An army of 19 assorted khorne warriors work amazingly well as a crapstack. Autoresolve gives almost all fights to them, they replenish very quickly and take a huge amount of punishment. You can recruit them in 1 turn from global and local so even if you lose some, your army will get back on its feet quickly. So ironically, Khorne is a better Nurgle than Nurgle.
Nurglings are completely awful in autoresolve, and that is going to be a good part of your filler early game as Nurgle. Though while Khorne lacks healing Nurgle lacks speed which is more important.
yeah before 1.1 i don't think i would have played nurgle anything. but after 1.1, daemon prince dedicated to nurgle is just crazy. 20% replenishment for nurgle units, you can recruit anything except great unclean ones in 1 turn (after 1 battle), and your plaguebearers are cheap as fuck from -25% global upkeep reduction + -20% upkeep reduction follower. khorne's units are still better. but i can afford probably 1-2 more armies as dedicated to nurgle because of the plague bearer ancillary ku'gath who? lol
While warriors are very good, their speed limits their ability to synergizes with the rest of the high mobility Khorne roster. While individually the warriors may perform better, the bloodletters cover ground so much more quickly that you are really able to limit the 2nd line and artillery effectiveness of the enemy army. That being said, warriors comprising the majority of the garrison is an absolute win, as their tankiness allows the true damage dealer, towers, to win the battle.
One key thing to mention in the campaign, if you bum rush N'kari with Skarbrand (can be quickly achieved due to Khorne's mechanics) you can get a landmark called the Machina Daemonium I believe that greatly reduces global recruitment and upkeep costs for bloodletters, making them ridiculously cheap for how well they can perform.
Coincidentally in almost all of these matches there were factors that put bloodletters in disadvantage: -Forsaken: famously bad ap spread->more effective to light armor, as well as having magical attacks bypassing resistance -against guns you should have them charging. It would probably do better compared to halberd/dual weapons -cannons is fair. -light cav->non ap damage->relatively more effective vs bloodletters -there are 2 different kinds of "elite infantry", those with ap and those without. Those without generally have slightly better 'other' stats, so bloodletters not having armor hurts them again. Bloodletters work best as the center of your forces against ap dealing elite infantry. Sadly for the bloodletters, in the current meta only celestial dragonguard and khorne's halberds really have that role. But I think they are balanced for when immortal empires comes out. They should be able to trade well against har ganeth executioners, black orcs, greatswords, grave guard (gw), temple guard, hammerers, depth guard and sword masters of hoeth. Most of these units should be fairly effective against the other khorne warriors, since most have roughly 100 armor, ap damage, anti infantry, and lack magical attacks.
True, though I hope that CA will give the old races more units with magic dmg, when IE finally releases. Dwarfs especially should get more options, rather than being limited to Lords, Peak gate guard and W&R.
All this is to say that Bloodletters have a very limited window of optimal use. Whereas the Khorne warrior variants are much more consistent all-around
Halberds are absurdly efficient, even against infantry. They're just slow to do the killing (but that's what bloodcrushers and minotaurs are there for!). Another thing to bear in mind with them that given Khorne has no missiles, the AI tends to just slam their cav/monsters into your frontline, further making Halberds more effective. I like to have 2 shields up front and spread out to take any initial missile salvos, 3-4 halberds make up the main body of the frontline and then 2 exalted bloodthirsters are held slightly back to either overlap or exploit gaps without risk of being charged or blasted by missiles. Works a charm!
have you tried playing as legion of chaos yet? legion of chaos gets +8 bonus to infantry for ALL khorne units. and the daemon prince himself can wear an armor set that gives all khorne units in his army +10 vs infantry. that's a whopping +18 vs infantry for khorne halberds in the daemon princes army. it's hilarious. they can kill anything. edit: they actually buffed the global +8 bonus vs infantry to +10. so they perform even better in this patch vs infantry than before.
I have always suspected that dual weapons + halberds was pretty good, it's nice to see that's not too bad a gut instinct when so many people say to just bring bloodletters.
No ones arguing dual + halberds isn’t good or was never a good combo. I think what a lot of this video doesn’t touch on (besides cannon) is the difference in speed and how much of an importance that is. With Khorne, you’re almost always on super aggressive offense and 90% of your battles are miner settlement sieges. If you’re manually fighting all of your battles, you will definitely appreciate what I’m saying here when you go through your khorne campaign.
