in defense of paint coating: since ammo have it specific inventory, bringing paint coating would save you one space in item inventory, to bring more items to help with the hunt
@@lucasbeck1391 I didn't say rise didn't have it, I said it's not as busted as it used to be, especially since the kelbi bow doesn't have access to blast
@@002f4dsw4 *mh hornetaur jungle zone extermination flashbacks* I’m glad I already learned how to deal with these things in the ps2 days so I could have them be pretty useless (for me at least) in mhw.
I enjoyed the Kelbi Bow copypasta just as much as the Grongigas one, so that was nice. This is normally where I'd say 'oh yeah do lance or gunlance next' but honestly I kinda want you to wait until Rise is out and we have all the Rise info for either of those weapons at this point. So... do dual blades next! I don't care about that weapon at all.
(Gen/GU bow info) Since coatings use an exclusive place in the bag, using paint coatings instead of paint balls means that you can have an extra slot on your bag for other things. Also since each bow limits the type of coatings you can use, you can always count on having space on your coating bag for paint coatings (I think there are a couple of exceptions though). This things are not relevant on current generation since painting monsters is a dead mechanic xD, but that at least is my perspective when playing Gen/GU as a bow user.
Personally I still used the paintballs while playing bow because the time spent having to apply paint coating then swapping to a different coating could have been spent shooting another arrow.
The bow melee attack once gave me the idea for a monster that could have incomplete weapons, but crazy stats. For instance, its "Bow" would only be an arrow and you could only do melee attacks, but it would have the highest damage of all the bows of identical ranking and that by a significant amount. Or a charge blade that only has the sword and is thus unable to use phials or turn into axe form.
what about a sword and shield that only has a shield, but its guard is on the level of lance and gunlance and provides impact damage to match that level of guard?
25:29 I love how he just glances over the move that LITERALLY broke base Monster Hunter World. It was so stupidly broken that the top bow speedrun was actually *minutes* ahead compared to the next best speedrun from any of the other weapons
Anyone else wish that old world bow came back as its own separate weapon? It play like an entirely different weapon to new world bow, playing like a hammer if it was a ranged weapon compared to the latter playing like dual blades if it was a ranged weapon, or at least that's how I like to describe the two.
I hated what they did to the bow in world tbh and I'm still not over it. The rise bow is really similar, and so far I'm really upset about it. Bow has been my main weapon since 4, and I am considering going back to bowguns in rise. Years of muscle memory completely down the drain.
Maybe a "New" type of bow named strong bow. Like, I really like the bow in World because is just aiming and that's it, but the old bows sound really fun to use too so I want them back as a New weapon
Some things to note... - Close Range Coating, prior to Gen 5 (World), did not reduce your Critical Distance range. Your Shot Type's original Critical Distance is retained, but also has the added benefit of point-blank shots now being treated as being within Critical Distance. Think of it as extending your Critical Distance range. Close Range Coatings also gave your melee swing White Sharpness. You would, of course, almost never use this, but prior to Generations, which saw a change in how drops work so that tails could still be obtained without actually severing them, this was the only real option dedicated Bow Mains had for cutting tails, of which many were needed in forging armor. - Starting with Gen 5, Close Range Coatings became more important, not just for the changes done to themselves, but also the changes done to Power Coatings. In prior generations, CRC never gave a damage boost beyond White Sharpness for the melee swing. You needed to use Seregios' Bow in order to have Close Range Coatings behave like Power Coatings. Power Coatings used to give a 1.5x damage modifier; for World, both were changed. Power Coatings now only yield 1.35x while Close Range yields 1.17x and has infinite use. As SuperRAD mentioned, Gen 5's version of CRC does, in fact, reduce your original Critical Distance to point blank, meaning adjustment is mandatory. The observed changes effectively made it so that a Bow no longer needs to have Power Coatings to be worth looking at unless you're speedrunning. In turn, a Bow user no longer becomes instant dead weight upon running out of Power Coatings before the target is slayed or captured. You can, of course, return to the tent and refill all your ammo anyway, but I prefer to recommend options that don't waste your time. - The Bushido/Adept Dodge did not grant you full charge; it only puts you at Level 3. If you had Load Up on a Bow, like the Teo Bow, which wanted to make use of its Level 4, you would need to wait half a second - quarter of a second with Haste Rain III - after beginning your charge to get to Level 4. - Our host got nothing wrong about the Great Kelbi Deershot, but I do want to point out that there was something even stronger - the Brachydios Bow. The reason why you never see people talk about that when bringing up the GKD is due to how the GKD is free power for literally no effort. The Brachy Bow, while a significantly better Slime Bow, actually requires you to play the game properly. - If you changed your coating during the animation for Absolute Readiness, the game automatically switches you to the newly highlighted coating. This was pretty cool even though you'd always take Haste Rain. Gen 5 changed things by just making the animation for loading coatings super quick, which we all appreciated.
