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It's been only three years but that old node look already gives me a feeling that it's a decade old haha I'm glad Sidefx changed it
Thanks you this helps a lot !
thx love u
is there a way to push away points by minimum distance thu?
Thanks a lot
Thanks ! But I was wondering how can you bind the pcfind result with material switch in the final render image? Since all points are in one geometry level
Why in the world would you want to run this wrangle over all points instead of running it once (detail) ?
can you elaborate plz
It's been only three years but that old node look already gives me a feeling that it's a decade old haha I'm glad Sidefx changed it
Thanks you this helps a lot !
thx love u
is there a way to push away points by minimum distance thu?
Thanks a lot
Thanks ! But I was wondering how can you bind the pcfind result with material switch in the final render image? Since all points are in one geometry level
Why in the world would you want to run this wrangle over all points instead of running it once (detail) ?
can you elaborate plz