I don't think that tzar guard test was really precise. The lord tends to knock back entities and prevent them to attack the other unit when he's not killing them
@@happydeathfish2166 in Multiplayer, the lower cost, shields, and better staying power of the warrior variants win me more games Different strokes for different folks ❤️
@@SonofKiernan Kind of depends on who your opponent chooses and what game mode you're playing. Bloodletters are the better pick against Nurgle in most instances but not so great against Tzeentch for example. Also, their mobility is a huge plus in domination.
@@SonofKiernan How?! With lanes and terrain features, factions without ranged can stand a chance without getting peppered to death on an open plain and there's far less opportunity for cheese tactics like draw-kiting.
I was about to play a Khorne campaign and was trying to check the optimal composition for my armies, so thanks for the video. I wanted to ask, would you be interested in a spreadsheet I have made concerning every unit in the game with stats before and after research/XP/lord buffs?
There's a unique building at Blood Mount in N'Kari's starting province that reduces Bloodletter upkeep by 30%. It makes regular Bloodletters your cheapest infantry unit, and Exalted Bloodletters only a little more expensive than the Chaos Warriors.
It’s worth considering that in campaign, over half (I think?) of the battles are settlement battles, in which the bloodletters lack of durability under missile fire comes into focus.
I always made sure that my settlements was of the mortal variation. In settlement battles you want the towers, not your infantry, to do the damage. Khorne warriors will hold for days.
in campaign, i usually always just used bloodletters for a simple fact: Speed. khorne warriors are painfully slow compared to everything else, and dealing with the millions of settlement sieges, speed is a very very important factor, as you spend a lot of time flanking otherwise, and getting to the points, all the while being shot at by towers.
I think CA really miss the chance to give each god a T5 infantry called (insert name)’s chosen. Super beefed up chaos warriors that would be effective against everything but real pricey. Khorne’s could just have a flat bonus against large to make them dual purpose. Tzeentch’s could have a powerful short range missle attack like iron breakers. Slannesh’s would be faster and also have a debuff aura of some kind and Nurgle could have regen and maybe slow enemies around them. Obviously I’m just spitballing here
Such thorough testing! If you do more of this I think it will really draw the rest of the community in. The only thing to do differently would be to have 3/5 units at a time to test with, but I get with the content creator build that's a bit hard to do with limited people and or mods.
The only thing I would say you still need to test is using bloodletters mixed with another Infantry unit with better armor so soak the blows up. In that case they actually do quite well, espcially with Demon prince using nurlgings to soak hits. However Dual weapons are amazing and I do prefer them as well
I tried this. The problem is the speed difference but it works. I still switched to exalted only because they are just better and I was tired of constantly replenishing the chaos warriors
Bloodletter are kinda like forsaken, but with ap. fast, less tanky than warriors, but with more dmg output. put a unit of them on your flanks or mix them alongside your frontline to quickly break throught a port of enemy frontline adn start wrecking havoc on backline. Well In woch i used to take 4-5 marouders, ror warriors ad ror forsaken to make 2 breakthroughts. Khorne doenst have such cheap infantry so this strategy might be impossible and taking 4-5x warriors with shields and 1-2 halbers may be the way and cultists to summon bloodletters.
since legion of chaos gets a +10 bonus to infantry for ALL khorne units, i just go full halberds. the +10 gives them really good MA vs infantry and they already have AP. vs large they are already great. covers all my bases. make up for the slow speed with a couple bloodcrushers/thirsters
For domination, there's certainly points of time where they got their usage, but it's mostly as fodder when you run out of hounds. Flesh Hounds are just so much better in every situation for 100 less, can vanguard, fast speed and is one unit that pairs well with a strong frontline to flank an engagement, them and furies. So only points I've seen bloodletters be worth it is when you need more bodies quickly but you don't have enough hounds. If you want something to be killy, it's better to go with the dual weapons majority of the time, and if you really want that killing power, go with exalted bloodletters. Even with their speed, you're better getting any of the hounds or furies to flank a unit. They kinda have the same issue as daemonettes, a niche unit you don't wanna use as your core army most of the time, with few usages. But if you don't worry about speed and aren't sure what to pick, I'd say just go dual weapons. Ofcourse it's a whole other deal with campaign, but in campaign you can make anything work if you really want to, so I would just go with whatever and make fun armies, then learn from whatever you feel is most fun.