I use paint coating, because it allows me to get a little extra damage upon marking a monster, and also allows me to immediately start dealing damage afterwards
Also I'm not the type of person to settle on cheesing a monster with Kelbi Stingshot, I like to enjoy my hunts because I'm somewhere in between a masochist and a psychopath Also, dragon piercer is not trash, and is super useful for cutting off tails and dealing lots of damage to a knocked down monster
It might be worth going over when the ammo bag was introduced when going over gunner weapons due to it making ranged weapons more worth using by giving more room for ammo and coatings compared to older titles
In regards to dragon piercer. It can hit TCS scale numbers if you build frostcraft pierce and damage setup for it. Making it a massive damage boost to the dragon piercer, but keeping it on part with the meta tbh.
Bow is also great for using heroics on monsters such as Rajang/Gold Rajang in MHFU since it's the safest weapon against Pelagus monsters. Without heroics though, bow has very low DPS.
Well, the idea behind the melee attack was 'to push small monsters away from you' and more importantly in the bow's case to cut off tails. But the damage from it was so small you would actively be checking to see if the tail is ready to be cut by running up and trying to cut it. I don't think I need to explain the problem there. I actually gave the Bow a try in Freedom Unite since unlike the bowguns, the bow didn't run out of ammo. I just played around with it a bit really. With Rise coming out next week (at time of writing this) I think it would be a good idea to take a moment and -tease the audience- talk about the 15th weapon type from Generations. A whole history on the evolution of the buddy system and how the palicos system has grown up into Rise where we now have palamutes, you could even throw in the guys from 3rd gen (I missed that gen due to personal issues). Because first off, I don't see there being 'that' big a change come Mar. 26 for the buddy system. Second, it means your next weapons can have the added info from the new game. In fact, the release of Rise Friday (at time of writing) might mean you would need to go back and add something to the other weapons since every weapon has one base weapon ability that can be swapped out. If not the buddy system (with a history of Prowler would most likely entail) I think either Lance or Light Bowgun should be next. I really want IG to be last BECAUSE I enjoy it alot and think it would make a wonderful conclusion to this weapon history series.
As a person with the absolute perfect Valor HBG set, I also tried it with Valor Pierce Bow. Its actually pretty legit -Also considering the fact that Rapid Arrow is bugged in Gen Ult-
Paint coating instead of paint balls for two reasons 1.- you don't need to pull out the bow and throw the paint ball 2.- deal damage as well as painting the monster Even better with spread shoot to paint multiple monsters if you can aim at the right spot So, yeah I believe in paint coating supremacy
These videos have gotten better with every one that you've done. This was my favorite video even though it's one of my least used weapons. Great work and keep it up!
The melee attack with the bow have ONE important point, it's your only cutting attack if you want to remove a flailing tail, it's important! But mostly hard to use
Bow is the one weapon I never used well and actually actively avoided it in Gen and GenU. Compared to LBG (which is my prefered ranged option) I don't understand its camera setup, wildly swinging about as you move. Luckily, that was changed in World and Rise. Other than the camera issues, I actually really want to try using bow, because it's such a mechanically interesting weapon. It's way more complicated than bowguns in my opinion, especially with the amount of multipliers it relies on for damage. We have critical distance, coating boosts AND charge boosts all of which have to be optimal, all while keeping an eye out for stamina AND having chosen a weapon with shot types that actually behave as you want (World was kinder in that regard). Speaking of Hunting Horn, while most people say they can't remember their songs, I had that exact problem with shot types in older games.
Yes, finally my main weapon. For what you said in the hunting horn video about bow, I just assumed bow history video would be the last. Very glad that this video came out as I finish all the other weapons history videos :D
So what I'm hearing is kelbi bow is what I need to get through the boring low rank quests and impossible to solo g rank quests. Got it. This is almost exactly what I wanted to know for getting through the annoying parts of the old games.
Bow as a gunner weapon is easy for blademaster users to get into because the complexity is within the move set itself, much like any other weapon and skill wish is fairly easy to build for. Where as light and heavy bowguns have ammo types and what ammo type you want to use dictates your skills/attachments and even then you have deviation and recoil per ammo type, and ammo match ups/hit zone charts(something that requires a 3rd party) and that's not even touching elemental ammos lmao
Back in Freedom 2 using a ranged weapon was nearly broken so much so that the "Gunner Master Race" meme was born. Monsters did not know how to climb ledges and were at the mercy of being pelted by a merciless rain bullets and arrows while they hopelessly charged at you. Standing on ledges was helpful in quests that had 2 target monsters at the same time. It was relief on quests with 2 Diablos. Then in Freedom Unite they nerfed the ledges. In arena quests they would put in those indestructible black rocks to block off the ledges and increased the size of entrances of some zones making a lot of ledges smaller or non existing. Many of the ledges in the Jungle and all of them in the Swamp disappeared in FU. Then in 3rd Gen ledges became destructible. They were a still bit sturdy so you could get in a few free attacks. Then in Gen 4 the Gunner Master Race died and were brought to the mortal level of Blademasters. Monsters could climb and jump ledges now to reach Hunters and the taller platforms were made fragile.
The most interesting part of the valor sheathe cancel charge for bow was that it allowed you to shoot the Arc shot of your bow in a forward trajectory, which was a really neat and I hope they bring that back in some form in a future title
Valor Mode with Bow also gave you "Focus" when standing still. And it even stacks with the actual Focus armor skill. With a bow with strong level 2 shots, you can basically rapid fire on monsters without needing too much stamina. If you can do hits super consistently (like when fighting slow targets like Gravios, and especially Lao), you can be in Valor Mode FOREVER because you gain valor gauge faster than it depletes. And that's even before using Haste Rain. :D
As a bow main, I wish that Bow wasn't so damn OP in rise (mostly due to the animation cancel). it's such a cool weapon and is super cinematic like the LS.
