I just got Marmoset and this video is a huge help! I've been trying to figure out the best way to pull a polypaint model from Zbrush into Marmoset. I also appreciate the tutorial on Polypainting. :)
Good information about the polypaint and also making decimation without losing skin and pores details on the character thank you so much Abraham! As always you are amazing!
Wow i must say result seems to be even better then on packages, also setup is way way faster, also i experimented myself with quick scattering in Maya but what i see here is looking better with two clicks.
hi i am little bit new in zbrush,and i would likte take a doubt and i have a question.when we use poly painting on hight poly we need open uv on hight poly to transfer to low poly?i tryed export polypainting and others maps from hight poly and sometimes in zbrush dont work why? i try export one by one but too sometimes dont work.
Hi there, All of your course and tutorials are excellent. Can you please make a tutorial for the photorealistic character Using Maya, Zbrush and arnold from scratch. I tried to buy some other artist's course but the price was too high. Your creature course is the best tutorial, like that i request you to make a likeness course for movies and games.
I just got Marmoset and this video is a huge help! I've been trying to figure out the best way to pull a polypaint model from Zbrush into Marmoset. I also appreciate the tutorial on Polypainting. :)
Happy it helps! 👌❤
Good information about the polypaint and also making decimation without losing skin and pores details on the character thank you so much Abraham! As always you are amazing!
Anytime! ☺
You are good...!! In teaching but majorly as an artist... really know what you are doing... Thank you !! 😊
Thank you so much 😀
Thx very much. I studying 3d modelling and it comes very very handy!!
Glad it was helpful! 🙌
Learned more than just importing the model. Thank you so much.
Great to hear! ☺
Wow i must say result seems to be even better then on packages, also setup is way way faster, also i experimented myself with quick scattering in Maya but what i see here is looking better with two clicks.
Nice video. I really love marmoset, it is super easy to use and gives good results.
Totally agree! 👊
ZBURSH BUILD MODEL need to unwrap uvw?
THANK YOU VERY MUCH! Incredible! You saved me.
You are welcome! 🙏
Hey man, great video. Thanks for sharing
Thanks for watching! 😊
Thanks mate, great video!
Glad you liked it! 🫶
Hi, I follow this tutorial and another Arnold with every steps, but my polypaint not export in marmoset and Arnold both
Great contribution. Great tutorial. You have my like. Thank you so much. Greetings
Thank you! Cheers!
hi i am little bit new in zbrush,and i would likte take a doubt and i have a question.when we use poly painting on hight poly we need open uv on hight poly to transfer to low poly?i tryed export polypainting and others maps from hight poly and sometimes in zbrush dont work why? i try export one by one but too sometimes dont work.
I can't rotate my model when imported to Marmoset??
Quick question here! Does the mesh you are using already have UV's? Or can you just import any mesh ?
Hey man! Awesome video, you just gained another sub ^^. Btw, do you think Marmoset Viewer can stand this same process in real-time?
Thank you! 😊
this is amazing!!
Thanks!
was awesome for me thank youuuuu.
You're welcome 😊
I should take a look to mormorset. Looks great. Thanks
You should! 😁
Amazing vid!!
Thanks!
Hi there, All of your course and tutorials are excellent. Can you please make a tutorial for the photorealistic character Using Maya, Zbrush and arnold from scratch. I tried to buy some other artist's course but the price was too high. Your creature course is the best tutorial, like that i request you to make a likeness course for movies and games.
nice video, thanks!
Glad you liked it! 🫶
Hey, how are you able to rotate the model after starting Marmoset?
You can press R to rotate inside of Marmoset, or you can add a Turntable as well, both of those will rotate the object
@Nexttut make sure the pivot point is centered or in the base.
@@Nexttut Thanks so much - driving me mad!
dangg
cool like