Hey man. Thx for your series it's pretty useful and good. I wonder why don't you use a partner in your videos? It would be much more reliable if you tested let's say 5 units of each type vs othe 5 units of a different type on a flat map without lord's intervention and minimizing rng factor. Zerkovich runs those tests pretty good so you may have a look on it on his channel
I tend to use Bloodletters against Order factions and Chaos Warriors against Chaos. The only exception is when I'm facing Tzeentch and I need high armor and shields to deal with the pink and blue horrors. One thing that really kills the Bloodletters for me is the fact that they disintegrate. Knowing that I lose them when they route destroys their value to me. Chaos Warriors can replenish from terrible losses no problem, and they're hard to completely eradicate because of their high armor.
Ah, you tested against Tzeentch forsaken which nullify the physical resist that bloodletters get (since magical attacks), so I would say that they would fare better against other forsaken a bit.
After a long first campaign with Kislev, which ended into domination victory due to me being way behind in the race on very hard, I wanted a more cool experience with wh3, so I picked Scarbrand and spammed Khorne warriors. I actually did the race on that one, but if I wanted, I would have done domination way earlier, as Khorne warrior spam just doesn't die, even on very hard. Battles were a slog tho.
Honestly I just go full knorne warrior/skullcrusher etc build becuase they look sick haha you can also buff them alot with talents and they get frenzy with +50% leadership
To be fair, aint the forsaken about as shoddy a matchup as you can get for bloodletters ? High dmg, low AP, magic attack, it is no wonder they take a lot of dmg in that fight. Personally im a huge fan of the halbards they seem to perform well in most situations.
I've seen a few tier lists rank bloodletters higher than I probably would, the lack of combat endurance really makes them a lot less desirable to me. If it's speed you want just bring cav or beasts. Over many battles, I've actually found that I got the most out the halberds.
They perform different roles. Simple as that. You want to kill everything quicker? Bloodletters. You want to soak up dmg and drag the fight out? Khorne warriors. In SP I never bother with khorne warriors since they're pointless given how khorne plays. Khorne does 1 thing: kill shit. Getting stuff for armor or tank stats is just irrelevant.
So the halberds trade vest overall but kill slowly? I might start stacking them early game. Having no bad trades at all is really nice in campaign. Support with cav and have your lord charge enemy siege weapons instantly for best results I think.
Campaigns might change this if there are techs that affect bloodletters but not corn warriors. I think lord skills all affect bloodletters and corn infantry equally. I'd warn not to mix and match infantry of different speeds otherwise bloodletters end up finishing fights before corn warriors arrive. You can see this in the siege test since there's such a high difference in arrival times enemies or bloodletters would have routed. You can purposely slow down your bloodletters but enemy missile units will focus your squishier targets or lords while you do so get good at dodging! And during sieges slowing down means the enemy is better in position. I'm surprised bloodletters did so poorly vs Tzar guard considering the bloodletters have an anti-infantry bonus and are armor piercing. 2 things that counter tzar guard. I expect them to at least do better than Chaos warriors with halberds. It might be more elevation shenanigans since each unit fights at a different spot? Nvm they're just going to lose to the tzar guard. Without the boyar I think it's much closer though.
So do magic attacks still work like TWW2? Bc that's why I took bloodletters - to kill demon infantry w physical resist. I'm pretty sure that is where blood letters shine above their mortal counterparts. I remember testing myself, and I found the mortals were better against mortals, and demons better vs demons. You tested against forsaken which are the black sheep of demon infantry bc heavy armor, where all other demon infantry have low armor and get cut down quick by bloodletters. I guess I'll have to test again...
I imagine they probably have charge defence and a low charge bonus themselves, so probably get more value negating an enemy charge than doing their own charge?
I prefer Khorne Warriors because of their staying power. They might route but they can come back. Bloodletters will just disintegrate. I just crapstack with an army of mixed Warriors and maybe a max of 4 Bloodletters for extra flanking damage.
Bloodletters are still much better than warriors because of their speed, so you can engage faster and flank. And dual weapons warriors are a t3, while exalted bloodletters are only t4, which means that you can simply skip dual weapons and halberds in favour of exalted bloodletters, since as Khorne you get so much extra growth. Basic khorne warriors are simply a meme, since they are slow and have no ap, yet they cost basically as much as bloodletters, despite having lower killing potential.
I didn't like how much damage the Bloodletters took, so I made a stack of dual weapons, 4 halberds, and 4 Exhalted Bloodletters. I would throw the warriors in and micro my Bloodletters, skullcannons, heroes, ECT.
