Evolution of Video Game Physics | 1998 - 2021
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- Опубликовано: 26 сен 2024
- Heey! This is a look at the evolution of physics in videogames. Hope you guys enjoy this amazing history.
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Outro: BeeyornandRaysd - Noir Et Blanc Vie
3:17 I literally started laughing, this was so unexpected yet so good
haha 😂😂😂
I loved it too much
Yup, smart
It's not even that funny dude
@@Youssef-qm6ny get out
Is it just me or anyone else feels physics and animations are way behind advancements in game graphics and t that's so sad
I feel like the physics are already quite realistic, when you make a big change to it it wont be.
Graphics can always improve.
@@daanoffline5716 naaah its the exact opposite wtf, you have no idea how physics in games are so primal and we are much more complete photorealism-wise.
Exactly.
People make graphical improvements more because consoles usually have great GPUs. But refuse to put equally powerful or more innovative processors
@@pgetheelderscrollsturkiye68 Actually, people refuse to improve physics because console processors can't render destruction or free flowing water real time. Which is why this generation will see a hell load of progress in physics
2008 - 2009 was my favourite era of games with fantastic physics integrated into gameplay: GTA IV, Mercenaries 2, Far Cry 2, Alone in the Dark, Red Faction: Guerrilla just to name a few.
And I forgot to add Burnout Paradise and Battlefield: Bad Company.
I agree with all of this, but I would also add Red Dead Redemption, Max Payne 3, Star Wars: The Force Unleashed 1 & 2. Euphoria games were the shit back then.
0:42 lol the timing
I love how you used Shrek as a time reference
Here before this blows up, remember me
Will do! Thanks for the vote of confidence. :)
Oh me too!
Me to?
Man this channel is severely underrated. Glad I found it.
I appreciate that!
@lucasmelor
This channel dedicates to steal content from lucasmelor
@@j.mtz44 this channel dedicates to making good content even if it was inspired by something else
@@iambrd1543 it is not inspired, this is a copy paste
This is amazing and very interesting, keep it up because a gem like this can't die.
Thanks for the support! We'll do what we can. :D
Anyone else missing audio from 0:53 to 3:33? I have tried reloading and playing with audio settings but no dice.
Ye same
It's weird many seems not to have it...
Or is it all don't have it?
@@junxianglan2907 3:33 sound comes back absurdly...
@@dennisthemenace4288 Ye I know.
I sometimes feel that older games have better physics than newer ones. But I guess it does make sense cause they probably have to compensate the physics for the graphics but I’m not sure
yeah i dont like the trend of graphics> physics
Is it just me or does the audio just completely disappear right after the intro
exactlyyy
When you need your Ahoy fix but he hasn't uploaded in like a year
true
Underrated channel
Aw, thanks!
Agreed
Me too
Agreed
@lucasmelor
GTA4 also had really good car damage physics i remember.
Silent Storm always needs an honorable mention when it comes to gamephysics and destrucability. It's an alternate WWII Jagged Alliance type game and those aspects can become integral gameplay elements. Shoot a rooftop sniper and hope his body including the rifle will tumble down, shooting through a wooden ceiling at footsteps above you, shooting a hole into a wall next to a steel door you can't breach but know there is guard behind it. My favorite ballistics moment is unloading with an LMG into a wooden house at an enemy I see at a window. The first shots just punch holes into the glass, then tear the curtains to shreds, splinters the wooden window frame until finally half the window just collapses inward. On a different scale, you could demolish a ground floor to bring down parts of the house above down and without that silly "as long as there is a strand connecting something, gravity doesn't do anything" or blow up a floor to reveal the villain's lair in the cellar below instead of going through the ambush prone stairway.
Glad you included teardown
Yeah, a lot of people were recommending we check it out!
I'm having so much fun with that. I've maybe done 3 or 4 missions in the actual campaign. I just go around breaking shit for hours and laughing
I had no idea that that Jurrasic park game was the 1st to implement rag doll. That's a nice little fact dude glad I found your channel
Im a bit pissed that he called metal gear rising revengence “metal gear solid rising”
I did?! Dangit! Gah, that's gonna drive me crazy. Heh, good catch!
@@TheCuttingEdge its fine
Well, the game was called "Metal Gear Solid: Rising" in development, and far more annoying that that was the initial version shown during development featured a WAY more dynamic physics engine than what made it in to the final game. They gutted the game later in development and changed the title, and what we ended up with was an action game where you could cut stuff rather than a game where you could slice ANYTHING.
