Got to admit, testing and data can be a lot of fun...even if it is time consuming 😅 Hopefully this helps with your builds going forward as well! Who would you like to see get a breakdown next? And was there any combinations you think I missed?
@@SongsOfRazeYT this whole world is time consuming. Everything you do consumes time lol 😂 it’s alright bro you’re tired I can tell. Even sleeping consumes time.
ive always ben curious what does upgrading the module "contagious" do? make the aoe of the spread bigger or does it stay the same range and just make it tick harder? i never understoon why to upgrade it? also is the fallen hope special the same way? does upgrading the guns special increase range or dmg or both?
the modifier increase of technician is basically increasing how much you skill power is multiplied where as skill power increase is just that an increase to your flat skill power. Skill power modifier increase is really good for damage over time characters like freyna due to her low base modifiers, and less effective on characters with high base modifiers since it is additive to the base rather than multiplicative like skill power. for example a 80% modifier increase is going to be way more noticeable on a base of 40% since it makes the modifier 120% than on a base modifier of 700% which increases to 780%, this number is then multiplied by your base skill power. when you add in a mod like toxic skill power the formula goes something like this: base skill power + toxic skill power increase X skill power modifier.
@@ExCrushter no :( you need to save the mod changes and then look at the skill details to see what happened but some mods don't even show any difference in the details so you have to go to the testing area and figure it out yourself
It adds so much, because the skill modifier values are additive to the modifier of the skill. Example: Skillpower x 60%. Now you add the skill power modifier mod (+76,1% from Tech specialist) into the build. Now its Skillpower x 116,1 %. This basically means skillpower modifier is better for Dots or Skills with a small modifier and pretty much useless on skill that already have a modifier like "Skillpower x 2560%". Raw Skillpower is better for those skills. Btw. For Room Trauma 0 (on the Q spell) the dot damage changes from "Skillpower x 10,2%" per tick to "Skillpower x 86,3%" per tick, thats a HUGE (around 700%) increase.
Thank you, brilliant breakdown and a lot of effort to get there .. I am not running Freyna however I appreciate the effort you have put into this to get the Video out. Well Done!
this comment is going to give lots of tips that will improve freyna gameplay. To start off, freyna is the most complex character in the game right now to understand. If you don’t read all of this i’ll drop a tip rn so you leave with something. skill simplification is better on freyna than tech specialist, freyna’s second ability counts as dimension damage, and has the same scaling as the 1 and 3. all it takes is one enemy in group of enemies to hit you to proc poison on all those nearby enemies, build raw skill power modifier rather than tech, especially if you want to run the team defense mechanism and it’s a huge aoe dps increase for you overall.Another TLDR: build both skill power modifier and skill power, but more skill power for stronger 4, and build more skill power modifier for stronger 1,2,3. Now here is why freyna is complicated by herself, and adding the python only makes it more complex. First, before the math, mechanics. Freyna turns skill power into attribute damage at a very high scale, unlike other characters other than lepic, but he is nowhere near her 4 in terms of attribute damage.An enemy can only have 1 poison proc on them at a time, and whichever poison procs first, takes priority until its duration is out.This is why contagion lowkey is bad too. you can’t refresh it, or anything. This means if you use your 4 for a poison proc, while the enemy has 1, 2,or 3 poison, you are missing out on lots of dps as you won’t get that 471% base skill poison proc until the previous poison proc runs out. This is layer 1 of her difficulty. Next, when it comes to 0 room trauma, it sounds great on paper, but it has 2 fatal flaw; it doesn’t apply that poison proc to the enemy hit. If you hit a boss with room 0 trauma, the enemy next to it will get hit with that poison proc, and the boss will have the room 0 proc. You would think you would want to hit the boss with the room 0 trauma, but you want to hit the weaker enemy, as the room 0 trauma proc falls so behind in tic damage compared to the poison proc, especially when we talk about the 4 which is her key to possibly hitting 1m crits procs. The simple answer is hit both enemies with the ability so they both get room 0 trauma and poison proc, as they will give each other the poison proc. Now that’s we have the mechanics down( also your 3 has a poison proc, along with its own special proc), numbers. Quick summary of skill power modifier vs power, If a skill has 10%, skill power modifier increase is 80% it goes to 90%. 90% compared to 10% is a 9x damage increase. If you go from 100%, to 180%, that’s only a 1.8x increase. Skill power modifier mods get exponentially worse the higher the base skill power. Now skill power let’s say you have 10% base skill power on an ability, and add 80% skill power. the skill power is so low that 80% more of 10 is only bringing you op to the equivalent of 18% skill power base state on ability. But if you had 500% and added 80% skill power, you will be doing equivalent to having a base of 900% base skill power on an ability. This gives freyna a dilemma, you have to make sure you play your procs when bossing around your 4, which means if you wanted to maximize 4 procs, you would have to sacrifice 1,2, and 3 procs, meaning prioritizing building skill power rather than skill power modifier. I can only write so much so leaving it there
I think people appreciate the effort and info, but if you’re going to write something that long on the topic, you need to proofread. That’s hands down one of the hardest blocks of text to make heads or tails out of.