Unlike with slaanesh it doesn't really matter which infantry you use with khorne, imo The demons are demons and the warriors have versatility and tankiness Demons just run in and win Warriors with shields in the tank the enemy projectiles and hold the line, while halberds take out large targets and dual weapons cut through enemy lines
I know it doesnt seem to be worth the views any more, but man I miss your multiplayer streams where you explained how and why you play the way you did with the same precision as here, but also whilst facing your opponent.
In MP the units displayed are priced relatively similar, whereas exalted blood letters are much more expensive than anything on that list. 750 for khorne warriors, 800 for blood letters, 850 for khorne halberds, 950(or 900) for khorne dual weapons and exalted bloodletters would have been a major outlier at 1200.
How much physical resistance have the demonstrated compared to the warriors. My bet is that the demons' campaign physical resistance does not apply in custom battle, therefore the demons would perform better in campaign that the warriors.
I’ve been screaming that Khorne warriors are better overall value than bloodletters since the game came out and no one listens because bloodletters have cool words like “armor piercing” and their special ability
Interesting video, thanks for checking it. However i do feel that excluding Exalted Bloodletters were unfair for the daemons. Dual Axe and Halbierd warriors are T3 just as exalted bloodletters.... should have been included. Regular bloodletters are T0 main settlement / t2 military building.
Man I really really wish you had included the exalted here.... Just to see because it doesn't make any sense at all to not include them. Money isn't an issue did khorne, the size of the unit roster is, why not include the obvious best choice?
Are streltsi just dogshit or are khorne warriors absurd? I can't think of any armored infantry in Warhammer 2 that would use all of any units armor peircing ammo without routing
In campaign get the exalted ones, and with some red line + experience buffs you have monsters slicing through almost everything.
I disagree. With the "almost".
Add a shrine to erase the 'almost'
Well I guess the new chosen units will match them
I had mine get side charged by kislev cavalry, the cavalry did not survive long enough to pull away.
@@dan7564 no way
An army of 19 assorted khorne warriors work amazingly well as a crapstack. Autoresolve gives almost all fights to them, they replenish very quickly and take a huge amount of punishment. You can recruit them in 1 turn from global and local so even if you lose some, your army will get back on its feet quickly. So ironically, Khorne is a better Nurgle than Nurgle.
Nurglings are completely awful in autoresolve, and that is going to be a good part of your filler early game as Nurgle. Though while Khorne lacks healing Nurgle lacks speed which is more important.
yeah before 1.1 i don't think i would have played nurgle anything. but after 1.1, daemon prince dedicated to nurgle is just crazy. 20% replenishment for nurgle units, you can recruit anything except great unclean ones in 1 turn (after 1 battle), and your plaguebearers are cheap as fuck from -25% global upkeep reduction + -20% upkeep reduction follower. khorne's units are still better. but i can afford probably 1-2 more armies as dedicated to nurgle because of the plague bearer ancillary
ku'gath who? lol
While warriors are very good, their speed limits their ability to synergizes with the rest of the high mobility Khorne roster. While individually the warriors may perform better, the bloodletters cover ground so much more quickly that you are really able to limit the 2nd line and artillery effectiveness of the enemy army. That being said, warriors comprising the majority of the garrison is an absolute win, as their tankiness allows the true damage dealer, towers, to win the battle.
Assorted Khorne Warriors sounds like a crisp packet full of unpleasant surprises.
One key thing to mention in the campaign, if you bum rush N'kari with Skarbrand (can be quickly achieved due to Khorne's mechanics) you can get a landmark called the Machina Daemonium I believe that greatly reduces global recruitment and upkeep costs for bloodletters, making them ridiculously cheap for how well they can perform.
realms of chaos or immortal empires?
@@SGProductions87 both
Coincidentally in almost all of these matches there were factors that put bloodletters in disadvantage:
-Forsaken: famously bad ap spread->more effective to light armor, as well as having magical attacks bypassing resistance
-against guns you should have them charging. It would probably do better compared to halberd/dual weapons
-cannons is fair.
-light cav->non ap damage->relatively more effective vs bloodletters
-there are 2 different kinds of "elite infantry", those with ap and those without. Those without generally have slightly better 'other' stats, so bloodletters not having armor hurts them again.
Bloodletters work best as the center of your forces against ap dealing elite infantry. Sadly for the bloodletters, in the current meta only celestial dragonguard and khorne's halberds really have that role. But I think they are balanced for when immortal empires comes out. They should be able to trade well against har ganeth executioners, black orcs, greatswords, grave guard (gw), temple guard, hammerers, depth guard and sword masters of hoeth.
Most of these units should be fairly effective against the other khorne warriors, since most have roughly 100 armor, ap damage, anti infantry, and lack magical attacks.
