You NEED This Franchise Hack for Madden 25!!

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  • Опубликовано: 31 янв 2025
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Комментарии • 31

  • @KicknDaPantz
    @KicknDaPantz 15 часов назад +4

    I know this is a Madden posting, but just wanted to share since the topic is relatable to CFB 25 Dynasty mode also
    Side note:
    A) You can utilize an additional coach method in CFB 25 Dynasty to get AI teams to play much better (On OS Sports I'm Khaliib and have noted several gameplay impacts over the years) as every generated coach comes with his own coaching profile outlining how he will approach gameplay
    1) if you use Create a New Character and select the ***Default Coach, when you repeat with a different team/coach, all edits will remain with that coach profile no matter what school he's hired at in that Dynasty
    2) Adaptive AI = how fast AI coach/players will store User preferences/tendencies to start applying against the User
    - Aggressive = 2-4 plays
    - Balance = a couple of series
    - Conservative = based on entire 1st qtr
    3) ***Aggressiveness Sliders = how aggressive the AI team is at using their playbook against the User as well as each AI players effort
    a) Offensive
    ***Run/Pass ratio
    - 0 = emphasis on running the ball (quick/short passes used)
    - 50 = balance run vs pass
    - 100 = emphasis on downfield play, trick plays, gamble plays on 4th/Special Teams
    ***100 will cause AI offensive players to
    - WR/TE will be more aggressive with catching attempts, including jumping to highpoint catches more often
    - Ball Carriers will run more aggressively utilizing greater "Path Finding" to cutback/weave through , while triggering greater spin/juke/truck/stiff arm break tackle attempts
    - ***AI QB will become more aggressive in the pocket/scrambling and rarely doing the drop-back-sack issue
    - OL will attempt more pancake blocks downfield and pull block faster with much more purpose
    - Kick/Punt Return blockers will be more aggressive towards holding their blocks longer and attempting pancake/crack-blocks
    b) Defensive
    ***Zone vs Man/Blitz ratio
    - 0 = emphasis on Soft Coverage in Zone or Man calls not giving up big plays and Conservative tackling (bend but don't break ideology)
    - 50 = balance Zone vs Man/Blitz
    - 100 = very aggressive in Zone and Man coverages and Hit Stick/Strip tackle attempts
    Again, just wanted to share since I stumbled on this posting

  • @VisualWizard79
    @VisualWizard79 4 дня назад +2

    Some great tips here. Even controlling the CPU team before playing them and setting the formation subs (which I was already doing), you definitely see more rotation between the RBs as a result - makes the overall experience more realistic. Looking forward to trying the other suggestions in the video.

  • @Franchise_Revival
    @Franchise_Revival 18 часов назад +1

    Great video! Totally forgot about the switching CB from left to right. I think I figured there’s no way they haven’t fixed that yet

  • @TeyTheGod
    @TeyTheGod 19 часов назад +1

    i do that but keep all user coaches on all auto in the settings so i dont have to retire.

  • @LadyLiberty-872
    @LadyLiberty-872 3 дня назад +2

    Great suggestions in the video 👊🏻 I’ve been using formation subs for the CPU RBs since Madden 17, which is when that feature was introduced I think. Never realized that the CB1/CB2 weren’t guarding their respective receivers though. Will have to implement that. Been a CPU v CPU player for a long time and I’ve always matched the CPU team I’m playing every week to match my team. It always seemed as if it helped make the game more enjoyable….

    • @SimGamingNetwork
      @SimGamingNetwork  3 дня назад +1

      @@LadyLiberty-872 that's awesome.
      Yeah if you go look in formation subs you will see the #1 cb lined up on the left side

    • @LadyLiberty-872
      @LadyLiberty-872 3 дня назад +1

      @ Gotcha 👍🏻 The only positions I ever paid attention to on the defensive side were the repeat DTs in a “cub” formation and a repeat CB as the SLCB

  • @lancekopper777
    @lancekopper777 4 дня назад +1

    Great find Sim! 👊🏻

  • @ldent15
    @ldent15 17 часов назад +1

    Can you take over cpu play call star priority? GREAT video 👍

    • @SimGamingNetwork
      @SimGamingNetwork  17 часов назад +1

      @@ldent15 unfortunately we can't. But i can tell you this. Schemes have a huge impact on how a team utilizes their playbook.
      Been able to improve run pass ratios for teams who typically just throw it 40+ times a game (chiefs, Bengals, Ravens)

    • @ldent15
      @ldent15 17 часов назад

      @ 👍

  • @CknowDaAstronaut
    @CknowDaAstronaut 6 часов назад

    Is this for CPU vs CPU??