@@johnryan3622 TLDR; if you want to do bossing build for skill power and hit the mobs next to boss along with the boss when using her ult(and don't use your other skills). if you want to do mobbing then build skill power modifier.
@@johnryan3622yeah i put the tldr at the top for that reason, its more of an info dump, and i dont have a computer to properly look back at my message so my bad. But i just wanted to explain freyna mechanics, also btw no one ever says this but decimator is almost essential for freyna, its a gold mod for descendants, and at max stacks gives 5% skill power modifier for every debuff enemy killed, max 10 stacks with 10 sec buff duration
here's one for 90% cdr on freyna: focus on tech, focus on toxic, nimble fingers, mp conversion, multitalented. activate 2 before your 4 ends and enjoy 11s cdr on your ult. dont forget to dodge roll animation cancel your ult
I built my cooldown to about 35 seconds. low mana pool with no easy regen in boss fights become restrictive quickly, and she just doesnt put enough damage out to be worth the cumbersome playstyle that entails
@@cmyppskin bulk of dmg comes from spamming ult which means you just have to be careful using 1 and 3. Having full mp rolls on externals is plenty of mp sustain for this (nothing in the current content requires ele resist but you can still swap to them if you really wanted to)
@@_Daemonic yeah I haven't gotten my externals optimized yet. once i heard ultimate valby was coming I didn't want to put any more investment into freyna so i lost motivation to keep grinding for them. that short a cooldown does make contagion a more attractive pick, especially because you lose dangerous ambush.
@@Harmonic14 Maybe we have different definitions of melt, friend. Needing to suicide 3 times to kill anything healthier than hard pyro in under a minute doesn't fit my definition of melt.
final damage is simply the base multiplied by the two sets of multiplier: Skill damage (like the ones in focus XXX), and skill damage modifier (like specialist). Skill damage by default is at 100%, where as skill damage modifier depends on skill, in which for Freyna is mostly below 100%. A simple guidance is to just get these two multipliers to be as close as possible with your available mods, that gives the most efficient multiplier. For example, if you have 100 points of multiplier to allocate into two sets of multiplier, the best outcome is when you allocate 50 to each. There are some reddit post and another youtuber who had done a more math-hammer approach to this, so you can go look it up.
What a wonderful & informative video. Thank you for your hard work in showing the proof with the numbers on screen. Earned a sub. Glad I found your channel.
a helpful way to see what damage you should use for skills, as long as your skill power modifier is over 100% skill power gives you more dmg. if your modifier is under 100% skill power modifier is a larger damage boost.
It depends on the mods you choose though since the % boosts are not the same. For example, if you were choosing between Iron Defense and Spear and Shield, the break point is closer to 150% because of the difference in numbers on those 2 mods
@@Harmonic14 ya, im just speaking on a 1% vs 1% perspective, the higher the modifier % the greater the disparity in bas skill power being better. (its about a 7 to 1 ratio at 400% modifier, for modifier to be better then flat skill power.)
Anything that says it's a modifier just get added to the % damage that the skill does. This is why dots get so much stronger with modifier mods but big hits get more damage out of just Skill power mods.
I wish all mods on the training are were maxed, and we had max possible capacity too. With slots changing to the mods equipped to reduce cost. Thanks for the tests, helped me a lot.
Skill power modifier is additive, so if - your base damage modifier is 10% and you add 90%, you will have a 100% modifier (or 1000% of the initial value) -. your base damage modifier is 900% and now add the same 90%, you will have a 990% modifier (or 110% of the initial value) That's why you want skill power on characters that deal big hits and skill power modifier on characters that deal a lot of small hits.
Great video sir! Thanks for the tips. I've been grinding with Freyna this whole time. She is my go to for everything until her and Valby's ultimate come out. I wanted to ask your opinion on two modules. I was thinking about adding frugal mindset, iron defense, or emergency measures. Which one do you think would be the best choice?
