Evolution of Video Game Physics | 1998 - 2021

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  • Опубликовано: 26 сен 2024
  • Heey! This is a look at the evolution of physics in videogames. Hope you guys enjoy this amazing history.
    Music used:
    Intro: Late to Rise (Feat. yobbzsmokedoutphonk) by Your Friend, Ghost
    / yourfriendghos. .
    Creative Commons - Attribution 3.0 Unported - CC BY 3.0
    Free Download / Stream: bit.ly/late-to-...
    Music promoted by Audio Library • Late to Rise (Feat. yo...
    ------------------------------
    Wake Up (instrumental) by Wataboi / wataboi
    Creative Commons - Attribution 3.0 Unported - CC BY 3.0
    Free Download / Stream: bit.ly/al-wake-up
    Music promoted by Audio Library • Wake Up (instrumental)...
    ------------------------------
    Hippo - Dyalla
    ------------------------------
    River City - DJ Williams
    ------------------------------
    Passionate Affair (Instrumental) by RYYZN / ryyzn
    Creative Commons - Attribution 3.0 Unported - CC BY 3.0
    Free Download / Stream: bit.ly/passion...
    Music promoted by Audio Library • Passionate Affair (Ins...
    ------------------------------
    "Radiant Voids - by Uniq" is under a Creative Commons license (Creative Commons - International Recognition 4.0 - CC BY 4.0)
    ------------------------------
    Outro: BeeyornandRaysd - Noir Et Blanc Vie

Комментарии • 444

  • @username_mihai
    @username_mihai 3 года назад +250

    3:17 I literally started laughing, this was so unexpected yet so good

  • @RmaNYouTube
    @RmaNYouTube 3 года назад +370

    Is it just me or anyone else feels physics and animations are way behind advancements in game graphics and t that's so sad

    • @daanoffline5716
      @daanoffline5716 3 года назад +20

      I feel like the physics are already quite realistic, when you make a big change to it it wont be.
      Graphics can always improve.

    • @pgetheelderscrollsturkiye68
      @pgetheelderscrollsturkiye68 3 года назад +58

      @@daanoffline5716 naaah its the exact opposite wtf, you have no idea how physics in games are so primal and we are much more complete photorealism-wise.

    • @muhammadhussain4952
      @muhammadhussain4952 3 года назад +1

      Exactly.

    • @Disissid19
      @Disissid19 3 года назад +10

      People make graphical improvements more because consoles usually have great GPUs. But refuse to put equally powerful or more innovative processors

    • @Disissid19
      @Disissid19 3 года назад +5

      @@pgetheelderscrollsturkiye68 Actually, people refuse to improve physics because console processors can't render destruction or free flowing water real time. Which is why this generation will see a hell load of progress in physics

  • @LoStraniero91
    @LoStraniero91 Год назад +83

    2008 - 2009 was my favourite era of games with fantastic physics integrated into gameplay: GTA IV, Mercenaries 2, Far Cry 2, Alone in the Dark, Red Faction: Guerrilla just to name a few.

    • @LoStraniero91
      @LoStraniero91 Год назад +10

      And I forgot to add Burnout Paradise and Battlefield: Bad Company.

    • @almightyhotdoglady5383
      @almightyhotdoglady5383 Год назад +2

      I agree with all of this, but I would also add Red Dead Redemption, Max Payne 3, Star Wars: The Force Unleashed 1 & 2. Euphoria games were the shit back then.

  • @crazy_loc124
    @crazy_loc124 3 года назад +26

    0:42 lol the timing

  • @timtaxevasion
    @timtaxevasion 3 года назад +32

    I love how you used Shrek as a time reference

  • @goodsirTV
    @goodsirTV 3 года назад +64

    Here before this blows up, remember me

  • @iambrd1543
    @iambrd1543 3 года назад +136

    Man this channel is severely underrated. Glad I found it.

    • @TheCuttingEdge
      @TheCuttingEdge  3 года назад +10

      I appreciate that!

    • @gonzaloacevedo33
      @gonzaloacevedo33 3 года назад +4

      @lucasmelor

    • @j.mtz44
      @j.mtz44 3 года назад +2

      This channel dedicates to steal content from lucasmelor

    • @iambrd1543
      @iambrd1543 3 года назад +1

      @@j.mtz44 this channel dedicates to making good content even if it was inspired by something else

    • @j.mtz44
      @j.mtz44 3 года назад +4

      @@iambrd1543 it is not inspired, this is a copy paste

  • @blow_your_mind___________386
    @blow_your_mind___________386 3 года назад +29

    This is amazing and very interesting, keep it up because a gem like this can't die.

