How to Package, Price, and Sell Assets on Unreal Marketplace

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  • Опубликовано: 3 май 2022
  • Want to monetize your hard work? Check out our two-part webinar series 'Selling Assets on Unreal Marketplace'!
    Over two jam-packed live webinars, special guests Clinton Crumpler of Dekogon Studios and Carl Shedd, World Building Director at Gearbox Software, are giving you first-hand tips and expert advice that could boost your career.
    Carl shows us how he uses assets from stores to create his mind-blowing photo-realistic scenes while Clinton gives us pro tips on how to properly package, price and sell your assets.
    In Part 2, we cover
    - How to package and sell your assets like a pro
    - Pricing tips and how to value yourself as an artist
    - Building rapport with your audience: quality and trust
    - Creating content for Unreal Marketplace vs TurboSquid and others
    - Dealing with license and legal issues
    - And more!
    WATCH PART 1 HERE: • Selling Assets on Unre...
    Find out more about our 3D Modeling courses here: www.cgspectrum.com/3d-modeling
    Plus! Sign-up to learn more about our upcoming realtime virtual production course, opening this fall!: www.cgspectrum.com/realtime-v...

Комментарии • 26

  • @dark11demon11
    @dark11demon11 2 месяца назад

    when I sell assets that include assets from other package that I sell separately. Should I do something for someone who bought both to not duplicate assets? I think to make this structure /content/company name/package name and /content/company name/common

  • @mopozuJIko
    @mopozuJIko 8 месяцев назад

    It was a very valuable series to watch, thanks a lot! I feel that more techincal questions are already answered in documentations and other tutorials, and it's always possible to ask Epic directly to clarify certain things. But hearing these discussions does help to understand the thought process much better!

    • @Cgspectrum
      @Cgspectrum  8 месяцев назад +1

      Glad you found it helpful, and good luck in your Unreal Marketplace adventures! ☺

  • @twitchyrats5252
    @twitchyrats5252 Год назад +5

    Misleading title; we aren't shown how to package anything or even at least given verbal directions.

    • @Cgspectrum
      @Cgspectrum  Год назад

      Hey Twitchy Rats. Sorry to hear you didn't find what you were looking for. Justin and our guests discuss making decisions about how to package assets between about 16-36 minutes into this webinar.
      If you have any specific questions, drop a line here and we'll pass them on to the team.
      You can also check out UE's Marketplace guidelines for detailed info on uploading your content: www.unrealengine.com/en-US/marketplace-guidelines
      Good luck!

  • @yarosyari3516
    @yarosyari3516 Год назад +2

    I set my 3d modular model in als map, 3rd person map, and in default map, can I send all 3 packs in same way, or first two are epic content?
    2. I used M_Master_Hair shader from Digital human pack, can I use it as is, being mentioning that the shader is not mine but epic content or I cannot? What the ways?

    • @Cgspectrum
      @Cgspectrum  Год назад

      Hi Yaros Yari! Here's a link to the Unreal Marketplace guidelines: www.unrealengine.com/en-US/marketplace-guidelines You may want to check this out for more info about submissions!

  • @adalutegames
    @adalutegames Год назад +1

    I didnt see it , does it actually show how to export assets? Maybe I missed it? I have a scene , with props but I dont know if im suppose to migrate the content folder.....or if im suppose to like go to Platforms and package it.... anyone know whats up.

    • @Cgspectrum
      @Cgspectrum  Год назад

      Hi there! Check out UE's Marketplace guidelines for detailed info on uploading your content: www.unrealengine.com/en-US/marketplace-guidelines

    • @justahuman4862
      @justahuman4862 Год назад +1

      @@Cgspectrum that doesn't solve it.... I think I found it. Going to file, zip project.....I believe this is what the market place needs when they review your assets....now I could be wrong because nobody makes a video on this...could be the most simplified thing so people just skip it and assume everyone already knows....which is odd because it's the most important step. 😂

    • @Cgspectrum
      @Cgspectrum  Год назад

      @@justahuman4862 Glad you found it. Good luck with your marketplace assets! 🤩

    • @justahuman4862
      @justahuman4862 Год назад

      @@Cgspectrum haha thanks. Sorry to have been a jerk.... It's like every video I saw that talks about selling assets on the market place doesn't show how to even zip it. So I was lost. I tried to ask chatgpt, it didn't even know.

    • @Cgspectrum
      @Cgspectrum  Год назад

      @@justahuman4862 Even chatgpt didn't know 🥲

  • @user-vg7jx3rn6k
    @user-vg7jx3rn6k Год назад

    Very interesting video! Are the assets shown in the video purchasable or downloaded? Thank you and good day !

    • @Cgspectrum
      @Cgspectrum  Год назад

      Hi Vic Tus! Here's the Dekogon profile, the studio we featured in this two-part video series, on Unreal Marketplace: www.unrealengine.com/marketplace/en-US/profile/Dekogon+Studios?count=20&sortBy=effectiveDate&sortDir=DESC&start=0

  • @ClaudioMalagrino
    @ClaudioMalagrino Год назад

    Thanks for the video, it was very useful and informative. I'm considering to launch some packages on UE marketplace.
    But I'm not sure what you meant with "fluff money" at 46:00... 😁

    • @Cgspectrum
      @Cgspectrum  Год назад +2

      Hi Claudio! Exciting to hear that you're planning on creating content for the UE marketplace 😃 What Justin meant by "fluff" money is that he recommends not to consider the UE marketplace as a consistent income portal, so don't plan to pay your rent with it. Think of it as a great side hustle! 🙂Good luck, and let us know how it goes!

    • @ClaudioMalagrino
      @ClaudioMalagrino Год назад +1

      ​@@Cgspectrum Hi. This is interesting. I'm also a Daz PA and I have a (more or less) consistent income from that store. I didn't know that I would sell less in UE marketplace. Maybe the reason is that UE Marketplace is more directed towards game developers and designers, and Daz content is directed to the hobbyist. Well, one needs to experience it before anything.
      Thank you!

    • @Cgspectrum
      @Cgspectrum  Год назад +1

      @@ClaudioMalagrino That's fantastic! Who knows -- perhaps you'll have more luck with consistency from the UE Marketplace than Justin thought. Would love to hear how it goes for you ☺

  • @benjaminbernard7709
    @benjaminbernard7709 Год назад +12

    They don't actually show packaging assets for marketplace... waste of time..

    • @Cgspectrum
      @Cgspectrum  Год назад

      Sorry to hear you didn't find what you were looking for, Benjamin. Justin and our guests discuss making decisions about how to package assets roughly between 16-36 minutes into this webinar.
      If you have any specific questions, drop a line here and we'll pass them on to the team.
      Good luck!

    • @90slofi73
      @90slofi73 Год назад

      waste of time, please help me if you find the solution

  • @betterdeadthanred4196
    @betterdeadthanred4196 3 месяца назад

    Quantity vs. Quality
    Which is more lucrative (please don't say both)?

  • @JLMenStore
    @JLMenStore Год назад +2

    wheres the answer to my question, "How to sell assets on Unreal Marketplace?"

    • @Cgspectrum
      @Cgspectrum  Год назад

      Hi there, your question might be answered in Part 1 of this series. You can check it out here: ruclips.net/video/uYJf5N170Qc/видео.html

    • @90slofi73
      @90slofi73 Год назад +1

      Same Question, waste of time, please help me if you find the solution.