True, though I hope that CA will give the old races more units with magic dmg, when IE finally releases.
Dwarfs especially should get more options, rather than being limited to Lords, Peak gate guard and W&R.
All this is to say that Bloodletters have a very limited window of optimal use. Whereas the Khorne warrior variants are much more consistent all-around
@@SonofKiernan I could say they fill the same niche as witch elves, happy now?
@@SonofKiernan any infantry that runs fast has a lot of optimal use, one to one matchup doesnt really show that
@@Olav_Hansen yea
This is excellent content. Please do more tests for other factions as well. @Enticity
Halberds are absurdly efficient, even against infantry. They're just slow to do the killing (but that's what bloodcrushers and minotaurs are there for!). Another thing to bear in mind with them that given Khorne has no missiles, the AI tends to just slam their cav/monsters into your frontline, further making Halberds more effective. I like to have 2 shields up front and spread out to take any initial missile salvos, 3-4 halberds make up the main body of the frontline and then 2 exalted bloodthirsters are held slightly back to either overlap or exploit gaps without risk of being charged or blasted by missiles. Works a charm!
have you tried playing as legion of chaos yet? legion of chaos gets +8 bonus to infantry for ALL khorne units. and the daemon prince himself can wear an armor set that gives all khorne units in his army +10 vs infantry. that's a whopping +18 vs infantry for khorne halberds in the daemon princes army. it's hilarious. they can kill anything.
edit: they actually buffed the global +8 bonus vs infantry to +10. so they perform even better in this patch vs infantry than before.
Khorne halberds combined with minotaurs is crazy good.
Enticity I like this niche short format statistic content you have found, keep it up!
they are the damage not the tanks, this all makes sense. Guarded they are nice, by themselves they underperform.
Also they pay for their speed. Between two similarly costed units, chances are the slower one wins (if equally specialized to the situation at hand).
This guy get it
I have always suspected that dual weapons + halberds was pretty good, it's nice to see that's not too bad a gut instinct when so many people say to just bring bloodletters.
No ones arguing dual + halberds isn’t good or was never a good combo.
I think what a lot of this video doesn’t touch on (besides cannon) is the difference in speed and how much of an importance that is. With Khorne, you’re almost always on super aggressive offense and 90% of your battles are miner settlement sieges. If you’re manually fighting all of your battles, you will definitely appreciate what I’m saying here when you go through your khorne campaign.
I don't think that tzar guard test was really precise. The lord tends to knock back entities and prevent them to attack the other unit when he's not killing them
When you do these tests you should do like 3 units vs 3 units each test, to account for ai errors like the one you experienced.
This confirms what I already had found by experience: regular shielded Khorne warriors in front, duel wield in back, skip the bloodletters
In campaign, bloodletters will always outperform the others, they are much faster, slow heavy infantry will never win you a battle that matters.
@@happydeathfish2166 in Multiplayer, the lower cost, shields, and better staying power of the warrior variants win me more games
Different strokes for different folks ❤️
@@SonofKiernan Kind of depends on who your opponent chooses and what game mode you're playing. Bloodletters are the better pick against Nurgle in most instances but not so great against Tzeentch for example. Also, their mobility is a huge plus in domination.
@@thepiousskull I play land battles, I don't find Dominion to be balanced at all
@@SonofKiernan How?! With lanes and terrain features, factions without ranged can stand a chance without getting peppered to death on an open plain and there's far less opportunity for cheese tactics like draw-kiting.
I was about to play a Khorne campaign and was trying to check the optimal composition for my armies, so thanks for the video. I wanted to ask, would you be interested in a spreadsheet I have made concerning every unit in the game with stats before and after research/XP/lord buffs?
I'd say a lot of people would be interested in that.
Dont sleep on exalted bloodletters, full gold chevron units roll pretty much any unit
There's a unique building at Blood Mount in N'Kari's starting province that reduces Bloodletter upkeep by 30%. It makes regular Bloodletters your cheapest infantry unit, and Exalted Bloodletters only a little more expensive than the Chaos Warriors.
Arguably the shielded Chaos Warriors still have a niche against Tzeentch, but generally speaking the monument makes Daemonic infantry the best pick.
Yes send to us brother.
Kislev's hybrid units comparison. I wish thee good luck :P
Are there any other units you want to see tested?
How do different shared units between the mono-gods compare to one another? (Things like forsaken/minotaurs/chaos spawn)
Spelling bee between different ogre units
Yes. I wanna see bears. All the bears.
