I apologize in advance, I made this video like 8 months ago and am only posting it now. Since this video was created, I have gotten far sexier in case anyone is a bit confused.
If you are talking about your appearance, it makes we wonder why would anybody care about that if this is a music making tutorial and why would you think that anybody would cares? But then again, why would anybody care what I wonder about?
20 year classically trained pianist here, and double time vs 'normal' affects how you think of and count music when performing as well. And it has a lot to do with what you said: more space for writing, but also makes it easier to count out in some instances when learning / performing. A lot of Sousa marches are good examples of how counting in double time vs cut time vs 'normal' time can be counted.
@@ese426 "The Stars And Stripes Forever" is probably the most popular example, but it's easier to understand if you are looking at the sheet music along with listening.
I can tell you the exact reason: In fl, the quantizer on 16-machine-swing works on 70bpm , but not at 140. I know this sounds very irrelevant, especially if someone doesn't even know what I'm talking about. but its sooo incredibly powerful. when I want to make a groovy beat, i use it on every drum and percussion individually and all it takes is Ctrl+Q and adjusting one knob if the preset is loaded up. plus one extra point delay behaves differently which can obviously be changed in the delay but for a new producer who maybe doesn't know about this, it can completely cange the vibe of the song. a little bit nitpicky with that last one but ya get the idea
nah this makes sense because theoretically speaking sound is a medium and if we were to quantize something moving slow it would be easier to pick up wheras something fast wouldnt be so easy to quantize because technically soeaking each individual sound you lay out at a higher bpm technically comes out faster at least this is my theory id rather have this out there than in but yk food for thought and this goes along with the delay point , miniscule delay may seem insignificant but when it repeats throughout a song you’d definitely hear it when put side by side or rather ear to ear , good looks tho i really appreciate this info
imo the only difference between single and double time is in the feel that the metronome gives if you let the metronome plays in the background while you're composing, you might find different rythmic ideas at single and double time
I see your point, of it sparking different ideas. My point in the video was that technically speaking, whatever you create in double time can be created in single time.
You can replicate the change in metronome in some DAWs by changing the time signature from x/4 to x/8. From what I've heard FL Studio DOES NOT do this, but my DAW (Reaper) does. As an aside, you can work in some whacky time signatures that will also give you a unique feel. I recently made a beat that felt in 4/4 time, but the DAW was set at 17/8. I could place notes on the grid within that time signature and get a natural swing by virtue of how that grid aligns mathematically with 4/4. 4 bars of 17/8 gets you 17 bars of 4/4 (4/8), which gets you some uncommon loops.
@@brainderp808 160 hihat 2 step pattern is ok to me personally but it’s subjective I suppose. I prefer 120-150 with a 2 step. Any higher I prefer either unique hihats or a 4 step
I usually make Trap beats in double time so I can get faster hi hats on the step sequencer and don't have to go in the piano roll, just a workflow thing tho
I'm on team double time. The reason being, hi hats play at 1/8 value (in trap) and 1/8 dotted (in drill) as opposed to 1/16 and 1/16 dotted in single time, which makes making rolls easier as you would only really go down to 1/64 as opposed to 1/128 (an option that isn't even available in Logic, my daw)
i use both. Doesn’t really matter to me. Although I notice that a little swing in single time is not the same as double that amount of swing in double time,,, there is always something to add. I produce drill, trap and swing type beats in double time due to high hat placement and ease of note addition in relation to the numbered timeline. But genres like Afrobeats, Latin and basically genres that require a bass that speaks, I go with single time just because of that swing. It gives life to the beat almost immediately.
some synth presets with time-based effects and modulation may also sound different at lower or higher BPMs, this sometimes makes a difference in creating melodic compositions and chord progressions as well
If you record unquantized (a drum pattern for example) in 45 BPM instead of 90 BPM, the PPQ is lower and it affects where the note lands in the piano roll. This can create more of a punchy/swingy/groovy drum beat. This better emulates the midi recording of vintage drum machines like the SP-1200. I got this tip from The Daydream Sound.
