I like these bigger maps with larger squads. This one reminded me of Blackhawk down movie. Imagine if the ai was smarter and tried flanking more, ambushing, and taking cover. . . That'd be a fun nightmare lol
The map reminds me of Black Hawk Down too, and yeah dude it'd be fun lol (plus there's the IOV mod that includes a Retro Delta unit that includes troopers from the 1980s and 1990s)
I want to say lmgs units are a lot more likely to use longer bursts more accurately if they've got their bipod deployed. It happens automatically in cover so make sure that they always have the dashes of the cover indicator around the unit to maximize effectiveness. It's likely your lmg wasn't close enough to the window to brace
If they can ad a mechanic in the game were is says for MG gunners to deploy or brace their weapons on solid cover (windowsills, cars, walls etc) that would be prefect. Then they could actually do longer more accurate burst with some weapon.
@@sayjack1328 they already do, you just need to make sure the cover indicator is around the unit. They'll get an aim and accuracy bonus, especially for lmgs
OperatorDrewski and you both need to do a series where you both do the same levels and see who can get the best times. I reckon it'd make for a fun collab between you too due to you both being so damn similar. And to see who is the better tactician haha But honestly it would make for some great content, and he is wanting to look into playing other games.
I did this map with smoke and two undercover. Didn't have to kill anyone even. Moved one guy to the target and one on the other side of the south wall. Threw a smoke and hidden by the smoke I moved in and destroyed it and moved my sneaky bastards to the Heli 😇
Really cool to see your perspective of this one. Idk who came first but I just saw a completely different attempt at this map on another channel and after seeing it I was kinda thinking... "well what if you just book it away from the bird to the first building north, set up a base of fire with actual cover, and hope for the rest"
That was actually really good nice job. way to cut down pieces and work your problems. Got lucky on some parts, but hey we know luck is part of how the game is played
It reminds me a lot (a LOT) of the planning stages from the first 3 Rainbow Six games. I never had the patience to plan entire missions like that in those games, but Door Kickers is really fun.
In this game I prefer the 249. The minutia of critical damage and all of that isn't as pertinent at range, so the 200 rounds before reload is just superior in my opinion.
I feel like it really does matter for the MG. And all weapons. The difference going from 5.56 to 7.62 feels massive. I mean, it shouldn't, but it does. Especially with MGs since the gunners refuse to hold the trigger down when the situation really does call for it. For some reason MGs seem like they're at a disadvantage vs 5 dudes in a hallway. Two rifles almost always do the job better. MGs really do just need an "area target" sense. So if they've got multiple dudes in close proximity they'll just hold the trigger down. Also, civilians need to have a better "maybe I shouldn't be here any more" sense. Like gtfo of here bro. There's an active gunfight going on. You've crossed the same street like 4 times.
@@DracoAvian lmao the civilians are so annoying. I use the suppression ability a ton and civilian casualties are a regular occurrence because at this point I don't care anymore xD
The Mk48 is best used shooting short controlled bursts. Otherwise the accuracy is severely hindered. Using the Suppression to try and kill the enemy is basically like spraying and praying.
"as I dropped the angle someone poked" counter-strike simulator... 3 minutes aiming at the door, turn around, dude comes out immediately after "why are you stopping" again, counter-strike simulator, typical dust 2 B rush :D
He also does ready or not. Even though just because youre good at door kickers it doesnt make you good at ready or not, door kickers is more about commanding and in ready or not youre one of the troops you still plan but not as a single commander and you have to fight instead of the ai
Christ. Good thing they can call in an any support strike or mortars. Got the whole damn team playing touch butt in the same room. Also, don’t burst fire a 7.62 machine gun? Never shot a gun before?
Right? I got real BHD vibes with this, and the fighting in Mogadishu. Except they didn't have HVTs to deal with or VIPs to rescue, just go in, smash the bird, and get the fuck out.
The slow movement speed is a real downside for open maps like these. Like the standard move speed should be made faster when in open ground, just as a way of making sense
@@Splinter07 Well yeah, though that's when you want you drop your weapon and be at a location ASAP. My point is they could probably walk with their weapon up at a faster pace than what they are. Maybe balance it with an accuracy debuff, if anything, but the point is their standard walking peace feels much too slow for an operator with his gun up in open ground.
