      Seb still needs to figure out how to make the character not fall through the ground.
      Don't be too hard on yourself, and learn :)

    • @aceman0000099
      @aceman0000099 3 года назад +5

      Its very easy to make a program _look_ like its more impressive than it is, especially with an edited video like this.
      Just look at Cyberpunk 2077 for an example

    • @evanescentenquirer2684
      @evanescentenquirer2684 3 года назад +12

      @@aceman0000099 Either way, this guy isn't an AAA developer team so anything even close is impressive.

  • @maxkonietzko4478
    @maxkonietzko4478 Год назад +13

    7:22 - 9:46 this whole sequence of events is the most accurate visualization of what being a programmer feels like

  • @fergarram
    @fergarram 3 года назад +17

    I love the fact that you call these "Coding Adventures" they so much feel like adventures 💛

  • @Jabrils
    @Jabrils 3 года назад +1852

    Seb, my guy, you are a master craftsman, & I am reminded after every beautiful video of yours that I watch. 😢

    • @hmthatsniceiguess2828
      @hmthatsniceiguess2828 3 года назад +27

      You are an inspiration yourself my man! I wish outside-the-box creators like you guys would find a common language, put their strengths into action and collab on something fresh.

    • @psrs985
      @psrs985 3 года назад +3

      U both are my inspiration ❤️

    • @paperrocketeer
      @paperrocketeer 3 года назад +1

      @@hmthatsniceiguess2828 I hope to bring these guys together and hire them for making courses on a website.

    • @amoliski
      @amoliski 3 года назад

      Seb and Jabrils? What is this, a crossover episode?!

    • @jakehix8132
      @jakehix8132 3 года назад +1

      @@paperrocketeer hm, that's nice, I guess.

  • @isaac5990
    @isaac5990 3 года назад +244

    Prediction: Sebastian's going to be adding ants to his little world.

    • @kagedevshorts4886
      @kagedevshorts4886 3 года назад +13

      and weird slime fungus creatures too

    • @PKMartin
      @PKMartin 3 года назад +18

      The way all this stuff is coming together, there's going to be boid fish in the sea, slime mold, ants, and probably some kind of Spore-esque complex animals before long

    • @baenbo3486
      @baenbo3486 3 года назад +3

      And a chess ai if you get bored

    • @makkarthellakattu1835
      @makkarthellakattu1835 3 года назад +1

      and probably a computer on a bread board

    • @TheRealMobiius
      @TheRealMobiius 3 года назад +1

      Do you want ants, because that's how yo get ants!

  • @hadengibbons3539
    @hadengibbons3539 Год назад +8

    I love that you can see the parallels between the bugged worlds, and the farlands from older minecraft builds

  • @nightmareblocks
    @nightmareblocks 2 года назад +11

    10:49 actually really surprised me. I never would have thought that the binary of a float and an int could be so different

    • @cerealkeepsyougoingeveryda555
      @cerealkeepsyougoingeveryda555 2 года назад +5

      The floating point format is based on the IEEE 754 standard which is based on standard form. To put it simply:
      In a 32 bit float the first bit is the sign bit 0 = +, 1 = -
      The next 8 bits are the exponent where the exponent is offset by a bias of -127
      So the exponent can be expressed as 2^(n-127)
      The last 23 bits are the mantissa which is a number normalised between 1 and 2, since the mantissa must start with a non zero digit and binary only has 1 non zero digit, the one at the start is omitted but assumed to be there giving 23 bits of precision.
      So a whole float can be expressed as:
      Sign bit * (mantissa/(2^23)) * 2^(exponent-127)
      I hope your understanding of floats is better now!

