To do an impossible you scoop like a 3 flip but then push the front foot stick DOWN ( just like how you do pressure flips ). There are a lot of settings you guys didn't check out. there's Catch mode, Board control, different ways you can control flip speed, different grind settings.. Etc. check the tutorials on youtube to find out everything thats possible in the game :)
You should try and work with these guys to get the settings correct and get them to set up SessionModManager. I want to see Steezus on the Macba 3 block
@@logarhythmic6859 it's not like they're hurting for money so they could build one for like $500 that would run the games fine, spend maybe a grand and have a good capture PC too
Wasn't mentioned in the video but REMINDER, Session is barely pre alpha according to the devs, so it's got a long way to go before full release. Also meaning Donavan will do voice overs he says.
@@sirdiddles not unless EA does their micro transactions and other things that they have been hated on for the past few years. Then it might not be that good.
@@sirdiddles Wrong. On console, maybe, but Skate 4 won't release on PC most likely and SkaterXL will remain the best skateboarding simulator on PC, and by the time Skate 4 comes out in no less than 2 or 3 years, skaterxl will be modded and updated into a more premium state.
I just bought Skater XL because of your videos and I’m not disappointed. It scratches that skating itch when you can’t actually get out there and skate fr
Skater XL is pretty tight, but if you can scrounge up 300 to 400 dollars you could make a sick quarterpipe, that's what I did after they closed the skatepark down
@@roybatty4578 my neighbor did the same thing. Had a concrete pad poured in the back yard, them built their own QP. Very impressive looking actually, with legit coping. Then they built a concrete ledge as well. After that brought in basic movable.rails. But they literally have a halfway decent skatepark in the back yard. Amazing. I’m in Charlotte, NC where doing that type of thing in your yard is absolutely unheard of
@@allstopblue5717 Dude that's badass! Hope you're skating a bunch, I'm still having a blast on my quarter pipe. I figured out how to get ollies to fakie and fs ollies above the coping so I've been busting them out every chance I get lol
@@hateclub well you can breathe now because they were obviously working on mod.io integration? which means access to community maps and gears, doesn’t get much better than that
I got stoked and yelled out loud when Steezus landed the kick flip back nosegrind flip out, as if I seen it done irl. Haha! I love watching these videos guys, been a fan for years! Your good vibes just get me so immersed in these videos man! 1000 🤙
My gripe with session was the grind mechanic. Instead of allowing your body and board position to determine grind/slide. You always had to do analog inputs.
If you turn auto grind on, you can do just that. You’ll still need to input for stuff like 5-0 and nosegrind tho so the game knows you want the back foot or front foot raised. Even if you have auto grind turned off you can get still get into different grinds and slides if you have pressure on one of the feet. Many different ways to get into grinds.
You have to play around with the object dropper in Session. It completely changes the game and it's the biggest advantage over SkaterXL Before the comments come rolling in I know there's mods for SkaterXL but these guys play on console. Session has it and SXL doesn't.
oh and in the future, you can light up spots amoungst other things to put down. when ur off ur board press one of the bumpers to bring up the object dropper to get lights and stuff
there's extra options in the settings at least for pc to control the pressure of the spins and flips and you even have options for realistic bails where you have to land it correctly or slam. for sessions that is.
You can go into object dropper by getting off your board and hitting LB. This lets you drop your own terrain and also construction lights to light up spots at night like the ledge.
You can light spots up in session, go to the object dropper and choose the lights... also in the controller settings you can pretty much control anything including turning with the trigger... and when you skate on manual catch the board flips and spins depending on where you put your feet and when you how much you pop.
Some of the concerns you guys had about board mechanics is changed in the options menu. When you boot up the game you're on baby mode. You can change flip speed, manual catch, late flips, scoop speed, etc to make it much harder. Also with this, you can decide if you want to rocket your board during flips and etc. There's also a "skate guide" in the options menu that will show you inputs for each trick.
This is sick. Going into the options you can choose legacy mode in session that makes the left stick turn and gives you classic skate controls on the right. The catch mechanic is burried there too alongside some other gems for adjusting difficulty and feel
Definitely need more Session content! Hope you guys see these, the sticks can be flicked in so many ways all of them have Foot / Flick direction modifiers.
Found you guys from the Tony Hawk video, but i've been enjoying your content more and more since then! Actually laughed out loud a few times during this video so good on you for that haha Keep it up!