This is was a really fun watch! But isn't the problem with this isolated environments is that mods interactions is important? If you're only testing 1 or 2 mods you are not accounting for factors like diminishing returns
Thanks for the nice comment! You're right, therer are many other factors to bare in mind, but to look at all those combos would cost a lot of resources AND be an insanely long video. If you have something particular in mind, more than happy to investigate though =)
@@SongsOfRazeYT maybe just at the end compare the most popular full build to deal a bit with this issue :) In any case I'm looking forward for your future videos for other descendants! Valby, Bunny, and Glen would be my personal requests
Earned a solid sub, I wonder tho the effect of the skill augmentation mods on builds for example specifically oh her the mod that makes her footsteps linger with poison how much would it change your build? That would be my important test subject:-)
Thanks so much! I must admit, I'm still farming for that mod. I just CANNOT get it to drop 🤣 but yes once I have it I'll be testing what I can push with the mod
@@SongsOfRazeYT I know the feeling, my ultimate gley is fully cristalized. And built and can’t get the blood and iron augment for her to drop for days now lol, RNG FTW ;-) keep up the gr8 work bud cheers
What about Skill Simplification, it shares the “attack” mod space with Tech Specialist, but has a higher modifier. Also Maximize Power has the max modifier, but I don’t have it. I did some comparison tests with base mods, lvl 40 Freyna with a gold base reactor with no modifiers to skills, here’s the results: No mods 1- 50,009 & 2436 3- 14,403 & 9841 4- 64,469 & 19,276 Tech specialist 1- 54,628 & 6974 3- 18,942 & 14,379 4- 69,008 & 23,814 Skill simplification 1- 55,106 & 7452 3- 19,419 & 14,857 4- 69,486 & 24,292 As you can see the damage with Skill Simplification is higher than with Tech Specialist. At max rank, Skill Simplification has 84.5% modifier, and Tech Specialist has 76.1%. I don’t have enough Kuiper currently to test the max level Skill Simplification vs Tech Specialist😅
@@SongsOfRazeYT yeah, that’s the struggle, but I’m curious to see the difference between Skill Simplification and Maximize Power. Then those two mixed with the battle mods to see the complete numbers. Keep up the good work👌
It was a complete oversight on my part, and yes I should have included them. Due to the comments I had on the video I did include them in my bunny testing video yesterday, but I need to update for Freyna. Do apologise!
I did want to do it from a view of a "full build" but you're possibly right, not everyone will get the same reactor as me. I will be looking to update my figures on the weekend so maybe I'll re-run them then along with a few other mods for other descendants in prep for more builds 🙂
I am not sure why some CCs keep doing this, but testing damage on a 1lvl enemy in the Laboratory creates very missleading numbers, because the enemy has a very different resistance on 1lvl in comparison to 100lvl and you won't ever see the same numbers outside of that area.
The testing for this video was purely to have a constant and controlled environment to look at comparisons between the mods. That said, I do have it on my agenda to revisit this on the weekend, so I'll take this on board and have a look how lvl1 and lvl100 enemies affect the final outcome
Toxic Specialists + Skill Simplification + Spear and Shield should yield the highest damage. Spear and Shield doesn’t look like much but its bonus is multiplicative with the other two so it is a huge impact.
So here's my issue... can a fully buffed Fallen Hope or Python actually out DPS a Thunder Cage? I ask this while my current TC build is 645k dps with max unique ability.
It's a great question. I will say I fancy the Python over the Fallen Hope, especially with it's high fire rate and the bigger boost it gets for the 25% fire rate blue mod over other guns. Once the valby farm gets nerfed I'll be looking to farm for more python parts and getting it maxed, I think it the has potential
I think the elemental damage things are bugged. What I also don't really understand is the skill power and then you have skill power modifier. That is not explained anywhere what that does. Really strange.
@@YouCountSheep modifier adds that % to that skills damage which is easily shown in the skills tooltip. Skill power is just a multiplier to your reactors skill power. Skills that do a lot of little hits or even DOTs will benefit from modifier and bigger hitting skills will benefit more from skill power bonuses.
@@xSpeakerYT That doesn't make sense. In the tooltip dots like burn and poison are described as a skill power % just as the hits when Freyas 1 makes a direct hit for example. There is no distinction. Also, when you add something like Fire Master or Toxic master no values in the tooltip change, not for the impact damage and not for the dots. I don't think the tooltips are accurate, and I think alot of things don't even work correctly. And the elements might not even be equal parts, and thats why tech beats toxin for example, its all pretty weird.
@@YouCountSheepit makes perfect sense - you just don't understand it. Saying something doesn't work correctly when you don't understand it is a slippery slope. Skill power modifier adds to the percentages listed on your skills, and skill power adds to the multiplier at the end of the calculation. Modifier is better for small % skills, skill power is better for large % skills. That's it.
SKill modifier is more of a direct add to the % in the skill. Skill power increases the skill power the reactor is giving you. in the end skill modifier goes further and much more so with the smaller %'s in the skills. While large %'s in skills, those don't benefit as much from skill modifier but more so from skill power. >< modules that change a target skill type seem to not show their number change in the skill card.
Unfortunately I had missed these out, but a few people mentioned it and I'll be updating my spreadsheet and post a pinned comment by the weekend once I've re-tested. Apologies complete oversight on my part
Great vid man easy to watch easy to understand, looking forward to new vids. if you could check how that's effected by the toxic footsteps transcendent mod, but i imagine it would go to tik dmg.
Apologies, it did slip my mind but a few people have mentioned it and I will be updating my stats over the weekend to check 😅 just been needing to farm the mats to upgrade to full
@@SongsOfRazeYT Nah man, this was one of the more comprehensive testing. No guessing tha there is some hidden multiplier or silly shit other RUclipsrs do, just the numbers. I'd be interested in seeing Tech Master with Technician. Depending on how that math works, it might be stronger than Tech Master with Tech Specialist.