  • @ridlr9299
    @ridlr9299 3 года назад +110

    I love how Sebastian can get away with making zero art assets and still have his game look beautiful through code alone

    • @hyeve5319
      @hyeve5319 3 года назад +12

      You should go look at Shadertoy (a website). It's art out of pure math and code :>

    • @Brahvim
      @Brahvim 3 года назад +2

      I do that too in my projects LOL.
      Immediate edit: Code is sufficient if you have enough knowledge of colors and...imagination. Just know how to code some basic geometry and you are good to go! :>

    • @N3onDr1v3
      @N3onDr1v3 3 года назад +1

      "Programmer art"

  • @dlvT-win
    @dlvT-win 3 года назад +450

    i like how you show people that there is never anything perfect first try in programming, because a lot of times people get frustrated with their project, because they think they are bad at programming and never considered that they should just try out and think of new ideas to tackle a problem. keep up the good work

    • @fisch37
      @fisch37 3 года назад +11

      Yeah, everyone who thinks programming works first time is way wrong

    • @AxxLAfriku
      @AxxLAfriku 3 года назад +3

      WOAH WOAH WOAH!!! Let me get this perfectly straight: You comment something that is completely unrelated to the fact that I have two HAZARDOUSLY HOT girlfriends? Considering that I am the unprettiest RUclipsr worldwide, it is really incredible. Yet you did not mention it at all. I am VERY disappointed, dear elh

    • @Borgilian
      @Borgilian 3 года назад +1

      To be fair, most people are bad at programming... Mostly because they get brainwashed with OOP from the early stages of their programming experience.

    • @TheBcoolGuy
      @TheBcoolGuy 3 года назад +2

      @@Borgilian Don't let your username alarm you.

    • @TheBcoolGuy
      @TheBcoolGuy 3 года назад +4

      Yeah. I'm a good programmer. I know that. I've been programming for years, I understand a great deal of it including the concepts in most of these videos. I make my own games and I have a big project in the works myself. However, this guy's programming abilities always make me feel a bit inadequate. Then again, he's probably not as skilled at other things as I am. Who knows? Maybe I'm better at making a game fun than he is? Regardless, I think it's apples and oranges. His implementation of an idea won't be the same as mine, nor will the experience, but we are both likely to make something good.

  • @pboytrif1
    @pboytrif1 2 года назад +3

    Content to consider:
    - Rare minerals / materials to find buried within the planets
    - Seismic tools to detect where materials might be
    - The ability to build simple objects / bases
    - Solar panels to power your buildings, charge batteries for your tool
    - A Heat system to the planet (the deeper you go, the warmer it gets, the better materials / suits / vehicles you need to go deeper)
    - The goal could be to find all the materials needed to level up your buildings which can then ultimately create a spaceship which can get you off world to the next world
    - Each world might be easier or harder to terraform in various ways... maybe some have harder material which makes it more difficult to terraform, more expensive to terraform
    - Each world can have one or two unique materials which can be used to create newer modules you couldnt make on previous worlds
    - Each world adds an ability to the Spaceship, making it able to go further or longer, act as its own entire base so you no-longer need to create bases on each planet but can instead focus on upgrading your spaceship with the ultimate goal being to develop the spaceship enough to the point it can travel intergalactically, back to "Earth"... maybe you are lost in an alien galaxy and are trying to return home with nothing but your wits and your basic terraform tool

    • @MrTazipam
      @MrTazipam 2 года назад

      Such innovative!

  • @sowierdgames1223
    @sowierdgames1223 Год назад +4

    22:22 long video was just purely amazing. And AMAZING video for someone like me getting into coding!

  • @officiallyjk420
    @officiallyjk420 3 года назад +654

    Seeing the the sun rise for the first time on a world you generated yourself is so surreal

    • @Blackd0nuts
      @Blackd0nuts 2 года назад +48

      - God, probably

    • @puppergump4117
      @puppergump4117 2 года назад +4

      @@Blackd0nuts "Looks great. Hey, who put that snake there?!"