    • @TheCuttingEdge
      @TheCuttingEdge  3 года назад +6

      Thanks for the support! We'll do what we can. :D

  • @berbandis
    @berbandis 3 года назад +11

    Anyone else missing audio from 0:53 to 3:33? I have tried reloading and playing with audio settings but no dice.

  • @KaboomSaysTheExplosiveWhale
    @KaboomSaysTheExplosiveWhale 3 года назад +10

    I sometimes feel that older games have better physics than newer ones. But I guess it does make sense cause they probably have to compensate the physics for the graphics but I’m not sure

    • @lukechase9796
      @lukechase9796 2 года назад +3

      yeah i dont like the trend of graphics> physics

  • @MissMayaCakes
    @MissMayaCakes 3 года назад +11

    Is it just me or does the audio just completely disappear right after the intro

  • @okRegan
    @okRegan 3 года назад +20

    When you need your Ahoy fix but he hasn't uploaded in like a year

    • @s701m5
      @s701m5 3 года назад

      true

  • @user-vv6zo6fy6r
    @user-vv6zo6fy6r 3 года назад +11

    Underrated channel

  • @DemonKnight94
    @DemonKnight94 3 года назад +7

    GTA4 also had really good car damage physics i remember.

  • @simonisenberg4516
    @simonisenberg4516 3 года назад +5

    Silent Storm always needs an honorable mention when it comes to gamephysics and destrucability. It's an alternate WWII Jagged Alliance type game and those aspects can become integral gameplay elements. Shoot a rooftop sniper and hope his body including the rifle will tumble down, shooting through a wooden ceiling at footsteps above you, shooting a hole into a wall next to a steel door you can't breach but know there is guard behind it. My favorite ballistics moment is unloading with an LMG into a wooden house at an enemy I see at a window. The first shots just punch holes into the glass, then tear the curtains to shreds, splinters the wooden window frame until finally half the window just collapses inward. On a different scale, you could demolish a ground floor to bring down parts of the house above down and without that silly "as long as there is a strand connecting something, gravity doesn't do anything" or blow up a floor to reveal the villain's lair in the cellar below instead of going through the ambush prone stairway.

  • @theguh728
    @theguh728 3 года назад +4

    Glad you included teardown

    • @TheCuttingEdge
      @TheCuttingEdge  3 года назад +2

      Yeah, a lot of people were recommending we check it out!

    • @chrislair6832
      @chrislair6832 3 года назад +1

      I'm having so much fun with that. I've maybe done 3 or 4 missions in the actual campaign. I just go around breaking shit for hours and laughing

  • @chrislair6832
    @chrislair6832 3 года назад +7

    I had no idea that that Jurrasic park game was the 1st to implement rag doll. That's a nice little fact dude glad I found your channel

  • @atrophos4104
    @atrophos4104 3 года назад +22

    Im a bit pissed that he called metal gear rising revengence “metal gear solid rising”

    • @TheCuttingEdge
      @TheCuttingEdge  3 года назад +17

      I did?! Dangit! Gah, that's gonna drive me crazy. Heh, good catch!

    • @atrophos4104
      @atrophos4104 3 года назад +5

      @@TheCuttingEdge its fine

    • @ziegfriedn.3575
      @ziegfriedn.3575 3 года назад +1

      Well, the game was called "Metal Gear Solid: Rising" in development, and far more annoying that that was the initial version shown during development featured a WAY more dynamic physics engine than what made it in to the final game. They gutted the game later in development and changed the title, and what we ended up with was an action game where you could cut stuff rather than a game where you could slice ANYTHING.

  • @gabrielreid4950
    @gabrielreid4950 3 года назад +40

    One of my favourites games with great physics is Teardown just causing a entire tower collapse is so fun

    • @VSS-Vintorez
      @VSS-Vintorez 3 года назад

      Yes.