That's gonna completely depend on the maschine you're using though right? Because the mpc live has 960 ppq and halving that would make it bigger I think. And I'm pretty sure the sp is 24 ppq aka 1/64th triplets
@@hayatefaith4273 I tried it in the MPC Live II and noticed a difference. The Daydream Sound demonstrated it on his MPC 2000 as well. It theoretically should work like that in any DAW (MPC Live is a DAW too). Test it out and see if you can hear the difference.
Double time because I like the feeling of space, I get claustrophobic in single time although I think my drum patterns are always more unique when working in single time but I think that's just some weird psychology thing for me
I think the only difference is how many beats per minute are played. You can create the same drum groove with both 80 BPM and 160 BPM. They will sound the same although the beat at 160 BPM will count and include everything that lands on the offbeat. Similar to how you can switch from 8th notes to 16th notes hi hat pattern in order to increase the energy all whilst keeping within the same tempo.
I don't know, about other people. But at one point I was like " what happens if I make a trap beat at 75 bpm?" And it felt WAY❗ better because I had more room. So I guess you were right. Thanks for your time and effort Mr Naive 🙏
The "actual, technical difference" is PPQ (pulses per quarter) or PPQN (pulses per quarter note). All sequencers split time into intervals that have a set resolution. 96 PPQ is a fairly common resolution, especially for old hardware sequencers. This means each quarter note is split into 96 divisions. Even when you record "unquantized" a midi note has to fall on one of those 96 divisions. So the higher the resolution, the better a sequencer is at capturing a performance accurately. Doubling the BPM is a trick to get more resolution out of the sequencer. It's been around since the days when hardware was the only thing available. Most software has higher resolution PPQ by default or allows you to change it.
@@Mehlo1212 Theoretically, multiplying the tempo will give you continuously higher PPQ resolution. Although it's probably easier to just change the MIDI clock setting (if possible) rather than programming at a super fast BPM. But is it necessary? A lot of DAWs these days do 960 PPQ and some people tend to think you don't need more than that. At a certain point the difference is imperceptible to the human ear. You probably don't need such a high resolution, depending on what type of music you're doing. All types of Hip Hop have been made for decades with 96 PPQ or lower. The SP-1200 has a resolution of 24 PPQ and people love the swing of it. It might be more beneficial to experiment with less BPM and see what happens. :)
Single time is my friend. Some producer on YT claimed trap is produced in double time due to fast-paced hi-hat rolls often used, but then you can just press alt/option + u(FL Studio) to get same rolls in single time so I still continued producing in single time.
I use a low BPM to create every beat I make 75 BPM helps me create better melodies I don’t aim for a genre really I just load up a sound and play some notes and just find the right vibe for whatever sound or sample I stumble upon and then add drums, fx, and mix it a bit but not too much that’s for the artist or engineer also working 1 on 1 with the artist while making the music really helps by speeding up your creative process or brainstorming for new ideas
I like to create boombap influenced beats at "double time", for one, to get more play with swing as you mentioned, and two, because I like to add a nice modernish beat switch sometimes. It do be smooth. Lol Cheers, Navie!
Dope thing is u can always change your BPM and adjust your beat. i normally have a tempo in my head when im starting or i just adjust it till i feel a vibe.
I make beats in Reaper I use normal time. Because their grid can go to 1/512 with swing, dotted or triplet. Most daws stop at 1/64. If I make beats on mpc I use double time to get higher resolution. If I want swing there I use 1/8 swing which is essentially 1/16 swing. Bpms are just for the grid makes no difference to the sound to me
I have always wondered how double time and single time affect how a note is articulated especially for a one shot like our drums. Just looking at the settings on the generic sampler on FL studio would suggest that playing around with the BPM in such a manner might affect how one shots are articulated. The suggestion that you can feel a difference in the beat may come from that fact that drums in double time are more punchy as they are essentially being played for a shorter amount of time, while at single time the drums play a little longer so there is less punch.