    • @raptordarwish887
      @raptordarwish887 Год назад

      @@puppergump4117 *humans lore*

  • @nnnik3595
    @nnnik3595 3 года назад +155

    Ah yes its starting to come together

    • @Magnogen
      @Magnogen 3 года назад +2

      It certainly is

  • @micahvanm6324
    @micahvanm6324 3 года назад +13

    All of these projects have to be leading up to one big game and I simply can't wait to see the end result!

  • @kristoferkrus
    @kristoferkrus 2 года назад +7

    Hi Sebastain, nice job, very impressive to see what you're able to create! When it comes to wave simulation, a very common technique is to Fourier transform the surface elevation and its first time derivative with fast Fourier transform (FFT), perform a time step in the frequency domain (this basically amounts to adding fixed value to the phase angle for each frequency component individually) using Airy wave theory, and the perform the inverse Fourier transform. It's maybe conceptually easier to use the real part of a complex-valued surface elevation instead of using the surface elevation and its first time derivative, since this makes it clear how the phase angle comes in. You may even get the waves to look choppy, more closely resembling real trochoidal waves, by adding pi/2 to the phase angle once you are in the frequency domain, and calculating a horizontal offset rather than a vertical one from what that gives you. For more details on this technique, see for example the paper "Simulating Ocean Water" by Jerry Tessendorf.
    Then waves are typically larger the more windy it is, and the longer distance they have had to build up, as well as aligned with the wind, and this is also different for different wavelengths (this is all collected in what is known as a "wave spectrum"). For that reason, isolated water inside a cave typically have no waves at all, unless something else has been stirring up the water. But this is starting to get quite complex.
    I wrote about this (along with a microfacet-based illumination model for sea surfaces) in my master thesis if you want to read about it: liu.diva-portal.org/smash/get/diva2:686612/FULLTEXT01.pdf
    On a sphere, however, I suppose you would need to use spherical harmonics instead of the Fourier transform, since that would be the corresponding transformation. I don't really have any experience with spherical harmonics myself, but there seem to be fast ways to calculate the spherical harmonics corresponding to FFT (e.g. "A Fast Transform for Spherical Harmonics" by Martin J. Mohlenkamp). What you also need to know is the eigenfrequency of each spherical harmonic, in order to increase the phase angle with the correct amount.

  • @crispyrice
    @crispyrice 3 года назад +206

    When your physics don't make sense, use an AI to make up an excuse for it.
    Always valuable lessons learned from your videos

    • @horowitzhill6480
      @horowitzhill6480 3 года назад +1

      "it's an alternate reality, _okay_ ??" 😁

  • @greenstonegecko
    @greenstonegecko 3 года назад +109

    "This old project is very similar, this is going to be easy for you right? You did this method before, and you can copy your own code!"
    *me looking at my own code from last week*: "I've never seen this garbage in my life... Who wrote this utter nonsense?"

  • @bradleyfallon6847
    @bradleyfallon6847 Год назад +3

    Literally laughing out loud at this. "...and that made the squiggly red line go away, which of course is all I'm really trying to achieve when I'm programming."

  • @RainboomSam
    @RainboomSam 3 года назад +138

    For the water calculation, I would definitely look up Gerstner waves! Nvidia has a paper on it and can make extremely beautiful and natural-looking water without being too performance intensive.

    • @durnsidh6483
      @durnsidh6483 3 года назад +2

      Does the paper work for spheres?

    • @thomasrosebrough9062
      @thomasrosebrough9062 3 года назад +2

      @@durnsidh6483 From what I've seen the concept of gerstner waves is super simple and generalized. You basically have a sine wave of points, like in the vid, then make each point into a circle and make your vertex that spins around that circle. The two motions combine to make a wave that comes together and apart very nicely.
      Thats how it works in 2d, I image you could just make the points into spheres instead, and have the direction of the sine waves be an arc across the planet

    • @Meoiswa
      @Meoiswa 3 года назад

      @@thomasrosebrough9062 The problem with Gerstner waves in spheres is you'll always have a point (or more?) on the surface where a standing node resides. This is similar to the Hairy Ball Problem, where there is no way to comb a hairy sphere in a way that no hair overlaps or stands up.