Both games have their good and not so good about them. But in Session, yes, you can do late tricks, and pressure flips. And I think the handling of switch and fakie controls makes more sense than Skater XL. The replay editor in Session is more full featured, allowing for fisheye lenses and slow motion, but it is also buggy and can crash the game a lot. Also transition and grabs are not implemented well, right now.
There not implemented at all really under experimental for a reason when it gets to 1.0 it's gonna be it's own beast fact you can even compare it to xl right now in a beta version is sad in my opinion and on pc the mods copy sessions to make xl better which again is sad in my opinion when in 1.0 gonnabe the best skate game ever and only be able to get copy from in my opinion xl is fire love both but it's annoying how it get praised for beating a beta version of a game
The board just seems more "alive" in Skater XL. It just moves a bit more variably and feels like its own entity. Maybe organic is the word I'm looking for here, I don't fucking know.
I've played both. I played session first and thought SXL looked fake but after playing SXL I would say that Session is harder to play but SXL is just as good and a ton of fun. I almost cant go back to session.
You should have a look at the options of Session, there are so many ways to change the gameplay. Like rotation speed, automatic catch and stuff like that. If you set it all on the hard option, it feels like playing a skatesimulator Keep it up ✌️
You can pressure flip and do late flips in skater xl all you need is to play on pc and add the mod there is also a mod where you change your stats so your able to skate anything cause when i got the berrics mod i had to change the pop to hit the handrails
Session is working on an update right now that’s gonna change the whole physics of the game and get rid of the annoying glitch where any bump makes you fall. But delve into the settings the board control settings are sick and not only is putting your foot in the pocket for pressure flips depending which pocket you got your foot in, it also helps you pop forward or back some onto ledges n such
Go to the settings and you can set it up to where you can see the name of the tricks you’re doing that way you can see that it says pressure flip and impossible
There is a lot of gameplay options you left out in session. You can adjust the controls quite a bit, from classic controls like skate 3 to much more realistc ones where you actually have to catch the board. Also, don't forget that session is still a early acces while XL is the full game.
As someone who hasn’t played either yet, Session has a much better showing here. The visuals look better and the tricks don’t look as wild and out of control as they do on Skater XL. Hopefully Session eventually gets a widespread console release when it’s completed.
I tried session out since they have a free trial on Xbox and boy... I couldn’t get passed the pop shuv. I didn’t find the controls as refined as skater xl as steezus said
So far from playing each about 10 hours total. You don't want to try to play each one back and forth. You really have to stick to one or the other to get good.
i prefer skaterxl and all though it released 1.0 already they are gonna add so many more things but they wanted to get it to people on other platforms for the time being. Walking, graphics, possibilities for pressure flips, impossible, all of that. They are gonna add way more for sure they jus need time
@@shaggydoo8419 well in the beta when they added dropper thing instead of walking they literally said "this is just a place holder for the time being to get to places u cant get to on wheels, we will change more things about the game over time" implying more than just the dropper to go where u want. Also they said more maps would be added and such over time as well as character customization. They jus wanted to get the game on console so everyone could enjoy it besides only pc players
I think its pretty clear just from the game footage that Skater XL is more fun 😅 most of the controller settings can be adjusted to your preferences as well. I feel like the “control sensitivity” was stated as a downside to Skater XL, but once you get comfortable with the controls, that extra sensitivity becomes very controllable and allows you to manipulate your tricks in a very precise way!
them not knowing everything bout either game isnt really a fair comparison like u can revert in skaterxl for example. idk jus my opinion but great video. entertaining
Object dropper will give you flood lights at night on Session. I think compared to Skater XL, you gotta play and figure out Session for a couple days before you get good at it and make it look smooth.
Id say Session has alot going for it for a 15$ game. It will be alot better once they redo all the physics. Try messing with some of the settings, Thats where youll be able to turn on late flips, Turn auto catch off and flip speed to manual, etc
skater XL is in version 1.0... Session is like 0.0.0.5 alpha and still a lot of changes even in physics will come later. I don't know if comparing makes sense
This shouldn't be a 'one or the other'. If you're a skateboard game enthusiast, get both. Ideally Session first though as it needs more help at the moment. Even if you prefer XL, still get Session as it will only encourage XL devs to work harder on their side. We're blessed to have these two titles pave the way for future skate Sims. But everyone knows this is just the beginning. Let's help these guys deliver us exactly what we've been wanting since Skate 3.