Nurgle infantry please
with todays update how cavalry did before the update and now with the mass and charge changes
Super concise and informative. Loving these videos!
It’s worth considering that in campaign, over half (I think?) of the battles are settlement battles, in which the bloodletters lack of durability under missile fire comes into focus.
Vaild point but they are much faster which in my experience is a great asset as they can close the gap quicker
I always made sure that my settlements was of the mortal variation. In settlement battles you want the towers, not your infantry, to do the damage. Khorne warriors will hold for days.
in campaign, i usually always just used bloodletters for a simple fact: Speed.
khorne warriors are painfully slow compared to everything else, and dealing with the millions of settlement sieges, speed is a very very important factor, as you spend a lot of time flanking otherwise, and getting to the points, all the while being shot at by towers.
I spent 4 minuted tapping rewind because hearing "Kho-Kho-Kho-Khorne" over and over was prime content
I think CA really miss the chance to give each god a T5 infantry called (insert name)’s chosen. Super beefed up chaos warriors that would be effective against everything but real pricey. Khorne’s could just have a flat bonus against large to make them dual purpose. Tzeentch’s could have a powerful short range missle attack like iron breakers. Slannesh’s would be faster and also have a debuff aura of some kind and Nurgle could have regen and maybe slow enemies around them. Obviously I’m just spitballing here
There is a workshop mod that expands the monogods unit rosters, it adds Chosen for the khorne that are just like you've described.
Such thorough testing! If you do more of this I think it will really draw the rest of the community in. The only thing to do differently would be to have 3/5 units at a time to test with, but I get with the content creator build that's a bit hard to do with limited people and or mods.
The only thing I would say you still need to test is using bloodletters mixed with another Infantry unit with better armor so soak the blows up. In that case they actually do quite well, espcially with Demon prince using nurlgings to soak hits. However Dual weapons are amazing and I do prefer them as well
I tried this. The problem is the speed difference but it works. I still switched to exalted only because they are just better and I was tired of constantly replenishing the chaos warriors
Bloodletters are great because chaff clearing is really important to Khorne.
You don't have magic to do it
but dual weapons do that at same speed if not faster and they will take ALOT less damage doing
Bloodletter are kinda like forsaken, but with ap. fast, less tanky than warriors, but with more dmg output. put a unit of them on your flanks or mix them alongside your frontline to quickly break throught a port of enemy frontline adn start wrecking havoc on backline.
Well In woch i used to take 4-5 marouders, ror warriors ad ror forsaken to make 2 breakthroughts. Khorne doenst have such cheap infantry so this strategy might be impossible and taking 4-5x warriors with shields and 1-2 halbers may be the way and cultists to summon bloodletters.
since legion of chaos gets a +10 bonus to infantry for ALL khorne units, i just go full halberds. the +10 gives them really good MA vs infantry and they already have AP. vs large they are already great. covers all my bases. make up for the slow speed with a couple bloodcrushers/thirsters
For domination, there's certainly points of time where they got their usage, but it's mostly as fodder when you run out of hounds. Flesh Hounds are just so much better in every situation for 100 less, can vanguard, fast speed and is one unit that pairs well with a strong frontline to flank an engagement, them and furies.
So only points I've seen bloodletters be worth it is when you need more bodies quickly but you don't have enough hounds. If you want something to be killy, it's better to go with the dual weapons majority of the time, and if you really want that killing power, go with exalted bloodletters. Even with their speed, you're better getting any of the hounds or furies to flank a unit.
They kinda have the same issue as daemonettes, a niche unit you don't wanna use as your core army most of the time, with few usages. But if you don't worry about speed and aren't sure what to pick, I'd say just go dual weapons.
Ofcourse it's a whole other deal with campaign, but in campaign you can make anything work if you really want to, so I would just go with whatever and make fun armies, then learn from whatever you feel is most fun.
Hey man. Thx for your series it's pretty useful and good. I wonder why don't you use a partner in your videos? It would be much more reliable if you tested let's say 5 units of each type vs othe 5 units of a different type on a flat map without lord's intervention and minimizing rng factor. Zerkovich runs those tests pretty good so you may have a look on it on his channel
I tend to use Bloodletters against Order factions and Chaos Warriors against Chaos. The only exception is when I'm facing Tzeentch and I need high armor and shields to deal with the pink and blue horrors. One thing that really kills the Bloodletters for me is the fact that they disintegrate. Knowing that I lose them when they route destroys their value to me. Chaos Warriors can replenish from terrible losses no problem, and they're hard to completely eradicate because of their high armor.