    • @SoupyMittens
      @SoupyMittens Год назад

      yeah its really fun watching either my cpu explode or the tower to just not fall because its anchored at the top

  • @wiggi0620
    @wiggi0620 2 года назад +9

    Man, I am so glad to hear you talk about euphoria in gta4 and force unleashed. I have been singing that engine's praises for over a decade now and I really wish it was utilized more. I remember watching their tech showcase demos waaaay back in the day on RUclips and being so excited when they announced it was gonna be a part of force unleashed.

    • @alex-qn5xp
      @alex-qn5xp 2 года назад +3

      It isn't a physics engine, that's just a buzz word natural motion use. Euphoria is essentially a game specific streamlined animation pipeline which makes it easier for devs to implement physical animation and full body IK.
      The reason it has the reputation of being revolutionary is because at the time when games like GTA4 and the force unleashed came out natural motion were implementing this tech (full body IK and physical animation) into game engines like rockstar advanced game engine (or R.A.G.E. for short) because no engine developers bothered to do it.
      Why didn't they bother you ask?
      Because no one really wanted it due to the fact that systems at the time couldn't run games using things like physical animation or fullbody IK.
      Okay well why don't more people use euphoria then?
      Because 9/10 times devs don't have the spare time to mess with and debug middleware stuff or the money for natural motion to integrate their animation pipeline esspecially given that it's really only for show and won't help increase profits in any meaningful way and that's all the industry cares about anymore.
      Also to clarify, everything euphoria "does" can be achieved in modern game engines like unreal engine and unity but no one really bothers to.

    • @rottenapple_
      @rottenapple_ Год назад +1

      @@alex-qn5xp k but none of that actually matters. It still doesn't change the fact that euphoria is fun as hell to play around with.

  • @antekknapek4635
    @antekknapek4635 3 года назад +7

    i was looking at the video thinking "ah nice channel probobly has bout half a million subs"
    scrolled down and oh

    • @mariscos9164
      @mariscos9164 3 года назад

      Si lo tiene, el creador de los videos es lucasmelor ;)

  • @SaimenvSalis
    @SaimenvSalis 3 года назад +7

    I'm happy you uploaded a new video :)

  • @Spacecoke
    @Spacecoke Год назад +1

    The original hitman codename 47 was the first game I played with ragdoll physics. It even had interactive cloth physics on drapes and curtains. Surprised this wasn't mentioned.

  • @Sanguivore
    @Sanguivore 2 года назад +5

    Fantastic video, packed with a ton of information in a short amount of time! This channel is going to be extremely huge someday! :D
    It was fun to see a throughline of how all these games revolutionized or advanced the industry, and brought a lot of great memories as I played most of the games mentioned growing up.

  • @jamarianhall2701
    @jamarianhall2701 3 года назад +6

    Whats up with that huge part of the video with just no sound?

  • @RmaNYouTube
    @RmaNYouTube 3 года назад +13

    Make a video about evolution of sound in games, especially about spatial and 3D Audio please 🔊🔉

  • @mighirundu9935
    @mighirundu9935 3 года назад +3

    I love any your videos

  • @Deliveredmean42
    @Deliveredmean42 Год назад +1

    A note worthy mention will be Savage Quest (1999) and Hitman 1 (2000), which both feature character ragdolls.

  • @drpepiman
    @drpepiman 3 года назад +4

    This video has 2.2k views right now.
    Just leaving this here when this has 100k+

    • @TheCuttingEdge
      @TheCuttingEdge  3 года назад

      Thanks! :D

    • @j.mtz44
      @j.mtz44 3 года назад

      Original video from lucasmelor already reached 100k

  • @miguelangelcm
    @miguelangelcm 3 года назад +3

    Today I just discovered this channel and I have already watched all of your videos!! Love it 10/10

  • @alex-qn5xp
    @alex-qn5xp 2 года назад +2

    It isn't a physics engine, that's just a buzz word natural motion use. Euphoria is essentially a game specific streamlined animation pipeline which makes it easier for devs to implement physical animation and full body IK.
    The reason it has the reputation of being revolutionary is because at the time when games like GTA4 and the force unleashed came out natural motion were implementing this tech (full body IK and physical animation) into game engines like rockstar advanced game engine (or R.A.G.E. for short) because no engine developers bothered to do it.
    Why didn't they bother you ask?
    Because no one really wanted it due to the fact that systems at the time couldn't run games using things like physical animation or fullbody IK.
    Okay well why don't more people use euphoria then?
    Because 9/10 times devs don't have the spare time to mess with and debug middleware stuff or the money for natural motion to integrate their animation pipeline esspecially given that it's really only for show and won't help increase profits in any meaningful way and that's all the industry cares about anymore.
    Also to clarify, everything euphoria "does" can be achieved in modern game engines like unreal engine and unity but no one really bothers to.