200 hours of bow experience in mhw and i JUST NOW learned about the critical range double-reticle, after watching a good number of other mh videos and everything... dang. much appreciated! liked commented and subscribed for going out of your way to note something others seem to gloss over. (maybe IM the blind one for never noticing but... still.)
Love your documentaries man, btw, in MHRise, the switch skills for BOW gives hunters more reason to become even more aggressive. The first Switch skill turns your aim dash into a melee hit aim dash that has a decent Invisibility frame that when timed with a monster attack, it can essentially negate incoming damage(can also be used against roars) and raises your next shot into the next level charge. The second switch skill replaces the R+X backhop silkbind move into a vertical aerial maneuver that let's you fire 3 power shots downwards(and can be aimed). The third switch skill transforms your power shots into absolute power shots, these power shots now deal KO damage and partners well with the Aerial Vault Bow Silkbind Move. When used right, the Bow in the Rise Generation might just be the most interactive playstyle yet.
Yes it did. Also in 4 Ultimate close range coating boosted the sharpness if I'm not mistaken and in Rise I could be wrong but the damage of melee bow is very high.
I wouldn’t count what I’m about to say as anything too notable, but in rise the 2 hit melee combo of bow actually has some use now for 2 reasons, 1. It has become bow’s most reliable source of cutting damage and 2. With the close range coating equipped, melee attacks have a 55% damage boost, making the 2 hit combo’s damage similar to some long sword hits, or maybe even stronger than some long sword hits as the damage numbers in the rise demo average out from 66 damage per hit to 73 damage per hit with the close range 2 hit melee combo.
Very cool video, I really enjoyed it. I've played some bow in Freedom Unite and portable 3rd, before World launched and mained it in world. I gotta admit that I actually somewhat miss gunner armor, since I really enjoyed the look of it in older gens. I believe pretty much the only thing you might have missed are specific armor skills, mainly mighty bow (+1 maximum Bow Charge) comes to mind. Especially the World bow benefits insanely from the additional charge level, since it allows the player to have longer and stronger combos. For example you're able to open with a Quickshot, Rapidshot, Powershot, Rapidshot into Powershot. I'm really hope that bow has access to the quickshot through the use of switch skills. I don't know how I feel abouth the different shottypes to be honest, since those could make or break otherwise really good bows and historically there often were maybe 1 or 2 viable endgame bows from what I heared. As the release draws closer I'm on the fence if I should use bow for the campaign, or try out the hunting horn which I really enjoyed in the demo so far.
Whereas the gun's's melee attacks can help stagger and knock over big monsters, the arrows melee is probably only useful for small and endemic creatures. Like the little rock lizards, touch it and it drops one thing, but hit it and you can get up to three, but knocking and aiming the bow would be kinda tedious
You mention "restoring the backdive" in the GU Valor section, but don't really mention what it *is* despite being introduced in Generations; it's the ability to backhop twice in Guild Style (the 'default' style) in order to travel further back and also instantly go to maximum charge. ((Personally I tended to use Guild because I liked the amount of distance the backdive gave me - it usually let me put myself at a good critical distance while also baiting monster attacks - not to mention that I was a cheeky bugger who really liked to use the arrow melee to save on coatings so I would go in, slap them, then backhop>dive to pot shot them in the face when they turned around. Very fun, if perhaps not exactly meta.)) Additionally, in 4U, MANY new things were added the massively benefited gunners, Bow especially. ~ Camera controls were massively improved; camera was no longer shackled to the 'tiered' camera system, and could be freely and smoothly moved up and down. This is notable for multiple reasons relating to new functions added with this entry. ~ A toggleable Aim Mode was introduced that allowed you to keep aim mode on even when moving around without forcing your camera to look in the direction your hunter was moving or stop your hunter to a crawl to point directly forward, without having to hold the button; your camera would promptly snap back into aiming the moment you stopped. ~ Another function was added where some controls adjustable in the menus allowed for the hunter, as long as they were in Aim Mode, to automatically fire at a vertical angle relative to where your (newly-unshackled) camera was pointed even if you hadn't stopped to go into Aim Mode 'proper'. In practice this meant that, in previous entries where you had to stop in place to aim, high level hunters could simply have their camera pre-adjusted at the preferred angle and turn the hunter while releasing the nocked arrow, seriously cutting down on precious, precious time that would have otherwise been wasted. ~ A new control style was introduced that allowed for the hunter to hold R to charge the bow instead of the classic hold X to charge the bow, thus freeing up their thumb to move the camera around, Some of these functions may have existed in some limited, lesser form in prior entries, but it wasn't until 4U that some new extra options and the unshackled camera made it all come together. From 4U onward, controlling the bow had become a very different beast to tackle, but with significantly greater benefits. Granted World came along and overhauled everything again, but it all started with 4U.