Wouldn't it be better to use Toxic master +Syncytium then? Since that would better improve the DOT. Toxic specialist stacks too much Toxic Power in one go, it's better to have multiple stats that can stack on top of another, than solely focus on one
Depends a little on what you're aiming the build to achieve: - Contagion for mobbing - Stimulation for co-op and survival - I hear venom synthesis is a strong DoT on single targets
Good question, Valby is on my to-level list right after Sharen, but I'll be sure to do the same testing for her once I get to doing skill builds for her!
Valby i think you should build crit hit/crut damage since she already does good at mobbing her water ticks just increase rage and duration and shes a monster
It will but without HEAVY investment, it can be lacklustre. Her base is 5% and %s are multiplicative, so a 25% boost is up to 6.25% etc. That said her ult does a lot of damage with crits, so up to you how to invest
Your excel is correct, and you made totally wrong conclusion based on the % dmg increase, not calculating how often you use a skill, or how many times for example skill 4 impact dmg will occur (every bullet whic is 40 or 60 depending on ur weapon mods) and skill 4 Room 0 trauma how many times will tick. You cant jsut say, OH, it increases i pact dmg a little but increases Room 0 more, so I pick it... or like the impact dmg is much bigger as u can see, so even a smaller % increase on it more valuable then on Room0, and there are so many other wrong conclusions...
For every character you want to add three mods that increase skill critical damage. I forgot the names but the colors are one blue and two purple mods.
@@xSpeakerYT I have tested this on every character. Whale 🐳 mode. You want critical on characters other than Yujin because he has no real DPS loops with his skills he’s a healer. Btw if you don’t have 150% or higher in critical stats on your characters you will not see big numbers with their skills. Oh yea and not too much critical on Gley cuz she depends more on the weapon she has equipped when you do her infinite ammo
@@bigbobrossa8524 I threw it up with front lines and skill concentration. You can even stack it with emergency measures for other characters. Just test and have fun because the game is about getting your descendant to how you want them to be. So have fun
Got to admit, testing and data can be a lot of fun...even if it is time consuming 😅
Hopefully this helps with your builds going forward as well!
Who would you like to see get a breakdown next? And was there any combinations you think I missed?
@@SongsOfRazeYT this whole world is time consuming. Everything you do consumes time lol 😂 it’s alright bro you’re tired I can tell. Even sleeping consumes time.
ive always ben curious what does upgrading the module "contagious" do? make the aoe of the spread bigger or does it stay the same range and just make it tick harder? i never understoon why to upgrade it?
also is the fallen hope special the same way? does upgrading the guns special increase range or dmg or both?
Upgrading Contagion just makes the mod cheaper, no other benefit from what I've seen, so helps to slot in more mods or upgrades
🤣 you ain't wrong! This game has it's hooks in me and I've burnt too much midnight oil haha!
@@SongsOfRazeYT thanks i didnt even realize that LOL! makes sense now!
the modifier increase of technician is basically increasing how much you skill power is multiplied where as skill power increase is just that an increase to your flat skill power. Skill power modifier increase is really good for damage over time characters like freyna due to her low base modifiers, and less effective on characters with high base modifiers since it is additive to the base rather than multiplicative like skill power. for example a 80% modifier increase is going to be way more noticeable on a base of 40% since it makes the modifier 120% than on a base modifier of 700% which increases to 780%, this number is then multiplied by your base skill power. when you add in a mod like toxic skill power the formula goes something like this: base skill power + toxic skill power increase X skill power modifier.
Even more so with Skill Simplification
Does the game make it clear if something is additive or multiplicative?
@@ExCrushter no :(
you need to save the mod changes and then look at the skill details to see what happened but some mods don't even show any difference in the details so you have to go to the testing area and figure it out yourself
It adds so much, because the skill modifier values are additive to the modifier of the skill. Example: Skillpower x 60%. Now you add the skill power modifier mod (+76,1% from Tech specialist) into the build. Now its Skillpower x 116,1 %. This basically means skillpower modifier is better for Dots or Skills with a small modifier and pretty much useless on skill that already have a modifier like "Skillpower x 2560%". Raw Skillpower is better for those skills.
Btw. For Room Trauma 0 (on the Q spell) the dot damage changes from "Skillpower x 10,2%" per tick to "Skillpower x 86,3%" per tick, thats a HUGE (around 700%) increase.
Yea it took me a long time to really grasp that, maybe I'm an idiot or just slow. But man once i did - game changer on all characters.