  • @lforlight
    @lforlight 3 года назад +56

    Those sticky lights are strangely satisfying every time you fire them out.
    Now you just need to add Tribes' skiing+jetpack mechanics, and you've got yourself a fun place to go fast in, with custom routes and ramps.

    • @AKNightHawk
      @AKNightHawk 3 года назад

      Yes Tribes Skiing would be awesome in that little planet.

  • @jacksontriffon5064
    @jacksontriffon5064 Год назад +11

    Hey! It's a terraforming platformer , that looks like a lot of fun and it'd be cool to try get from A to B quickly with only a limited amount of terraforming available :)

  • @mmyesrice2522
    @mmyesrice2522 3 года назад

    every time im stuck on something, i think about the problem in your voice and the solution comes so easily

  • @gimpdoctor8362
    @gimpdoctor8362 3 года назад +252

    astroneer devs: "well fuck he just did the first two years of our whohle game"

    • @verified_tinker1818
      @verified_tinker1818 3 года назад +24

      This wasn't just done in one project. He's combining the many projects he's worked on previously.

    • @DecDuck
      @DecDuck 3 года назад

      Too true

    • @gcxs
      @gcxs 3 года назад +5

      calling out no man's land devs

    • @verified_tinker1818
      @verified_tinker1818 3 года назад +9

      @@gcxs It's No Man's Sky. 😂

    • @RickyC0626
      @RickyC0626 3 года назад +2

      @@too-many-choices The Moon is sky land

  • @pooglies125
    @pooglies125 3 года назад +61

    Looks great, love these coding adventures! Now you just need to combine this with your bunnies and wolves adventure to create a planet with an ecosystem. You could give animals the ability to dig into the mesh and make the mesh take more energy to dig through the deeper you go, and even add burrowing as a gene etc.

  • @Oblivaddict
    @Oblivaddict 3 месяца назад +1

    man every time i stumble upon one of these they're so good.

  • @genericytprofile852
    @genericytprofile852 3 года назад +536

    *Next Episode:*
    Coding Adventure: Implementing Alien Ecosystems to My Planets Through Natural Selection and Evolution

    • @qusaiagha5852
      @qusaiagha5852 3 года назад +21

      Someone needs to actually make this tho

    • @jonomoth2581
      @jonomoth2581 3 года назад +11

      This youtuber called biblidarion isn't programming anything but is designing a realistic alien ecosystem.

    • @Shadowsphere1
      @Shadowsphere1 3 года назад +2

      Would be interesting if he did a callback to Conway's Game of Life simulation. It's also fun because it's one of the more common intro programming projects in college. Seems like it could apply here in a more creative way.

    • @atiedebee1020
      @atiedebee1020 3 года назад

      God that would be awesome, gives me primer vibes

    • @kisbiflos
      @kisbiflos 3 года назад +1

      Third episode. I am got a cease and desist letter from the team of No Man's Sky.

  • @TebiByyte
    @TebiByyte 3 года назад +202

    Sebastian: "Explain how rocks float in the air."
    AI: "Rocks don't float"
    Ah machine learning.
    Also, really impressed with the results here, the shaders especially. I absolutely love the way the water looks.

    • @VulpeculaJoy
      @VulpeculaJoy 3 года назад +2

      It's already becoming "alibaba smart"

  • @danielquedenfeld2052
    @danielquedenfeld2052 3 года назад +4

    This project is especially cool to me since we know that Minecraft started as just a prototype like this. Even if it doesn’t go further in the same way, it’s still so cool to watch

  • @fntthesmth423
    @fntthesmth423 2 года назад +1

    the Chunk Woes calm voiceover blandly describing what's happening coupled with the nonsensical smashing at the keyboard and the increasingly tense music is the perfect way to depict the frustration of coding

  • @Aubron
    @Aubron 3 года назад +84

    Alright folks, this isn't a drill, he's making a full game at this point.