Don't forget the Accel Axe from that one mobile game, and the tonfas/magnetic somethingsomethings from Frontier, since these are just in their one games it could be a little bonus "history of"
Didn't know any mechanics behind the bow in Rise. I saw they had spread and started with point blank shot so I used it as a close range weapon till master rank
I'd love to see a history on the medium bowgun, there probs isn't much to cover on it but it seems like an interesting relic that many (including myself) don't know about.
I think he’ll probably do one single video on all bowguns because doing one for each would be incredibly boring and redundant, maybe he’ll talk about the medium bowgun in it
As a bow user from freedom unite on, I personally did not like the changes in world. It felt like it lost a lot of the strategy it had before and became more spammy. Using the dodges to charge, or the shots to charge, just didn't feel like the bow anymore. I hope that they have made a nice middle ground in rise for the bow, otherwise I will regrettably be switching weapons like I did in world (Hammer main for world). One thing, the light bowgun seems to be quite cool with its few additional moves in rise.
What weapon do you want covered next?? Please consider liking, commenting & subscribing, so susan will release my family.
Medium bowgun >:)
Chad gunlance
Lance
gun
Gunalalalalance
in defense of paint coating: since ammo have it specific inventory, bringing paint coating would save you one space in item inventory, to bring more items to help with the hunt
It's also easier to aim!
I was in shock when he said paint coating! Glad u answer
Gunner pouch didn't exist until Tri
In late 3rd generation, yes. But in second generation, when Gunner Pouch didnt exist, it was worthless.
Also, more range. Didn't have slinger back then, paintball was more melee-centric. Guy making this obv didn't main bow (he said so)
And now, a moment of silence in honor of Medium Bowgun, Tonfa, Magnet spike, accel axe, Hunting Whip, and Energy Blade Switch axe.
Did the Whip appear in any spin offs? Or it's a discarded weapon?
UH, HEY. RAD WHERE WERE THESE IN YOUR FRONTIER VIDS?
(Besides Tonfas and Magnet Spikes)
the what?! never heard of the last three of those
@@frostdragonheart2500 They're in Monster Hunter Frontier.
Those all sound dope and I want them all in the next game.
Other hunters: what's the plan?
Kelbi Bow user: I am the plan.
I have the kelbi slingshot but it doesn't do much
@@anthonybell5666 yeah it hasn't been so busted since 3u. and Rise doesn't have slime at all so the days of it being THE cheese strat are long over.
@@eggi5569 it's called blastblight now and rise does have it
@@lucasbeck1391 I didn't say rise didn't have it, I said it's not as busted as it used to be, especially since the kelbi bow doesn't have access to blast
@@eggi5569 "and rise doesn't have slime at all" yes you did say that
Wow, medium bowgun? Now that’s a weapon type I completely forgot existed.
Lol only in tri, not even 3u, just tri
“This is the weapon of a Real Hunter. Not as clumsy or random as a Greatsword. An elegant weapon, for a more civilized age."
Remember tonfas? They were in 1 game. Monster hunter frontier G
Remember the sickest melee weapon. The GODAMN MAGNET SPIKE they need to bring it back it's so good.
I never got to try it since I went straight to 3U.
The melee attack is good for attacking small monsters without having to spend coatings. Those damn Vespoids.
This is basically the only reliable way to get bug armor other than poison bombs but cheaper.
@@ruga-ventoj Exactly. Before slingers to take them out you had ranged weapon melee attacks.
I use it or fun, or to keep attacking while regaining a bit of stamina. Dodgebolt for small monsters tho.. turns you into a blender!
@@jarjargod5127 **farming hornetaur for black katana mk1 flashbacks**
@@002f4dsw4 *mh hornetaur jungle zone extermination flashbacks* I’m glad I already learned how to deal with these things in the ps2 days so I could have them be pretty useless (for me at least) in mhw.
Can't wait to see the 2 minute long magnet spike
Or the minute and a half Accel Axe xD
@@jonasfenix14 RIP AA
Dont forget tonfas. Really want then to bring back one of them.
Na switch axe F bae
I enjoyed the Kelbi Bow copypasta just as much as the Grongigas one, so that was nice.
This is normally where I'd say 'oh yeah do lance or gunlance next' but honestly I kinda want you to wait until Rise is out and we have all the Rise info for either of those weapons at this point. So... do dual blades next! I don't care about that weapon at all.
(Gen/GU bow info) Since coatings use an exclusive place in the bag, using paint coatings instead of paint balls means that you can have an extra slot on your bag for other things. Also since each bow limits the type of coatings you can use, you can always count on having space on your coating bag for paint coatings (I think there are a couple of exceptions though).
This things are not relevant on current generation since painting monsters is a dead mechanic xD, but that at least is my perspective when playing Gen/GU as a bow user.
Personally I still used the paintballs while playing bow because the time spent having to apply paint coating then swapping to a different coating could have been spent shooting another arrow.
26:50
“Since this video is coming before the release of world”
HMMMMMM 🤔🤔🤔
Oop
Secretly hes here from november 2017 to provide his own timeline with footage of rise. Thats cheating 😭
@@SuperRADLemon Where are you hiding the time machine? I need to borrow it...
Id live for insect glaive
Gunlance?