Very good content and useful info!
Ah, you tested against Tzeentch forsaken which nullify the physical resist that bloodletters get (since magical attacks), so I would say that they would fare better against other forsaken a bit.
Nice video, simple but very instructive!
After a long first campaign with Kislev, which ended into domination victory due to me being way behind in the race on very hard, I wanted a more cool experience with wh3, so I picked Scarbrand and spammed Khorne warriors. I actually did the race on that one, but if I wanted, I would have done domination way earlier, as Khorne warrior spam just doesn't die, even on very hard. Battles were a slog tho.
Honestly I just go full knorne warrior/skullcrusher etc build becuase they look sick haha
you can also buff them alot with talents and they get frenzy with +50% leadership
To be fair, aint the forsaken about as shoddy a matchup as you can get for bloodletters ? High dmg, low AP, magic attack, it is no wonder they take a lot of dmg in that fight.
Personally im a huge fan of the halbards they seem to perform well in most situations.
Exalted Bloodletters and Hellforged Host have entered chat
Video on how to properly use Skull Cannon vs infantry from the side?
I've seen a few tier lists rank bloodletters higher than I probably would, the lack of combat endurance really makes them a lot less desirable to me. If it's speed you want just bring cav or beasts. Over many battles, I've actually found that I got the most out the halberds.
They perform different roles. Simple as that. You want to kill everything quicker? Bloodletters. You want to soak up dmg and drag the fight out? Khorne warriors. In SP I never bother with khorne warriors since they're pointless given how khorne plays. Khorne does 1 thing: kill shit. Getting stuff for armor or tank stats is just irrelevant.
very interesting and useful video, thx for your work
So the halberds trade vest overall but kill slowly? I might start stacking them early game. Having no bad trades at all is really nice in campaign. Support with cav and have your lord charge enemy siege weapons instantly for best results I think.
Campaigns might change this if there are techs that affect bloodletters but not corn warriors. I think lord skills all affect bloodletters and corn infantry equally.
I'd warn not to mix and match infantry of different speeds otherwise bloodletters end up finishing fights before corn warriors arrive. You can see this in the siege test since there's such a high difference in arrival times enemies or bloodletters would have routed. You can purposely slow down your bloodletters but enemy missile units will focus your squishier targets or lords while you do so get good at dodging! And during sieges slowing down means the enemy is better in position.
I'm surprised bloodletters did so poorly vs Tzar guard considering the bloodletters have an anti-infantry bonus and are armor piercing. 2 things that counter tzar guard. I expect them to at least do better than Chaos warriors with halberds.
It might be more elevation shenanigans since each unit fights at a different spot? Nvm they're just going to lose to the tzar guard. Without the boyar I think it's much closer though.
So do magic attacks still work like TWW2? Bc that's why I took bloodletters - to kill demon infantry w physical resist. I'm pretty sure that is where blood letters shine above their mortal counterparts. I remember testing myself, and I found the mortals were better against mortals, and demons better vs demons. You tested against forsaken which are the black sheep of demon infantry bc heavy armor, where all other demon infantry have low armor and get cut down quick by bloodletters. I guess I'll have to test again...
You do well in tying the end of your videos to other videos as an ad. Nicely done!
finally an educated test without randomly smashing two units together and ranking them.
Happy the dual weapons are best. They're my fav amongst them. I have a bad experience with bloodletters, seem to get melted too easily
I thought anti large units like halberds perform better without countercharging or am I wrong?
I imagine they probably have charge defence and a low charge bonus themselves, so probably get more value negating an enemy charge than doing their own charge?
Spears and Halberds got charge reflection now, so yes, they should do better without countercharges.
@@Lukashoffmann94 it’s bugged right now so charge reflection at the money is literally just charge reflection
I prefer Khorne Warriors because of their staying power. They might route but they can come back. Bloodletters will just disintegrate. I just crapstack with an army of mixed Warriors and maybe a max of 4 Bloodletters for extra flanking damage.
Bloodletters are still much better than warriors because of their speed, so you can engage faster and flank. And dual weapons warriors are a t3, while exalted bloodletters are only t4, which means that you can simply skip dual weapons and halberds in favour of exalted bloodletters, since as Khorne you get so much extra growth.
Basic khorne warriors are simply a meme, since they are slow and have no ap, yet they cost basically as much as bloodletters, despite having lower killing potential.