So I basically wasted all my time and resources using technician on lepic 😭
Thank you, brilliant breakdown and a lot of effort to get there .. I am not running Freyna however I appreciate the effort you have put into this to get the Video out. Well Done!
this comment is going to give lots of tips that will improve freyna gameplay. To start off, freyna is the most complex character in the game right now to understand. If you don’t read all of this i’ll drop a tip rn so you leave with something. skill simplification is better on freyna than tech specialist, freyna’s second ability counts as dimension damage, and has the same scaling as the 1 and 3. all it takes is one enemy in group of enemies to hit you to proc poison on all those nearby enemies, build raw skill power modifier rather than tech, especially if you want to run the team defense mechanism and it’s a huge aoe dps increase for you overall.Another TLDR: build both skill power modifier and skill power, but more skill power for stronger 4, and build more skill power modifier for stronger 1,2,3. Now here is why freyna is complicated by herself, and adding the python only makes it more complex. First, before the math, mechanics. Freyna turns skill power into attribute damage at a very high scale, unlike other characters other than lepic, but he is nowhere near her 4 in terms of attribute damage.An enemy can only have 1 poison proc on them at a time, and whichever poison procs first, takes priority until its duration is out.This is why contagion lowkey is bad too. you can’t refresh it, or anything. This means if you use your 4 for a poison proc, while the enemy has 1, 2,or 3 poison, you are missing out on lots of dps as you won’t get that 471% base skill poison proc until the previous poison proc runs out. This is layer 1 of her difficulty. Next, when it comes to 0 room trauma, it sounds great on paper, but it has 2 fatal flaw; it doesn’t apply that poison proc to the enemy hit. If you hit a boss with room 0 trauma, the enemy next to it will get hit with that poison proc, and the boss will have the room 0 proc. You would think you would want to hit the boss with the room 0 trauma, but you want to hit the weaker enemy, as the room 0 trauma proc falls so behind in tic damage compared to the poison proc, especially when we talk about the 4 which is her key to possibly hitting 1m crits procs. The simple answer is hit both enemies with the ability so they both get room 0 trauma and poison proc, as they will give each other the poison proc. Now that’s we have the mechanics down( also your 3 has a poison proc, along with its own special proc), numbers. Quick summary of skill power modifier vs power, If a skill has 10%, skill power modifier increase is 80% it goes to 90%. 90% compared to 10% is a 9x damage increase. If you go from 100%, to 180%, that’s only a 1.8x increase. Skill power modifier mods get exponentially worse the higher the base skill power. Now skill power let’s say you have 10% base skill power on an ability, and add 80% skill power. the skill power is so low that 80% more of 10 is only bringing you op to the equivalent of 18% skill power base state on ability. But if you had 500% and added 80% skill power, you will be doing equivalent to having a base of 900% base skill power on an ability. This gives freyna a dilemma, you have to make sure you play your procs when bossing around your 4, which means if you wanted to maximize 4 procs, you would have to sacrifice 1,2, and 3 procs, meaning prioritizing building skill power rather than skill power modifier. I can only write so much so leaving it there
Bro what would be your load recommendations I just fully maxed out the trait on the fallen hope. Plus I’m stuck on pryo on normal mode. 😢
I think people appreciate the effort and info, but if you’re going to write something that long on the topic, you need to proofread. That’s hands down one of the hardest blocks of text to make heads or tails out of.
@@johnryan3622 TLDR; if you want to do bossing build for skill power and hit the mobs next to boss along with the boss when using her ult(and don't use your other skills). if you want to do mobbing then build skill power modifier.
@@iamspeed403do you need help with normal pyro still?
@@johnryan3622yeah i put the tldr at the top for that reason, its more of an info dump, and i dont have a computer to properly look back at my message so my bad. But i just wanted to explain freyna mechanics, also btw no one ever says this but decimator is almost essential for freyna, its a gold mod for descendants, and at max stacks gives 5% skill power modifier for every debuff enemy killed, max 10 stacks with 10 sec buff duration
here's one for 90% cdr on freyna: focus on tech, focus on toxic, nimble fingers, mp conversion, multitalented. activate 2 before your 4 ends and enjoy 11s cdr on your ult. dont forget to dodge roll animation cancel your ult
I built my cooldown to about 35 seconds. low mana pool with no easy regen in boss fights become restrictive quickly, and she just doesnt put enough damage out to be worth the cumbersome playstyle that entails
@@cmyppskin bulk of dmg comes from spamming ult which means you just have to be careful using 1 and 3. Having full mp rolls on externals is plenty of mp sustain for this (nothing in the current content requires ele resist but you can still swap to them if you really wanted to)
@@_Daemonic yeah I haven't gotten my externals optimized yet. once i heard ultimate valby was coming I didn't want to put any more investment into freyna so i lost motivation to keep grinding for them.
that short a cooldown does make contagion a more attractive pick, especially because you lose dangerous ambush.
@@cmyppskinFreyna's 4 with crit mods on it absolutely melts Colossi. Not sure how you've concluded it doesn't do enough damage lol
@@Harmonic14 Maybe we have different definitions of melt, friend. Needing to suicide 3 times to kill anything healthier than hard pyro in under a minute doesn't fit my definition of melt.