@@gamecavalier3230 You are a good person
Haven't touched gunlance yet but tried Lance didn't like it
@@gamecavalier3230 it was mostly the basic combo list and lack of aggro without the mantle
@@DJ_GrimDark Lance can do aggro fine you just need to learn to counter
damn, Raddy-Daddy's really out here with the over 24 hour coq-tease for the video
Gunlance 😏
The bow melee attack once gave me the idea for a monster that could have incomplete weapons, but crazy stats. For instance, its "Bow" would only be an arrow and you could only do melee attacks, but it would have the highest damage of all the bows of identical ranking and that by a significant amount. Or a charge blade that only has the sword and is thus unable to use phials or turn into axe form.
Thats a cool idea!
what about a sword and shield that only has a shield, but its guard is on the level of lance and gunlance and provides impact damage to match that level of guard?
25:29 I love how he just glances over the move that LITERALLY broke base Monster Hunter World. It was so stupidly broken that the top bow speedrun was actually *minutes* ahead compared to the next best speedrun from any of the other weapons
To think I totally obliterated Alatreon with a bow in P3rd, now I can't even aim lmao
Did… did you use the Kelbi bow
That Kelbi bow segment was *chefs kiss* perfect well done my man. Another banger!
Anyone else wish that old world bow came back as its own separate weapon? It play like an entirely different weapon to new world bow, playing like a hammer if it was a ranged weapon compared to the latter playing like dual blades if it was a ranged weapon, or at least that's how I like to describe the two.
Gunlance gunlance
Rise is basically a fusion of the old bow with a few of the perks from World.
I hated what they did to the bow in world tbh and I'm still not over it. The rise bow is really similar, and so far I'm really upset about it. Bow has been my main weapon since 4, and I am considering going back to bowguns in rise. Years of muscle memory completely down the drain.
@@ShadamAran
I just ignore the sidestep crap and play normally.
Maybe a "New" type of bow named strong bow. Like, I really like the bow in World because is just aiming and that's it, but the old bows sound really fun to use too so I want them back as a New weapon
Some things to note...
- Close Range Coating, prior to Gen 5 (World), did not reduce your Critical Distance range. Your Shot Type's original Critical Distance is retained, but also has the added benefit of point-blank shots now being treated as being within Critical Distance. Think of it as extending your Critical Distance range. Close Range Coatings also gave your melee swing White Sharpness. You would, of course, almost never use this, but prior to Generations, which saw a change in how drops work so that tails could still be obtained without actually severing them, this was the only real option dedicated Bow Mains had for cutting tails, of which many were needed in forging armor.
- Starting with Gen 5, Close Range Coatings became more important, not just for the changes done to themselves, but also the changes done to Power Coatings. In prior generations, CRC never gave a damage boost beyond White Sharpness for the melee swing. You needed to use Seregios' Bow in order to have Close Range Coatings behave like Power Coatings. Power Coatings used to give a 1.5x damage modifier; for World, both were changed. Power Coatings now only yield 1.35x while Close Range yields 1.17x and has infinite use. As SuperRAD mentioned, Gen 5's version of CRC does, in fact, reduce your original Critical Distance to point blank, meaning adjustment is mandatory.
The observed changes effectively made it so that a Bow no longer needs to have Power Coatings to be worth looking at unless you're speedrunning. In turn, a Bow user no longer becomes instant dead weight upon running out of Power Coatings before the target is slayed or captured. You can, of course, return to the tent and refill all your ammo anyway, but I prefer to recommend options that don't waste your time.
- The Bushido/Adept Dodge did not grant you full charge; it only puts you at Level 3. If you had Load Up on a Bow, like the Teo Bow, which wanted to make use of its Level 4, you would need to wait half a second - quarter of a second with Haste Rain III - after beginning your charge to get to Level 4.
- Our host got nothing wrong about the Great Kelbi Deershot, but I do want to point out that there was something even stronger - the Brachydios Bow. The reason why you never see people talk about that when bringing up the GKD is due to how the GKD is free power for literally no effort. The Brachy Bow, while a significantly better Slime Bow, actually requires you to play the game properly.
- If you changed your coating during the animation for Absolute Readiness, the game automatically switches you to the newly highlighted coating. This was pretty cool even though you'd always take Haste Rain. Gen 5 changed things by just making the animation for loading coatings super quick, which we all appreciated.
I appreciate all of this!
You have failed the gunlance users sir superrad, but you can still make it up to them in the next video of this series!
I vote for gunlance next.
Gunlance
@@gamecavalier3230 Great person , gunlance glad
I kind of want to wait until we've gotten our hands on rise for a bit before the gunlance video
Kelbi bow was a level of broken I hope never comes back... cuz its the main reason I have for playing 3u again!
I use paint coating, because it allows me to get a little extra damage upon marking a monster, and also allows me to immediately start dealing damage afterwards
Also I'm not the type of person to settle on cheesing a monster with Kelbi Stingshot, I like to enjoy my hunts because I'm somewhere in between a masochist and a psychopath
Also, dragon piercer is not trash, and is super useful for cutting off tails and dealing lots of damage to a knocked down monster
I don't think I deserve to be on the special thanks section this time around, I couldn't help much with this one, but I appreciate it anyways.
Yes you do
@@SuperRADLemon
I can't wait for all 14 weapons to be combined into one video like your monster hunter history series🤗!
