Fantastic interview. I enjoyed the natural flow of discourse between you two. Very excited for 2025 Arcane Journal. Really hoping for a viable HE build that features a variety Elves. Would love to see a 'Lothern Host' mix of Elf units that features a sizable number of boots on the ground. Maybe 2025 brings infantry boost too along with Elves?
Love these interviews with high skill players. Really gevestigd you good tips and view of competitive play. One suggestion is to put the list your talking about in your video description!
I like the shadow stalker honour on a archmage with a magic carpet and a powerscroll. You can miasma something drop a crystal column and then run away. You also get evasive and fire and flee.
Enjoyed the show, Charlie was a good guest and interesting to hear talk about his faction. He's obviously tried lots of things and it's good to hear from someone who wants to do something different to two dragons, phoenixes and twenty elves... Can't see that what he's landed on is any different to 90 Night Goblins though - if anything possibly worse as at least NG are a proper core unit that it makes sense to be big. I guess that if/when this sort of nonsense gets knocked on the head people just need to remember to make sure that whatever comp or rule they bring in to do that covers this as well. Not a problem for those of us who don't go/are miles off going to tournaments, you'd hardly expect anyone to do it outside of that and it sounds like Charlie himself wouldn't. I guess the tournament scene isn't going to see anything from High Elves that looks like an army until there are some rules changes or whatever which feels a bit sad.
Thanks for the kind words mate, I've certainly tried everything and figured out bit by bit what's good and what's not. I don't mind the 90 blocks etc at tourneys, everyone is there to win and everything goes. But in casual games, yeah for sure the 40 sisters stay in their box!
great video! Ive been kinda down on the high elves of late. Seems like they can only dragonhammer to win games. But Ive been inspired by this video to give em another go. Thanks a bunch!
Brilliant interview! Good to know I have been on the right lines of my list building. I did once consider 40 odd Sisters, but put off by the fact that it must be horrible to manoeuvre around the board. Would be good to know how he or these lists with death stars do that. As for Arcane journal, would love to sea a unit similar to the Sentinels of Astaril make it in, which is basically a Seaguard unit on steroids, long range and armour piecing - juicy!
As Dawi says the key is Walk Between Worlds and the occasional Arcane Urgency. Combine that with most events giving you a hill in your deployment / most of your targets being Large Target you can run around in Open Order to be more efficient with space. But with Walk Between Worlds you can move, shoot, change formation. Very powerful.
@@charlesthomashanley One other question and sorry, but I am a newb to table top gaming. Currently, playing high Elves. I didn't quite understand how pure of heart is good against screams, can you explain? Thanks again to you both - very enlightening video! Also, you made me think about the Null stone in a different light. Always thought it was an overpriced trash item, but the way you use it on a Phoenix makes it very viable and effective at shutting down L4 opponents - love it!
@@foreverthesceptic7942 Scream lists rely on various affects (such as those from the Necromancy lore of magic) that disable a unit's ability to use the General's Inspiring Presence rule (take their leadership). Pure of Heart functions exactly like Inspiring Presence however it is not switch off by these abilities, meaning the target of the scream can use the Ld9 of the Noble.
@@charlesthomashanley But can they use leadership 9 though? Reading the rules for scream, it says, "The target must make a Leadership test with a -2 modifier to its Leadership characteristic" So that would be L7 or am I totally misunderstanding it? I understand how it would not be modified by Spirit Leech which is amazing to know. However you still take a negative modifier from the scream itself. How does pure of heart counter this specific modifier? that is what I don't quite get.
Nice video, thanks for that. I would love for you to make a similar video on empire although I know that it might be difficult finding someone who consistently performs well with them currently without 3+ lvl 4s and artillery spam.
Great chat, thanks for sharing with us. Charlie, what kind of formations are you running that 40 strong Sisters block in? Seems like in skirmish it would be challenging have every model able to shoot - would you often miss out models shooting in skirmish? Similarly, in open order ranked up, you'd be running them about 10 wide and volley firing? Great to think about how it works, thanks again for the insights.