  • @jogamingchannel86
    @jogamingchannel86 15 часов назад

    couldnt u just keep the others teams and just force sim so that they dont cpu default back u should try that for every team

    • @SimGamingNetwork
      @SimGamingNetwork  15 часов назад

      @@jogamingchannel86 then you have to deal with their weekly strategy, their scenarios, injuries, etc etc

  • @CknowDaAstronaut
    @CknowDaAstronaut 15 часов назад

    Can't you just create a OWNER for every Team. Set these at the beginning of every season, then put them all on autopilot?

    • @SimGamingNetwork
      @SimGamingNetwork  14 часов назад

      Auto pilot is a online franchise mode thing but I'm not even sure how to control all 32 teams in online franchise

    • @CknowDaAstronaut
      @CknowDaAstronaut 11 часов назад

      You can toggle autopilot on in Offline franchise for any team you have control of. So you can do it for all other 31 teams

    • @SimGamingNetwork
      @SimGamingNetwork  11 часов назад

      @CknowDaAstronaut nice. Didn't know that

    • @CknowDaAstronaut
      @CknowDaAstronaut 11 часов назад

      I'm still setting up my franchise so ima try it and see how it goes

  • @TheCbates12
    @TheCbates12 3 дня назад

    Can I just go to every team and set em for every team I rather do that then do that every game

    • @SimGamingNetwork
      @SimGamingNetwork  3 дня назад

      nope, because they reset when you advance the next week after retiring the coach

    • @TheCbates12
      @TheCbates12 3 дня назад +1

      @ oh wow ok dang smh

    • @TheCbates12
      @TheCbates12 2 дня назад

      @ I just checked and I didn’t change back when I did it for the teams that I did

    • @SimGamingNetwork
      @SimGamingNetwork  2 дня назад +1

      @TheCbates12 👀👀

  • @San.Garcia
    @San.Garcia 16 часов назад

    Perhaps this is a madden issue that sliders can not fix, but my gripe with your "keep user and Cpu sliders at 50" is absurd to me. I don't want to see WRs catching 11+ passes a game that has no business doing so, let alone in real life. I don't want to see 70-80 overall O line dominating 90+ D line men in 1 on 1 scenarios. To add to that, when you user a team, I'm left scrarching my head as to why a 90+ O line player is dominated by a 70-80 D player.
    I don't want to see random QBs outside of patrick mahomes, Josh allen, joe burrow throwing elite passes all game. That's not realstic. I don't wanna look at QB stats at the end of every week of a franchice and damn near every QB is thtowing for over 250 yards and 2+ TDs. NO!
    The point is, i don't think CPU sliders should be set at 50. Perhaps it has to be lowered, resulting in more realistic gameplay?

    • @SimGamingNetwork
      @SimGamingNetwork  15 часов назад

      @@San.Garcia by adjusting the gameplay sliders, you are literally contradicting everything you just said.
      Lowering pass blocking slider example... What do you think it impacts? The pass block ratings for the players of the CPU or user, whichever you adjusted.
      This is how you cause 90 ovr OL being dominated by 75 ovr DLine or vice versa.
      The game is tuned on all pro. That's where the ratings are most balanced. I want ratings to matter. Maybe you are new here but the only way you can truly let ratings matter is by not messing with the gameplay sliders that literally adjust players ratings.
      Not only that. You are left constantly needing to change the sliders because you are tweaking them based on your teams ratings, as your teams talent changes, so will your experience on the sliders when you adjust sliders like pass blocking, run blocking, etc etc.
      My method is the way that truly allows ratings to matter.

    • @San.Garcia
      @San.Garcia 15 часов назад

      @SimGamingNetwork I'm giving you feedback based on my experience with your methods. For more context, I'm managing 7 different teams and played about 12 games per team, so i have played quite a lot, and I've put a tremendous amount of effort into this. I followed everything in your videos. And it's just not as realistic as I want it to feel. I have not changed nor adjusted anything outside of your recommendations. I'm simply do not understand why everything feels unbalanced. Maybe it's just the game.