It might be worth going over when the ammo bag was introduced when going over gunner weapons due to it making ranged weapons more worth using by giving more room for ammo and coatings compared to older titles
Good point
I like how you cut directly from that long window bit to you just running around whiffing shots like a college student on mardi gras
In regards to dragon piercer. It can hit TCS scale numbers if you build frostcraft pierce and damage setup for it. Making it a massive damage boost to the dragon piercer, but keeping it on part with the meta tbh.
The Bow is my go to weapon in MH World is so fast, agile and effective even for a well skill solo player, I love it
Bow is also great for using heroics on monsters such as Rajang/Gold Rajang in MHFU since it's the safest weapon against Pelagus monsters. Without heroics though, bow has very low DPS.
No cap, those complaints @ 11:00 have some truth to them... Not everyone has time to spend pulling their hair out in G rank like me
Well, the idea behind the melee attack was 'to push small monsters away from you' and more importantly in the bow's case to cut off tails. But the damage from it was so small you would actively be checking to see if the tail is ready to be cut by running up and trying to cut it. I don't think I need to explain the problem there.
I actually gave the Bow a try in Freedom Unite since unlike the bowguns, the bow didn't run out of ammo. I just played around with it a bit really.
With Rise coming out next week (at time of writing this) I think it would be a good idea to take a moment and -tease the audience- talk about the 15th weapon type from Generations. A whole history on the evolution of the buddy system and how the palicos system has grown up into Rise where we now have palamutes, you could even throw in the guys from 3rd gen (I missed that gen due to personal issues). Because first off, I don't see there being 'that' big a change come Mar. 26 for the buddy system. Second, it means your next weapons can have the added info from the new game. In fact, the release of Rise Friday (at time of writing) might mean you would need to go back and add something to the other weapons since every weapon has one base weapon ability that can be swapped out.
If not the buddy system (with a history of Prowler would most likely entail) I think either Lance or Light Bowgun should be next. I really want IG to be last BECAUSE I enjoy it alot and think it would make a wonderful conclusion to this weapon history series.
By far my favorite weapon. Everytime I try to play another, I'm back to using the bow after one or two hunts.
I completely lost it at "get 3 friends with the same set"
"bow" "safe distance" in the same pharse lmao
Technically, the melee attack with the bow in MH RISE is actually pretty good
Bow in MH Gen 2: slow and methodical
Bow in MHW: Shotgun Ballet
As a person with the absolute perfect Valor HBG set, I also tried it with Valor Pierce Bow. Its actually pretty legit
-Also considering the fact that Rapid Arrow is bugged in Gen Ult-
Paint coating instead of paint balls for two reasons
1.- you don't need to pull out the bow and throw the paint ball
2.- deal damage as well as painting the monster
Even better with spread shoot to paint multiple monsters if you can aim at the right spot
So, yeah
I believe in paint coating supremacy
These videos have gotten better with every one that you've done. This was my favorite video even though it's one of my least used weapons. Great work and keep it up!
Thanks!
You missed a perfect pun if you had pronounced Bombardier correctly as "bom-buh-DEER" lol.
The melee attack in Freedom Unite could be used to cut tails. Really good if you know for a fact when the tail would be cut.
Bow is nice and all, but have you played Lance? Can't wait for the video on this one
Rewatching this video highkey loving the absolute roasting of the kelbi shot xD Great stuff madude!
POV:you lost against some 4th gen sword and shield
Gunlance
Imma try maining the bow when rise comes out for pc
Gunlance tho?
@@haristortera5328 gunlance sick too i used that in monster hunter 3 (I've mained MANY different weapons, lemme tell you)
I thought you were going to put the Grongigas pic in 10:37 and i got scared but not surprised
wait
I just noticed
*is the FU timer a goddamn tigrex?*
I love it
The melee attack with the bow have ONE important point, it's your only cutting attack if you want to remove a flailing tail, it's important! But mostly hard to use
Back in freedom unite the melee attack is my bestfriend vs those annoying vespoids
Someone told me melee can even cut tails in mhfu. Cant do it myself
10:30 hahahah thank you for this
This is soo awesome
Bow is the one weapon I never used well and actually actively avoided it in Gen and GenU. Compared to LBG (which is my prefered ranged option) I don't understand its camera setup, wildly swinging about as you move. Luckily, that was changed in World and Rise.
Other than the camera issues, I actually really want to try using bow, because it's such a mechanically interesting weapon. It's way more complicated than bowguns in my opinion, especially with the amount of multipliers it relies on for damage. We have critical distance, coating boosts AND charge boosts all of which have to be optimal, all while keeping an eye out for stamina AND having chosen a weapon with shot types that actually behave as you want (World was kinder in that regard).
Speaking of Hunting Horn, while most people say they can't remember their songs, I had that exact problem with shot types in older games.
Yes, finally my main weapon. For what you said in the hunting horn video about bow, I just assumed bow history video would be the last. Very glad that this video came out as I finish all the other weapons history videos :D
Banger after banger, you'll never cease to amaze. Wonderful video as per always
Appreciate that
So what I'm hearing is kelbi bow is what I need to get through the boring low rank quests and impossible to solo g rank quests. Got it. This is almost exactly what I wanted to know for getting through the annoying parts of the old games.
