It is a waste that your channel is not at the top of the search for geometry nodes. You really nailed it. I only found you when I search about a specific node "Spline Parameter". Really very insightful explanation. I wish I knew about your channel before, it would have saved me a ton of wasted hours trying to figure out things by myself. Thank you very much.
Took me a second to figure out that you were saying "map range" and not "my brains"! "My brains allowed me to...", "My brains to the rescue...", etc. Fantastic video. I loved it, and I love the accent. Awesome content. Cheers!
Superb Tutorials!!! Very based and inspirational. Thank you! Wondered about the clamp though and had to try for myself. It clamps to the target range ("To Min" and "To Max") not to the input range.
Your question may be more complicated than you realize. 1. If you are converting Imperial units to metric on the fly, you can use the Math nodes in geometry nodes to multiply by a conversion factor. 2. If you are deciding on doing your entire project in Imperial units (miles, yards, feet, inches) or in metric units, that is part of your setup and has nothing to do with Geometry Nodes. There are detailed YT videos on how to do this. THE DEFAULT BLENDER WORLD IS METRIC. One can set up an Imperial world if you wish, save it AS your own startup file, and develop your own workflow accordingly. 2.1 I have an old Imperial setup file I used when we were considering a remodel in our home. Being U.S. citizens I did it in inches so that cabinet contractors, etc., could use our measurements and ideas without the burden of conversion.
Great tutorial on the Map Range. I think people should use it more often. Only criticism: when you show the scaling of the cube you start by saying "the scale is based on meters" and you keep saying "the scale is [x] meters". No - it's not meters, it's a scale factor. When an object is 5 m, scaling it by 2 results in 10 m, it's not 2 m. If the cube is 1 m on each side, then the factor is the same as the size in meters. But if any beginner tries to follow your example and uses the default cube for that, scale is not the same as meters because the default cube is 2 m on each side. And there are no overlays in your video, nobody can see if this is a 1 m cube or 2 m cube. And you say Clamp would clamp the Value to the From Max value. That's not correct, it clamps the Output to the To Min and the To Max value. For the result it doesn't really matter if the From or To values the boundaries, but the manual says it's To. But you did not mention it's clanped to the To Min value as well. Especially important when you also have negative values for example.
Beginners who don’t measure their models before using geometry nodes to remap values will make mistakes for sure! Also, they will probably confuse 6.2 and 6’2” 😅. But I agree, the tutorial is Great! The teacher is fantastic!
I don't think that's the best use of Map Range for the first two examples when you could simply multiply your value with 0.96, respectively 0.3048. There is absolutely no need for the Map Range node in those scenarios.
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I'm so happy that there is still hope to find love (: You are a great teacher, man.
It is a waste that your channel is not at the top of the search for geometry nodes. You really nailed it. I only found you when I search about a specific node "Spline Parameter". Really very insightful explanation. I wish I knew about your channel before, it would have saved me a ton of wasted hours trying to figure out things by myself. Thank you very much.
Bonsoir, merci pour tout ces éclaircissement sur la compréhension des géométries nodes
Took me a second to figure out that you were saying "map range" and not "my brains"! "My brains allowed me to...", "My brains to the rescue...", etc. Fantastic video. I loved it, and I love the accent. Awesome content. Cheers!
My Spanish accent :P
@@Xan3D Si, maestro! :))
Superb Sir❤
Superb Tutorials!!! Very based and inspirational. Thank you!
Wondered about the clamp though and had to try for myself. It clamps to the target range ("To Min" and "To Max") not to the input range.
Very good explanation!!! The best one! Thanks for your work! I liked the video and subscribed to your channel.
Thank you this is very informative way to understanding the Map Range Node.
finally you made this tutorial, thank you, I really appreciate it
Great stuff! Thank you!!
great as allways!
Thanks🎉
Thank you
Very nicely explained. Even a dummy like me understands
Great thank you
My favorite node! I wish I had map range node irl
Sir you explain things in great way sir please can you explain the Boolean math node
On this tutorial, I show how Boolean Math node works: ruclips.net/video/UD8JQmDjWKM/видео.html
0 can we convert feet inches to metre
Your question may be more complicated than you realize.
1. If you are converting Imperial units to metric on the fly, you can use the Math nodes in geometry nodes to multiply by a conversion factor.
2. If you are deciding on doing your entire project in Imperial units (miles, yards, feet, inches) or in metric units, that is part of your setup and has nothing to do with Geometry Nodes. There are detailed YT videos on how to do this. THE DEFAULT BLENDER WORLD IS METRIC. One can set up an Imperial world if you wish, save it AS your own startup file, and develop your own workflow accordingly.
2.1 I have an old Imperial setup file I used when we were considering a remodel in our home. Being U.S. citizens I did it in inches so that cabinet contractors, etc., could use our measurements and ideas without the burden of conversion.
Great tutorial on the Map Range. I think people should use it more often.
Only criticism: when you show the scaling of the cube you start by saying "the scale is based on meters" and you keep saying "the scale is [x] meters". No - it's not meters, it's a scale factor. When an object is 5 m, scaling it by 2 results in 10 m, it's not 2 m. If the cube is 1 m on each side, then the factor is the same as the size in meters. But if any beginner tries to follow your example and uses the default cube for that, scale is not the same as meters because the default cube is 2 m on each side. And there are no overlays in your video, nobody can see if this is a 1 m cube or 2 m cube.
And you say Clamp would clamp the Value to the From Max value. That's not correct, it clamps the Output to the To Min and the To Max value. For the result it doesn't really matter if the From or To values the boundaries, but the manual says it's To. But you did not mention it's clanped to the To Min value as well. Especially important when you also have negative values for example.
You are right mate! Good point. Thank you for your feedback 😄
@Xan3D You're welcome. No offense here, just for info. Your tutorials are awesome 👍
Beginners who don’t measure their models before using geometry nodes to remap values will make mistakes for sure! Also, they will probably confuse 6.2 and 6’2” 😅.
But I agree, the tutorial is Great! The teacher is fantastic!
I don't think that's the best use of Map Range for the first two examples when you could simply multiply your value with 0.96, respectively 0.3048. There is absolutely no need for the Map Range node in those scenarios.
Best of 🎉