  • @Pathstalker
    @Pathstalker 3 года назад +3

    You can't talk about physics without talking about BeamNG.drive.

  • @video0.mp477
    @video0.mp477 3 года назад +2

    pepsi man is one of the best videos games in video game history.
    thank for featuring that iconic game

  • @dillinperry
    @dillinperry 3 года назад +4

    I love half life 2 physics, it's super old yet the physics are still super good

    • @Ray-Man69
      @Ray-Man69 9 месяцев назад +1

      Yeah and the game can run on my phone

    • @Atomix7_137
      @Atomix7_137 6 месяцев назад +1

      ​@@Ray-Man69same

  • @gettothepoint2707
    @gettothepoint2707 3 года назад +1

    The algorithm is gonna bless this guy. I can feel it.

  • @1415gatewayable
    @1415gatewayable Год назад +1

    Rip red faction, you never received the love you deserved

  • @MeltWithU
    @MeltWithU Год назад +1

    Here’s the problem that I have with physics and games. Red Faction: Guerilla not only proved that it was possible, but they did it in a incredibly realistic way that was a major advancement in real time graphics. What I thought it was, ushering in what developers could do to make worlds and objects, more interactive by giving them real world physics, properties for players, to play with, and use as part of the gameplay.
    Instead of shooting an enemy in the face, which we had been doing for 20 years prior… We could shoot a statue that would fall on top of a car that would explode and sent hundreds of pieces of shrapnel towards and through the enemy. Which, the enemy could do the same to you…
    With this in mind, and 2 1/2 generations of hardware later… only one or two developers has used physics for one or two games since. I would think any developer that is developing a next generation first person shooter would love the idea of being able to use the environment and the objects and materials around that environment as part of gameplay. Making every experience you have with an enemy, a lesson in environmental awareness. Instead of just worrying about bullets, you have to worry about glass and steel, and every other type of material around you.
    Which would make gameplay, more varied, and more fun. Yet, developers, choose the easy route… Even though real time physics destruction is built into Unreal Engine 4 & 5 and they make it incredibly easy to implement. All of these games and all of these advancements and graphics later, and we are still shooting enemies in the face. Which makes gaming seem like it’s not advancing. Graphics have advanced by leaps and bounds, yet gameplay has essentially stayed the same for 30 years. With very little advancement. Even though they have physics, staring them in the face, companies choose not to implement something that would make their game that much better.
    It’s truly why I find, especially, FPS’s incredibly boring anymore. Because we still can only go in a handful of buildings, and the interaction we can have wherever we go in the game world is limited to the same tropes that we’ve been limited by since the PS1. developers, wake up. red Faction Guerilla showed us how incredible physics can be, FEAR showed us how incredible AI can be. Yet, they are the last few games that have implemented these advancements since their release. Ridiculous.

    • @paradox7830
      @paradox7830 Год назад

      they dont do it because processing it is a pain in the ass , but with the new AI processing advancements , your dream will soon come into fruition

  • @cmal425
    @cmal425 3 года назад +14

    You didn’t bring up beamng drive 😮

    • @TheCuttingEdge
      @TheCuttingEdge  3 года назад +6

      It was in there for a second! I think it deserves more love in a future video, though. :)

    • @ajemajh
      @ajemajh 3 года назад

      @Johnny balls lets hope amd did a great job

    • @ajemajh
      @ajemajh 3 года назад

      @Johnny balls they wont. the price would go up

  • @extraboring9785
    @extraboring9785 3 года назад +1

    This quality is off the charts for your sub count. Keep up the great stuff. GOD bless.

  • @fashvr9961
    @fashvr9961 3 года назад +1

    you should have talked about vr. physics literally revolutionised vr games

  • @CHECKERCE
    @CHECKERCE 3 года назад +2

    i think the game teardown earned way more attention in this video, i think its the best physics engine i ever saw in a game

  • @twilson2605
    @twilson2605 2 года назад +1

    The Bouncer and Max Payne 2 pretty much made ragdoll physics a must for almost every game purchase in the 2000s.