    • @alangustav7100
      @alangustav7100 3 года назад

      what is the music at 4:48 ? i love it , someone please help me out

    • @BsAnimation0
      @BsAnimation0 3 года назад +1

      @@jacobthemuffin3804 Astroneer (Game)

    • @p_x_
      @p_x_ 3 года назад +2

      Minecraft started with less than this

  • @SebSenseGreen
    @SebSenseGreen 3 года назад +49

    "Lets label it as a feature and move on."
    I chuckled a bit.

    • @KubikDezimeter
      @KubikDezimeter 3 года назад +2

      I also really enjoyed: “Programming can be… such a joy sometimes.”

  • @maywakeTV
    @maywakeTV 4 месяца назад +1

    Thank you Sebastian. This is art. I especially loved the lights you shot in the tunnels. That was beautiful.

  • @selection2338
    @selection2338 3 года назад

    Whenever I watch you, all past accomplishment go away, in the dust, gone. I remember that in life there will be people that are endlessly more talented, and smarter than me.

  • @talonstride
    @talonstride 3 года назад +60

    Combing bit-sized demos of your projects into a large"AAA" game is a huge stepping stone of what you've learned. Keep up the coding adventure.

  • @leparkorcraft3100
    @leparkorcraft3100 3 года назад +180

    My man's literally recreating the universe

    • @michaeladams4999
      @michaeladams4999 3 года назад +5

      I'm saying bruh bruh. How can man casually code his thoughts using C#?

    • @SolubleParrot9776
      @SolubleParrot9776 3 года назад

      Yes

    • @SolubleParrot9776
      @SolubleParrot9776 3 года назад

      I am too on roblox

    • @davidkulbe8271
      @davidkulbe8271 3 года назад

      He is the creator of the reality stage below us, so he's technically their god 😁

    • @Doarri
      @Doarri 3 года назад

      With some new features: flyoig rocks.

  • @KematianGaming
    @KematianGaming 2 года назад

    that reminds me so much of Astroneer. that basic mechanics are literally what makes Astroneer what it is and i never thought it would be this "easy"

  • @ENetArch
    @ENetArch 3 месяца назад +1

    I love your choice of music for the various parts of the construction process =)

  • @phileon2323
    @phileon2323 3 года назад +83

    This brought a tear to my eye. You have no idea how much I look up to Sebastian as a developer. Been working on procedural generation and simulations on my own during the last year by following his lead.

    • @joecolvin4203
      @joecolvin4203 3 года назад +4

      @Phileon, I'm so impressed by Sebastian and how he can, in a meaningful way, convey and transfer knowledge. It touches me how good Sebastian is at that, not many can do that.

  • @matthewspencer6669
    @matthewspencer6669 3 года назад +129

    My life cycle: Build confidence as a programmer for months. Sebastian releases a video. Go back to thinking I'm a beginner. Repeat.

  • @simonisenberg4516
    @simonisenberg4516 2 года назад +1

    It has been said before but you really are the Bob Ross of coding/prototyping. Calming and Inspiring, creative and nice with a soothing voice.

  • @konrad8509
    @konrad8509 2 года назад +1

    These videos about creating planets and other small worlds are so wholesome I'm actually on tears. I had a few stressful days and they really brightened my mood a lot. Thank you Seb

  • @nix3l_
    @nix3l_ 3 года назад +73

    Wow the other day i thought to myself
    “Its been a while since the last coding adventure i hope one comes out soon”

  • @nothappyz
    @nothappyz 3 года назад +60

    "Terraforming" is such an understatement for the title lol

    • @ismael8926
      @ismael8926 3 года назад +1

      playing god low resolution would be more accurate

  • @MultiAsger
    @MultiAsger 2 года назад +2

    youre insane, when you added the sticky lights my mind totally forgot this was a coding project, youre amazing at your craft, good job!

