SPEEDRUN: Hostile Takeover (Original Hard) - Command and Conquer Remastered, Covert Operations

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  • Опубликовано: 21 дек 2024

Комментарии • 42

  • @Slothptimal
    @Slothptimal 4 года назад +20

    New category of speedrun: Engineerless. But another amazing run, with strats I would never have considered.

    • @TheCNCChannel
      @TheCNCChannel  4 года назад +3

      Playing it the normal way on original hard would take maybe 40 minutes at the minimum, the enemy is so buff that you'd need to harvest off the entire map for enough units!

    • @adzg4m1ng85
      @adzg4m1ng85 4 года назад +1

      Frontal assaults or rushes on dawn/95 were 95% useless. Red alert it's the 'go to' strat.

    • @ChannelBerpindah
      @ChannelBerpindah 3 года назад +1

      Yes, lets see one without engineer rush!

  • @tylercolby1426
    @tylercolby1426 4 года назад +8

    Every time I watch your playthroughs I remember things about C&C that I forgot. Like capturing transport helicopters with engineers.

  • @user-gi6hd5ol6f
    @user-gi6hd5ol6f 4 года назад +5

    This imo is the best mission in all of C&C 95
    Start off with small units taking on big challenges (kinda)
    ends with building a base and taking out gdi. Love it

  • @JeepWranglerIslander
    @JeepWranglerIslander 4 года назад +8

    The only mission with the weird one-off concertina wire.

    • @yamchadragonball6983
      @yamchadragonball6983 4 года назад +1

      @Laura Allard Tbh, the last thing this game need is more walls. Sandbags are only good for cheesing the AI and being able to place buildings in better spots. Chainlink is total garbage and the concrete walls are only useful vs. the AI for protecting static defenses. Honestly, we only ever needed one type of wall.

    • @ChannelBerpindah
      @ChannelBerpindah 3 года назад +1

      @Laura Allard wow finally i found another player whose the same like me, i loved to build my base exaktly the same like the AI bases, with nice concrete walls and similar placement of defense buildings lol.

    • @ChannelBerpindah
      @ChannelBerpindah 3 года назад +1

      @Laura Allard lol i feel u. I still do until today. Perhaps u can make a video of your c&c gameplay and upload it to youtube. So far everyone did speedrun and stuffs, but most of them forgot the real fun of a RTS game is building your huge empire / base, not just winning the game.

    • @ChannelBerpindah
      @ChannelBerpindah 3 года назад +1

      @Laura Allard walls are useless for RA, AI would just destroy it. Yes man, please upload your gameplay. FYI, i tried searching for C&C gameplay with the keyword : building a pretty base. But to no avail LOL.

  • @flarebuster
    @flarebuster 4 года назад +1

    Finally got my 33/33 achievement milestone complete! You and Stu got me through a few missions that seemed near impossible! Twist of Fate was by far the worse mission!

    • @eksmad
      @eksmad 4 года назад +1

      For me Nod 8 B was the worst. I needed about three hours to complete it.

    • @TheCNCChannel
      @TheCNCChannel  4 года назад

      Hearing all the complaints about the Nod campaign being too hard, I'm interested how it turns out on original hard mode

    • @flarebuster
      @flarebuster 4 года назад

      @@TheCNCChannel Nah only 8B and Ezekiel's wheel gave me trouble
      But 8B became easy when i found the right tactic (No sandbags ofc..) Just build a diagonal line of Guard Towers to keep all the humvees out. The rest is just light tank spamming.

    • @ChannelBerpindah
      @ChannelBerpindah 3 года назад +1

      I love twist of fate. One of my favorite missions.

  • @Taki_4869
    @Taki_4869 4 года назад +5

    Seriously? Not one soldier came out of the destroyed Defence buildings? Damn:D
    Oh and wouldnt it a bit faster to build a few riflemans too to destroy the advanced guardtowers, since the wall is blocking some of the rockets and shells?