  • @LLKCC
    @LLKCC Год назад +2

    Games from 1998 to 2013 : 📈
    Games from 2013 to 2023 : 📉

  • @boosaft1622
    @boosaft1622 3 года назад +5

    My brother ruined me 5 years ago when he let me play Red Faction Guerilla on his computer, I've been looking for better destruction ever since

    • @TheCuttingEdge
      @TheCuttingEdge  3 года назад +2

      Same, nothing's really topped it that I've played.

    • @chrislair6832
      @chrislair6832 3 года назад +1

      I hated the name of the remaster, but I loved every second of it

    • @boosaft1622
      @boosaft1622 3 года назад

      @@TheCuttingEdge I've finally repayed my brother! I introduced him to Teardown, and he actually likes it!

  • @CasperTheGhost64
    @CasperTheGhost64 3 года назад +2

    I really enjoyed this video. I remember playing Guerilla Red Faction and thinking that it would be impossible for any game to ever simulate physics better. Or playing Halo CE and being amazed by the Warthog's bouncy suspension. Even today that warthog looks incredible when it's moving. Now there's physics on everything. Even shells coming out of your gun then bouncing on the ground. I have trouble getting anywhere in modern big budget games because I just stare at everything and throw stuff around lol.

  • @1lucia
    @1lucia 3 года назад +2

    What video was that at 5:47? I remember watching it as a child!

  • @pgetheelderscrollsturkiye68
    @pgetheelderscrollsturkiye68 3 года назад +2

    Keep the great content up dude, this is the content i been craving for as both a gamer and developer.

  • @enriquepatino7821
    @enriquepatino7821 3 года назад +1

    This channel is gold. Keep the great work!

    • @Pedro__6388
      @Pedro__6388 3 года назад +2

      Is copied, look at Lucasmelor channel

  • @Blue-ub9ct
    @Blue-ub9ct Год назад

    Red faction - i have the greatest destruction environment in the game.
    Minecraft - you can break literally anything.
    Red faction step up your game
    That line got me 😂😂😂😂

  • @tomdell9836
    @tomdell9836 Год назад

    HItman 2 way back in 2002 was the first high profile multi-platform game I remember implementing ragdoll physics.

  • @YouTubeID404
    @YouTubeID404 Год назад +2

    GTA 4 physics were a gazillion times better than GTA 5's. There is no discussion.

    • @namgunaucao9771
      @namgunaucao9771 Год назад

      And gta v physics much better than ubipop, cp2077, tw3, cod games...there is no discussion.

    • @solaris4019
      @solaris4019 Год назад

      @@namgunaucao9771 cp2077 IS GAME FOR IDIOTS

  • @LightningMcQueen5442
    @LightningMcQueen5442 2 года назад +1

    6:57 still blows my mind, gta 6 won't come close to this

  • @rickythomas9698
    @rickythomas9698 2 года назад

    You're too underrated, objectively speaking.

  • @oldmanonyoutube
    @oldmanonyoutube Год назад

    This was a good video. I'm glad RUclips recommended it to me after 2 years.

  • @ThirstysURL
    @ThirstysURL 3 года назад +2

    We have a lot of technology to tie together before we crack the universe sim code

  • @derskydingus
    @derskydingus Год назад

    This might be the best RUclips video ever.

  • @baigagee
    @baigagee 3 года назад +2

    I'm new here and I love how you put together your videos bro

    • @TheCuttingEdge
      @TheCuttingEdge  3 года назад

      Appreciate it! Thanks a lot. :)

    • @baigagee
      @baigagee 3 года назад

      @@TheCuttingEdge Dude Do you have a discord server by any chance?

  • @AndrewRoberts11
    @AndrewRoberts11 8 месяцев назад

    Many a game of the mid 70s, early to mid 80s introduced physics, be it: Pinball, Tennis, Elite, Thrust (including the multi player networked XPilot), Revs, Microsoft Flight Sim, ...

  • @jaroslavgalanskich9737
    @jaroslavgalanskich9737 3 года назад +2

    Wreckfest is forgotten I suppose... 😕

  • @paahdin
    @paahdin 3 года назад +1

    You are underrated for real!