Please you are my favorite But can you please go over this again Using Kicks Snare and Hats to demonstrate the Bar How the BPM must control the Bars in the channel rack ❤❤
you composed the music for My friend Pedro? nice, that game is pretty cool. That was an odd midi trick you did there in FL select all notes but you dragged it like how you drag WAV files, I am uncertain if I can do that in my DAW reaper but I am guessing i can, probably just one of the million hidden options lol. Everything is hiding in reaper.
When it comes to live performance, with an MPC/vocals/guitar/whatnot, double time & single time definitely make a difference. There's a great Adam Neely video that explains why. It's one of the videos where he explores the fastest and slowest music humanly possible
I think BPM doesn’t affect the construction of a beat because not everyone works at the same speed or carry the same experience to cook up on the spot and if you choose BPM over what you want the sounds to feel like then it’s always finna be well structured but it won’t really stand out from other pieces and it can be a big motivational killer
If the performance is quantized virtually identical , however, if not quantized then you CAN 'feel' the difference.. BUT It depends. It has more to do with how MIDI samplers work than tempo. Doubletime was used in the past to increase the PPQn on less accurate sequencers. If you were placing notes in with/without quantize one way to get more PPQN (pulses per quarter note) was to double the tempo. This way without quantize on the sampler was more accurate at placing the notes where the player placed them versus quantizing them to the nearest pulse per quarter note. so long story short, you can 'feel' it but it depends on what you're using. So technically an unquantized performance at 96ppqn will sound different than one at 960ppqn. Each DAW has a different PPQ to my knowledge so it really depends hope this helps
Thanks for the video. As always those are gems. If I may however I think that there is a fundamental issue with he premises of this theory. The fact that we start with saying what genre we need to pick to then move on to the BPM is an approach that certainly makes sense however it is also a way to kill creativity before you even start. By that I mean that you don’t want to position yourself into a box as it will also influence the choice of sounds. If you want to create something completely new and push the envelope the BPM should come only after. Open to hear people thought on this. Respectfully, H
on an mpc you can make your high hat rolls faster via the ta tempo button if the beat is in double time. My assumption id the trap hat was developed via this mpc specific funtion. As a result trap, a genre born out of the mpc workflow, naturally defaults to double time.
truth be told, BPM doesn't really matter 80 BPM or 160 BPM if you create the beat around these bpm's you can get the same result you had in mind ... it has never been a matter of speeding up the project. it is more of how quick your loop goes around.
Exactly what I thought, so I still can’t really get the topic. Would picking a ‘right’ BPM for a genre you want to produce just be a ‘more correct’ thing to do, but not actually necessary for your production?
Thank u so much, I have always searched about this topic but never found any until now. I make future bass songs around 70 bpm and I always wonder why do they make in double bpm which is 140 bpm. But I never really found any differences in songs. I always had doubts in myself that Im doing it wrong. But now I know it's all the same. Thank u once again.
i took a survey of top producers, who all agreed that setting up your track for double time, and then setting it back to single time, before you wrote your track will release “vibe molecules” into your studio, which will digitally rearrange the bits in your audio file for maximum vibe alignment. unfortunately this alignment of digital bits is only transferable to vinyl.
Im a beginner and someone please tell me why my beat sounds like a slow R&B beat when the BPM is 130. I forgot to change it when I first made the beat. I was trying to make a hip hop beat at about 80 to 90 BPM. How can I make the necessary changes to make the beat sound a little faster but lower the BPM at the same time.
Naive, I am sure you will never see this comment, but do you have any examples of popular trap songs in the 65 to 75 bpm range? Most trap songs I come across are 130bpm and up. So, are people recording their beat at 65-75bpm and then putting it in double the time for the artist to sing/rap over? I ask because I have created many beats but usually at the 140 to 160 bpm range and presented them to artists as such. Are there any advantages to recording it in single time vs double time?
Yeah, you can use a 140bpm grid in FLS, but if you're making a trap beat it's still going to literally have 70 beats per minute. The double time (140bpm grid) just gives you more lines on the grid, so it's useful for programming those fast hi-hat patterns.