Thanks mate! For the formation, it is entirely situational. If you're shooting large targets either work. And with ignore cover, in skirmish each model only needs to see a millimetre of a target unit to hit it. If you have the horn up, you nearly always want to be in Open Order as wide as you can - for receiving a charge ideally to get more horn value. Then you just have a lot of factors to consider, do I need skirmish to give enemies -1 to hit? Do I need to move backwards? Do I have walk between worlds up so I can reform-shoot-move or move-reform-shoot. Am I on a hill so Open Order is fine? There's really no one answer. I'd say if you want a rule of thumb it would be "be in open order unless there's a reason not to" - and there are many reasons not to!
Fantastic video, I'm working on a HE army currently (besides DMH and O&G) but I have perhaps a stupid question. Maybe I missed it in the video, but am I correct in saying that if you add the Handmaiden to the Sisters unit, you can't use the optional Ambusher special rule?
So gyros work really well into them because of the impact hits and also the dive bomb , also multi charging as quickly as possible , yeetinh a unit into them with the reroll saves rune active normally works too :) but with these massive blocks coming it could be the time of the flame cannons soon hah
If you're shooting Large Targets, no problem. If you're not, due to Ignore Cover, each model only needs to see a millimetre of their target. And with this list you are using very little of the table space so you have a lot of room. However they are more convenient in Open Order so you do use that if you can (i.e. for stand and shoot and receive charge with horn up, or with hills, or with Large Targets)
Thanks for this very entertaining and informative chat :) How exactly do you pull the Drilled trick, though. You obviously can't Reform while being charge?
@@martinflatschacher3760 thank you :) so it’s all about using the anvils double move spell , you march up in marching collum then strike the rune and then reform as wide as you want to go (that double your move will allow )
Cheers! If you're asking about my comment on Lothern Sea Guard - they can indeed redress ranks as a charge reaction. If you're asking about sisters, you might have misunderstood a little as that is about using Reserve Move to reform after shooting to prepare to receive a charge.
@@charlesthomashanley Oh, that's nice to know :) Thanks, Charles. Also I wanted to ask since it came up in one of my games : Does Lileaths Blessing let you reroll a double 1 and ignore the miscast table as a consequence?
Not relevant to high elves but saw that you're running the runesmith bsb this weekend, does that mean the strat where you can hide him in the 2nd rank works?
No unfortunately it doesn’t work , but I wanted to take a king and was abit strapped for points to take a thane for the bsb haha , more of a funsy list this time for me :)
@ it’s the rule for too many characters in the front rank it specifically says that if your not in the front rank you go to the back rank and confer to special rules or ld bonuses , but that’s only in combat you can still use it against shooting if the tunesmiths hiding
I didn’t think it needed to be as it is used for ld tests and the spells have the wording it stops inspiring presence , unless we get an faq saying otherwise we’re good to go
It doesn't need a FAQ - the spells in Necromancy specifically block Inspiring Presence, a completely separate (albeit identical) rule to Pure of Heart.
@@Dawiafterdark Gotcha. I've seen quite a few folks argue that leadership modifiers still apply to Pure of Heart, and I've yet to see anything that really refutes this. Or am I just misunderstanding why Pure of Heart is actually really good against scream lists?
@Wedgeismyhero the modifiers do still have their effect. It lowers the units leadership as normal. However then the pure of heart character simply hands them his leadership instead.
@@Vendarynn This is the part that isn't as cut and dry and folks argue for either interpretation. Locally in our meta, it's ruled that modifiers like Terror/Necromancy will affect the leadership passed on from Pure of Heart. There isn't anything concrete that I can see that your interpretation is the correct one, or vice versa. That's the thing that a lot of folks think needs an FAQ. If you can cite rules I would love to hear your evidence for supporting that interpretation as I would love to be able to back that at events.
