Right you are; swords are not toys; they are instruments of death, and should be regarded as such and handled with sober-minded responsibility. Hopefuly, games like Hellish Quart will help dispell the popular layman notion of weapons being mere flashy accessories.
Hear hear! I don't know how it is in HEMA schools,but in the dojo I was training in, spinning our practice swords was considered to be dishonourable behaviour as it showed a lack of respect to our weapons and what we were actually learning there. The art of lethal violence, to put it mildly.
I’ve found out that most of the AI can’t really handle long guard thrusts with certain characters like Samuel. Seems to work on like 90% of the AI on survival mode
Right you are; swords are not toys; they are instruments of death, and should be regarded as such and handled with sober-minded responsibility.
Hopefuly, games like Hellish Quart will help dispell the popular layman notion of weapons being mere flashy accessories.
Hear hear! I don't know how it is in HEMA schools,but in the dojo I was training in, spinning our practice swords was considered to be dishonourable behaviour as it showed a lack of respect to our weapons and what we were actually learning there. The art of lethal violence, to put it mildly.
I’ve found out that most of the AI can’t really handle long guard thrusts with certain characters like Samuel. Seems to work on like 90% of the AI on survival mode
I'll have to try Samuel some day and let go of my bias for rapiers. The child in me still wishes to be Zorro
@@StraySuplado
Your bias is well-placed. As far as I'm concerned, the rapier is the queen of all swords.
Also, love Zorro too.
"The queen of all swords" indeed! Elegant, gracious and lethal.