How to Use MAP RANGE in Blender Geometry Nodes

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  • Опубликовано: 7 фев 2025

Комментарии • 29

  • @Xan3D
    @Xan3D  17 дней назад

    ⬇ Download all my projects and watch exclusive tutorials on my Patreon www.patreon.com/Xan3D
    🛠 Xan 3D Tools Addon: xan3d.gumroad.com/l/Xan3DTools

  • @iRockbard
    @iRockbard 7 дней назад +1

    I'm so happy that there is still hope to find love (: You are a great teacher, man.

  • @appdeveloper3895
    @appdeveloper3895 12 дней назад +1

    It is a waste that your channel is not at the top of the search for geometry nodes. You really nailed it. I only found you when I search about a specific node "Spline Parameter". Really very insightful explanation. I wish I knew about your channel before, it would have saved me a ton of wasted hours trying to figure out things by myself. Thank you very much.

  • @lemorne45
    @lemorne45 4 дня назад

    Bonsoir, merci pour tout ces éclaircissement sur la compréhension des géométries nodes

  • @snakeyengel
    @snakeyengel 14 дней назад

    Took me a second to figure out that you were saying "map range" and not "my brains"! "My brains allowed me to...", "My brains to the rescue...", etc. Fantastic video. I loved it, and I love the accent. Awesome content. Cheers!

    • @Xan3D
      @Xan3D  13 дней назад

      My Spanish accent :P

    • @snakeyengel
      @snakeyengel 13 дней назад

      @@Xan3D Si, maestro! :))

  • @AmarjeetKumar-yh2sp
    @AmarjeetKumar-yh2sp 16 дней назад

    Superb Sir❤

  • @musikai2006
    @musikai2006 15 дней назад

    Superb Tutorials!!! Very based and inspirational. Thank you!
    Wondered about the clamp though and had to try for myself. It clamps to the target range ("To Min" and "To Max") not to the input range.

  • @HastaSiempre-j8g
    @HastaSiempre-j8g 16 дней назад +1

    Very good explanation!!! The best one! Thanks for your work! I liked the video and subscribed to your channel.

  • @desireelustre
    @desireelustre 17 дней назад +1

    Thank you this is very informative way to understanding the Map Range Node.

  • @abidinhidayanto2831
    @abidinhidayanto2831 16 дней назад +1

    finally you made this tutorial, thank you, I really appreciate it

  • @icbfan7
    @icbfan7 14 дней назад

    Great stuff! Thank you!!

  • @hyt7145
    @hyt7145 16 дней назад +1

    great as allways!

  • @Hanste_Raho_589
    @Hanste_Raho_589 7 дней назад

    Thanks🎉

  • @pragashtrincomalee934
    @pragashtrincomalee934 16 дней назад +1

    Thank you

  • @ShiroiAkumaSama
    @ShiroiAkumaSama 16 дней назад +1

    Very nicely explained. Even a dummy like me understands

  • @CuvelierPhilippe
    @CuvelierPhilippe 15 дней назад

    Great thank you

  • @fergadelics
    @fergadelics 17 дней назад

    My favorite node! I wish I had map range node irl

  • @Ghost...-...---955
    @Ghost...-...---955 14 дней назад

    Sir you explain things in great way sir please can you explain the Boolean math node

    • @Xan3D
      @Xan3D  13 дней назад

      On this tutorial, I show how Boolean Math node works: ruclips.net/video/UD8JQmDjWKM/видео.html

  • @kalpit3d934
    @kalpit3d934 16 дней назад

    0 can we convert feet inches to metre

    • @bagoquarks
      @bagoquarks День назад

      Your question may be more complicated than you realize.
      1. If you are converting Imperial units to metric on the fly, you can use the Math nodes in geometry nodes to multiply by a conversion factor.
      2. If you are deciding on doing your entire project in Imperial units (miles, yards, feet, inches) or in metric units, that is part of your setup and has nothing to do with Geometry Nodes. There are detailed YT videos on how to do this. THE DEFAULT BLENDER WORLD IS METRIC. One can set up an Imperial world if you wish, save it AS your own startup file, and develop your own workflow accordingly.
      2.1 I have an old Imperial setup file I used when we were considering a remodel in our home. Being U.S. citizens I did it in inches so that cabinet contractors, etc., could use our measurements and ideas without the burden of conversion.

  • @gordonbrinkmann
    @gordonbrinkmann 16 дней назад

    Great tutorial on the Map Range. I think people should use it more often.
    Only criticism: when you show the scaling of the cube you start by saying "the scale is based on meters" and you keep saying "the scale is [x] meters". No - it's not meters, it's a scale factor. When an object is 5 m, scaling it by 2 results in 10 m, it's not 2 m. If the cube is 1 m on each side, then the factor is the same as the size in meters. But if any beginner tries to follow your example and uses the default cube for that, scale is not the same as meters because the default cube is 2 m on each side. And there are no overlays in your video, nobody can see if this is a 1 m cube or 2 m cube.
    And you say Clamp would clamp the Value to the From Max value. That's not correct, it clamps the Output to the To Min and the To Max value. For the result it doesn't really matter if the From or To values the boundaries, but the manual says it's To. But you did not mention it's clanped to the To Min value as well. Especially important when you also have negative values for example.

    • @Xan3D
      @Xan3D  16 дней назад +1

      You are right mate! Good point. Thank you for your feedback 😄

    • @gordonbrinkmann
      @gordonbrinkmann 16 дней назад +1

      @Xan3D You're welcome. No offense here, just for info. Your tutorials are awesome 👍

    • @dzukaev
      @dzukaev 7 дней назад +1

      Beginners who don’t measure their models before using geometry nodes to remap values will make mistakes for sure! Also, they will probably confuse 6.2 and 6’2” 😅.
      But I agree, the tutorial is Great! The teacher is fantastic!

  • @3DEmporium
    @3DEmporium 7 дней назад

    I don't think that's the best use of Map Range for the first two examples when you could simply multiply your value with 0.96, respectively 0.3048. There is absolutely no need for the Map Range node in those scenarios.

  • @Hanste_Raho_589
    @Hanste_Raho_589 17 дней назад

    Best of 🎉