Fantastic video. I always thought sisters were great but high elf core was bad. Using the BSB to get that 18” Ld 9 bubble with pure of heart is genius. Still wouldn’t play high elves though, dirty knife ears!!!😂😂😂. Unrelated but what do you think about this list Richie? === Dwarfen Mountain Holds [1999 pts] Warhammer: The Old World, Dwarfen Mountain Holds === ++ Characters [892 pts] ++ Burlok Damminson [85 pts] - Furnace hammer - Rivet gun - Heavy armour - General Anvil of Doom [325 pts] - Hand weapons - Shields - Heavy armour - Rune of Preservation - Rune of Cleaving - 2x Rune of Spellbreaking Thane [344 pts] - Hand weapon - Great weapon - Full plate armour - Battle Standard Bearer [Master Rune of Grungni + Rune of Battle + Rune of Courage] - Shieldbearers - Rune of Preservation - Master Rune of Gromril - Rune of Passage Thane [138 pts] - Hand weapon - Handgun - Full plate armour - Shield - On foot - Master Rune of Bursting Flame - Rune of Accuracy - Rune of Rapid Fire ++ Core Units [508 pts] ++ 31 Rangers [508 pts] - Hand weapons - Crossbows - Throwing axes - Heavy armour - Great weapons - Shields - Ol' Deadeye (champion) [Crossbow] - Standard bearer [Rune of Battle] - Musician ++ Special Units [100 pts] ++ Grudge Thrower [100 pts] - Stone thrower - Hand weapons - Light armour - Rune of Reloading ++ Rare Units [499 pts] ++ 22 Irondrakes [434 pts] - Hand weapons - Drakeguns - Full plate armour - Drilled - Ironwarden (champion) [Trollhammer torpedo + Cinderblast bombs] - Standard bearer [Rune of Courage + Strollaz' Rune] Dwarf Cart [65 pts] - Hand weapons - Bugman's Cart --- Created with "Old World Builder" [old-world-builder.com]
Burlock in the drakes near enough to grudge thrower to reroll. Can Vanguard to get into range sooner. Rangers with the BSB in 2 ranks to force units to engage with shooting, get combat res on stand and shoot then hopefully win out a challenge with bsb.
@ yeah nice the ten inch’s is really pretty flexible for that , I think the only thing you will struggle into is double dragon lists , single dragons shouldn’t be too much of and issue with this list I like it . How wide are you going with the rangers ?
How about the Battle of Whiteweald where such a thing comes to pass? But yes this is a pure competitive list and a violation of all lore and logic, I never use it for casual games.
It does kind of show up that units ought to have been given maximum sizes as well as minimums and that a blanket maximum size of 50 (or whatever) won't solve the 'problem'. I guess maybe different maximum sizes for units with horde and without and also for skirmishers though I expect there are probably units that thematically should be able to be big that could get unfairly treated in that (not sure what they are mind, just think they're probably out there!).
Does cloak of beards even work it only gives the bearer terror. For a unit to get terror the entire unit must have terror not just the bearer. There’s a reason why the wood elf one says it also gives the entire unit terror
@ but the rules say When a unit that causes Terror declares a charge, the charge target must immediately make a Leadership test. If this test is failed, it must Flee. If this test is passed, it can declare its charge reaction normally. The unit doesn’t cause terror as the the cloak of beards only gives the wearer terror.
The severe problem with handmaiden shooting deathstar is the math is good, but it means that 25% of your games you fail the horn (if they dont have other ways to reduce leadership, such as lady elise, or leadership debuff spells)
The horn is "attempt to use" i.e. if you fail the test, you do not use it, you can try again. What does happen is you fail to land it on the optimal turns, so you always need a backup plan, you can't really go all in. Also helpful is that it is Command Phase, i.e. it's not a surprise if you fail it and you can react and set up to try again.
Single use. During the Command sub-phase of their turn, this character may attempt to use the Horn of Isha by making a Leadership test (using their own Leadership). If this test is passed, until your next Start of Turn sub-phase, this character and any unit they have joined gain a +1 modifier to both their rolls To Hit and their rolls To Wound. If you fail you used it. 100%
Thanks for having me on mate, it was a pleasure and a rare chance for people to have some hope in the High Elves being good in this game...
@@charlesthomashanley pleasure having you on mate :)
What's your accent? I can't get it.
@@PhangmasterI grew up in a mix of Scotland England Canada and my parents are Bristol and New Zealand so it's a complete mix
Fantastic interview. I enjoyed the natural flow of discourse between you two. Very excited for 2025 Arcane Journal. Really hoping for a viable HE build that features a variety Elves. Would love to see a 'Lothern Host' mix of Elf units that features a sizable number of boots on the ground. Maybe 2025 brings infantry boost too along with Elves?
