5 Issues Delta Force NEEDS To FIX Before Release!

Поделиться
HTML-код
  • Опубликовано: 28 дек 2024

Комментарии • 17

  • @jacobreace5875
    @jacobreace5875 2 месяца назад +1

    I think the people that are saying you don't know what you are talking about may be fan boys or something. Aside from that I'm indifferent to the throwables and don't mind it but I understand where you are coming from. I really think they need to decrease the scanner's range and time as it is insanely good. They need to make it where you need to use it wisely instead of shooting it into orbit XD. The damage drop off should be gradual and not immediate, maybe I miss understood but I still think you make a good point either way of bring it up. I also they should give us a choice to turn down the hit marker noise. All round good points. It shows that you like the games concepts and ideas to a degree and just want the best for the game. Good video. Also, that movement was clean saw it in one of the previous vids 1:00 and nice deagle shot 7:15.
    Edit: I just realize what you mean by the throwables. It just clicked as I kept watching. There are the gadgets then the throwables and I totally agree with you. They should allow at least the throwable to be changed because if you are a medic you can't really push a corner without exposing yourself. Its like the sliding mechanic only being for one of the operators, it doesn't make sense to be a full on hero shooter like that. This isn't overwatch, not to make fun of it or anything but yea XD.

    • @M107Gaming
      @M107Gaming  2 месяца назад

      @@jacobreace5875 Appreciate it. Finally someone understanding where I'm coming from. And thanks for the compliment buddy!

  • @adamfortier1247
    @adamfortier1247 2 месяца назад

    Making a vehicle incredibly strong shoehorns the playbase into having to play counter vehicle a whole match. A good operator will find ways to turn the tide of a match with a vehicle. They shouldn't be easy to use or to carry with. I think them being a high skill floor, high skill ceiling is exactly what they're supposed to be.
    A big issue of 2042 is the weapon attachment system and every class being a generalist rather than having to play to their weaknesses. Problem solving is a great part of a sandbox shooter.
    I agree that specialists are lame but I think really restrictive class options is great from a game balance perspective. Everyone remembers the pp29 being the gun 80% of people used in 2042. 😊

    • @M107Gaming
      @M107Gaming  2 месяца назад

      I agree. 2042 is the roadmap for things devs should never do.

  • @FutureLaugh
    @FutureLaugh 2 месяца назад +1

    a lot of suspect players, i hope their anti cheat is serious

  • @jiffylube4296
    @jiffylube4296 2 месяца назад

    Get some views, before you think you’re a force. 😂 I disagree with just about everything. 😛 I’m not big on operators, but it makes sense to build around them. It’s not BF, so don’t make it just like it. Hero shooter, who cares kill em all. I’m not big on smoke or spam, so needing to use a special operator seems better too me, plus for gun you use. And not being able to laser great distance is also a plus, meaning more skill and more for a snipers role. More skill for visual recoil also. And map design is fine and doesn’t need more cover, unless they listen to you and made it more easier and spammy like 2042.

    • @M107Gaming
      @M107Gaming  2 месяца назад

      @@jiffylube4296 Hey dude, first of all i've never considered my self as a "Force" to be honest, I'm just here stating my own opinion which people can agree to or not.
      Second of all, it seems to me like you are not very experienced with FPS game because visual recoil has nothing to do with skill. It's just visual, not actual recoil, so you basically don't play a role in controlling it. It's some visual effect and nothing more!

    • @jiffylube4296
      @jiffylube4296 2 месяца назад

      @@M107Gaming You talk like the developers watch your videos and should take your advice, so I beg to differ Force. 😂 Naa, just 26 years playing fps. 😂 How about you? If it just visual and has nothing to do with recoil, then why are you complaining about it?

    • @M107Gaming
      @M107Gaming  2 месяца назад

      @@jiffylube4296 Because it ruins the perception of the actual recoil. It is a delusion of the actual recoil!

    • @jiffylube4296
      @jiffylube4296 2 месяца назад

      @@M107Gaming You said you will need attachments before you will be able to shot properly with out your visual recoil going all over the place. So doesn’t that mean it’s harder and requires my skill. Lol. You also said you will be disappointed with yourself until you get the guns attachments. Why? What did you mean by that, because you won’t do as good, because it’s harder? lol. You said I don’t sound experience, but have 26 years and I’m still waiting to hear how many years you have, since you took it there junior.

    • @TrackLink351
      @TrackLink351 2 месяца назад

      @@M107Gamingthis kid is crazy