C# OOP Multi-Form Butterfly Catching Game Tutorial in Win Forms and Visual Studio

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  • Опубликовано: 28 окт 2024

Комментарии • 11

  • @lemongamedev1391
    @lemongamedev1391 9 месяцев назад +1

    thank you! I learned a lot from daily!

  • @tode6416
    @tode6416 Год назад +1

    great video, and also a good game actually

  • @MarisolRamos-1971
    @MarisolRamos-1971 Год назад +1

    Gracias 😊

    • @mooict
      @mooict  Год назад +1

      You're Welcome :)

  • @ozkanozdemir6255
    @ozkanozdemir6255 Год назад +1

    Great..

  • @amnaejaz678
    @amnaejaz678 4 месяца назад

    When i am changing the name of timer in butterfly game it gives property is not valid .what should i do ? Please guide

  • @-wokhead
    @-wokhead Год назад

    How good is winforms especially for performance?

    • @mooict
      @mooict  Год назад

      Its good for learning not for live projects. For those you might want to look into Unity or GODOT. Win Form its easy to learn and also to get a basic ideas to prototype out quickly but not for performance or multi platform stuff.

    • @-wokhead
      @-wokhead Год назад

      @@mooict yeah i know game engines are easier but i like the idea of creating everything from scratch, just as i want. But since simple 2d games are not heavily dependent on rendering, can i make a game as big as terraria run on mid pcs when written with winforms? I mean c# should be okay for game logic, only thing that can hold performance back is rendering stuff on screen. So as i said would it have "decent" performance to run at a constant fps

    • @mooict
      @mooict  Год назад +1

      @@-wokhead in that case I would recommend WPF template than WinForms. You will have more control with the graphics as it will be DirectX supported, to render relatively consistent FPS.