Love these interviews with high skill players. Really gevestigd you good tips and view of competitive play. One suggestion is to put the list your talking about in your video description!
Great video, and perfect timing as I've got a game against High Elves this evening! Cheers!
Tell your opponent to take lots of spearmen...
Ohhh good luck ! Let me know how you get on !
I like the shadow stalker honour on a archmage with a magic carpet and a powerscroll. You can miasma something drop a crystal column and then run away. You also get evasive and fire and flee.
I need to try this!! I've really not put enough thought into theory crafting shadow stalkers.
Dragon Princes wearing Cloak of Beards had me pausing the video of laughter and being offended at the same time! 🤣
@@ZeWrAtH I was was just deeply offended 😂😂
It's hot stuff
Don’t think think that works for a unit to cause terror the entire unit must cause terror. Cloak of beards only gives the bearer terror
Enjoyed the show, Charlie was a good guest and interesting to hear talk about his faction. He's obviously tried lots of things and it's good to hear from someone who wants to do something different to two dragons, phoenixes and twenty elves...
Can't see that what he's landed on is any different to 90 Night Goblins though - if anything possibly worse as at least NG are a proper core unit that it makes sense to be big. I guess that if/when this sort of nonsense gets knocked on the head people just need to remember to make sure that whatever comp or rule they bring in to do that covers this as well. Not a problem for those of us who don't go/are miles off going to tournaments, you'd hardly expect anyone to do it outside of that and it sounds like Charlie himself wouldn't.
I guess the tournament scene isn't going to see anything from High Elves that looks like an army until there are some rules changes or whatever which feels a bit sad.
Thanks for the kind words mate, I've certainly tried everything and figured out bit by bit what's good and what's not. I don't mind the 90 blocks etc at tourneys, everyone is there to win and everything goes. But in casual games, yeah for sure the 40 sisters stay in their box!
It is now my sole mission in life to create a competitive list with a spearmen unit
I believe in you
great video! Ive been kinda down on the high elves of late. Seems like they can only dragonhammer to win games. But Ive been inspired by this video to give em another go. Thanks a bunch!
My pleasure! The dragons are superb but with everyone investing a lot of points into killing dragons you can turn the tables by having none...
Awww good ! Let us know how you get on !
Lots of new idea, thanks :-) a young tyrion would be very cool.
Thanks!
One of the best! Congrats 👏
Thank you very much :)
Great insights! Great video 👍
Thank you !
thanks!!
That's a quality jumper.
Aye she's a beauty.
Power scrolls adds a d6 to the casting roll. The HE ability rerolls the casting roll. Soyou only reroll the 2d6 then ADD the power scroll.
Congrats! Very usefull info, thank you! 💪😁
Thanks!
Glad you enjoyed it :)
Thank you, fantastic channel 👏
Thank you so much !
It is indeed, my thanks to Richy for having me on.
Brilliant interview! Good to know I have been on the right lines of my list building. I did once consider 40 odd Sisters, but put off by the fact that it must be horrible to manoeuvre around the board. Would be good to know how he or these lists with death stars do that. As for Arcane journal, would love to sea a unit similar to the Sentinels of Astaril make it in, which is basically a Seaguard unit on steroids, long range and armour piecing - juicy!
So basically it’s all down to the magic letting them move again or change formations
As Dawi says the key is Walk Between Worlds and the occasional Arcane Urgency. Combine that with most events giving you a hill in your deployment / most of your targets being Large Target you can run around in Open Order to be more efficient with space. But with Walk Between Worlds you can move, shoot, change formation. Very powerful.
@@charlesthomashanley One other question and sorry, but I am a newb to table top gaming. Currently, playing high Elves. I didn't quite understand how pure of heart is good against screams, can you explain? Thanks again to you both - very enlightening video! Also, you made me think about the Null stone in a different light. Always thought it was an overpriced trash item, but the way you use it on a Phoenix makes it very viable and effective at shutting down L4 opponents - love it!
