VEX / VOPs Basics: PCFind Explained

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  • Опубликовано: 5 фев 2025
  • 00:09 - Theory
    03:44 - Implementation: VEX
    08:40 - Implementation: VOPs
    Download Project File (.hipnc): www.dropbox.co...
    For more info visit www.entagma.com

Комментарии • 8

  • @user-sl309jd90
    @user-sl309jd90 Год назад

    It's been only three years but that old node look already gives me a feeling that it's a decade old haha I'm glad Sidefx changed it

  • @kevinstern2490
    @kevinstern2490 4 года назад

    Thanks you this helps a lot !

  • @alansaver5779
    @alansaver5779 11 месяцев назад

    thx love u

  • @alenlenia
    @alenlenia 3 года назад +1

    is there a way to push away points by minimum distance thu?

  • @duyngoquoc113
    @duyngoquoc113 3 года назад

    Thanks a lot

  • @xiaofan1228
    @xiaofan1228 4 года назад +1

    Thanks ! But I was wondering how can you bind the pcfind result with material switch in the final render image? Since all points are in one geometry level

  • @mlutteral
    @mlutteral Год назад

    Why in the world would you want to run this wrangle over all points instead of running it once (detail) ?

    • @axendroo2541
      @axendroo2541 10 месяцев назад

      can you elaborate plz