  • @lightning_11
    @lightning_11 2 года назад +1

    Any programmer can tell that this man probably wants to explode right here (11:00)... Props to you for explaining everything in such a calm voice.

  • @iamnotgonnatellyou
    @iamnotgonnatellyou 3 года назад +43

    "So let's label that a feature and move on"
    I feel that one in my soul.

  • @matthewhubka6350
    @matthewhubka6350 3 года назад +37

    GTP-3 understood buoyancy, gravity, mirages, magnets, and the fact that rocks don’t float. That’s incredible. 6:15

    • @haroldbn6816
      @haroldbn6816 3 года назад

      It is coming sooner than expected!

    • @Dezomm
      @Dezomm 3 года назад +1

      Watching AI evolve and improve like this during our lifetime is amazing to witness

    • @haileycollet4147
      @haileycollet4147 3 года назад +4

      "Understood" is taking it a bit (OK, a lot) far, but the degree to which it can combine information from different areas & sources and turn it into understandable English is truly incredible.

  • @Klarpimier
    @Klarpimier 3 года назад +3

    Nobody:
    Sebastian: "Let's just casually recreate astroneer as a weekend hobby project"

  • @FriedPotatoNugget
    @FriedPotatoNugget 2 года назад

    This project - and the way you talk about the coding and building involved - eerily reminds me of the issues and complexities I’ve been dealing with while “programming” my brain in order to make my “self” behave in a predictable way.

  • @maddieLund
    @maddieLund 3 года назад +21

    Oh my goodness, this was amazing. Your videos are the perfect combination of education, humor, entertainment, and just pure wholesomeness. It seems like you do something impossible, and then you go 5 steps further and further and further. This video in particular may be my favorite of any of yours. The atmosphere of the video, the music, the actual coding: everything is so perfectly done. You inspire people like me so much, and I just want to say that you're awesome. Keep on going, we all think you're awesome!

  • @RacarCatilla
    @RacarCatilla 3 года назад +39

    I love these coding adventures! I always click on them ASAP whenever they come out. You never fail to impress and inspire. As a somewhat new coder I can’t imagine even approaching some of these problems, but you make me hope one day I can do similar things. Thanks for sharing your talents with us!!

  • @sirtroba
    @sirtroba Год назад +1

    19:19-19:53 this whole segment was kinda beautiful, ngl

  • @lightning_11
    @lightning_11 2 года назад +1

    14:45 I wish waves looked like that IRL, it would be so funny!

  • @spiyder
    @spiyder 3 года назад +57

    seb: hey ai, can you explain how rocks can float for some context for my game
    ai: oh rocks don’t float, they’re too heavy for that

    • @fisch37
      @fisch37 3 года назад +3

      Oh, sorry, you must have confused me with a SIMPLETON

  • @ericrichard9854
    @ericrichard9854 3 года назад +149

    "Hey everyone welcome to coding adventure, today we're gonna create the whole universe"

    • @oddgruegd
      @oddgruegd 3 года назад +6

      @Ezequiel Ciamparella and also simulating every second of it

    • @Brahvim
      @Brahvim 3 года назад +2

      @@oddgruegd No, every infinite-th timestep, and also modify Unity/NVIDIA PhysX to do that.

  • @DigiSpaceProductions
    @DigiSpaceProductions Месяц назад

    we need this to be a full game tbh, this looks like something you'd see on the Xbox 360, nostalgia.

