Texture Painting in Blender and rendering for Comics
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- Опубликовано: 6 окт 2024
- Sooner or later, we'll have to UV unwrap something and do some texture painting. It is still the easiest way to quickly draw directly on your model. I'll take you through simple UV unwrapping options, setting up a texture to paint on, and the two ways you can paint onto your object. Finally, I'll show you a quick material and compositing set up to render your comic/toon shaded image. You can download the demo file here: / 28749626
There are so many things to learn... Compositing is a complete mistery for me yet, and your vídeos are helping me a lot. Thanks.
So glad to hear! Yes, I want to focus on just the basics to begin with. You can certainly get very complex, but understanding that the rules are actually quite simple at the start makes it not feel as daunting.
This is a great tutorial for texture painting in general, even when disregarding the comic pipeline. Blender has so many features that it can be tough to remember each mode's tools. Really like your take on this! :)
edit: the comic rendering is actually amazing! Thank you lol
That one thing about removing the shader completely is the thing I've been looking for for months! I really wanted perfectly flat colours out of Blender and was looking at all kinds of ways of going it. I had no idea you could do that
It's a shame you can't live-paint into Blender from a third party art package like Clip or Photoshop or something. I know you can export the UV and do it that way, but it's not quite the same.
learn a lot from your tutorial man, i hope you keep making tutorial like this in future, i am really enjoy and understand your voice
Great tutorial. Re Wacom tablet, am sure you just mean pen tablet/display, not necessarily just Wacoms. Personally, I fully recommend the Huion range. I've had Wacom tablets and I find the Huion (I have the 24" 4K, 13" HD) to be really, really good. For texturing you don't need to have a pen display either, and can get going with a £70 device.
Nice one Paul, you can press the "s" keyshort to sample a colour when you're over the colour you want...
Awesome. I tend not to show too many shortcuts unless they're mainstays - or in this case, I was not previously aware lol - as they are often customizable.
@@PCaggegi Gotcha, but if you're gonna do a lot of texture painting this one I would say is a mainstay and will save you a lot of time. :-)
I have my own webcomic, and I'm thinking of doing something like this to speed up my background painting, thanks!
that looks very cool, well done Sir
Wow! I really liked this video! I think now I understand way better what kind of things you can achieve by using light paths and compositing. Also I didn't know that you could link the color node directly to the shader output. That's great for painting! Congratulations for such an interesting content ^^
Good video, well explained unwrapping and seams.
One note though, the ones you mention in the video are loops, not rings
Thank you so much! That’s a really versatile process !!
that is exactly what i was looking for, thumbs up!
Just a little correction: you don't need a wacom tablet, any tablet will do. I myself have the Bosto 16HD 15.6" and it works beautifully
Edit: the precision gets a bit sloppy around the edges of the tablet screen for me, but that might just be because I'm using the Wacom driver (oddly enough it works)
Looks awesome, thanks for making the video!
i been trying to get a good method of this with out using freestyle. you da bomb
Wow thank you so much man this was very helpful for me!
Great tutorial. Thanks!
brilliant video, as always
An awesome tutorial indeed. Now I just need to work out the best way to also put lines/outlines "inside" de figures. It would help if there were a good way to draw straight lines with the paint tools. Render is very poor on this aspect.
good tutorial you deserve an inscription. Anyway, when I go in the compositor in my "render layer" (node) there are just - image -alpha - depth. No shadow and diffcol. How is it possible? I can't keep following the tutorial...
You're either still in eevee, or you haven't ticked those options in your render properties panel under light.
@@PCaggegi Done! thank you so much. Keep making blender tutorials like this.
Muito obrigado!
So cool!
My view layer tab doesn't have a light sub-menu.
Change Render Engine to Cycles in Render panel.
the shading looks blurry for me
thats the exact thing im trying to get rid of
I want this flat shade in eevee, is it possible?
Yes. Run the texture directly to the material input on your material output node. Dont run it through any shader
He never saved the UV map XD...
12.19 lost me
no wacom tablets are for rich people, get an xp pen art pro 22 inches :) yay