Self-Hiding Knot Portal
HTML-код
- Опубликовано: 19 фев 2021
- Guess what happens in the end!
In • Blocky Knot Portal v2 we had a knot portal.
In that video, looping around the knot 3 times brought us back to the same room ("order-3 branching cover"). We had 24 rooms with 4 separate knots (each of them twice as long as it appears).
With order-4, we have 96 rooms, and 6 knots, each of them four times as long.
What if we remove one of these knots, collapsing the spaces?
Well, 24 rooms remain, with 1 knot of 1x length and 1 knot of 4x length.
In the video, we start from a viewpoint from where we can see both of these knots, and we end at a viewpoint from where only the longer knot is visible. Thus, the knot portal hides a part of itself!
(With order-5, 120 out of 600 rooms remain, 1 knot of 2x length and 2 knots of 10x length. With order-6, there are infinitely many rooms.)
The self-hiding knot portal is based on an idea by Magma.
Made with the HyperRogue engine, aka RogueViz
Source code: github.com/zenorogue/hyperrog...
A playable Windows exe at roguetemple.com/z/sims/notknot... (don't go into the walls; works in VR too!) - Наука
This would have made a really cool Windows screensaver back when people still cared about screensavers.
The tiling feels like a bath house. It needs a few pools, jacuzis, saunas and splashing sound effects.
That is really cool! How do you even make stuff like that? It looks like a vonfusing mess to program!
Thanks! The program itself is not that confusing / hard to understand if you know a bit of algebraic topology. It is the result of that program which is confusing. I do not understand it either. :)
@@ZenoRogue The camera itself is following the topology right? If the camera was purely locked in 3-D would you be able to get to those hidden angles? I don't know if any of this is accurate, just a hunch.
@@jasondelong83 Not sure what you mean, but yes, the camera follows the topology (it follows paths in the manifold, without suddenly jumping to another sheet).
That portal most have it's own fun geometry
New mathematic science: portal geometry.
What would you see if you tried to trace the knot/portal from beginning to end?
I think this is something that one should try themselves, difficult to make a video.
Cool!
Does it hide itself even more than that with more moving around it?
This seems similar to passing connected square portals through themselves, in either 2 or 3 dimensions, where they have rigid hairline frames that cannot pass through each other. Some angles and movement would seem to have both portals vanish, like someone eating them-self.
Oh that's strange. So the branch points depend on what sheet/world you're on. (Or something, I'm not a topologist)
Is this what people call a "non-abelian cover"?
Have you seen this, by the way? (Same person who did the Möbius portal thing) ruclips.net/video/fWkAfa96OmI/видео.html
@@columbus8myhw I thought I have seen it, but it is much cooler than I remember, so maybe I have seen some older version? Thanks!
No idea about "non-abelian cover".
In the year 2154 someone will watch this and actually understand it
Pls do a 360° render
Good idea, although it requires some work to do well, and IMO a version that you can explore yourself is even better (especially in VR), and easier to create:
roguetemple.com/z/sims/notknot.zip