@@foreverthesceptic7942 Scream lists rely on various affects (such as those from the Necromancy lore of magic) that disable a unit's ability to use the General's Inspiring Presence rule (take their leadership). Pure of Heart functions exactly like Inspiring Presence however it is not switch off by these abilities, meaning the target of the scream can use the Ld9 of the Noble.
@@charlesthomashanley But can they use leadership 9 though? Reading the rules for scream, it says, "The target must make a Leadership test with a -2 modifier to its Leadership characteristic" So that would be L7 or am I totally misunderstanding it? I understand how it would not be modified by Spirit Leech which is amazing to know. However you still take a negative modifier from the scream itself. How does pure of heart counter this specific modifier? that is what I don't quite get.
Nice video, thanks for that. I would love for you to make a similar video on empire although I know that it might be difficult finding someone who consistently performs well with them currently without 3+ lvl 4s and artillery spam.
Great chat, thanks for sharing with us. Charlie, what kind of formations are you running that 40 strong Sisters block in? Seems like in skirmish it would be challenging have every model able to shoot - would you often miss out models shooting in skirmish? Similarly, in open order ranked up, you'd be running them about 10 wide and volley firing? Great to think about how it works, thanks again for the insights.
Thanks mate! For the formation, it is entirely situational. If you're shooting large targets either work. And with ignore cover, in skirmish each model only needs to see a millimetre of a target unit to hit it. If you have the horn up, you nearly always want to be in Open Order as wide as you can - for receiving a charge ideally to get more horn value. Then you just have a lot of factors to consider, do I need skirmish to give enemies -1 to hit? Do I need to move backwards? Do I have walk between worlds up so I can reform-shoot-move or move-reform-shoot. Am I on a hill so Open Order is fine? There's really no one answer. I'd say if you want a rule of thumb it would be "be in open order unless there's a reason not to" - and there are many reasons not to!
Well done guys!
@@belegenv thank you !
thanks
Nice one! Usefull info!
Thank you !
thanks!! glad it helps
Fantastic video, I'm working on a HE army currently (besides DMH and O&G) but I have perhaps a stupid question. Maybe I missed it in the video, but am I correct in saying that if you add the Handmaiden to the Sisters unit, you can't use the optional Ambusher special rule?
I believe you don't lose the rule.
@charlesthomashanley Even though the Handmaiden herself doesn't have the ambusher rule?
How do we Dawi defeat the Sisters? They seem pretty brutal. Flame Cannon time?
So gyros work really well into them because of the impact hits and also the dive bomb , also multi charging as quickly as possible , yeetinh a unit into them with the reroll saves rune active normally works too :) but with these massive blocks coming it could be the time of the flame cannons soon hah
But how do you play 40 sisters in skirmish? It would be nice to teleport them around but dont they block each others line of sight?
If you're shooting Large Targets, no problem. If you're not, due to Ignore Cover, each model only needs to see a millimetre of their target. And with this list you are using very little of the table space so you have a lot of room. However they are more convenient in Open Order so you do use that if you can (i.e. for stand and shoot and receive charge with horn up, or with hills, or with Large Targets)
@@charlesthomashanley if you teleport them does it count as moving? so they wouldnt be able to volley fire?
Scandalous comment about the Druchii.
I expect a full apology.
(Great interview, great points. I look forward to trying to beat some sisters soon)
Malekith was wrong
Amd yes Sister are awesome and cool.. I just got 10 of them.. but they are from a recast and it was horrible to build them .. 40 of them.. where?!:D
Painful expense from eBay plus some previously owned ones.
Thanks for this very entertaining and informative chat :)
How exactly do you pull the Drilled trick, though. You obviously can't Reform while being charge?
@@martinflatschacher3760 thank you :) so it’s all about using the anvils double move spell , you march up in marching collum then strike the rune and then reform as wide as you want to go (that double your move will allow )
Cheers! If you're asking about my comment on Lothern Sea Guard - they can indeed redress ranks as a charge reaction. If you're asking about sisters, you might have misunderstood a little as that is about using Reserve Move to reform after shooting to prepare to receive a charge.