One of my favourites games with great physics is Teardown just causing a entire tower collapse is so fun
Yes.
yeah its really fun watching either my cpu explode or the tower to just not fall because its anchored at the top
Man, I am so glad to hear you talk about euphoria in gta4 and force unleashed. I have been singing that engine's praises for over a decade now and I really wish it was utilized more. I remember watching their tech showcase demos waaaay back in the day on RUclips and being so excited when they announced it was gonna be a part of force unleashed.
It isn't a physics engine, that's just a buzz word natural motion use. Euphoria is essentially a game specific streamlined animation pipeline which makes it easier for devs to implement physical animation and full body IK.
The reason it has the reputation of being revolutionary is because at the time when games like GTA4 and the force unleashed came out natural motion were implementing this tech (full body IK and physical animation) into game engines like rockstar advanced game engine (or R.A.G.E. for short) because no engine developers bothered to do it.
Why didn't they bother you ask?
Because no one really wanted it due to the fact that systems at the time couldn't run games using things like physical animation or fullbody IK.
Okay well why don't more people use euphoria then?
Because 9/10 times devs don't have the spare time to mess with and debug middleware stuff or the money for natural motion to integrate their animation pipeline esspecially given that it's really only for show and won't help increase profits in any meaningful way and that's all the industry cares about anymore.
Also to clarify, everything euphoria "does" can be achieved in modern game engines like unreal engine and unity but no one really bothers to.
@@alex-qn5xp k but none of that actually matters. It still doesn't change the fact that euphoria is fun as hell to play around with.
i was looking at the video thinking "ah nice channel probobly has bout half a million subs"
scrolled down and oh
Si lo tiene, el creador de los videos es lucasmelor ;)
I'm happy you uploaded a new video :)
Thanks, more to come!
The original hitman codename 47 was the first game I played with ragdoll physics. It even had interactive cloth physics on drapes and curtains. Surprised this wasn't mentioned.
Fantastic video, packed with a ton of information in a short amount of time! This channel is going to be extremely huge someday! :D
It was fun to see a throughline of how all these games revolutionized or advanced the industry, and brought a lot of great memories as I played most of the games mentioned growing up.
Whats up with that huge part of the video with just no sound?
Make a video about evolution of sound in games, especially about spatial and 3D Audio please 🔊🔉
I love any your videos
Thanks a ton! :)
A note worthy mention will be Savage Quest (1999) and Hitman 1 (2000), which both feature character ragdolls.
This video has 2.2k views right now.
Just leaving this here when this has 100k+
Thanks! :D
Original video from lucasmelor already reached 100k
Today I just discovered this channel and I have already watched all of your videos!! Love it 10/10
It isn't a physics engine, that's just a buzz word natural motion use. Euphoria is essentially a game specific streamlined animation pipeline which makes it easier for devs to implement physical animation and full body IK.
The reason it has the reputation of being revolutionary is because at the time when games like GTA4 and the force unleashed came out natural motion were implementing this tech (full body IK and physical animation) into game engines like rockstar advanced game engine (or R.A.G.E. for short) because no engine developers bothered to do it.
Why didn't they bother you ask?
Because no one really wanted it due to the fact that systems at the time couldn't run games using things like physical animation or fullbody IK.
Okay well why don't more people use euphoria then?
Because 9/10 times devs don't have the spare time to mess with and debug middleware stuff or the money for natural motion to integrate their animation pipeline esspecially given that it's really only for show and won't help increase profits in any meaningful way and that's all the industry cares about anymore.
Also to clarify, everything euphoria "does" can be achieved in modern game engines like unreal engine and unity but no one really bothers to.
You can't talk about physics without talking about BeamNG.drive.
pepsi man is one of the best videos games in video game history.
thank for featuring that iconic game
I love half life 2 physics, it's super old yet the physics are still super good
Yeah and the game can run on my phone
@@Ray-Man69same
The algorithm is gonna bless this guy. I can feel it.
Rip red faction, you never received the love you deserved
Here’s the problem that I have with physics and games. Red Faction: Guerilla not only proved that it was possible, but they did it in a incredibly realistic way that was a major advancement in real time graphics. What I thought it was, ushering in what developers could do to make worlds and objects, more interactive by giving them real world physics, properties for players, to play with, and use as part of the gameplay.