Good stuff, though I thought you were going to talk about like... the use of odd numbers (like ending in a 1 or a 7), is that still something that can be bad or does it not really matter as long I stay in the genre's bpm range?
Hey, how'd you strech the notes like that, when I do that the notes just start overlapping. Like the end of the note streches but the starting point remains the same. Really annoying at times useful at others. And how'd you get mutiple instruments into the pianoroll dog
There's definitely a large segment of boom bap that thrives on beats around 55-70BPM I'm talking stuff like the Griselda records guys and people inspired by them. Conway himself says slower is better 1, because it's easier to rap on with his condition (bell's palsy) and 2, it has a grimier sound bc there's more space between the notes
140 all day baby ! WAKE UP in the morning feeling like P Diddy / grab my glasses I’m out the door about ta hit the city/ before I leave brush my teeth with a bottle of Jack cuz I leave for the night I ain’t coming back
You don’t choose the bpm, it chooses you.
Someone who gets it
For real though
That's a FACT
yeah bro
Amen
I apologize in advance, I made this video like 8 months ago and am only posting it now. Since this video was created, I have gotten far sexier in case anyone is a bit confused.
Lol
'
If you are talking about your appearance, it makes we wonder why would anybody care about that if this is a music making tutorial and why would you think that anybody would cares? But then again, why would anybody care what I wonder about?
@@otosuvari8469 Have you ever been invited to a party before?
@@achi3982 No. Because I was the one hosting all the coolest parties.😘
This was a major issue I had. There's literally no videos out there about this
facts
bro agreed
Absolutely 💯
Same bro. Like how come known RUclips music producers doesn’t make a video about this. 🤷♂️🤦♂️👍
bro it dont matter there no rules in this shit do what you want you thinking 2 much
20 year classically trained pianist here, and double time vs 'normal' affects how you think of and count music when performing as well. And it has a lot to do with what you said: more space for writing, but also makes it easier to count out in some instances when learning / performing. A lot of Sousa marches are good examples of how counting in double time vs cut time vs 'normal' time can be counted.
You got some samples g?
@@ese426 brooo 😭💀
@@ese426 "The Stars And Stripes Forever" is probably the most popular example, but it's easier to understand if you are looking at the sheet music along with listening.
@@pyrogriffin he meant like samples of you playing the piano that we could chop up in a DAW and make some beats
@@ese426 These are the necessary questionslol
I wish i had someone showing me your no nonsense approach when i was starting (2004). Very good material you are offering the community. Peace
I can tell you the exact reason:
In fl, the quantizer on 16-machine-swing works on 70bpm , but not at 140.
I know this sounds very irrelevant, especially if someone doesn't even know what I'm talking about. but its sooo incredibly powerful.
when I want to make a groovy beat, i use it on every drum and percussion individually and all it takes is Ctrl+Q and adjusting one knob if the preset is loaded up.
plus one extra point
delay behaves differently which can obviously be changed in the delay but for a new producer who maybe doesn't know about this, it can completely cange the vibe of the song.
a little bit nitpicky with that last one but ya get the idea
i appreciate this info, shitlike this shouldnt be swept under da rug
nah this makes sense because theoretically speaking sound is a medium and if we were to quantize something moving slow it would be easier to pick up wheras something fast wouldnt be so easy to quantize because technically soeaking each individual sound you lay out at a higher bpm technically comes out faster
at least this is my theory id rather have this out there than in but yk food for thought
and this goes along with the delay point , miniscule delay may seem insignificant but when it repeats throughout a song you’d definitely hear it when put side by side or rather ear to ear , good looks tho i really appreciate this info
My beats improved drastically when I switched from 4/4 or 8/4 to 8/1 or 16/1. Never seen a tutorial dealing with this issue.
I don’t use fl but see if they have mpc 1/8 swing. In double time it’s the same as 1/16 swing
@@slbx1948 What? Can you give an example of this?
bad beats are ruining my beats lol
imo the only difference between single and double time is in the feel that the metronome gives
if you let the metronome plays in the background while you're composing, you might find different rythmic ideas at single and double time
I see your point, of it sparking different ideas. My point in the video was that technically speaking, whatever you create in double time can be created in single time.