@@charlesthomashanley Oh, that's nice to know :) Thanks, Charles. Also I wanted to ask since it came up in one of my games : Does Lileaths Blessing let you reroll a double 1 and ignore the miscast table as a consequence?
@@martinflatschacher3760 No unfortunately you still suffer the miscast. RAW you can still reroll it to try to cast but the miscast comes first.
@@charlesthomashanley thank you :)
How can he get noble in roster for bsb, if character with highest lead must be a general?
If he is the BSB he cannot be the general. You then have to logically take the next highest LD (the handmaiden qualifies).
Not relevant to high elves but saw that you're running the runesmith bsb this weekend, does that mean the strat where you can hide him in the 2nd rank works?
No unfortunately it doesn’t work , but I wanted to take a king and was abit strapped for points to take a thane for the bsb haha , more of a funsy list this time for me :)
While I’m getting my airforce ready
@@Dawiafterdark what stops it from working? I'm taking a similar list to a tourney this weekend so I wanna make sure I don't cheat!
@ it’s the rule for too many characters in the front rank it specifically says that if your not in the front rank you go to the back rank and confer to special rules or ld bonuses , but that’s only in combat you can still use it against shooting if the tunesmiths hiding
This one’s gonna be hard to watch Rich… haha
I’m getting my ink and quills ready for the book…
@@Spandau-Filet wait untill you get to the banner he takes on his knights …… a definite grudging!
Those days are past now my stunted friend.
I understand that it must have asked a lot before, but could someone please provide the name and artist of the theme song? Or is it AI-generated?
Interesting ideas, and i agree high elves core is not the best.
Aye they're tough to get much damage out of.
Is that Pure of Heart vs. screams an official ruling? Is it cleared up in an FAQ?
I didn’t think it needed to be as it is used for ld tests and the spells have the wording it stops inspiring presence , unless we get an faq saying otherwise we’re good to go
It doesn't need a FAQ - the spells in Necromancy specifically block Inspiring Presence, a completely separate (albeit identical) rule to Pure of Heart.
@@Dawiafterdark Gotcha. I've seen quite a few folks argue that leadership modifiers still apply to Pure of Heart, and I've yet to see anything that really refutes this. Or am I just misunderstanding why Pure of Heart is actually really good against scream lists?
@Wedgeismyhero the modifiers do still have their effect. It lowers the units leadership as normal. However then the pure of heart character simply hands them his leadership instead.
@@Vendarynn This is the part that isn't as cut and dry and folks argue for either interpretation. Locally in our meta, it's ruled that modifiers like Terror/Necromancy will affect the leadership passed on from Pure of Heart. There isn't anything concrete that I can see that your interpretation is the correct one, or vice versa. That's the thing that a lot of folks think needs an FAQ. If you can cite rules I would love to hear your evidence for supporting that interpretation as I would love to be able to back that at events.
I'll watch this but I'm penning grudges in the book as I do!
Hahaha I have several against the knife ears !
Fantastic video. I always thought sisters were great but high elf core was bad. Using the BSB to get that 18” Ld 9 bubble with pure of heart is genius. Still wouldn’t play high elves though, dirty knife ears!!!😂😂😂. Unrelated but what do you think about this list Richie?
===
Dwarfen Mountain Holds [1999 pts]
Warhammer: The Old World, Dwarfen Mountain Holds
===
++ Characters [892 pts] ++
Burlok Damminson [85 pts]
- Furnace hammer
- Rivet gun
- Heavy armour
- General
Anvil of Doom [325 pts]
- Hand weapons
- Shields
- Heavy armour
- Rune of Preservation
- Rune of Cleaving
- 2x Rune of Spellbreaking
Thane [344 pts]
- Hand weapon
- Great weapon
- Full plate armour
- Battle Standard Bearer [Master Rune of Grungni + Rune of Battle + Rune of Courage]
- Shieldbearers
- Rune of Preservation
- Master Rune of Gromril
- Rune of Passage
Thane [138 pts]
- Hand weapon
- Handgun
- Full plate armour
- Shield
- On foot
- Master Rune of Bursting Flame
- Rune of Accuracy
- Rune of Rapid Fire
++ Core Units [508 pts] ++
31 Rangers [508 pts]
- Hand weapons
- Crossbows
- Throwing axes
- Heavy armour
- Great weapons
- Shields
- Ol' Deadeye (champion) [Crossbow]
- Standard bearer [Rune of Battle]
- Musician
++ Special Units [100 pts] ++
Grudge Thrower [100 pts]
- Stone thrower
- Hand weapons
- Light armour
- Rune of Reloading
++ Rare Units [499 pts] ++
22 Irondrakes [434 pts]
- Hand weapons
- Drakeguns
- Full plate armour
- Drilled
- Ironwarden (champion) [Trollhammer torpedo + Cinderblast bombs]
- Standard bearer [Rune of Courage + Strollaz' Rune]
Dwarf Cart [65 pts]
- Hand weapons
- Bugman's Cart
---
Created with "Old World Builder"
[old-world-builder.com]
Cheers ! I know right ! So what’s the plan ? Where’s burlock going and what’s the plan with the rangers ?