Instead of shooting an enemy in the face, which we had been doing for 20 years prior… We could shoot a statue that would fall on top of a car that would explode and sent hundreds of pieces of shrapnel towards and through the enemy. Which, the enemy could do the same to you…
With this in mind, and 2 1/2 generations of hardware later… only one or two developers has used physics for one or two games since. I would think any developer that is developing a next generation first person shooter would love the idea of being able to use the environment and the objects and materials around that environment as part of gameplay. Making every experience you have with an enemy, a lesson in environmental awareness. Instead of just worrying about bullets, you have to worry about glass and steel, and every other type of material around you.
Which would make gameplay, more varied, and more fun. Yet, developers, choose the easy route… Even though real time physics destruction is built into Unreal Engine 4 & 5 and they make it incredibly easy to implement. All of these games and all of these advancements and graphics later, and we are still shooting enemies in the face. Which makes gaming seem like it’s not advancing. Graphics have advanced by leaps and bounds, yet gameplay has essentially stayed the same for 30 years. With very little advancement. Even though they have physics, staring them in the face, companies choose not to implement something that would make their game that much better.
It’s truly why I find, especially, FPS’s incredibly boring anymore. Because we still can only go in a handful of buildings, and the interaction we can have wherever we go in the game world is limited to the same tropes that we’ve been limited by since the PS1. developers, wake up. red Faction Guerilla showed us how incredible physics can be, FEAR showed us how incredible AI can be. Yet, they are the last few games that have implemented these advancements since their release. Ridiculous.
they dont do it because processing it is a pain in the ass , but with the new AI processing advancements , your dream will soon come into fruition
You didn’t bring up beamng drive 😮
It was in there for a second! I think it deserves more love in a future video, though. :)
@Johnny balls lets hope amd did a great job
@Johnny balls they wont. the price would go up
This quality is off the charts for your sub count. Keep up the great stuff. GOD bless.
you should have talked about vr. physics literally revolutionised vr games
i think the game teardown earned way more attention in this video, i think its the best physics engine i ever saw in a game
The Bouncer and Max Payne 2 pretty much made ragdoll physics a must for almost every game purchase in the 2000s.
Games from 1998 to 2013 : 📈
Games from 2013 to 2023 : 📉
My brother ruined me 5 years ago when he let me play Red Faction Guerilla on his computer, I've been looking for better destruction ever since
Same, nothing's really topped it that I've played.
I hated the name of the remaster, but I loved every second of it
@@TheCuttingEdge I've finally repayed my brother! I introduced him to Teardown, and he actually likes it!
I really enjoyed this video. I remember playing Guerilla Red Faction and thinking that it would be impossible for any game to ever simulate physics better. Or playing Halo CE and being amazed by the Warthog's bouncy suspension. Even today that warthog looks incredible when it's moving. Now there's physics on everything. Even shells coming out of your gun then bouncing on the ground. I have trouble getting anywhere in modern big budget games because I just stare at everything and throw stuff around lol.
What video was that at 5:47? I remember watching it as a child!
Keep the great content up dude, this is the content i been craving for as both a gamer and developer.
That's awesome to hear, thanks!
This channel is gold. Keep the great work!
Is copied, look at Lucasmelor channel
Red faction - i have the greatest destruction environment in the game.
Minecraft - you can break literally anything.
Red faction step up your game
That line got me 😂😂😂😂
HItman 2 way back in 2002 was the first high profile multi-platform game I remember implementing ragdoll physics.
GTA 4 physics were a gazillion times better than GTA 5's. There is no discussion.
And gta v physics much better than ubipop, cp2077, tw3, cod games...there is no discussion.
@@namgunaucao9771 cp2077 IS GAME FOR IDIOTS
6:57 still blows my mind, gta 6 won't come close to this
You're too underrated, objectively speaking.
This was a good video. I'm glad RUclips recommended it to me after 2 years.
We have a lot of technology to tie together before we crack the universe sim code
This might be the best RUclips video ever.
I'm new here and I love how you put together your videos bro
Appreciate it! Thanks a lot. :)
@@TheCuttingEdge Dude Do you have a discord server by any chance?
Many a game of the mid 70s, early to mid 80s introduced physics, be it: Pinball, Tennis, Elite, Thrust (including the multi player networked XPilot), Revs, Microsoft Flight Sim, ...
Wreckfest is forgotten I suppose... 😕
You are underrated for real!
Ok
Thought I'd point out some footage of HL2 you showed was destruction animated by hand since the performance buget Valve had it would have been too much for computers at the time to handle stuff like the collapsing train bridge and the combine advisor making all that wood fly around.
Thirty seconds for Crysis ? And not even the game itself ? Come oooon dude.