  • @blurr1563
    @blurr1563 3 года назад +5

    Ok

  • @TheEmeraldSword04
    @TheEmeraldSword04 3 года назад +1

    Thought I'd point out some footage of HL2 you showed was destruction animated by hand since the performance buget Valve had it would have been too much for computers at the time to handle stuff like the collapsing train bridge and the combine advisor making all that wood fly around.

  • @SCharlesDennicon
    @SCharlesDennicon 3 года назад

    Thirty seconds for Crysis ? And not even the game itself ? Come oooon dude.

  • @juan-bastianespinoza972
    @juan-bastianespinoza972 3 года назад +4

    You are always awesome

  • @alpha-wolf2306
    @alpha-wolf2306 3 года назад +1

    Your work is awesome
    Keep going 👍🏻

  • @jolie6772
    @jolie6772 3 года назад

    wait what I completely assumed this had like three million views dude you're going to blow up!!

  • @dennisthemenace4288
    @dennisthemenace4288 3 года назад +4

    sound missing around 01:00-3:00...?

  • @demogaming8895
    @demogaming8895 3 года назад +1

    Correction: Gta 5, Red dead redemption and Red dead redemption 2 has euphoria too (albeit gta 5 euphoria is greatly downgraded)

  • @kanyewest3863
    @kanyewest3863 3 года назад

    So you are telling me this guy has 30k nah I have never seen such an underrated youtuber now you've gained a new sub

  • @Theodinator01
    @Theodinator01 3 года назад +1

    I love your videos man, keep it up!

  • @darkify1640
    @darkify1640 3 года назад

    glad u mentioned teardown

  • @H4500rk
    @H4500rk 3 года назад

    Yo cutting edge your like gameranx 2 and I love it!✌🏽keep up the good work

  • @Atomix7_137
    @Atomix7_137 6 месяцев назад

    9:35 the best physics from ever

  • @palakroy5530
    @palakroy5530 3 года назад +2

    You deserve a mil subs.

    • @JoaoCarlos-wp8gy
      @JoaoCarlos-wp8gy 3 года назад +1

      He deserves WAY more

    • @TheCuttingEdge
      @TheCuttingEdge  3 года назад +1

      Thanks, that's really nice of you to say! Maybe someday, but for now I'm just excited that people seem do dig the content.

    • @crackedrobin4626
      @crackedrobin4626 3 года назад +1

      I agree this is good and interesting content

  • @stare4539
    @stare4539 3 года назад +4

    Get this man to a mil

  • @snake0583
    @snake0583 3 года назад

    love your channel, never seen any content like this on youtube, keep up the good work

  • @roshanpaul1184
    @roshanpaul1184 3 года назад +3

    Hey this might sound weird, and I haven't yet watched the whole video, but does anyone else have an issue where there's no audio from 0:52 to 3:33? None of the older comments mention this, but many of the newer ones do.

    • @spooklez9274
      @spooklez9274 3 года назад

      Yeah, I had the same problem

    • @grimtin10
      @grimtin10 3 года назад

      copyright probably

  • @tampyrer2444
    @tampyrer2444 3 года назад +1

    boneworks was my half life since I didnt have a pc back in 2004

    • @chrislair6832
      @chrislair6832 3 года назад +1

      I didn't either but my best friend always did so I played half life and a few other exclusives luckily. I just never took the time to learn about them because I never thought I would be able to afford one. It was either smoke weed and have a console or don't smoke weed and have a PC lol. Couldn't do both. I'm about 4 months into my first one and I will literally never run out of good games. Boneworks is the shit though! Teardown is amazing too! I'm pretty sure it's taxing as hell on my pc

    • @tampyrer2444
      @tampyrer2444 3 года назад

      @@chrislair6832 hell yeah haha
      Gotta try teardown one day too

  • @Phil451
    @Phil451 3 года назад

    Forza and the Battlefield series should've gotten a mention here probably

  • @420316777666
    @420316777666 3 года назад +2

    please reupload with royalty free music

  • @niklasgs1470
    @niklasgs1470 3 года назад

    You should have around 2 mil subscribers!

  • @chrislair6832
    @chrislair6832 3 года назад +1

    I took LSD for the 1st time in about 15 years the other day and played tear down for about 7 hours most the time I was just shooting the fire extinguisher in the air and letting it fall back on me and laughing my ass off it was beautiful

  • @tonsbrah
    @tonsbrah 3 года назад +2

    AWESOME vid man! keep it up..
    The background music showcasing game clips (the one without commentary) is a bit too loud!
    Otherwise it is great! hope you go viral..