I honestly have no idea about Skating. I just always loved the Tony Hawks Games and especially Skate 3. I played the Sessions Demo a bit and it felt super clunky to me personally. I don't know if it maybe was because it was just a Demo or because I was shit.
To do an impossible you scoop like a 3 flip but then push the front foot stick DOWN ( just like how you do pressure flips ). There are a lot of settings you guys didn't check out. there's Catch mode, Board control, different ways you can control flip speed, different grind settings.. Etc. check the tutorials on youtube to find out everything thats possible in the game :)
You should try and work with these guys to get the settings correct and get them to set up SessionModManager. I want to see Steezus on the Macba 3 block
Choppy if they are interested in that I’m down. Would love to help them out with Session :)
@@Chooopy They said in the beginning they don't have a PC though, so probably no mods
@@logarhythmic6859 Ah shame. Wasn't sure if they had one or not.
@@logarhythmic6859 it's not like they're hurting for money so they could build one for like $500 that would run the games fine, spend maybe a grand and have a good capture PC too
Wasn't mentioned in the video but REMINDER, Session is barely pre alpha according to the devs, so it's got a long way to go before full release. Also meaning Donavan will do voice overs he says.
Idk how session is still in this state. It has funding from Microsoft. I think it's just better devs for skaterXL.
@@Avratini often wonder the same, bmx streets was also funded by microsoft and i havent heard anything about its development in awhile.
As soon as skate 4 releases these games are gonna be obsolete
@@sirdiddles not unless EA does their micro transactions and other things that they have been hated on for the past few years. Then it might not be that good.
@@sirdiddles Wrong. On console, maybe, but Skate 4 won't release on PC most likely and SkaterXL will remain the best skateboarding simulator on PC, and by the time Skate 4 comes out in no less than 2 or 3 years, skaterxl will be modded and updated into a more premium state.
I love session and session is a more early version that sxl. It's cool to see you guys finally trying it for sure
I just bought Skater XL because of your videos and I’m not disappointed. It scratches that skating itch when you can’t actually get out there and skate fr
Skater XL is pretty tight, but if you can scrounge up 300 to 400 dollars you could make a sick quarterpipe, that's what I did after they closed the skatepark down
I wish console had more locations. The game functionality is pretty consistent which makes me happy. Im glad I bought it.
@@davidday9967 have you played the newest update that brought out mods
@@roybatty4578 my neighbor did the same thing. Had a concrete pad poured in the back yard, them built their own QP. Very impressive looking actually, with legit coping. Then they built a concrete ledge as well. After that brought in basic movable.rails. But they literally have a halfway decent skatepark in the back yard. Amazing. I’m in Charlotte, NC where doing that type of thing in your yard is absolutely unheard of
@@allstopblue5717 Dude that's badass! Hope you're skating a bunch, I'm still having a blast on my quarter pipe. I figured out how to get ollies to fakie and fs ollies above the coping so I've been busting them out every chance I get lol
hope you guys come back to session, they've still got a way to go with development
Sessions has three different controller difficulty options. You gotta try them. Legacy mode is basically skate 3 controls.
Skater XL seriously needs a content update on console
badly
@@boyifyoudonttt 'bad'. That's all. Skater XL is 'bad'.
hateclub or you’re just bad lmao. The game has huge potential it isn’t “bad”
@@boyifyoudonttt "Huge potential" means nothing until that potential is realised. I stopped holding my breath a long time ago.
@@hateclub well you can breathe now because they were obviously working on mod.io integration? which means access to community maps and gears, doesn’t get much better than that
i like that this review wasn't just "its alright but were more used to the other game" like every other comparison video.
I got stoked and yelled out loud when Steezus landed the kick flip back nosegrind flip out, as if I seen it done irl. Haha! I love watching these videos guys, been a fan for years! Your good vibes just get me so immersed in these videos man! 1000 🤙
My gripe with session was the grind mechanic. Instead of allowing your body and board position to determine grind/slide. You always had to do analog inputs.
If you turn auto grind on, you can do just that. You’ll still need to input for stuff like 5-0 and nosegrind tho so the game knows you want the back foot or front foot raised.