You are always awesome
Thank you so much 😀
Your work is awesome
Keep going 👍🏻
Thank you so much!
wait what I completely assumed this had like three million views dude you're going to blow up!!
sound missing around 01:00-3:00...?
maybe copyright
Correction: Gta 5, Red dead redemption and Red dead redemption 2 has euphoria too (albeit gta 5 euphoria is greatly downgraded)
So you are telling me this guy has 30k nah I have never seen such an underrated youtuber now you've gained a new sub
I love your videos man, keep it up!
Appreciate it, thanks!
glad u mentioned teardown
Yo cutting edge your like gameranx 2 and I love it!✌🏽keep up the good work
9:35 the best physics from ever
You deserve a mil subs.
He deserves WAY more
Thanks, that's really nice of you to say! Maybe someday, but for now I'm just excited that people seem do dig the content.
I agree this is good and interesting content
Get this man to a mil
I am unopposed to this. :)
love your channel, never seen any content like this on youtube, keep up the good work
Hey this might sound weird, and I haven't yet watched the whole video, but does anyone else have an issue where there's no audio from 0:52 to 3:33? None of the older comments mention this, but many of the newer ones do.
Yeah, I had the same problem
copyright probably
boneworks was my half life since I didnt have a pc back in 2004
I didn't either but my best friend always did so I played half life and a few other exclusives luckily. I just never took the time to learn about them because I never thought I would be able to afford one. It was either smoke weed and have a console or don't smoke weed and have a PC lol. Couldn't do both. I'm about 4 months into my first one and I will literally never run out of good games. Boneworks is the shit though! Teardown is amazing too! I'm pretty sure it's taxing as hell on my pc
@@chrislair6832 hell yeah haha
Gotta try teardown one day too
Forza and the Battlefield series should've gotten a mention here probably
please reupload with royalty free music
You should have around 2 mil subscribers!
I took LSD for the 1st time in about 15 years the other day and played tear down for about 7 hours most the time I was just shooting the fire extinguisher in the air and letting it fall back on me and laughing my ass off it was beautiful
AWESOME vid man! keep it up..
The background music showcasing game clips (the one without commentary) is a bit too loud!
Otherwise it is great! hope you go viral..
Thanks for the tip! I'll try to balance the audio better moving forward.
The original video is from lucasmelor, this dude just steal the video and translate from spanish
@@j.mtz44 omg I think you're right... but are you sure they're not working together?
@@tonsbrah im pretty sure they are not, lucasmelor never said something about him and Cutting Edge has never said something about Lucasmelor, not even credits :/
@@j.mtz44 super sus
love ur channel bro idk why i just feel like you’re gonna go far
and that jurassic park game looks amazing
Ah theres the video ive been waiting for
Although Beamng is incredible, I still think Wreckfest is the perfect middle ground between pure physics simulation and fun arcade racer with great destruction. If you loved Burnout and other crash racing games, you gotta try Wreckfest.
Nice video
Thanks!
Haha I really like your videos!
You should check Mafia 1, which did kind of the same with car damage that GTA IV would do 6 years later.
Waited for it!
We want more!!
Let’s be real here in the triple A space, we aren’t seeing much innovation when it comes to physics. This is in large part due CPU limitations but game devs just don’t seem to want to experiment with the implementation of cutting edge physics. Again in large part bc of CPU issues, which is already wreaking havoc on current games now. So, we probably won’t see much change anytime soon sadly.
100k soon i guess now !!
Here's hoping! :D
commenting for the algorithm to do its work - great stuff man
BeamNG is a the spiritual successor to a game called Rigs of Rods which came out all the way back in 2005 and basically nothing was able to run it until multi-core processors became the norm. That game is the foundation of future physics engines. In a soft body physics simulation, not only are the suspension components accurately modeled and deflect under load but the chassis of the car is integral to the vehicles handling as well. A more rigid chassis will be more responsive and predictable whereas a car from the 50's or 60's, where body-on-frame construction was the standard, will flex far more than a modern unibody car and therefore effect the suspension geometry under load. Think of sims like Rigs of Rods and BeamNG as a glimpse into the future.
You put a lot of work into these and it shows. Keep it up.
I LOVE YOUR VIDEOS I CANT WAIT UNTIL YOU BLOW UP
better than fighting/rpg games
This channel is going to blow up watch.
Edit: apparently I’m not the only one who thinks so
I find it annoying that some modern games don't have ripply water. I remember seeing 360 era games like Halo and Skylanders implementing it very well and then I saw less and less games actually implement it as time progressed. In a lot of games nowadays, they're just a low-quality particle effect.