Agreed sometimes the hi hat in double time can be too much.
The pop range of 130 creates the best bounce and best sounding hi hats 👌
You can replicate the change in metronome in some DAWs by changing the time signature from x/4 to x/8. From what I've heard FL Studio DOES NOT do this, but my DAW (Reaper) does.
As an aside, you can work in some whacky time signatures that will also give you a unique feel. I recently made a beat that felt in 4/4 time, but the DAW was set at 17/8. I could place notes on the grid within that time signature and get a natural swing by virtue of how that grid aligns mathematically with 4/4. 4 bars of 17/8 gets you 17 bars of 4/4 (4/8), which gets you some uncommon loops.
Or you can just change the timing of the metronome
@@brainderp808 160 hihat 2 step pattern is ok to me personally but it’s subjective I suppose. I prefer 120-150 with a 2 step.
Any higher I prefer either unique hihats or a 4 step
One of the most helpful guys on yt, keep ut the good work man
If you hold "alt" while you stretch your midi, it will do it in "snap to grid" style by percentages.
thanks
I usually make Trap beats in double time so I can get faster hi hats on the step sequencer and don't have to go in the piano roll, just a workflow thing tho
Yeah me too
I'm on team double time. The reason being, hi hats play at 1/8 value (in trap) and 1/8 dotted (in drill) as opposed to 1/16 and 1/16 dotted in single time, which makes making rolls easier as you would only really go down to 1/64 as opposed to 1/128 (an option that isn't even available in Logic, my daw)
same here same reason
Same
Came here to post this :D
This makes sense. Now I know why so many trap beats are double time. I use FL & yeah it only goes to 1/6 step and not 1/8 step (128th).
so if you make boom bap stuff, do you choose bpms like 160,180, or if you go west coast, do you choose 200,210?
i use both. Doesn’t really matter to me. Although I notice that a little swing in single time is not the same as double that amount of swing in double time,,, there is always something to add.
I produce drill, trap and swing type beats in double time due to high hat placement and ease of note addition in relation to the numbered timeline. But genres like Afrobeats, Latin and basically genres that require a bass that speaks, I go with single time just because of that swing. It gives life to the beat almost immediately.
some synth presets with time-based effects and modulation may also sound different at lower or higher BPMs, this sometimes makes a difference in creating melodic compositions and chord progressions as well
Was thinking this could potentially be a problem with my beats and stumbled across this video, thanks Navie D!
If you record unquantized (a drum pattern for example) in 45 BPM instead of 90 BPM, the PPQ is lower and it affects where the note lands in the piano roll. This can create more of a punchy/swingy/groovy drum beat. This better emulates the midi recording of vintage drum machines like the SP-1200. I got this tip from The Daydream Sound.
That's gonna completely depend on the maschine you're using though right? Because the mpc live has 960 ppq and halving that would make it bigger I think. And I'm pretty sure the sp is 24 ppq aka 1/64th triplets
I could be all wrong which would be embarrassing and funny
@@hayatefaith4273 I tried it in the MPC Live II and noticed a difference. The Daydream Sound demonstrated it on his MPC 2000 as well. It theoretically should work like that in any DAW (MPC Live is a DAW too). Test it out and see if you can hear the difference.
Double time because I like the feeling of space, I get claustrophobic in single time although I think my drum patterns are always more unique when working in single time but I think that's just some weird psychology thing for me
Same here
Nature Gang! I like the plants!!!!!! 🌳🌱
I think the only difference is how many beats per minute are played.
You can create the same drum groove with both 80 BPM and 160 BPM. They will sound the same although the beat at 160 BPM will count and include everything that lands on the offbeat. Similar to how you can switch from 8th notes to 16th notes hi hat pattern in order to increase the energy all whilst keeping within the same tempo.