    • @TheCNCChannel
      @TheCNCChannel  4 года назад

      AGTs are considered armoured so rifle shots are as effective and in some cases the shots will land on the wall instead

  • @Ufail98
    @Ufail98 4 года назад +1

    At this point I'm surprised that GDI intel doesn't include an infamous Commander who is skilled in taking over an entirety of a GDI base using a handful of engineers.

    • @TheCNCChannel
      @TheCNCChannel  4 года назад

      Unsurprising, since their intel can't figure out sandbags either

  • @maximus28549
    @maximus28549 4 года назад

    Wow cloak and dagger mission style very nice

  • @OurAntwan
    @OurAntwan 4 года назад

    Attack bikes, 1 of if not the best unit in the tib series

  • @2reeceybaby
    @2reeceybaby 2 года назад

    Instead of selling the Hand of Nod on your side of the valley, You can collect the money crate from the church, produce an engineer from that. Maybe a few more minigunners to deal with the MLRS just after the guard towers, and you're set. Should shave a minute off this time, as it means you don't have to visit your main base.
    Does that sound possible?

  • @rb8365
    @rb8365 4 года назад

    Great one again. Played this mission yesterday. Had to play the normal way, which was far to long. I knew I had to do more with the helicopter, but couldn't find a good spot to reveal a save spot within the enemy base. Great how you triggered the mlrs to fire the helicopter once to reveal exactly the required landing spot.
    Was wondering how save your artillery kept distance while attacking all those towers. Sometimes, not always, if I give them attack command, they move inside the attack radius from the enemy towers. Why is that?

    • @lyrimetacurl0
      @lyrimetacurl0 4 года назад +2

      Probably to do with the programming, e.g. maybe if it's above a certain distance away then it will move right up to the target but if only a few squares away it might stay at its own range.
      Easy way to get round that is to move to the correct place and let it auto fire I guess.

    • @rb8365
      @rb8365 4 года назад

      @@lyrimetacurl0 yeah, seems so. If they are close, it is easier to adjust them, but when they are far away, the sometime get shot by getting to close....

    • @TheCNCChannel
      @TheCNCChannel  4 года назад +1

      R B - Lyri is right and I find this programming very annoying. One way about this if your units are far away is to keep clicking on the target until it stops when just within range, but generally getting your unit near the target is safer

  • @CaveyMoth
    @CaveyMoth 4 года назад +1

    1:00 "Never existed."

  • @robbobbrah8953
    @robbobbrah8953 4 года назад

    The lifespan of a flamethrower was 5 minutes. I wonder what that'd be like for a flame TANK?

  • @eduardmart1237
    @eduardmart1237 4 года назад

    What does original hard means?
    Do enemy’s units have the same hp as playes’s ?
    Or they still have artificially buffed hp

    • @TheCNCChannel
      @TheCNCChannel  4 года назад

      It's the hard difficulty when the game was launched, which is harder than the current version that was nerfed after people complained it was too hard. Enemy has more HP, damage points and speed

    • @adzg4m1ng85
      @adzg4m1ng85 4 года назад

      Cause RC rolls in a way the rest of us can only dream of ....

  • @adzg4m1ng85
    @adzg4m1ng85 4 года назад

    The time sapper on this mission is hoovering up the random miscellaneous shite that's dotted around the map....

  • @wowdywoemanwebble
    @wowdywoemanwebble 4 года назад

    *BANG BANG* "Give it to me!"

  • @donharrington8950
    @donharrington8950 2 года назад

    Won a restaurant in a poker game

  • @JavyPR55
    @JavyPR55 4 года назад

    With you almost all the missions are hostile takeovers. All your base belong to us.

  • @liliwinnt6
    @liliwinnt6 4 года назад +1

    an engineer captured a chinook?

    • @TheCNCChannel
      @TheCNCChannel  4 года назад +1

      Works on TD

    • @liliwinnt6
      @liliwinnt6 4 года назад

      @@TheCNCChannel i think i can make it work on RA95 as well by editing rules.ini, but i never tried

    • @yamchadragonball6983
      @yamchadragonball6983 4 года назад +1

      Always wondered how the engineers managed to convince everyone inside the buildings though? Did he show them some impressive graphs or something?