  • @TWGuardian
    @TWGuardian 2 года назад +1

    On a re-watch of this video I realized something with regard to the issue you raise at 12:00 regarding GPU readback speeds. Something you might want to look into is the AsyncGPUReadback class. Theoretically this could allow a compute shader dispatch and then reading back the triangle buffer data while the rest of the frame is being executed. Then a chunk update can be completed later in the frame. This does of course raise a consistency issue since all affected chunks must be re-drawn during the same frame.
    A possible though potentially overkill countermeasure would be allocating several sibling computebuffers and dispatching the shader for chunk A together with buffer set A, and then requesting a readback for buffer set A. While this readback is in progress, the buffers for chunk B can be bound and the shader can be dispatched. This means that while the compute shader is working on updating a certain chunk, the result of the previous chunk update can be read from the GPU to native memory for example.
    Though I must admit that I'm not 100% certain if the readback continues while the compute shader is being dispatched, or if either command waits for the other to finish.
    Another possibility for acceleration would be using an IJobParallelFor to process the triangle buffer data on multiple threads, essentially building the final mesh object in parallel. This would have synergy with AsyncGPUReadback, since this readback can directly target a native array to write to.

  • @smith1401
    @smith1401 3 года назад +103

    If you want to visualize waves on a sphere I would definitely have a look on “spherical harmonics”. We use it all the time in geodesy to visualize spatial data on our globe :) the mathematics behind all this unfortunately is everything but trivial. It was(is) for me at least 😅 cheers and keep up the great videos! Chris

    • @natmath2576
      @natmath2576 3 года назад +6

      Furthermore, spherical harmonics are complete and orthonormal, thus any function on a sphere can be evaluated with a sum of them. So it would be possible to do as he is doing with noise and layer multiple of them to get less "ordered" results.

    • @fangzhangmnm6049
      @fangzhangmnm6049 3 года назад

      I doubt if it is computationally heavy for sphs of higher frequencies.

    • @sumsar01
      @sumsar01 3 года назад +1

      @@fangzhangmnm6049 It shouldn't require matrix multiplication so I think he is safe. It should not be much harder than evaluating a normal sin function. (I even think that is spherical harmonic to something like first order) Depending on which order he goes to ofc.

    • @TehRebolt
      @TehRebolt 2 года назад

      @@sumsar01 I conquer, I conquer

  • @Deanin
    @Deanin 3 года назад +21

    I live for these videos. They're like professional therapy for me haha.

  • @faskinsight9666
    @faskinsight9666 2 года назад

    It will take me a hundred years to get to the expertise level this guy has.
    My dream is to be knowledgeable like you!!

  • @RoyalArthurio
    @RoyalArthurio 18 дней назад

    Amazing. I was just watching, stunned, eyes wide open at the end.

  • @capsey_
    @capsey_ 3 года назад +73

    Imagine if Astroneer developers actually created Time Machine to watch this tutorial to develop the game

    • @joecolvin4203
      @joecolvin4203 3 года назад +8

      Plot twist: Sabastian created the time machine to send Astroneer into the past, along with these videos.

    • @too-many-choices
      @too-many-choices 3 года назад +5

      Plot Twist: Sebastian is actually the creator of video games, and a time machine

  • @62mer
    @62mer 3 года назад +23

    “And that made the squiggly red line go away, which of course is all I’m really trying to achieve when I’m programming.”

  • @_creare_2742
    @_creare_2742 3 года назад +1

    me making space : omg its green and round, perfect!
    Sebastian Lague : *Calmly recreates every living thing down to the molecular scale*

  • @omegablender
    @omegablender 3 года назад +1

    I love the way you write code and solve problems, it's so inspiring, your videos always amaze me

  • @TotallyKnotRigged
    @TotallyKnotRigged 3 года назад +15

    I'm basically speechless. Like, I'm not the only one that can't believe this, right?

    • @xyzzy3000
      @xyzzy3000 3 года назад +8

      Technically, this has been done before, but Sebastian is very generous to take time to show us the whole process and explain in such detail. He is humble and honest about bugs, which would often discourage those new to programming, and the script explains everything in an understandable way without dumbing things down.
      All this and with a very pleasant tone of voice. This channel is a gem. The code samples are the icing on the cake, and are interesting even for people who don't use Unity.