Even if you have auto grind turned off you can get still get into different grinds and slides if you have pressure on one of the feet. Many different ways to get into grinds.
JL Nightmare thanks for the info. I may have to revisit.
@@sneakthieve nah you're right. the grinds work if you call for them. in skater xl, you dont have to call for them to work.
There's an object dropper on Session also. There's lights, kickers, rails, etc.
You get off the board and press LB i believe
Skater XL is great on PC ONLY if you mod. Need to give Session a try. Loved the way you guys shot and compared 👍
quick tip if you play session: Try to find the perfect settings and then you will enjoy the game so much more. :))) have fun!
@@Ghosty2004 thanks dude 🙏
Session also gives you the option to go "legacy" and use Skate controls. It limits the tricks however.
I don’t mind playing xl on console I would just want to see more maps really
A lot of people can’t afford PCs
Hell yah Gs. Thanks for doing up this clip and showing off the game!
You have to play around with the object dropper in Session. It completely changes the game and it's the biggest advantage over SkaterXL
Before the comments come rolling in I know there's mods for SkaterXL but these guys play on console. Session has it and SXL doesn't.
oh and in the future, you can light up spots amoungst other things to put down. when ur off ur board press one of the bumpers to bring up the object dropper to get lights and stuff
8:20 you can light the spots up if you use the object dropper and put down some lights.
this has quickly become one of my favorite channels lol
I’m in the exact same position. I literally just discovered these guys and my goodness are they enjoyable to watch
there's extra options in the settings at least for pc to control the pressure of the spins and flips and you even have options for realistic bails where you have to land it correctly or slam. for sessions that is.
You can go into object dropper by getting off your board and hitting LB. This lets you drop your own terrain and also construction lights to light up spots at night like the ledge.
The Experimental setting you can switch on lip slide and late flips. Or Casper’s even primo slides
You can light spots up in session, go to the object dropper and choose the lights... also in the controller settings you can pretty much control anything including turning with the trigger... and when you skate on manual catch the board flips and spins depending on where you put your feet and when you how much you pop.
Some of the concerns you guys had about board mechanics is changed in the options menu. When you boot up the game you're on baby mode. You can change flip speed, manual catch, late flips, scoop speed, etc to make it much harder. Also with this, you can decide if you want to rocket your board during flips and etc. There's also a "skate guide" in the options menu that will show you inputs for each trick.
I love how its like 5 seconds into the video and they already think the controls in Session make more sense.
because they do ahah
You can recreate Jamie Thomas's Welcome to Hell line at the Brooklyn Banks in Session...that's a pretty big plus.
Yeah those historical challenges are dope
in session you can add ramps, rails, lights etc to the environment as you please, looks amazing at night
You can't not love Steezus. The man is so chill. I'd vibe with all these guys. Great content
All 2 of them?
drumboarder1 yes man all 2 of them
This is sick. Going into the options you can choose legacy mode in session that makes the left stick turn and gives you classic skate controls on the right. The catch mechanic is burried there too alongside some other gems for adjusting difficulty and feel
Definitely need more Session content! Hope you guys see these, the sticks can be flicked in so many ways all of them have Foot / Flick direction modifiers.
Found you guys from the Tony Hawk video, but i've been enjoying your content more and more since then! Actually laughed out loud a few times during this video so good on you for that haha Keep it up!
You guys need to set up a PC for Skater XL, that shit is next level, impossibles, late flips and loads more, i'd love to see your reactions!
Both games have their good and not so good about them. But in Session, yes, you can do late tricks, and pressure flips. And I think the handling of switch and fakie controls makes more sense than Skater XL.
The replay editor in Session is more full featured, allowing for fisheye lenses and slow motion, but it is also buggy and can crash the game a lot. Also transition and grabs are not implemented well, right now.
There not implemented at all really under experimental for a reason when it gets to 1.0 it's gonna be it's own beast fact you can even compare it to xl right now in a beta version is sad in my opinion and on pc the mods copy sessions to make xl better which again is sad in my opinion when in 1.0 gonnabe the best skate game ever and only be able to get copy from in my opinion xl is fire love both but it's annoying how it get praised for beating a beta version of a game
Session desperately needs an update, luckily one is otw. 🙏🏼
the devs are actually overhauling the entire physics system and contact system so it will be much better but thats taking time
Can't wait for the in game store to open eventually💃💃
Thankfully the controls have a legacy option for people who came off the skate series mechanics
@Jeses its last known to be before October but not date annoucement or delay yet⌛
skater XL needs an update......it's just a glorified demo
You can revert in skater by pressing the analogs together or apart and pressing r2 or L2
The board just seems more "alive" in Skater XL. It just moves a bit more variably and feels like its own entity. Maybe organic is the word I'm looking for here, I don't fucking know.