am I the only one with a problem with this mission? I destroy the drone, either grenade or manual sabotage, but why doesnt the mission end? is there another objective to be done? help pls
Most maps i agree with how u handled or could understand. Idk if u were out of practice but by far ur worst map. Agreed with the strong hold building but one fireteam of a marksman/ assaulter was needed to hold that long angle for the exit route back
These maps are insane, so many things that can go wrong, so many open angles to cover
I like these bigger maps with larger squads. This one reminded me of Blackhawk down movie. Imagine if the ai was smarter and tried flanking more, ambushing, and taking cover. . . That'd be a fun nightmare lol
The map reminds me of Black Hawk Down too, and yeah dude it'd be fun lol (plus there's the IOV mod that includes a Retro Delta unit that includes troopers from the 1980s and 1990s)
this map is a nightmare to play already. It's so frustrating
I like that they added missions for real world squad level tactics. It makes the game so much harder in my opinion
I want to say lmgs units are a lot more likely to use longer bursts more accurately if they've got their bipod deployed. It happens automatically in cover so make sure that they always have the dashes of the cover indicator around the unit to maximize effectiveness.
It's likely your lmg wasn't close enough to the window to brace
If they can ad a mechanic in the game were is says for MG gunners to deploy or brace their weapons on solid cover (windowsills, cars, walls etc) that would be prefect. Then they could actually do longer more accurate burst with some weapon.
@@sayjack1328 they already do, you just need to make sure the cover indicator is around the unit. They'll get an aim and accuracy bonus, especially for lmgs
@@Living_Target thanks for telling me about that
The only problem with this mission is being able to cheese it. For example by using a gl across map I was able to finish this mission in 31 seconds
Could just.. not.. do that and there's no problem :)
what's gl lol, I am pretty new
@@mr_niceman Grenade Launcher
@@lucastingone8403 oh thx bro
I mean that's what the military would do, so...
OperatorDrewski and you both need to do a series where you both do the same levels and see who can get the best times. I reckon it'd make for a fun collab between you too due to you both being so damn similar. And to see who is the better tactician haha
But honestly it would make for some great content, and he is wanting to look into playing other games.
17:15 that "its a machine gun" meme never feel so real
or you just take a singular undercover CIA agent who calmly walks across the map, chucks a nade at the objective and strolls to the exfil unseen :D
Or just use a hellfire missile
lol thats what I did
I did this map with smoke and two undercover. Didn't have to kill anyone even. Moved one guy to the target and one on the other side of the south wall. Threw a smoke and hidden by the smoke I moved in and destroyed it and moved my sneaky bastards to the Heli 😇
You can do it with one undercover and a single hand grenade over the wall.
Pacifist run
This was great u analyzed the odds perfectly
Lol my man CP got wrecked on this one 😂
Was fun seeing another one of the squad take a blind crack at it
I doubt this was a blind crack
Really cool to see your perspective of this one. Idk who came first but I just saw a completely different attempt at this map on another channel and after seeing it I was kinda thinking... "well what if you just book it away from the bird to the first building north, set up a base of fire with actual cover, and hope for the rest"
This is what Ghost Recon was built to be, just top down.
A top down Ghost Recon would be awesome. Graphics and all
Thunder tier one was a brilliant game, devs gave up on after launch though. Had so much potential too!
That was actually really good nice job. way to cut down pieces and work your problems. Got lucky on some parts, but hey we know luck is part of how the game is played
This game is interesting. I've honestly never seen anything like it. Looks like you're having fun playing it.
It's super fun, planning entire runs from the start and having the fireteams just execute is super satisfying.
It reminds me a lot (a LOT) of the planning stages from the first 3 Rainbow Six games. I never had the patience to plan entire missions like that in those games, but Door Kickers is really fun.
^ beware this is new bot scam
Your tactics are really good. Always nice to watch you in action.
"Hey man! Hold it down! It's a MACHINE GUN!"
Hahaha.
* *Erika Intensifies* *
Never underestimate the value of smoke grenades. I never used to pack them now I always have at least a few.
In this game I prefer the 249. The minutia of critical damage and all of that isn't as pertinent at range, so the 200 rounds before reload is just superior in my opinion.
I feel like it really does matter for the MG. And all weapons. The difference going from 5.56 to 7.62 feels massive. I mean, it shouldn't, but it does. Especially with MGs since the gunners refuse to hold the trigger down when the situation really does call for it. For some reason MGs seem like they're at a disadvantage vs 5 dudes in a hallway. Two rifles almost always do the job better.
MGs really do just need an "area target" sense. So if they've got multiple dudes in close proximity they'll just hold the trigger down.
Also, civilians need to have a better "maybe I shouldn't be here any more" sense. Like gtfo of here bro. There's an active gunfight going on. You've crossed the same street like 4 times.
@@DracoAvian lmao the civilians are so annoying. I use the suppression ability a ton and civilian casualties are a regular occurrence because at this point I don't care anymore xD
Happy to see you play some door kickers. That map is pretty tough.