Bow as a gunner weapon is easy for blademaster users to get into because the complexity is within the move set itself, much like any other weapon and skill wish is fairly easy to build for. Where as light and heavy bowguns have ammo types and what ammo type you want to use dictates your skills/attachments and even then you have deviation and recoil per ammo type, and ammo match ups/hit zone charts(something that requires a 3rd party) and that's not even touching elemental ammos lmao
Can't wait for the gunlance.
You are a great person !!!
Can't wait for the 2 minute long Medium Bowgun video.
Look how they massacred my boy.
Finally I get to learn why everyone hates kelbi bow
edit: imma use kelbi bow for farming
It’s kind of on the same level as grongigas, where it has no business being that powerful while also being easy as hell to make.
Back in Freedom 2 using a ranged weapon was nearly broken so much so that the "Gunner Master Race" meme was born.
Monsters did not know how to climb ledges and were at the mercy of being pelted by a merciless rain bullets and arrows while they hopelessly charged at you. Standing on ledges was helpful in quests that had 2 target monsters at the same time. It was relief on quests with 2 Diablos.
Then in Freedom Unite they nerfed the ledges. In arena quests they would put in those indestructible black rocks to block off the ledges and increased the size of entrances of some zones making a lot of ledges smaller or non existing. Many of the ledges in the Jungle and all of them in the Swamp disappeared in FU.
Then in 3rd Gen ledges became destructible. They were a still bit sturdy so you could get in a few free attacks.
Then in Gen 4 the Gunner Master Race died and were brought to the mortal level of Blademasters. Monsters could climb and jump ledges now to reach Hunters and the taller platforms were made fragile.
The most interesting part of the valor sheathe cancel charge for bow was that it allowed you to shoot the Arc shot of your bow in a forward trajectory, which was a really neat and I hope they bring that back in some form in a future title
The absolute PAIN I got because I heard medium bowgun, I miss that concept.
Valor Mode with Bow also gave you "Focus" when standing still. And it even stacks with the actual Focus armor skill. With a bow with strong level 2 shots, you can basically rapid fire on monsters without needing too much stamina. If you can do hits super consistently (like when fighting slow targets like Gravios, and especially Lao), you can be in Valor Mode FOREVER because you gain valor gauge faster than it depletes. And that's even before using Haste Rain. :D
As a bow main, I wish that Bow wasn't so damn OP in rise (mostly due to the animation cancel). it's such a cool weapon and is super cinematic like the LS.
Bow is OP in every MH.
The video i didn't knew i wanted
footage of not aiming in generations ultimate hurts my eyes
Finally my fellow ABC (Always Be Charging) brothers got justice done. Your family is free to go now, Mr. RAD
200 hours of bow experience in mhw and i JUST NOW learned about the critical range double-reticle, after watching a good number of other mh videos and everything... dang. much appreciated! liked commented and subscribed for going out of your way to note something others seem to gloss over. (maybe IM the blind one for never noticing but... still.)
"before the release of world"
I wondered what year I was in going through the rabbit hole and then I realized its just SuperRAD c:
The melee attack is good for dealing with small Monsters. It's a surprisingly strong attack with Close-Range Coatings in the Rise demo, too.
I will never, ever get tired of the Kelbi bow bit.
Love your documentaries man, btw, in MHRise, the switch skills for BOW gives hunters more reason to become even more aggressive.
The first Switch skill turns your aim dash into a melee hit aim dash that has a decent Invisibility frame that when timed with a monster attack, it can essentially negate incoming damage(can also be used against roars) and raises your next shot into the next level charge.
The second switch skill replaces the R+X backhop silkbind move into a vertical aerial maneuver that let's you fire 3 power shots downwards(and can be aimed).
The third switch skill transforms your power shots into absolute power shots, these power shots now deal KO damage and partners well with the Aerial Vault Bow Silkbind Move.
When used right, the Bow in the Rise Generation might just be the most interactive playstyle yet.
i love how the gen 3 op weapon rants have the dire miralis theme
i dont know if i zoned out and missed this but
didnt the bow melee attack have severing damage so you could chop tails off?
Yes it did. Also in 4 Ultimate close range coating boosted the sharpness if I'm not mistaken and in Rise I could be wrong but the damage of melee bow is very high.
To be honest I have no clue how you would do the bow guns but if you are doing them separate, I would wanna hear hearing about LBG first.
I have loved all the weapons..
The bow was my first in FU, so it holds a very special place in my hunting heart
Thank you SuperRad, very cool!
At this point I am convinced that the arts/styles were basically "bata" testing for world/iceborn.
Great Vid on such a complex and changing weapon
IG next would be great
I wouldn’t count what I’m about to say as anything too notable, but in rise the 2 hit melee combo of bow actually has some use now for 2 reasons, 1. It has become bow’s most reliable source of cutting damage and 2. With the close range coating equipped, melee attacks have a 55% damage boost, making the 2 hit combo’s damage similar to some long sword hits, or maybe even stronger than some long sword hits as the damage numbers in the rise demo average out from 66 damage per hit to 73 damage per hit with the close range 2 hit melee combo.