I don't know, about other people. But at one point I was like " what happens if I make a trap beat at 75 bpm?" And it felt WAY❗ better because I had more room. So I guess you were right. Thanks for your time and effort Mr Naive 🙏
I use any thing between 70 and 240 and I mostly make trapish beats
dj pain 1 has plenty trap beats in the 70's bpm
Single time gives you less room though and not more???
Don't be like him LOL
@@scoobertmcruppert2915 ?
This is a solid vid Navie, thank you 👊🏽
The "actual, technical difference" is PPQ (pulses per quarter) or PPQN (pulses per quarter note). All sequencers split time into intervals that have a set resolution. 96 PPQ is a fairly common resolution, especially for old hardware sequencers. This means each quarter note is split into 96 divisions. Even when you record "unquantized" a midi note has to fall on one of those 96 divisions. So the higher the resolution, the better a sequencer is at capturing a performance accurately. Doubling the BPM is a trick to get more resolution out of the sequencer. It's been around since the days when hardware was the only thing available. Most software has higher resolution PPQ by default or allows you to change it.
is trippling okay? Ive heard prodstalk abt tripplingit but sounds crazy
This is the real sauce right here
@@Mehlo1212 Theoretically, multiplying the tempo will give you continuously higher PPQ resolution. Although it's probably easier to just change the MIDI clock setting (if possible) rather than programming at a super fast BPM. But is it necessary? A lot of DAWs these days do 960 PPQ and some people tend to think you don't need more than that. At a certain point the difference is imperceptible to the human ear. You probably don't need such a high resolution, depending on what type of music you're doing. All types of Hip Hop have been made for decades with 96 PPQ or lower. The SP-1200 has a resolution of 24 PPQ and people love the swing of it. It might be more beneficial to experiment with less BPM and see what happens. :)
great vid, NAV! You the man.
Single time is my friend. Some producer on YT claimed trap is produced in double time due to fast-paced hi-hat rolls often used, but then you can just press alt/option + u(FL Studio) to get same rolls in single time so I still continued producing in single time.
This is such a great video. This is a very important but not as covered topic. Thanks for sharing. Keep up the grind 💪
I use a low BPM to create every beat I make
75 BPM helps me create better melodies
I don’t aim for a genre really I just load up a sound and play some notes and just find the right vibe for whatever sound or sample I stumble upon and then add drums, fx, and mix it a bit but not too much that’s for the artist or engineer
also working 1 on 1 with the artist while making the music really helps by speeding up your creative process or brainstorming for new ideas
double time changes the resolution of the sequencer's swing.
I don't know when you got to 100K but congratulations on that achievement, your content does help us beatmakers
I like to create boombap influenced beats at "double time", for one, to get more play with swing as you mentioned, and two, because I like to add a nice modernish beat switch sometimes. It do be smooth. Lol
Cheers, Navie!
Dope thing is u can always change your BPM and adjust your beat. i normally have a tempo in my head when im starting or i just adjust it till i feel a vibe.
Double time helps plugins buffer sounds and effects easier on fl studio
I think about half / double time when it comes to delay throws
Saving this to view later cos I’m at work 🙏🏽
Wooooow the melody of your trap beat is pure fire..reminds me prod kill from Atl
I love when Kenny beats said he makes trap in 90bpm sometimes because most people don’t!
I make beats in Reaper I use normal time. Because their grid can go to 1/512 with swing, dotted or triplet. Most daws stop at 1/64. If I make beats on mpc I use double time to get higher resolution. If I want swing there I use 1/8 swing which is essentially 1/16 swing. Bpms are just for the grid makes no difference to the sound to me
I have always wondered how double time and single time affect how a note is articulated especially for a one shot like our drums. Just looking at the settings on the generic sampler on FL studio would suggest that playing around with the BPM in such a manner might affect how one shots are articulated. The suggestion that you can feel a difference in the beat may come from that fact that drums in double time are more punchy as they are essentially being played for a shorter amount of time, while at single time the drums play a little longer so there is less punch.