Liked the vid , unique and not bs like “the BEST fucking build ever” that every other channel uses, subbed
As a frenya main i appreciate this video vwry much
This was worthy of a like and sub .. thank you for the info . It's much appreciated. Have a nice day!!!
when I see spreadsheets, I sub. digging the reason behind the numbers content
final damage is simply the base multiplied by the two sets of multiplier: Skill damage (like the ones in focus XXX), and skill damage modifier (like specialist). Skill damage by default is at 100%, where as skill damage modifier depends on skill, in which for Freyna is mostly below 100%. A simple guidance is to just get these two multipliers to be as close as possible with your available mods, that gives the most efficient multiplier.
For example, if you have 100 points of multiplier to allocate into two sets of multiplier, the best outcome is when you allocate 50 to each. There are some reddit post and another youtuber who had done a more math-hammer approach to this, so you can go look it up.
What a wonderful & informative video. Thank you for your hard work in showing the proof with the numbers on screen. Earned a sub. Glad I found your channel.
a helpful way to see what damage you should use for skills, as long as your skill power modifier is over 100% skill power gives you more dmg. if your modifier is under 100% skill power modifier is a larger damage boost.
It depends on the mods you choose though since the % boosts are not the same. For example, if you were choosing between Iron Defense and Spear and Shield, the break point is closer to 150% because of the difference in numbers on those 2 mods
@@Harmonic14 ya, im just speaking on a 1% vs 1% perspective, the higher the modifier % the greater the disparity in bas skill power being better. (its about a 7 to 1 ratio at 400% modifier, for modifier to be better then flat skill power.)
Thanks for the great breakdown of her build you earned my sub.
Anything that says it's a modifier just get added to the % damage that the skill does. This is why dots get so much stronger with modifier mods but big hits get more damage out of just Skill power mods.
I wish all mods on the training are were maxed, and we had max possible capacity too. With slots changing to the mods equipped to reduce cost.
Thanks for the tests, helped me a lot.
Skill power modifier is additive, so if
- your base damage modifier is 10% and you add 90%, you will have a 100% modifier (or 1000% of the initial value)
-. your base damage modifier is 900% and now add the same 90%, you will have a 990% modifier (or 110% of the initial value)
That's why you want skill power on characters that deal big hits and skill power modifier on characters that deal a lot of small hits.
might be helpful for future vids and testing but you can remove the cooldown mods in the lab and use the resupply to refresh abilities :)
will there be a updated freyna build with the mods you have tested in this video? great info from this one!
100%, I've found some nice interactions specifically for the mobbing side that I'd love to share so should be within the week I'd image 🙂
@@SongsOfRazeYT looking forward to it!
Great video sir! Thanks for the tips. I've been grinding with Freyna this whole time. She is my go to for everything until her and Valby's ultimate come out. I wanted to ask your opinion on two modules. I was thinking about adding frugal mindset, iron defense, or emergency measures. Which one do you think would be the best choice?
This has helped me out so much, would you be able to do a video on bunny for damage breakdown?
Great video!
Loving this breakdown good job
Pretty interesting stuff, can't wait to see more!
This is was a really fun watch!
But isn't the problem with this isolated environments is that mods interactions is important? If you're only testing 1 or 2 mods you are not accounting for factors like diminishing returns
Thanks for the nice comment!
You're right, therer are many other factors to bare in mind, but to look at all those combos would cost a lot of resources AND be an insanely long video. If you have something particular in mind, more than happy to investigate though =)
@@SongsOfRazeYT maybe just at the end compare the most popular full build to deal a bit with this issue :)
In any case I'm looking forward for your future videos for other descendants! Valby, Bunny, and Glen would be my personal requests
@@SongsOfRazeYT Or you could just test the base versions?
Earned a solid sub, I wonder tho the effect of the skill augmentation mods on builds for example specifically oh her the mod that makes her footsteps linger with poison how much would it change your build? That would be my important test subject:-)
Thanks so much!
I must admit, I'm still farming for that mod. I just CANNOT get it to drop 🤣 but yes once I have it I'll be testing what I can push with the mod
@@SongsOfRazeYT I know the feeling, my ultimate gley is fully cristalized. And built and can’t get the blood and iron augment for her to drop for days now lol, RNG FTW ;-) keep up the gr8 work bud cheers
Awesome breakdown! Did you get a chance to test Toxic Master as well? Didn't see it within the ones combined.
But would the CDR from Focus on Toxic and Focus on Tech helps you do more DPS?
yes, higher up time.
Skill simplification and focus on toxic is best for all uses IMO
What about Skill Simplification, it shares the “attack” mod space with Tech Specialist, but has a higher modifier.
Also Maximize Power has the max modifier, but I don’t have it.