Have you guys played grind session back on the ps1? The Daewon game
you guys gotta deep dive into the controls menu of session in the gameplay menu its whole different game with every option
I've played both. I played session first and thought SXL looked fake but after playing SXL I would say that Session is harder to play but SXL is just as good and a ton of fun. I almost cant go back to session.
Should do it again after the session physics update
You should have a look at the options of Session, there are so many ways to change the gameplay.
Like rotation speed, automatic catch and stuff like that.
If you set it all on the hard option, it feels like playing a skatesimulator
Keep it up ✌️
You can pressure flip and do late flips in skater xl all you need is to play on pc and add the mod there is also a mod where you change your stats so your able to skate anything cause when i got the berrics mod i had to change the pop to hit the handrails
Moral of the video is 4:28 "Oh yeah, you can get off your board."
you talk about the flips are all the same but did you notice the options to change the input to more hardcore style?
Awesome video! just glad we have multiple skateboarding games to choose from in 2020 haha
Play Thrasher Skate and Destroy, please!
Mail them a ps1 and a ps1 controller lol
@@AugieDoggie9000 just(allegedly) use a emulator
@@randomboi3841 yea I'd love to see rog set that up lmao. If you're going for nostalgia use what was intended imo
classic
Love session, skater xl feels too outta control. Better maps though until session is updated and we get all over NYC over time
you can actually light up spots at night on session when you use the drop feature
You can change tuning on session it does not have to be triggers
Session Legacy controls mode is skate 3 controls, u can also switch to auto and manual catch of the board
Session is working on an update right now that’s gonna change the whole physics of the game and get rid of the annoying glitch where any bump makes you fall. But delve into the settings the board control settings are sick and not only is putting your foot in the pocket for pressure flips depending which pocket you got your foot in, it also helps you pop forward or back some onto ledges n such
ruclips.net/video/hL8xHe_U39Y/видео.html
Here’s a teaser on the upcoming update
Go to the settings and you can set it up to where you can see the name of the tricks you’re doing that way you can see that it says pressure flip and impossible
Yo on session at night you can set out the lights they have for props. The lights actually light up the spot!!!! Soooo sick!!!! @steezus! @mikemo!
Play Session in Hardcore Mode :D
agreed, its way more precise in that mode.
Hardcore mode ftw
yeah but if ur not good at Manual catch it looks weird so it takes time :p
@@Ghosty2004 that is so true
the game is way too glitchy to have that be fun.
Play session again, you can drop down objects like, flood lights, kickers etc, and you should try it with auto-catch off for that Real skate feel.
All the random zoom ins kill me 😂😂😂😂 great content guys 👍🏻
Each game has something great. I would combine them both. Smooth gameplay, cool tricks. Realistic. Cool scenery
7:44 how every parent imagines skate injuries
There is a lot of gameplay options you left out in session. You can adjust the controls quite a bit, from classic controls like skate 3 to much more realistc ones where you actually have to catch the board. Also, don't forget that session is still a early acces while XL is the full game.
Did you guys know to change the controls on session to realistic. Maybe your default settings were arcade?
I love sxl. Sooo much. Havnt tried session yet. But sxl is super immersive. Real. N fun af!
As someone who hasn’t played either yet, Session has a much better showing here. The visuals look better and the tricks don’t look as wild and out of control as they do on Skater XL. Hopefully Session eventually gets a widespread console release when it’s completed.
session is great do more videos! especially when the update drops (soon)
Is skater xl you can also change stances. Using the sticks and r2
You have to enable late flips in the options.
I tried session out since they have a free trial on Xbox and boy... I couldn’t get passed the pop shuv. I didn’t find the controls as refined as skater xl as steezus said
You can revert on skater xl push both sticks in opposite directions left to right when you land.
Im glad you finally played session. You gotta check out the settings. You can make it more realistic
I had so much more fun after setting my preferences, skater gains more style also
@@butterknutts5888 thats true about the skater gaining style. Mine is aoh please god just land it.