You could go to the top left of the paper and clear the map from top to bottom!
deploy smoke before moving from the bird. covers your movement to cover
Yeah the only way to get the mk48s to hold down the trigger is to use the suppressive fire command. You have to do it manually and its sorta funky.
Watching your after action replays are crazy cinematic
"They are inside each other right now" - Don't ask don't tell!
The Mk48 is best used shooting short controlled bursts. Otherwise the accuracy is severely hindered. Using the Suppression to try and kill the enemy is basically like spraying and praying.
2:53 alright bro
"as I dropped the angle someone poked"
counter-strike simulator... 3 minutes aiming at the door, turn around, dude comes out
immediately after "why are you stopping"
again, counter-strike simulator, typical dust 2 B rush :D
Wow I've been looking for a game like this for years, I wish I wasn't poor lol.
3:21 "A Wall Shart" 💀💀💀💀💀
Have you ever played with Controlled Pairs Gaming? I thought this was his video at first until I heard your voice. Y'all would crush in Ready or Not
He plays with Pairs alllll the time. Squad, Ready or Not, Ground Branch, Arma/Arma Reforged. Love both these guys.
He also does ready or not. Even though just because youre good at door kickers it doesnt make you good at ready or not, door kickers is more about commanding and in ready or not youre one of the troops you still plan but not as a single commander and you have to fight instead of the ai
this was a really good video would love to see some more of this game.
don t know the game! but it feels like the jagged alliance, that i never got ^^
need to check out that game
Christ. Good thing they can call in an any support strike or mortars. Got the whole damn team playing touch butt in the same room. Also, don’t burst fire a 7.62 machine gun? Never shot a gun before?
Karma isn't actually a cop or veteran. He just hangs out with 'em online.
First time I went north, and just shoot drone remains by AT4 and GLs. End. One guy injured. Piece of cake ;)
I could watch theses all day, great video
I havent played in awhile. You made this look so fun dude. I gotta try now!
i did this with 3 guys in 1 minute 40, you just take the shortest route with a bunch of smokes and frag the downed drone
this video was great thank you karma !
I tried this map and all my squad were surrounded in ‘the stronghold Center house’ and I had no smokes to exfil it did not end well
can someone reply if this is real
Blackhawk down all over again but instead it's a different squadron
Right? I got real BHD vibes with this, and the fighting in Mogadishu. Except they didn't have HVTs to deal with or VIPs to rescue, just go in, smash the bird, and get the fuck out.
That was fun! I wanna see more of this game!
I thought door kickers was more of a swat game, when did they transition into ODA type stuff.. might have to revisit this game
Always has been.
Suggestion: When you are picking them one by one, you might wanna fast forward that part by 2x, or 1.5x, when you will be editing the video,
It's fine generally he spends that time talking, he knows what he is doing.
we need more
Door kickers reminds me of mud and blood 2
Did not know about this game I’ll try out mobile version
Dude, you sound JUST like Yumyulack from Solar Opposites!
The slow movement speed is a real downside for open maps like these. Like the standard move speed should be made faster when in open ground, just as a way of making sense
There is sprint option already implemented
@@Splinter07 Well yeah, though that's when you want you drop your weapon and be at a location ASAP. My point is they could probably walk with their weapon up at a faster pace than what they are. Maybe balance it with an accuracy debuff, if anything, but the point is their standard walking peace feels much too slow for an operator with his gun up in open ground.
hey karma, can u play project breach? it's a indie tactical cqb game, and even has a online version that still on beta
LDA? Linear danger area?
This game is nut!!!
Good vid
Bad Luck all Around but Big maps are nice !!
I love this game
am I the only one with a problem with this mission? I destroy the drone, either grenade or manual sabotage, but why doesnt the mission end? is there another objective to be done? help pls
No sorry
This game is so cool
Nice vid
You overcomplicated the destruction of the drone. A grenade or am at4 would have taken care of the threat without having to go external at all.
That's not exactly intuitive. Especially when the other drone destructions in the game are manual.
40:22 OwO
why the corpses are dissapere fuing grief
It's the default.
feels illegal to be this early (9min ago)
30 for me
Longest 6mins of my life
Most maps i agree with how u handled or could understand. Idk if u were out of practice but by far ur worst map. Agreed with the strong hold building but one fireteam of a marksman/ assaulter was needed to hold that long angle for the exit route back
Epic
Lda?
Dude loosing account on your operators inside d building?😆😆😆,.scary,..
If only this was an FPS game instead of top down
How tf would that possibly work? Lmao
Lol
Rad
Wtf is this guy doing?! This was badly executed
Kind of a shit game honestly.
Lol why?
What is theyr lodout???
Yes