The Sound of God of War Ragnarök
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- Опубликовано: 28 май 2024
- In this exclusive conversation we chat with the sound team behind God of War Ragnarök to discuss the creative development of creatures, weapons, environments and cinematic scenes from this award-winning game.
From Santa Monica Studio comes the sequel to the critically acclaimed God of War (2018). Fimbulwinter is well underway. Kratos and Atreus must journey to each of the Nine Realms in search of answers as Asgardian forces prepare for a prophesied battle that will end the world. Along the way they will explore stunning, mythical landscapes, and face fearsome enemies in the form of Norse gods and monsters. The threat of Ragnarök grows ever closer. Kratos and Atreus must choose between their own safety and the safety of the realms.
Featuring:
Michael Kent - Sound Design Supervisor
Beau Jimenez - Sound Design Lead - (Creatures, Bosses, Enemies)
Bryan Higa - Sound Design Lead - Player (Atreus & Kratos)
Alex Previty - Sound Design Lead - (Ambiences) & Technical Mixer (Interactive Gameplay)
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This is an absolutely fantastic video. Super inspiring/insightful. Thank you!
Fantastic breakdown. Big thanks for showing off some of the source recordings, it's great to see what goes into some of these sounds.
Finally got around to watching the whole thing today and I loved it! It always gives me more drive when I hear stories like these.
easily one of the best sounding games ever made
Love it, awesome insights!
Amazing!
How does this have barely any views. The youtube algorithm is tweaking fr...
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