I did some comparison tests with base mods, lvl 40 Freyna with a gold base reactor with no modifiers to skills, here’s the results:
No mods
1- 50,009 & 2436
3- 14,403 & 9841
4- 64,469 & 19,276
Tech specialist
1- 54,628 & 6974
3- 18,942 & 14,379
4- 69,008 & 23,814
Skill simplification
1- 55,106 & 7452
3- 19,419 & 14,857
4- 69,486 & 24,292
As you can see the damage with Skill Simplification is higher than with Tech Specialist. At max rank, Skill Simplification has 84.5% modifier, and Tech Specialist has 76.1%.
I don’t have enough Kuiper currently to test the max level Skill Simplification vs Tech Specialist😅
Guess I need to farm some gold and Kuiper to test how large this gets. I'll try to sort this weekend! =D
@@SongsOfRazeYT yeah, that’s the struggle, but I’m curious to see the difference between Skill Simplification and Maximize Power. Then those two mixed with the battle mods to see the complete numbers. Keep up the good work👌
One thing to note too is that Skill Simplification is generic and not Tech, so it will also boost any AoE damage you get from your 2 skill
I’m sure it might be an oversight but focus on tech is an attack mod, not a battle mod
can you explain why you don't even try maximize power and maximize skill? those are easily the highest damage per shot with the skill 4
It was a complete oversight on my part, and yes I should have included them. Due to the comments I had on the video I did include them in my bunny testing video yesterday, but I need to update for Freyna. Do apologise!
Dumb question.. how do you "mount" a gun to take advantage of the reactor bonus? 😅
Just have it as one of your three weapons
So what mods are best for her skill 4. For boss damage
Probably best comparing dmg numbers with no reactor equipped, just raw module modifiers
I did want to do it from a view of a "full build" but you're possibly right, not everyone will get the same reactor as me. I will be looking to update my figures on the weekend so maybe I'll re-run them then along with a few other mods for other descendants in prep for more builds 🙂
I am not sure why some CCs keep doing this, but testing damage on a 1lvl enemy in the Laboratory creates very missleading numbers, because the enemy has a very different resistance on 1lvl in comparison to 100lvl and you won't ever see the same numbers outside of that area.
The testing for this video was purely to have a constant and controlled environment to look at comparisons between the mods. That said, I do have it on my agenda to revisit this on the weekend, so I'll take this on board and have a look how lvl1 and lvl100 enemies affect the final outcome
@@SongsOfRazeYT Thank you!
Toxic Specialists + Skill Simplification + Spear and Shield should yield the highest damage.
Spear and Shield doesn’t look like much but its bonus is multiplicative with the other two so it is a huge impact.
Keep in mind it's not a straight multiplication. It adds to your base reactor boost of 0.4/0.6 since that's generic skill power as well
So here's my issue... can a fully buffed Fallen Hope or Python actually out DPS a Thunder Cage?
I ask this while my current TC build is 645k dps with max unique ability.
It's a great question. I will say I fancy the Python over the Fallen Hope, especially with it's high fire rate and the bigger boost it gets for the 25% fire rate blue mod over other guns. Once the valby farm gets nerfed I'll be looking to farm for more python parts and getting it maxed, I think it the has potential
someone else did a video, the python beat the TC by a little bit
@@shazam2323 I saw where Python did more using Gley's ult and it was by less than 5% in a one-off
What about Toxic Specialist and Focus on Tech?
Why would you test at lvl 8 when it only takes 20mins to get to 40?
Honestly, was a regret on my side doing it at level 8, but the mods and numbers should still work out similar
Which one is better the Fallen Hope or Python? I am farming the Hope to max out the ability.
Python for bossing, Fallen Hope for mobs
Thouse bane dmg Reactors allow you to deal insane dmg. When I mean bane I mean dmg agist truth darkness immortality and Colossus
I think the elemental damage things are bugged. What I also don't really understand is the skill power and then you have skill power modifier. That is not explained anywhere what that does. Really strange.
@@YouCountSheep modifier adds that % to that skills damage which is easily shown in the skills tooltip. Skill power is just a multiplier to your reactors skill power. Skills that do a lot of little hits or even DOTs will benefit from modifier and bigger hitting skills will benefit more from skill power bonuses.
@@xSpeakerYT That doesn't make sense. In the tooltip dots like burn and poison are described as a skill power % just as the hits when Freyas 1 makes a direct hit for example. There is no distinction. Also, when you add something like Fire Master or Toxic master no values in the tooltip change, not for the impact damage and not for the dots. I don't think the tooltips are accurate, and I think alot of things don't even work correctly. And the elements might not even be equal parts, and thats why tech beats toxin for example, its all pretty weird.
@@YouCountSheepit makes perfect sense - you just don't understand it. Saying something doesn't work correctly when you don't understand it is a slippery slope.
Skill power modifier adds to the percentages listed on your skills, and skill power adds to the multiplier at the end of the calculation. Modifier is better for small % skills, skill power is better for large % skills. That's it.
SKill modifier is more of a direct add to the % in the skill. Skill power increases the skill power the reactor is giving you. in the end skill modifier goes further and much more so with the smaller %'s in the skills. While large %'s in skills, those don't benefit as much from skill modifier but more so from skill power.