Dude steezus is ripping. Can't wait for one of these games to go multiplayer.
So far from playing each about 10 hours total. You don't want to try to play each one back and forth. You really have to stick to one or the other to get good.
i prefer skaterxl and all though it released 1.0 already they are gonna add so many more things but they wanted to get it to people on other platforms for the time being. Walking, graphics, possibilities for pressure flips, impossible, all of that. They are gonna add way more for sure they jus need time
Where did they say that? Lol so far theres been no update. Just a patch 😂
@@shaggydoo8419 well in the beta when they added dropper thing instead of walking they literally said "this is just a place holder for the time being to get to places u cant get to on wheels, we will change more things about the game over time" implying more than just the dropper to go where u want. Also they said more maps would be added and such over time as well as character customization. They jus wanted to get the game on console so everyone could enjoy it besides only pc players
I think its pretty clear just from the game footage that Skater XL is more fun 😅 most of the controller settings can be adjusted to your preferences as well. I feel like the “control sensitivity” was stated as a downside to Skater XL, but once you get comfortable with the controls, that extra sensitivity becomes very controllable and allows you to manipulate your tricks in a very precise way!
Is there a longer version of this?
I throughly enjoyed it
Should've waited for the next update with session
them not knowing everything bout either game isnt really a fair comparison like u can revert in skaterxl for example. idk jus my opinion but great video. entertaining
Object dropper will give you flood lights at night on Session. I think compared to Skater XL, you gotta play and figure out Session for a couple days before you get good at it and make it look smooth.
Go in the settings and look at the control layouts
Now you have to do this again since the latest Session update overhauled the physics and added more tricks. Still buggy, but greatly expanded.
push up on both sticks for nosegrinds
soooo which one did you like better?
i love the neon genesis evangelion statue! who put that in there?
Same lol. Just noticed it before reading this.
It should be Rei, though.
Id say Session has alot going for it for a 15$ game. It will be alot better once they redo all the physics.
Try messing with some of the settings, Thats where youll be able to turn on late flips, Turn auto catch off and flip speed to manual, etc
If Session’s physics were refined it would be the better game, SkaterXL is taking the lead in how satisfying the movement is.
they're about to release a full physics update they showed it on their youtube it looks sick! I can't wait for it
Hell yeah! Just when I was starting to complain about lack of Skater XL content. BOOM! Now I can shut my big f'n mouth.
You should play skate 3, it's aged extremely well
Should of done this review next week
Definitely want to see more Session content from you guys! Check out JL Nightmare's tutorial and you'll be set for success!
JL > Nightspeeds
@@butterknutts5888 Nobody asked
@@butterknutts5888 ❤️
skater XL is in version 1.0... Session is like 0.0.0.5 alpha and still a lot of changes even in physics will come later.
I don't know if comparing makes sense
Why does Mo use high pop all the time? Makes it more realistic with using just the back stick to pop
This shouldn't be a 'one or the other'. If you're a skateboard game enthusiast, get both. Ideally Session first though as it needs more help at the moment. Even if you prefer XL, still get Session as it will only encourage XL devs to work harder on their side.
We're blessed to have these two titles pave the way for future skate Sims. But everyone knows this is just the beginning. Let's help these guys deliver us exactly what we've been wanting since Skate 3.
put it on hard controls and turn on visual tricks on so you can see exactly what trick you did
5:08 the slower you flick the slower the flip on session..
I wish skater xl had more tricks and a stat menu
i cant wait until they learn how to set late tricks and board control. session is amazin
A session mod for controls would make most sence.. When it is mirrored
You're going to have to revisit this comparison later because Session is rewriting their physics.
I enjoy different things about both games, Session still needs a ton of work and transition is pretty iffy still
I honestly have no idea about Skating. I just always loved the Tony Hawks Games and especially Skate 3. I played the Sessions Demo a bit and it felt super clunky to me personally. I don't know if it maybe was because it was just a Demo or because I was shit.
That demo was like a pre-pre-alpha 😆
Session has been in development for twice as long as Skater XL, let that sink in...
MIKEMO IN THE CLOSET DRINKING GAME:
take one every time mike mo says some homoerotic shit
If Skater XL and Session going together that would be one good game
Has Mike been hanging out with Eldridge?