Burlock in the drakes near enough to grudge thrower to reroll. Can Vanguard to get into range sooner. Rangers with the BSB in 2 ranks to force units to engage with shooting, get combat res on stand and shoot then hopefully win out a challenge with bsb.
@ yeah nice the ten inch’s is really pretty flexible for that , I think the only thing you will struggle into is double dragon lists , single dragons shouldn’t be too much of and issue with this list I like it . How wide are you going with the rangers ?
Sisters good, normal core bad, high elves correctly summarised in one phrase!
Like 15 wide for the rangers, can reform if need to be wider
🎉🎉🎉
Clever guy, but I'd hate to play TOW like this, 40 Sisters as the core is ridiculous from a lore perspective, not for me.
How about the Battle of Whiteweald where such a thing comes to pass? But yes this is a pure competitive list and a violation of all lore and logic, I never use it for casual games.
It does kind of show up that units ought to have been given maximum sizes as well as minimums and that a blanket maximum size of 50 (or whatever) won't solve the 'problem'. I guess maybe different maximum sizes for units with horde and without and also for skirmishers though I expect there are probably units that thematically should be able to be big that could get unfairly treated in that (not sure what they are mind, just think they're probably out there!).
Oh ok the sisters unit is nasty aha
Nasty and no fun to play against - I try never to take it in casual games for that reason!
Yeah it is !
Doesnt your general need to be highest leadership
yeah, but bsb cannot be general ;)
@@vladimirpalik6697that's the one ;)
As Vlad says, if you set him to BSB he cannot be your general. It's a cute little trick..
Charlie looks like an elgi…😅
He does 😂
Indeed, and what a blessing it is... :D
Does cloak of beards even work it only gives the bearer terror. For a unit to get terror the entire unit must have terror not just the bearer. There’s a reason why the wood elf one says it also gives the entire unit terror
It works for applying Terror to enemies but it does not make the unit immune to Terror (which is how the wood elf one is better).
@ but the rules say When a unit that causes Terror declares a charge, the charge target must immediately make a Leadership test. If this test is failed, it must Flee. If this test is passed, it can declare its charge reaction normally.
The unit doesn’t cause terror as the the cloak of beards only gives the wearer terror.
The severe problem with handmaiden shooting deathstar is the math is good, but it means that 25% of your games you fail the horn (if they dont have other ways to reduce leadership, such as lady elise, or leadership debuff spells)
The horn is "attempt to use" i.e. if you fail the test, you do not use it, you can try again. What does happen is you fail to land it on the optimal turns, so you always need a backup plan, you can't really go all in. Also helpful is that it is Command Phase, i.e. it's not a surprise if you fail it and you can react and set up to try again.
Is this consensus? Seems like it vary at TO discretion.
@@alexbrown279I've not seen any other interpretations, I feel it's quite clear.
@@charlesthomashanley it does not say attempt to use.
Single use. During the Command sub-phase of their turn, this character may attempt to use the Horn of Isha by making a Leadership test (using their own Leadership). If this test is passed, until your next Start of Turn sub-phase, this character and any unit they have joined gain a +1 modifier to both their rolls To Hit and their rolls To Wound. If you fail you used it. 100%