>< modules that change a target skill type seem to not show their number change in the skill card.
Did you try with maximize skill and maximize power?
Unfortunately I had missed these out, but a few people mentioned it and I'll be updating my spreadsheet and post a pinned comment by the weekend once I've re-tested. Apologies complete oversight on my part
Why you need fallen hope and Python? Can you play this build without? Like eternal willpower? I mean its alot of catas to max 2 weapons 🤣
Currently using battle toxic specialist and atk tech specialist. Its a nice wombo combo. Build will only get better as i get more activators
Why are you testing at a level 8 won’t it me better at max level so you get full stats
to be fair, it shouldn't matter as I don't believe she gains skill power as you level and the skills were already at max rank =)
Tldr?
Great vid man easy to watch easy to understand, looking forward to new vids. if you could check how that's effected by the toxic footsteps transcendent mod, but i imagine it would go to tik dmg.
No testing on Maximize Power and Skill Simplification makes me a little sad... But good video.
Apologies, it did slip my mind but a few people have mentioned it and I will be updating my stats over the weekend to check 😅 just been needing to farm the mats to upgrade to full
@@SongsOfRazeYT Nah man, this was one of the more comprehensive testing. No guessing tha there is some hidden multiplier or silly shit other RUclipsrs do, just the numbers.
I'd be interested in seeing Tech Master with Technician. Depending on how that math works, it might be stronger than Tech Master with Tech Specialist.
Great info thanks, I will be starting Freyna soon after my Kyle build so it's good to know this, cheers.
Please do this testing for other characters. Anyone know best combo on bunny for her Aoe
you should test toxic specialist + venom syncytium, I run those two for my colossi build to max out the ult dps
Wouldn't it be better to use Toxic master +Syncytium then? Since that would better improve the DOT. Toxic specialist stacks too much Toxic Power in one go, it's better to have multiple stats that can stack on top of another, than solely focus on one
I remember you from the Outriders days.
Now that's a familiar username! Hey, how's it going, long time! =)
What red mod should I use with freyna
Depends a little on what you're aiming the build to achieve:
- Contagion for mobbing
- Stimulation for co-op and survival
- I hear venom synthesis is a strong DoT on single targets
Does a similar combination work for Valby? Minus the toxic part
Good question, Valby is on my to-level list right after Sharen, but I'll be sure to do the same testing for her once I get to doing skill builds for her!
Valby i think you should build crit hit/crut damage since she already does good at mobbing her water ticks just increase rage and duration and shes a monster
@mibbzx1493 Do you mean skill crit? I have been using skill modifier mods on her
No maximize mods?
Good spot, knew I'd miss something! Going to farm and post an updated comment on here with what I find =)
Will skill crit rate do anything for freya?
It will but without HEAVY investment, it can be lacklustre. Her base is 5% and %s are multiplicative, so a 25% boost is up to 6.25% etc. That said her ult does a lot of damage with crits, so up to you how to invest
Still working on it chief.
Got a vedio of a power full freyna Build for boss
Your excel is correct, and you made totally wrong conclusion based on the % dmg increase, not calculating how often you use a skill, or how many times for example skill 4 impact dmg will occur (every bullet whic is 40 or 60 depending on ur weapon mods) and skill 4 Room 0 trauma how many times will tick. You cant jsut say, OH, it increases i pact dmg a little but increases Room 0 more, so I pick it... or like the impact dmg is much bigger as u can see, so even a smaller % increase on it more valuable then on Room0, and there are so many other wrong conclusions...
test full modifi power bro
I need this bro
For every character you want to add three mods that increase skill critical damage. I forgot the names but the colors are one blue and two purple mods.
@@michaeldeleon8970 not every character. A lot of characters have extremely low crit chance and won't benefit from it.
@@xSpeakerYT I have tested this on every character. Whale 🐳 mode. You want critical on characters other than Yujin because he has no real DPS loops with his skills he’s a healer. Btw if you don’t have 150% or higher in critical stats on your characters you will not see big numbers with their skills. Oh yea and not too much critical on Gley cuz she depends more on the weapon she has equipped when you do her infinite ammo
@@michaeldeleon8970 Freyna has 5% base crit chance that's so low, not worth the investment for me
@@bigbobrossa8524 I threw it up with front lines and skill concentration. You can even stack it with emergency measures for other characters. Just test and have fun because the game is about getting your descendant to how you want them to be. So have fun
@@bigbobrossa8524fully investing in crit significantly increases damage, even on Freyna. Half-assing it is obviously bad
I need a build pls a better build
If you're after a Freyna build, check out my previous video where I cover 3 top tier builds for all types of players =) that should help!
320 HOURS STILL NO FOCUS ON TECH lul
You have focus on tech. Twice.
Talk slower and talk less brother.
Otherwise good video
Fair point, this was off script so don't think I paced myself 🤣 definitely keep in mind, cheers! 😁
5 mins in and you hadn't even started. Bored.