    • @TheCuttingEdge
      @TheCuttingEdge  3 года назад

      Thanks for the tip! I'll try to balance the audio better moving forward.

    • @j.mtz44
      @j.mtz44 3 года назад

      The original video is from lucasmelor, this dude just steal the video and translate from spanish

    • @tonsbrah
      @tonsbrah 3 года назад

      @@j.mtz44 omg I think you're right... but are you sure they're not working together?

    • @j.mtz44
      @j.mtz44 3 года назад

      @@tonsbrah im pretty sure they are not, lucasmelor never said something about him and Cutting Edge has never said something about Lucasmelor, not even credits :/

    • @tonsbrah
      @tonsbrah 3 года назад

      @@j.mtz44 super sus

  • @Tony-uv7hr
    @Tony-uv7hr 3 года назад

    love ur channel bro idk why i just feel like you’re gonna go far

    • @Tony-uv7hr
      @Tony-uv7hr 3 года назад

      and that jurassic park game looks amazing

  • @dondamage2803
    @dondamage2803 3 года назад +1

    Ah theres the video ive been waiting for

  • @jNoSocks
    @jNoSocks Год назад

    Although Beamng is incredible, I still think Wreckfest is the perfect middle ground between pure physics simulation and fun arcade racer with great destruction. If you loved Burnout and other crash racing games, you gotta try Wreckfest.

  • @drax123z3
    @drax123z3 3 года назад +3

    Nice video

  • @niklasgs1470
    @niklasgs1470 3 года назад

    Haha I really like your videos!

  • @santiagorojaspiaggio
    @santiagorojaspiaggio 11 месяцев назад

    You should check Mafia 1, which did kind of the same with car damage that GTA IV would do 6 years later.

  • @alteskonto1145
    @alteskonto1145 3 года назад +2

    Waited for it!

  • @h4x0y
    @h4x0y 3 года назад +1

    We want more!!

  • @Ryyy11
    @Ryyy11 Год назад

    Let’s be real here in the triple A space, we aren’t seeing much innovation when it comes to physics. This is in large part due CPU limitations but game devs just don’t seem to want to experiment with the implementation of cutting edge physics. Again in large part bc of CPU issues, which is already wreaking havoc on current games now. So, we probably won’t see much change anytime soon sadly.

  • @DEADMANPLAYS
    @DEADMANPLAYS 3 года назад +2

    100k soon i guess now !!

  • @PacoFreeman17
    @PacoFreeman17 3 года назад

    commenting for the algorithm to do its work - great stuff man

  • @RetroGamerr1991
    @RetroGamerr1991 3 года назад

    BeamNG is a the spiritual successor to a game called Rigs of Rods which came out all the way back in 2005 and basically nothing was able to run it until multi-core processors became the norm. That game is the foundation of future physics engines. In a soft body physics simulation, not only are the suspension components accurately modeled and deflect under load but the chassis of the car is integral to the vehicles handling as well. A more rigid chassis will be more responsive and predictable whereas a car from the 50's or 60's, where body-on-frame construction was the standard, will flex far more than a modern unibody car and therefore effect the suspension geometry under load. Think of sims like Rigs of Rods and BeamNG as a glimpse into the future.

  • @Ben-pz7wo
    @Ben-pz7wo 3 года назад

    You put a lot of work into these and it shows. Keep it up.

  • @traelmendoza
    @traelmendoza 3 года назад

    I LOVE YOUR VIDEOS I CANT WAIT UNTIL YOU BLOW UP

  • @naidedossantos500
    @naidedossantos500 Год назад +1

    better than fighting/rpg games

  • @godspeed-is-taken
    @godspeed-is-taken 3 года назад +1

    This channel is going to blow up watch.
    Edit: apparently I’m not the only one who thinks so

  • @user-tm3fz7qx3s
    @user-tm3fz7qx3s 3 года назад

    I find it annoying that some modern games don't have ripply water. I remember seeing 360 era games like Halo and Skylanders implementing it very well and then I saw less and less games actually implement it as time progressed. In a lot of games nowadays, they're just a low-quality particle effect.