Self-Hiding Knot Portal

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  • Опубликовано: 19 фев 2021
  • Guess what happens in the end!
    In • Blocky Knot Portal v2 we had a knot portal.
    In that video, looping around the knot 3 times brought us back to the same room ("order-3 branching cover"). We had 24 rooms with 4 separate knots (each of them twice as long as it appears).
    With order-4, we have 96 rooms, and 6 knots, each of them four times as long.
    What if we remove one of these knots, collapsing the spaces?
    Well, 24 rooms remain, with 1 knot of 1x length and 1 knot of 4x length.
    In the video, we start from a viewpoint from where we can see both of these knots, and we end at a viewpoint from where only the longer knot is visible. Thus, the knot portal hides a part of itself!
    (With order-5, 120 out of 600 rooms remain, 1 knot of 2x length and 2 knots of 10x length. With order-6, there are infinitely many rooms.)
    The self-hiding knot portal is based on an idea by Magma.
    Made with the HyperRogue engine, aka RogueViz
    Source code: github.com/zenorogue/hyperrog...
    A playable Windows exe at roguetemple.com/z/sims/notknot... (don't go into the walls; works in VR too!)
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Комментарии • 18

  • @pretzelboi64
    @pretzelboi64 3 года назад +30

    This would have made a really cool Windows screensaver back when people still cared about screensavers.

  • @mendelovitch
    @mendelovitch 3 года назад +6

    The tiling feels like a bath house. It needs a few pools, jacuzis, saunas and splashing sound effects.

  • @protonagaiako6201
    @protonagaiako6201 3 года назад +13

    That is really cool! How do you even make stuff like that? It looks like a vonfusing mess to program!

    • @ZenoRogue
      @ZenoRogue  3 года назад +20

      Thanks! The program itself is not that confusing / hard to understand if you know a bit of algebraic topology. It is the result of that program which is confusing. I do not understand it either. :)

    • @jasondelong83
      @jasondelong83 3 года назад +3

      @@ZenoRogue The camera itself is following the topology right? If the camera was purely locked in 3-D would you be able to get to those hidden angles? I don't know if any of this is accurate, just a hunch.

    • @ZenoRogue
      @ZenoRogue  3 года назад +4

      @@jasondelong83 Not sure what you mean, but yes, the camera follows the topology (it follows paths in the manifold, without suddenly jumping to another sheet).

  • @noahnaugler7611
    @noahnaugler7611 3 года назад +1

    That portal most have it's own fun geometry

  • @Bonewerkz
    @Bonewerkz Год назад

    New mathematic science: portal geometry.

  • @alexanderthomas1869
    @alexanderthomas1869 3 года назад +3

    What would you see if you tried to trace the knot/portal from beginning to end?

    • @ZenoRogue
      @ZenoRogue  3 года назад +1

      I think this is something that one should try themselves, difficult to make a video.

  • @lukatolstov5598
    @lukatolstov5598 Год назад +1

    Cool!

  • @alan2here
    @alan2here 3 года назад +1

    Does it hide itself even more than that with more moving around it?
    This seems similar to passing connected square portals through themselves, in either 2 or 3 dimensions, where they have rigid hairline frames that cannot pass through each other. Some angles and movement would seem to have both portals vanish, like someone eating them-self.

  • @columbus8myhw
    @columbus8myhw 3 года назад +3

    Oh that's strange. So the branch points depend on what sheet/world you're on. (Or something, I'm not a topologist)
    Is this what people call a "non-abelian cover"?

    • @columbus8myhw
      @columbus8myhw 3 года назад +3

      Have you seen this, by the way? (Same person who did the Möbius portal thing) ruclips.net/video/fWkAfa96OmI/видео.html

    • @ZenoRogue
      @ZenoRogue  3 года назад +2

      @@columbus8myhw I thought I have seen it, but it is much cooler than I remember, so maybe I have seen some older version? Thanks!
      No idea about "non-abelian cover".

  • @theespatier4456
    @theespatier4456 3 года назад +5

    In the year 2154 someone will watch this and actually understand it

  • @chasemarangu
    @chasemarangu 3 года назад +1

    Pls do a 360° render

    • @ZenoRogue
      @ZenoRogue  3 года назад +1

      Good idea, although it requires some work to do well, and IMO a version that you can explore yourself is even better (especially in VR), and easier to create:
      roguetemple.com/z/sims/notknot.zip