Very cool video, I really enjoyed it. I've played some bow in Freedom Unite and portable 3rd, before World launched and mained it in world. I gotta admit that I actually somewhat miss gunner armor, since I really enjoyed the look of it in older gens. I believe pretty much the only thing you might have missed are specific armor skills, mainly mighty bow (+1 maximum Bow Charge) comes to mind. Especially the World bow benefits insanely from the additional charge level, since it allows the player to have longer and stronger combos. For example you're able to open with a Quickshot, Rapidshot, Powershot, Rapidshot into Powershot.
I'm really hope that bow has access to the quickshot through the use of switch skills. I don't know how I feel abouth the different shottypes to be honest, since those could make or break otherwise really good bows and historically there often were maybe 1 or 2 viable endgame bows from what I heared. As the release draws closer I'm on the fence if I should use bow for the campaign, or try out the hunting horn which I really enjoyed in the demo so far.
Awesome birthday gift good stuff as always SuperRAD keep em coming hope there’s more stuff for the future after you do all the weapons much love ✌🏼
Whereas the gun's's melee attacks can help stagger and knock over big monsters, the arrows melee is probably only useful for small and endemic creatures. Like the little rock lizards, touch it and it drops one thing, but hit it and you can get up to three, but knocking and aiming the bow would be kinda tedious
Do I want MY weapon to be covered ? Yes, yes I do
You mention "restoring the backdive" in the GU Valor section, but don't really mention what it *is* despite being introduced in Generations; it's the ability to backhop twice in Guild Style (the 'default' style) in order to travel further back and also instantly go to maximum charge. ((Personally I tended to use Guild because I liked the amount of distance the backdive gave me - it usually let me put myself at a good critical distance while also baiting monster attacks - not to mention that I was a cheeky bugger who really liked to use the arrow melee to save on coatings so I would go in, slap them, then backhop>dive to pot shot them in the face when they turned around. Very fun, if perhaps not exactly meta.))
Additionally, in 4U, MANY new things were added the massively benefited gunners, Bow especially.
~ Camera controls were massively improved; camera was no longer shackled to the 'tiered' camera system, and could be freely and smoothly moved up and down. This is notable for multiple reasons relating to new functions added with this entry.
~ A toggleable Aim Mode was introduced that allowed you to keep aim mode on even when moving around without forcing your camera to look in the direction your hunter was moving or stop your hunter to a crawl to point directly forward, without having to hold the button; your camera would promptly snap back into aiming the moment you stopped.
~ Another function was added where some controls adjustable in the menus allowed for the hunter, as long as they were in Aim Mode, to automatically fire at a vertical angle relative to where your (newly-unshackled) camera was pointed even if you hadn't stopped to go into Aim Mode 'proper'. In practice this meant that, in previous entries where you had to stop in place to aim, high level hunters could simply have their camera pre-adjusted at the preferred angle and turn the hunter while releasing the nocked arrow, seriously cutting down on precious, precious time that would have otherwise been wasted.
~ A new control style was introduced that allowed for the hunter to hold R to charge the bow instead of the classic hold X to charge the bow, thus freeing up their thumb to move the camera around,
Some of these functions may have existed in some limited, lesser form in prior entries, but it wasn't until 4U that some new extra options and the unshackled camera made it all come together. From 4U onward, controlling the bow had become a very different beast to tackle, but with significantly greater benefits.
Granted World came along and overhauled everything again, but it all started with 4U.
Don't forget the Accel Axe from that one mobile game, and the tonfas/magnetic somethingsomethings from Frontier, since these are just in their one games it could be a little bonus "history of"
The bow and insect glaive are my most consistent and favorite mains even though I basically switch weapons every other hunt lol
27:29 this is the content I subscribed for
Glaive Gang, rise..! Err, vault up!!!
And Kelbi bow is back in rise
The melee attack is for cutting tails seeing as it’s the only attack that does severing damage
Wonderful video
Thank you! Cheers!
Yes! From the moment I tried it in MH3U, it was love at first sight! Archer for life. 😤
Didn't know any mechanics behind the bow in Rise. I saw they had spread and started with point blank shot so I used it as a close range weapon till master rank
I'd love to see a history on the medium bowgun, there probs isn't much to cover on it but it seems like an interesting relic that many (including myself) don't know about.
I think he’ll probably do one single video on all bowguns because doing one for each would be incredibly boring and redundant, maybe he’ll talk about the medium bowgun in it
As a bow user from freedom unite on, I personally did not like the changes in world. It felt like it lost a lot of the strategy it had before and became more spammy. Using the dodges to charge, or the shots to charge, just didn't feel like the bow anymore. I hope that they have made a nice middle ground in rise for the bow, otherwise I will regrettably be switching weapons like I did in world (Hammer main for world). One thing, the light bowgun seems to be quite cool with its few additional moves in rise.
The autoguard talisman joke killed me x'D
I am begging you to PLEASE stop zooming in on your profile picture. Those lips are VERY uncomfortable. Please.
the dire miralis theme is fucking cherry on top
A weapon so simple you would be surprised it wasn't in the first game
I like how you did a 5 minute segment on how Kelbi bow is so op and then the following gameplay you only hit the Great Jaggi one time….. T.T
Watching this video I also noticed the bows in Freedom Unite and other older game bend better than they do in World: Iceborne
great vid bow main here i just hope in rise they wont change to much in rise
I hope so too