That would only be different if you were using Stretch mode I believe
@@NavieD thank you.
me: *laughs in 1044 bpm*
I always go off my vibe and how bouncy I’m feeling And tap my tempo
Thanks Navie. I appreciate you
i never produced any higher than 120, i mostly produce halftime including trap but i mostly do lofi and ballads so its a habit of me already
For trap beats double time can help in fl studio, but only because you can make hat rolls in the channel rack
Please you are my favorite
But can you please go over this again
Using Kicks Snare and Hats to demonstrate the Bar
How the BPM must control the Bars in the channel rack
❤❤
you composed the music for My friend Pedro? nice, that game is pretty cool. That was an odd midi trick you did there in FL select all notes but you dragged it like how you drag WAV files, I am uncertain if I can do that in my DAW reaper but I am guessing i can, probably just one of the million hidden options lol. Everything is hiding in reaper.
Ay bro you dropped these!!! 💎💎💎
THANK YOU……… these type beat makers need to see this
you are my teacher im ready to learn and apply your teaching
Thanks! Just fixed some beats 💎🔥👌🏽
When it comes to live performance, with an MPC/vocals/guitar/whatnot, double time & single time definitely make a difference. There's a great Adam Neely video that explains why. It's one of the videos where he explores the fastest and slowest music humanly possible
I think BPM doesn’t affect the construction of a beat because not everyone works at the same speed or carry the same experience to cook up on the spot
and if you choose BPM over what you want the sounds to feel like then it’s always finna be well structured but it won’t really stand out from other pieces
and it can be a big motivational killer
You really read my problems out loud
I see you're getting swole big bro, Navie Diesel. 💪
If the performance is quantized virtually identical , however, if not quantized then you CAN 'feel' the difference.. BUT It depends.
It has more to do with how MIDI samplers work than tempo. Doubletime was used in the past to increase the PPQn on less accurate sequencers. If you were placing notes in with/without quantize one way to get more PPQN (pulses per quarter note) was to double the tempo. This way without quantize on the sampler was more accurate at placing the notes where the player placed them versus quantizing them to the nearest pulse per quarter note.
so long story short, you can 'feel' it but it depends on what you're using. So technically an unquantized performance at 96ppqn will sound different than one at 960ppqn.
Each DAW has a different PPQ to my knowledge so it really depends hope this helps
I've noticed that the easiest to rap on is between 80 - 110. With 120 - 140, it's a lot faster and requires less lyrics.
Great info
Thanks M!
Where do you place the kicks and snares in double time ? Do you make your beats in 4 bar pattern’s instead of 2?
Yes
Nice video Navie
Yea you are right . I try to think about the bpm. Bpm changes the rythem of the beat you was making
I don't know what these other dudes in the comment are talking about but nice video. 💯
This was a dope vid. Just feels different
Great video!!
No one really explains this thank you a sound selection video would be great too
Thanks for the video. As always those are gems. If I may however I think that there is a fundamental issue with he premises of this theory. The fact that we start with saying what genre we need to pick to then move on to the BPM is an approach that certainly makes sense however it is also a way to kill creativity before you even start. By that I mean that you don’t want to position yourself into a box as it will also influence the choice of sounds. If you want to create something completely new and push the envelope the BPM should come only after. Open to hear people thought on this. Respectfully, H
I’m here for the holister shirt
True story bro ✅
Great video and channel
on an mpc you can make your high hat rolls faster via the ta tempo button if the beat is in double time. My assumption id the trap hat was developed via this mpc specific funtion. As a result trap, a genre born out of the mpc workflow, naturally defaults to double time.
truth be told, BPM doesn't really matter 80 BPM or 160 BPM if you create the beat around these bpm's you can get the same result you had in mind ... it has never been a matter of speeding up the project. it is more of how quick your loop goes around.
Exactly what I thought, so I still can’t really get the topic. Would picking a ‘right’ BPM for a genre you want to produce just be a ‘more correct’ thing to do, but not actually necessary for your production?