  • @dennis4374
    @dennis4374 3 года назад +4

    The only series I have my notifications on for! I really love this series and I hope we get to see more of it! 😁

  • @ProperOmnivore
    @ProperOmnivore 2 года назад

    Your videos single handedly got me interested in graphics programming in a time when I wasn't sure which direction I wanted to take my learning.

  • @Darkbart22
    @Darkbart22 2 года назад

    Found your videos when I was looking, if Evan remembered, that he had a youtube channel, but since he doesn't, I'll stuck with you. Like your calm but interesting way.

  • @gustavowadaslopes2479
    @gustavowadaslopes2479 3 года назад +16

    Interesting Future projects:
    - Biomes
    - Wind patterns (shown through waves, clouds, grass, trees and gust/gale lines)
    - Tectonic plates (first on a plane, then on a Sphere)

  • @squeakybunny2776
    @squeakybunny2776 3 года назад +10

    I had a bit of a down period today and this notification really cheers me up. I hope you realize the sort of good/happy consequences your videos can have...thank you for sharing your fun experiments :)

  • @phillipefonseca4105
    @phillipefonseca4105 3 месяца назад +3

    genius.. congrats from Brazil.. amazing videos

  • @nihilistpudding3573
    @nihilistpudding3573 2 года назад +1

    god please continue this series

  • @hassandekhani
    @hassandekhani 3 года назад +11

    Man what a great guy, I’m so glad I discovered this RUclips channel, best use of my time, thanks for the videos, keep em coming

  • @TheForbiddenLOL
    @TheForbiddenLOL 3 года назад +22

    Absolutely incredible, as usual. A challenge for you: when the chunk updates, check if any 'voxel' points aren't supported and make them 'fall' towards the center of gravity, essentially adding Minecraft style sand 'physics'. You might be able to modify this for use on water too, replacing the sphere with voxels. You would of course somehow have to store a material type on each point. Also you should look into 'Sparse quadtrees' and their application with voxels for better performance and chunking. Might allow you to make a much larger planet.

    • @evannibbe9375
      @evannibbe9375 3 года назад +1

      That kind of physics would make tunnels impossible.

    • @ultimatedude5686
      @ultimatedude5686 3 года назад +6

      @@evannibbe9375 That’s like the flood fill algorithm he said would be too slow, but much slower

    • @Meoiswa
      @Meoiswa 3 года назад +1

      There's no deterministic way to know if a mesh is "connected" to the "ground" other than by walking through all the vertices until you either find the "center" to be inside the mesh, or run out of neighboring vertices. In other words this would be incredibly expensive to test every time you morph terrain.
      Also, having "voxels" fall down wouldn't really look like it is falling down, but rather it "blob-ly melts" downwards, because the vertices from which they are composed are static.

    • @hyeve5319
      @hyeve5319 3 года назад

      @@Meoiswa I think you could get pretty good performance for the testing actually, since there's a lot of optimizations you can do. For a start, you'd want to use a pathing algorithm such as A* to walk through the vertices, and you could also discount a lot of vertices based on where you've been so far - you only need to find and then run along the edges of the terrain to determine if it's connected or not.

  • @TortonikLP
    @TortonikLP 3 года назад

    Man, for the last two years I only did programing at work, but since I found your channel it rekindled the fire for creating games and fun projects, that I've once had when I first started as a kid, thank you. Keep up the awesome work

  • @user-sx1fg7lc3c
    @user-sx1fg7lc3c 2 года назад +1

    I have no idea how to code. Not even the most basic of basics. But this stuff is so fascinating to watch. I have been binging this channel since I somehow came across it last night.

  • @scratchndent2149
    @scratchndent2149 3 года назад +6

    Day 1 of telling Sebastian that he should combine all his projects into a massive open universe simulation for people to buy and play