I a managed to block a huge skaven reinforcement army with 2 khorne chosen with dual weapons…. Each got over 700 kills and barely lost a model.
I like Letters on light shock inf in all honesty using them as a front line is a waste of money due to the over all bad trades.
I just recruit a little of everything and then recruit more of whatever survives
Very helpful!
I didn't like how much damage the Bloodletters took, so I made a stack of dual weapons, 4 halberds, and 4 Exhalted Bloodletters. I would throw the warriors in and micro my Bloodletters, skullcannons, heroes, ECT.
Unlike with slaanesh it doesn't really matter which infantry you use with khorne, imo
The demons are demons and the warriors have versatility and tankiness
Demons just run in and win
Warriors with shields in the tank the enemy projectiles and hold the line, while halberds take out large targets and dual weapons cut through enemy lines
why did you exclude the best infantry in the game, the exalted BL?
i didn't realize how much we overvalue physical resistance
Phys is better in the long term of a battle (Armor gets reduced by being exhausted) but armor is better short term it feels
I really like “entitles” as a name. it’s very…unique
That is not his name.
@@Lerbrandt entacles, whatever. Just saying I liked the name for his supporters that he went with
I know it doesnt seem to be worth the views any more, but man I miss your multiplayer streams where you explained how and why you play the way you did with the same precision as here, but also whilst facing your opponent.
Bloodletters are okay but exalted bloodletters WOW they mulch everything they touch
Khorne is still one of the classic Chaos faction to play
what about exalted?
Enticles!
Mobile or 10y/o+?
Why no exalted bloodletters?
he's testing mid tier not high tier
@@yaboy821 Dual Axe and Halbierd warriors are T3 just as exalted bloodletters.... shoud have been included.
@@Equim991 no, he is testing value, price and upkeep and build time.
In MP the units displayed are priced relatively similar, whereas exalted blood letters are much more expensive than anything on that list. 750 for khorne warriors, 800 for blood letters, 850 for khorne halberds, 950(or 900) for khorne dual weapons and exalted bloodletters would have been a major outlier at 1200.
I killed nakarai with a single unit of exalted bloodletters
I want to see Bretonia and orcs in TW:W3.
Let's see how Paul Allen would do.
How much physical resistance have the demonstrated compared to the warriors.
My bet is that the demons' campaign physical resistance does not apply in custom battle, therefore the demons would perform better in campaign that the warriors.
there is one infantry unit missing.
In SP bloodletters are always the best choice. They're awesome
They're the true Khorne servants. Those armored wankers are mortal.
You could've chosen "Entities" or "Enticitizens" but nope gotta make it weird
I’ve been screaming that Khorne warriors are better overall value than bloodletters since the game came out and no one listens because bloodletters have cool words like “armor piercing” and their special ability
Human variants are less tanky too
I think Hotseat mode performs better.
Interesting video, thanks for checking it.
However i do feel that excluding Exalted Bloodletters were unfair for the daemons.
Dual Axe and Halbierd warriors are T3 just as exalted bloodletters.... should have been included. Regular bloodletters are T0 main settlement / t2 military building.
you are missing value factor, build time, price and upkeep.
Should’ve waited like 4 hours lol. This might all change
Minotaurs. End of discussion 😂
Ok so Kill fast bloodletters. Kill good. anything else got it.
Man I really really wish you had included the exalted here.... Just to see because it doesn't make any sense at all to not include them. Money isn't an issue did khorne, the size of the unit roster is, why not include the obvious best choice?
So many issues with these tests I almost feel baited into making a comment... wtf
Are streltsi just dogshit or are khorne warriors absurd? I can't think of any armored infantry in Warhammer 2 that would use all of any units armor peircing ammo without routing
Silver shields really helps vs ranged. So in this case, almost all ranged will suffer shooting into the shielded variants. Especially at max range.
I wanna sub just so I too can be an enticity enticle.
And Legend put bloodletters above khorne warriors. Hah.
Enticles lmao
Just wanna say, you are hella cute my frand
weird how the bloodletters are so bad
I personally think the Khorne Warriors need a slight speed buff due to the relative advantages of the bloodletters . Somewhere between 30 and 32.
That’s intentionally their weakness
If thats the case then give Bloodletters more armor
This guy loves bloodletters so much he gives them a second chance at counting how long they take to win a fight lol. Very opinionated poll.
Halberds: do exactly as they're designed to do, also excel against armored infantry, get zero recognition.
Cool. Cool cool cool.
Entilings sounds just as bad
Finally someone that gets slaanesh pronouns right