🔥🔥very useful thank you
NAVIE WHY YOU LOOK SO CALM WHEN YOU SHOW YOUR EXAMPLE BEAT, THOSE BEATS ARE FREAKIN GOODS LOL
Another difference between single and double timing is the note repeat function, imagine 16th note hi hat in both cases
Thank u so much, I have always searched about this topic but never found any until now. I make future bass songs around 70 bpm and I always wonder why do they make in double bpm which is 140 bpm. But I never really found any differences in songs. I always had doubts in myself that Im doing it wrong. But now I know it's all the same. Thank u once again.
Thank you, great content 👍
What about lofi trap whats is the best BPM for lofi trap
Sequencers also might respond to half/ doubling
i took a survey of top producers, who all agreed that setting up your track for double time, and then setting it back to single time, before you wrote your track will release “vibe molecules” into your studio, which will digitally rearrange the bits in your audio file for maximum vibe alignment. unfortunately this alignment of digital bits is only transferable to vinyl.
Im a beginner and someone please tell me why my beat sounds like a slow R&B beat when the BPM is 130. I forgot to change it when I first made the beat. I was trying to make a hip hop beat at about 80 to 90 BPM. How can I make the necessary changes to make the beat sound a little faster but lower the BPM at the same time.
Naive, I am sure you will never see this comment, but do you have any examples of popular trap songs in the 65 to 75 bpm range? Most trap songs I come across are 130bpm and up. So, are people recording their beat at 65-75bpm and then putting it in double the time for the artist to sing/rap over? I ask because I have created many beats but usually at the 140 to 160 bpm range and presented them to artists as such. Are there any advantages to recording it in single time vs double time?
Thank God you posted this I've been so messed up on my bpms love this
I feel like the only difference is how the music is counted. 70bpm IS in a way 140bpm
Yeah, you can use a 140bpm grid in FLS, but if you're making a trap beat it's still going to literally have 70 beats per minute. The double time (140bpm grid) just gives you more lines on the grid, so it's useful for programming those fast hi-hat patterns.
What about funk music? I wanna make a early Prince type beat.
^
Good stuff, though I thought you were going to talk about like... the use of odd numbers (like ending in a 1 or a 7), is that still something that can be bad or does it not really matter as long I stay in the genre's bpm range?
Id say general rule of thumb with music, if it sounds good, youre good.
I make shit all the time at like 118, 133, 164.. and if it slaps, it slaps.
Good topic… my bpms was everywhere
Hey Navie, could you do a video on Trance beats?
did not expect my friend pedro in this. what are the odds hahahah
hyperpop can definitely be higher than 150-170 bpm
I was literally just thinking of this yesterday! Thanks!
I read your mind
Maybe You could do a video about using melody loops and how it affects when You changing their tempo ?
Very helpful
Hey, how'd you strech the notes like that, when I do that the notes just start overlapping. Like the end of the note streches but the starting point remains the same. Really annoying at times useful at others.
And how'd you get mutiple instruments into the pianoroll dog
Can you do a video on organized noise from outkast? And one on mannie fresh
Single Time doesnt use double the space in the pattern and in the piano role
It’s crazy I’m seeing this because I’m just realizing this lol
There's definitely a large segment of boom bap that thrives on beats around 55-70BPM
I'm talking stuff like the Griselda records guys and people inspired by them. Conway himself says slower is better
1, because it's easier to rap on with his condition (bell's palsy) and 2, it has a grimier sound bc there's more space between the notes
I mean at the end of the day it’s definitely preference but those slow boom bap beats have a lot of untapped potential I will say💯
there is a whole gnre based on 140bpm (uk dubstep)
I see what you did there... with the title and thumb...
But super helpful vid indeed bro🔥❤️
Is it ok to use 150 BPM for lofi trap
i use double time if i make trap beats on my beatstep pro. dont know if there is any other way of doing it.
BPM - You're right.
140 all day baby ! WAKE UP in the morning feeling like P Diddy / grab my glasses I’m out the door about ta hit the city/ before I leave brush my teeth with a bottle of Jack cuz I leave for the night I ain’t coming back